Added more data to rigid body description.
Friction and restitution coeffs
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@ -16,6 +16,9 @@ namespace Oyster
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this->centerPosition = ::Oyster::Math::Float4::standard_unit_w;
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this->size = ::Oyster::Math::Float4( 1.0f );
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this->mass = 12.0f;
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this->restitutionCoeff = 1.0f;
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this->frictionCoeff_Dynamic = 0.5f;
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this->frictionCoeff_Static = 0.5f;
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this->inertiaTensor = ::Oyster::Math::Float4x4::identity;
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this->subscription_onCollision = NULL;
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this->subscription_onMovement = NULL;
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@ -28,6 +31,9 @@ namespace Oyster
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this->centerPosition = ::Oyster::Math::Float4::standard_unit_w;
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this->radius = 0.5f;
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this->mass = 10.0f;
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this->restitutionCoeff = 1.0f;
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this->frictionCoeff_Dynamic = 0.5f;
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this->frictionCoeff_Static = 0.5f;
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this->subscription_onCollision = NULL;
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this->subscription_onMovement = NULL;
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this->ignoreGravity = false;
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@ -14,6 +14,9 @@ namespace Oyster { namespace Physics
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::Oyster::Math::Float4 centerPosition;
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::Oyster::Math::Float4 size;
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::Oyster::Math::Float mass;
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::Oyster::Math::Float restitutionCoeff;
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::Oyster::Math::Float frictionCoeff_Static;
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::Oyster::Math::Float frictionCoeff_Dynamic;
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::Oyster::Math::Float4x4 inertiaTensor;
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::Oyster::Physics::ICustomBody::EventAction_Collision subscription_onCollision;
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::Oyster::Physics::ICustomBody::EventAction_Move subscription_onMovement;
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@ -28,6 +31,9 @@ namespace Oyster { namespace Physics
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::Oyster::Math::Float4 centerPosition;
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::Oyster::Math::Float radius;
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::Oyster::Math::Float mass;
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::Oyster::Math::Float restitutionCoeff;
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::Oyster::Math::Float frictionCoeff_Static;
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::Oyster::Math::Float frictionCoeff_Dynamic;
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::Oyster::Physics::ICustomBody::EventAction_Collision subscription_onCollision;
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::Oyster::Physics::ICustomBody::EventAction_Move subscription_onMovement;
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bool ignoreGravity;
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