diff --git a/Code/GameLogic/DynamicObject.cpp b/Code/GameLogic/DynamicObject.cpp
index 784f04cf..bdb5be0c 100644
--- a/Code/GameLogic/DynamicObject.cpp
+++ b/Code/GameLogic/DynamicObject.cpp
@@ -1,5 +1,6 @@
#include "DynamicObject.h"
+using namespace GameLogic;
DynamicObject::DynamicObject(void)
{
diff --git a/Code/GameLogic/Game.h b/Code/GameLogic/Game.h
index c5bb9664..7fa0e255 100644
--- a/Code/GameLogic/Game.h
+++ b/Code/GameLogic/Game.h
@@ -12,8 +12,8 @@ namespace GameLogic
private:
- GameLogic::Level *level;
- GameLogic::Player *player;
+ Level* level;
+ Player** player;
public:
Game();
@@ -23,9 +23,5 @@ namespace GameLogic
void StartGame();
void Update();
};
-}
-
-
-
-
+}
#endif
\ No newline at end of file
diff --git a/Code/GameLogic/GameLogic.vcxproj b/Code/GameLogic/GameLogic.vcxproj
index 14b6c6fc..00e8a192 100644
--- a/Code/GameLogic/GameLogic.vcxproj
+++ b/Code/GameLogic/GameLogic.vcxproj
@@ -153,20 +153,24 @@
+
-
+
+
+
-
+
+
diff --git a/Code/GameLogic/GameLogic.vcxproj.filters b/Code/GameLogic/GameLogic.vcxproj.filters
index d69ec9ff..8b240487 100644
--- a/Code/GameLogic/GameLogic.vcxproj.filters
+++ b/Code/GameLogic/GameLogic.vcxproj.filters
@@ -27,10 +27,16 @@
Header Files
-
+
Header Files
-
+
+ Header Files
+
+
+ Header Files
+
+
Header Files
@@ -47,10 +53,16 @@
Source Files
-
+
Source Files
-
+
+ Source Files
+
+
+ Source Files
+
+
Source Files
diff --git a/Code/GameLogic/IGame.h b/Code/GameLogic/IGame.h
index 199c4404..ddd28396 100644
--- a/Code/GameLogic/IGame.h
+++ b/Code/GameLogic/IGame.h
@@ -1,3 +1,5 @@
+// Game Logic interface
+
#ifndef IGAME_H
#define IGAME_H
@@ -7,7 +9,6 @@
#define DLL_USAGE __declspec(dllimport)
#endif
-
namespace GameLogic
{
class Game;
@@ -26,6 +27,4 @@ namespace GameLogic
private:
};
}
-
-
#endif
\ No newline at end of file
diff --git a/Code/GameLogic/StaticObject.cpp b/Code/GameLogic/StaticObject.cpp
index fee6e62a..855ef645 100644
--- a/Code/GameLogic/StaticObject.cpp
+++ b/Code/GameLogic/StaticObject.cpp
@@ -1,5 +1,6 @@
#include "StaticObject.h"
+using namespace GameLogic;
StaticObject::StaticObject(void)
{