GL - mergeproblems
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@ -41,14 +41,9 @@ namespace GameLogic
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********************************************************/
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void Respawn(Oyster::Math::Float3 spawnPoint);
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<<<<<<< HEAD
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<<<<<<< HEAD
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void Rotate(float x, float y);
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=======
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=======
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void rotate(float x, float y);
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>>>>>>> blah
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void Rotate(float x, float y);
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/********************************************************
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* Collision function for player, this is to be sent to physics through the subscribe function with the rigidbody
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* Will be called when the physics detect a collision
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@ -57,7 +52,6 @@ namespace GameLogic
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********************************************************/
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static Oyster::Physics::ICustomBody::SubscriptMessage PlayerCollision(const Oyster::Physics::ICustomBody *rigidBodyPlayer, const Oyster::Physics::ICustomBody *obj);
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>>>>>>> Major updates to Collision handling with the class CollitionManager. changes started on the massdriver
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bool IsWalking();
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bool IsJumping();
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