diff --git a/Code/GameLogic/DynamicObject.cpp b/Code/GameLogic/DynamicObject.cpp index 784f04cf..bdb5be0c 100644 --- a/Code/GameLogic/DynamicObject.cpp +++ b/Code/GameLogic/DynamicObject.cpp @@ -1,5 +1,6 @@ #include "DynamicObject.h" +using namespace GameLogic; DynamicObject::DynamicObject(void) { diff --git a/Code/GameLogic/Game.h b/Code/GameLogic/Game.h index c5bb9664..7fa0e255 100644 --- a/Code/GameLogic/Game.h +++ b/Code/GameLogic/Game.h @@ -12,8 +12,8 @@ namespace GameLogic private: - GameLogic::Level *level; - GameLogic::Player *player; + Level* level; + Player** player; public: Game(); @@ -23,9 +23,5 @@ namespace GameLogic void StartGame(); void Update(); }; -} - - - - +} #endif \ No newline at end of file diff --git a/Code/GameLogic/GameLogic.vcxproj b/Code/GameLogic/GameLogic.vcxproj index 14b6c6fc..00e8a192 100644 --- a/Code/GameLogic/GameLogic.vcxproj +++ b/Code/GameLogic/GameLogic.vcxproj @@ -153,20 +153,24 @@ + - + + + - + + diff --git a/Code/GameLogic/GameLogic.vcxproj.filters b/Code/GameLogic/GameLogic.vcxproj.filters index d69ec9ff..8b240487 100644 --- a/Code/GameLogic/GameLogic.vcxproj.filters +++ b/Code/GameLogic/GameLogic.vcxproj.filters @@ -27,10 +27,16 @@ Header Files - + Header Files - + + Header Files + + + Header Files + + Header Files @@ -47,10 +53,16 @@ Source Files - + Source Files - + + Source Files + + + Source Files + + Source Files diff --git a/Code/GameLogic/IGame.h b/Code/GameLogic/IGame.h index 199c4404..ddd28396 100644 --- a/Code/GameLogic/IGame.h +++ b/Code/GameLogic/IGame.h @@ -1,3 +1,5 @@ +// Game Logic interface + #ifndef IGAME_H #define IGAME_H @@ -7,7 +9,6 @@ #define DLL_USAGE __declspec(dllimport) #endif - namespace GameLogic { class Game; @@ -26,6 +27,4 @@ namespace GameLogic private: }; } - - #endif \ No newline at end of file diff --git a/Code/GameLogic/StaticObject.cpp b/Code/GameLogic/StaticObject.cpp index fee6e62a..855ef645 100644 --- a/Code/GameLogic/StaticObject.cpp +++ b/Code/GameLogic/StaticObject.cpp @@ -1,5 +1,6 @@ #include "StaticObject.h" +using namespace GameLogic; StaticObject::StaticObject(void) {