diff --git a/Code/Game/GameClient/GameClientState/GameState.cpp b/Code/Game/GameClient/GameClientState/GameState.cpp index 631f4399..faa9cf0e 100644 --- a/Code/Game/GameClient/GameClientState/GameState.cpp +++ b/Code/Game/GameClient/GameClientState/GameState.cpp @@ -501,7 +501,7 @@ const GameClientState::NetEvent & GameState::DataRecieved( const GameClientState // set countdown case protocol_Gameplay_ObjectDisconnectPlayer: { - //Removes + //Remove the disconnected player Protocol_ObjectDisconnectPlayer decoded(data); auto object = this->privData->dynamicObjects->find( decoded.objectID ); if( object != this->privData->dynamicObjects->end() ) diff --git a/Code/Network/NetworkAPI/NetworkServer.h b/Code/Network/NetworkAPI/NetworkServer.h index 593c3847..82693310 100644 --- a/Code/Network/NetworkAPI/NetworkServer.h +++ b/Code/Network/NetworkAPI/NetworkServer.h @@ -22,16 +22,16 @@ namespace Oyster { struct BroadcastOptions { - //bool broadcast; - //float broadcastInterval; - //std::wstring subnetToBroadcast; - //CustomNetProtocol broadcastMessage; - //BroadcastOptions() - //{ - // broadcast = true; - // broadcastInterval = 1.0f; - // subnetToBroadcast = L"192.168.0.1"; - //} + bool broadcast; + float broadcastInterval; + std::wstring subnetToBroadcast; + CustomNetProtocol broadcastMessage; + BroadcastOptions() + { + broadcast = true; + broadcastInterval = 1.0f; + subnetToBroadcast = L"192.168.0.1"; + } } broadcastOptions; struct MainOptions @@ -117,6 +117,23 @@ namespace Oyster */ int NetworkServer::GetPort(); + + + /*************************************** + Broadcast functions + ***************************************/ + //Set broadcast settings. + void SetBroadcast(CustomNetProtocol& broadcastMessage, float interval = 1.0f, bool enable = true); + + //Set broadcast settings. + void SetBroadcastMessage(CustomNetProtocol& broadcastMessage); + + //Enable/disable broadcast. + void SetBroadcast(bool enable); + + //Set interval between each broadcast message in seconds. + void SetBroadcastInterval(float interval); + private: struct PrivateData; PrivateData* privateData;