GL - mergeproblems
This commit is contained in:
parent
0aae9de92b
commit
954de26b43
|
@ -41,14 +41,9 @@ namespace GameLogic
|
||||||
********************************************************/
|
********************************************************/
|
||||||
void Respawn(Oyster::Math::Float3 spawnPoint);
|
void Respawn(Oyster::Math::Float3 spawnPoint);
|
||||||
|
|
||||||
<<<<<<< HEAD
|
|
||||||
<<<<<<< HEAD
|
|
||||||
void Rotate(float x, float y);
|
|
||||||
=======
|
|
||||||
=======
|
|
||||||
void rotate(float x, float y);
|
|
||||||
|
|
||||||
>>>>>>> blah
|
void Rotate(float x, float y);
|
||||||
|
|
||||||
/********************************************************
|
/********************************************************
|
||||||
* Collision function for player, this is to be sent to physics through the subscribe function with the rigidbody
|
* Collision function for player, this is to be sent to physics through the subscribe function with the rigidbody
|
||||||
* Will be called when the physics detect a collision
|
* Will be called when the physics detect a collision
|
||||||
|
@ -57,7 +52,6 @@ namespace GameLogic
|
||||||
********************************************************/
|
********************************************************/
|
||||||
static Oyster::Physics::ICustomBody::SubscriptMessage PlayerCollision(const Oyster::Physics::ICustomBody *rigidBodyPlayer, const Oyster::Physics::ICustomBody *obj);
|
static Oyster::Physics::ICustomBody::SubscriptMessage PlayerCollision(const Oyster::Physics::ICustomBody *rigidBodyPlayer, const Oyster::Physics::ICustomBody *obj);
|
||||||
|
|
||||||
>>>>>>> Major updates to Collision handling with the class CollitionManager. changes started on the massdriver
|
|
||||||
|
|
||||||
bool IsWalking();
|
bool IsWalking();
|
||||||
bool IsJumping();
|
bool IsJumping();
|
||||||
|
|
Loading…
Reference in New Issue