GL - init objects

This commit is contained in:
lindaandersson 2014-02-14 11:11:49 +01:00
parent 9038277a2c
commit 975894b037
1 changed files with 17 additions and 17 deletions

View File

@ -63,7 +63,7 @@ Object* Level::createGameObj(ObjectHeader* obj, ICustomBody* rigidBody)
case ObjectSpecialType_RedExplosiveBox:
{
int dmg = 50;
Oyster::Math::Float3 force(50, 50,50);
Oyster::Math::Float force = 50;
int radie = 50;
gameObj = new ExplosiveCrate(rigidBody, (ObjectSpecialType)obj->specialTypeID, objID++, dmg, force, radie);
}
@ -105,7 +105,7 @@ Object* Level::createGameObj(ObjectHeader* obj, ICustomBody* rigidBody)
case ObjectSpecialType_Portal:
{
Oyster::Math::Float3 destination = ((PortalAttributes*)obj)->destination;
gameObj = new Portal(rigidBody, Object::DefaultCollisionAfter, (ObjectSpecialType)obj->specialTypeID,objID++, destination);
gameObj = new Portal(rigidBody, (ObjectSpecialType)obj->specialTypeID, objID++, destination);
}
break;
case ObjectSpecialType_SpawnPoint: