GL - init objects
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@ -63,7 +63,7 @@ Object* Level::createGameObj(ObjectHeader* obj, ICustomBody* rigidBody)
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case ObjectSpecialType_RedExplosiveBox:
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{
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int dmg = 50;
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Oyster::Math::Float3 force(50, 50,50);
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Oyster::Math::Float force = 50;
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int radie = 50;
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gameObj = new ExplosiveCrate(rigidBody, (ObjectSpecialType)obj->specialTypeID, objID++, dmg, force, radie);
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}
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@ -105,7 +105,7 @@ Object* Level::createGameObj(ObjectHeader* obj, ICustomBody* rigidBody)
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case ObjectSpecialType_Portal:
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{
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Oyster::Math::Float3 destination = ((PortalAttributes*)obj)->destination;
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gameObj = new Portal(rigidBody, Object::DefaultCollisionAfter, (ObjectSpecialType)obj->specialTypeID,objID++, destination);
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gameObj = new Portal(rigidBody, (ObjectSpecialType)obj->specialTypeID, objID++, destination);
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}
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break;
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case ObjectSpecialType_SpawnPoint:
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