Misc - Button system working. (Logic)
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50d28a5784
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9a82b70020
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@ -4,125 +4,256 @@
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#ifndef MISC_EVENT_BUTTON_H
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#ifndef MISC_EVENT_BUTTON_H
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#define MISC_EVENT_BUTTON_H
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#define MISC_EVENT_BUTTON_H
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#include "../../Input/L_inputClass.h"
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#include "IEventButton.h"
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namespace Oyster
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namespace Oyster
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{
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{
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namespace Event
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namespace Event
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{
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{
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template <typename owner>
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template <typename Owner>
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class EventButton
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struct ButtonEvent
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{
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{
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public:
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ButtonState state;
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struct ButtonEvent
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IEventButton* sender;
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{
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Owner owner;
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IEventButton::ButtonState state;
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void* userData;
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EventButton<owner> &sender;
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};
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owner owner;
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};
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template <typename Owner>
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class EventButton : public IEventButton
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{
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protected:
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//typedef for callback function pointer
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typedef void (*EventFunc)(Oyster::Event::ButtonEvent<Owner>& e);
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struct PrivData
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struct PrivData
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{
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{
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static unsigned int currID;
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PrivData() : ID(currID++){}
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unsigned int ID;
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owner owner;
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static unsigned int currID;
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void (*EventFunc)( ButtonEvent e );
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const unsigned int ID;
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ButtonState previousState;
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Owner owner;
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EventFunc eventCallback;
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void* userData;
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bool enabled;
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};
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};
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PrivData privData;
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PrivData privData;
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private:
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//Implement this in the inherited classes for collision against that shape.
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virtual bool Collision(InputClass *input) = 0;
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public:
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public:
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EventButton();
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EventButton();
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EventButton(owner owner);
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EventButton(Owner owner);
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EventButton(void (*EventFunc)( ButtonEvent e));
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EventButton(EventFunc func);
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EventButton(void (*EventFunc)( ButtonEvent e), owner owner);
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EventButton(EventFunc func, Owner owner);
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EventButton(EventFunc func, Owner owner, void* userData);
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~EventButton();
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~EventButton();
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void CheckCollision(InputClass *input);
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void Update(InputClass *input);
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void SendEvent(IEventButton::ButtonState state);
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//Send event to callback function
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void SendEvent(ButtonState state);
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void SetEventFunc(void (*EventFunc)( ButtonEvent e )); //?
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//Set
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void SetUserData(void* data);
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void SetEventFunc(EventFunc func);
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void SetOwner(Owner owner);
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//Get
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bool Enabled();
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unsigned int GetID();
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unsigned int GetID();
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//EventFunc GetFunctionPointer();
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Owner GetOwner();
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bool operator ==(const EventButton<Owner>& obj);
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};
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};
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template <typename owner>
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template <typename Owner>
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unsigned int EventButton<owner>::PrivData::currID = 0;
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unsigned int EventButton<Owner>::PrivData::currID = 0;
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template <typename owner>
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template <typename Owner>
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EventButton<owner>::EventButton()
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EventButton<Owner>::EventButton()
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{
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{
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this->privData.ID = privData.currID;
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this->privData.eventCallback = NULL;
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this->privData.currID += 1;
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this->privData.userData = NULL;
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//this->privData.owner = NULL;
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this->privData.previousState = ButtonState_None;
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this->privData.EventFunc = NULL;
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this->privData.enabled = true;
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}
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}
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template <typename owner>
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template <typename Owner>
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EventButton<owner>::EventButton(owner owner)
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EventButton<Owner>::EventButton(Owner owner)
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{
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{
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this->privData.ID = privData.currID;
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this->privData.currID += 1;
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this->privData.owner = owner;
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this->privData.owner = owner;
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this->privData.EventFunc = NULL;
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this->privData.eventCallback = NULL;
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this->privData.userData = NULL;
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this->privData.previousState = ButtonState_None;
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this->privData.enabled = true;
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}
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}
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template <typename owner>
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template <typename Owner>
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EventButton<owner>::EventButton(void (*EventFunc)( ButtonEvent e))
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EventButton<Owner>::EventButton(EventFunc func)
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{
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{
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this->privData.ID = privData.currID;
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this->privData.eventCallback = func;
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this->privData.currID += 1;
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this->privData.userData = NULL;
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//this->privData.owner = NULL;
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this->privData.previousState = ButtonState_None;
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this->privData.EventFunc = EventFunc;
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this->privData.enabled = true;
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}
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}
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template <typename owner>
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template <typename Owner>
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EventButton<owner>::EventButton(void (*EventFunc)( ButtonEvent e), owner owner)
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EventButton<Owner>::EventButton(EventFunc func, Owner owner)
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{
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{
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this->privData.ID = privData.currID;
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this->privData.currID += 1;
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this->privData.owner = owner;
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this->privData.owner = owner;
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this->privData.EventFunc = EventFunc;
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this->privData.eventCallback = func;
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this->privData.userData = NULL;
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this->privData.previousState = ButtonState_None;
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this->privData.enabled = true;
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}
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}
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template <typename owner>
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template <typename Owner>
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EventButton<owner>::~EventButton()
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EventButton<Owner>::EventButton(EventFunc func, Owner owner, void* userData)
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{
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{
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this->privData.owner = owner;
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this->privData.eventCallback = func;
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this->privData.userData = userData;
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this->privData.previousState = ButtonState_None;
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this->privData.enabled = true;
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}
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}
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template <typename owner>
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template <typename Owner>
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void EventButton<owner>::CheckCollision(InputClass *input)
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EventButton<Owner>::~EventButton()
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{}
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//Checks for collision and
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template <typename Owner>
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void EventButton<Owner>::Update(InputClass *input)
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{
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{
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//??????????????? TODO: everything
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if(this->privData.enabled)
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SendEvent(Button_Smashed);
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{
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ButtonState currentState = ButtonState_None;
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if(Collision(input))
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{
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if(input->IsMousePressed())
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{
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//Change state when the mouse button is pressed
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switch(this->privData.previousState)
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{
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case ButtonState_None:
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currentState = ButtonState_Hover;
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break;
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case ButtonState_Hover:
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case ButtonState_Released:
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currentState = ButtonState_Pressed;
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break;
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case ButtonState_Pressed:
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case ButtonState_Down:
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currentState = ButtonState_Down;
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break;
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default:
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break;
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}
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}
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else
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{
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//Change state when the mouse button is NOT pressed
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switch(this->privData.previousState)
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{
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case ButtonState_None:
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case ButtonState_Hover:
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case ButtonState_Released:
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currentState = ButtonState_Hover;
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break;
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case ButtonState_Pressed:
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case ButtonState_Down:
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currentState = ButtonState_Released;
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break;
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default:
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break;
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}
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}
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}
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//Only call the callback function when the state has changed.
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if(this->privData.previousState != currentState)
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SendEvent(currentState);
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this->privData.previousState = currentState;
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}
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}
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}
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template <typename owner>
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template <typename Owner>
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void EventButton<owner>::SendEvent(IEventButton::ButtonState state)
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void EventButton<Owner>::SendEvent(ButtonState state)
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{
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{
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ButtonEvent event;
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if(privData.eventCallback != NULL)
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event.state = state;
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{
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event.sender = this;
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Oyster::Event::ButtonEvent<Owner> event;
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event.owner = privData.owner;
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event.state = state;
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privData.EventFunc(event);
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event.sender = this;
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event.owner = privData.owner;
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event.userData = privData.userData;
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privData.eventCallback(event);
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}
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}
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}
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template <typename owner>
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template <typename Owner>
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void EventButton<owner>::SetEventFunc(void (*EventFunc)( ButtonEvent e ))
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void EventButton<Owner>::SetUserData(void* data)
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{
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this->privData.userData = data;
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}
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template <typename Owner>
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void EventButton<Owner>::SetEventFunc(EventFunc func)
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{
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{
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this->privData.EventFunc = EventFunc;
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this->privData.EventFunc = EventFunc;
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}
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}
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template <typename owner>
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template <typename Owner>
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unsigned int EventButton<owner>::GetID()
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void EventButton<Owner>::SetOwner(Owner owner)
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{
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this->privData.owner = owner;
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}
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template <typename Owner>
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bool EventButton<Owner>::Enabled()
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{
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return this->privData.enabled;
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}
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template <typename Owner>
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unsigned int EventButton<Owner>::GetID()
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{
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{
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return this->privData.ID;
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return this->privData.ID;
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}
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}
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/* Something is wrong, can't return EventFunc
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template <typename Owner>
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EventFunc EventButton<Owner>::GetFunctionPointer()
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{
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return this->privData.eventCallback;
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}*/
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template <typename Owner>
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Owner EventButton<Owner>::GetOwner()
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{
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return this->privData.owner;
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}
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template <typename Owner>
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bool EventButton<Owner>::operator ==(const EventButton<Owner>& obj)
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{
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return (this->privData.ID == obj.privData.ID);
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}
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}
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}
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}
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}
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@ -0,0 +1,64 @@
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//////////////////////////////////////
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// Created by Pontus Fransson 2014 //
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//////////////////////////////////////
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#ifndef MISC_EVENT_BUTTON_CIRCLE_H
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#define MISC_EVENT_BUTTON_CIRCLE_H
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#include "EventButton.h"
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#include "../../Input/L_inputClass.h"
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namespace Oyster
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{
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namespace Event
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{
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template <typename Owner>
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class EventButtonCircle : public EventButton<Owner>
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{
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public:
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EventButtonCircle()
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: EventButton(), xPos(0), yPos(0), radius(0)
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{}
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EventButtonCircle(Owner owner, float xPos, float yPos, float radius)
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: EventButton(owner), xPos(xPos), yPos(yPos), radius(radius)
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{}
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EventButtonCircle(void (*EventFunc)( Oyster::Event::ButtonEvent<Owner>& e), float xPos, float yPos, float radius)
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: EventButton(EventFunc), xPos(xPos), yPos(yPos), radius(radius)
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{}
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EventButtonCircle(void (*EventFunc)( Oyster::Event::ButtonEvent<Owner>& e), Owner owner, float xPos, float yPos, float radius)
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: EventButton(EventFunc, owner), xPos(xPos), yPos(yPos), radius(radius)
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{}
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EventButtonCircle(void (*EventFunc)( Oyster::Event::ButtonEvent<Owner>& e), Owner owner, void* userData, float xPos, float yPos, float radius)
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: EventButton(EventFunc, owner, userData), xPos(xPos), yPos(yPos), radius(radius)
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{}
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~EventButtonCircle()
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{}
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//Circle vs point collision
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bool Collision(InputClass* inputObject)
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{
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//Should come from the InputClass
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float xMouse = 2, yMouse = 2;
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float xDiff = xMouse - xPos;
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float yDiff = yMouse - yPos;
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float length = (xDiff * xDiff) + (yDiff * yDiff);
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if(length <= radius*radius)
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{
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return true;
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}
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return false;
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}
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private:
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float xPos, yPos;
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float radius;
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};
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}
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}
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#endif
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@ -1,5 +1,11 @@
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//////////////////////////////////////
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// Created by Pontus Fransson 2014 //
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//////////////////////////////////////
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#include "EventButtonCollection.h"
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#include "EventButtonCollection.h"
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#include "../../Input/L_inputClass.h"
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using namespace Oyster::Event;
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using namespace Oyster::Event;
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EventButtonCollection::EventButtonCollection()
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EventButtonCollection::EventButtonCollection()
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EventButtonCollection::~EventButtonCollection()
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EventButtonCollection::~EventButtonCollection()
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{
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{
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int size = buttons.size();
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for(int i = 0; i < size; i++)
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{
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delete buttons[i];
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buttons[i] = NULL;
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}
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}
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}
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void EventButtonCollection::Update(InputClass* inputObject)
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void EventButtonCollection::Update(InputClass* inputObject)
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{
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{
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if(this->collectionState == EventCollectionState_Enabled)
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if(this->collectionState == EventCollectionState_Enabled)
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{
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{
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for(int i = 0; i < buttons.size(); i++)
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for(int i = 0; i < (int)buttons.size(); i++)
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{
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{
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buttons.at(i)->CheckCollision(inputObject);
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buttons[i]->Update(inputObject);
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}
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}
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}
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}
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}
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}
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@ -1,8 +1,14 @@
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#ifndef EVENT_BUTTON_COLLECTION_H
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//////////////////////////////////////
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#define EVENT_BUTTON_COLLECTION_H
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// Created by Pontus Fransson 2014 //
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//////////////////////////////////////
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#ifndef MISC_EVENT_BUTTON_COLLECTION_H
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#define MISC_EVENT_BUTTON_COLLECTION_H
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#include "../../Input/L_inputClass.h"
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#include "../../Input/L_inputClass.h"
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#include "../DynamicArray.h"
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#include "IEventButton.h"
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#include "IEventButton.h"
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#include "EventButton.h"
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#include "EventButton.h"
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@ -30,20 +36,9 @@ namespace Oyster
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void Update(InputClass* inputObject);
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void Update(InputClass* inputObject);
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template <typename Owner>
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template <typename Owner>
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void AddButton(EventButton<Owner>& button)
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void AddButton(EventButton<Owner>* button)
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{
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{
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EventButton<Owner>* b = new EventButton<Owner>();
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buttons.push_back(button);
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buttons.size();
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buttons.push_back((IEventButton*)b);
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//buttons.push_back((IEventButton*)&button);
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}
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|
||||||
template <typename Owner>
|
|
||||||
EventButton<Owner>& CreateButton()
|
|
||||||
{
|
|
||||||
EventButton<Owner> temp;
|
|
||||||
buttons.push_back(&temp);
|
|
||||||
return temp;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
EventCollectionState GetState() const;
|
EventCollectionState GetState() const;
|
||||||
|
|
|
@ -0,0 +1,60 @@
|
||||||
|
//////////////////////////////////////
|
||||||
|
// Created by Pontus Fransson 2014 //
|
||||||
|
//////////////////////////////////////
|
||||||
|
|
||||||
|
#ifndef MISC_EVENT_BUTTON_RECTANGLE_H
|
||||||
|
#define MISC_EVENT_BUTTON_RECTANGLE_H
|
||||||
|
|
||||||
|
#include "EventButton.h"
|
||||||
|
#include "../../Input/L_inputClass.h"
|
||||||
|
|
||||||
|
namespace Oyster
|
||||||
|
{
|
||||||
|
namespace Event
|
||||||
|
{
|
||||||
|
template <typename Owner>
|
||||||
|
class EventButtonRectangle : public EventButton<Owner>
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
EventButtonRectangle()
|
||||||
|
: EventButton(), xPos(0), yPos(0), halfWidth(0), halfHeight(0)
|
||||||
|
{}
|
||||||
|
EventButtonRectangle(Owner owner, float xPos, float yPos, float halfWidth, float halfHeight)
|
||||||
|
: EventButton(owner), xPos(xPos), yPos(yPos), halfWidth(halfWidth), halfHeight(halfHeight)
|
||||||
|
{}
|
||||||
|
EventButtonRectangle(void (*EventFunc)( Oyster::Event::ButtonEvent<Owner>& e), float xPos, float yPos, float halfWidth, float halfHeight)
|
||||||
|
: EventButton(EventFunc), xPos(xPos), yPos(yPos), halfWidth(halfWidth), halfHeight(halfHeight)
|
||||||
|
{}
|
||||||
|
EventButtonRectangle(void (*EventFunc)( Oyster::Event::ButtonEvent<Owner>& e), Owner owner, float xPos, float yPos, float halfWidth, float halfHeight)
|
||||||
|
: EventButton(EventFunc, owner), xPos(xPos), yPos(yPos), halfWidth(halfWidth), halfHeight(halfHeight)
|
||||||
|
{}
|
||||||
|
EventButtonRectangle(void (*EventFunc)( Oyster::Event::ButtonEvent<Owner>& e), Owner owner, void* userData, float xPos, float yPos, float halfWidth, float halfHeight)
|
||||||
|
: EventButton(EventFunc, owner, userData), xPos(xPos), yPos(yPos), halfWidth(halfWidth), halfHeight(halfHeight)
|
||||||
|
{}
|
||||||
|
~EventButtonRectangle()
|
||||||
|
{}
|
||||||
|
|
||||||
|
//Circle vs point collision
|
||||||
|
bool Collision(InputClass* inputObject)
|
||||||
|
{
|
||||||
|
//Should come from the InputClass
|
||||||
|
float xMouse = 1, yMouse = 0;
|
||||||
|
|
||||||
|
if(xMouse >= xPos - halfWidth && xMouse <= xPos + halfWidth
|
||||||
|
&& yMouse >= yPos - halfHeight && yMouse <= yPos + halfHeight)
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
private:
|
||||||
|
float xPos, yPos;
|
||||||
|
float halfWidth, halfHeight;
|
||||||
|
|
||||||
|
};
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif
|
|
@ -1,3 +1,7 @@
|
||||||
|
//////////////////////////////////////
|
||||||
|
// Created by Pontus Fransson 2014 //
|
||||||
|
//////////////////////////////////////
|
||||||
|
|
||||||
#include "EventHandler.h"
|
#include "EventHandler.h"
|
||||||
|
|
||||||
using namespace Oyster::Event;
|
using namespace Oyster::Event;
|
||||||
|
@ -15,11 +19,16 @@ EventHandler::EventHandler()
|
||||||
|
|
||||||
EventHandler::~EventHandler()
|
EventHandler::~EventHandler()
|
||||||
{
|
{
|
||||||
|
int size = collections.size();
|
||||||
|
for(int i = 0; i < size; i++)
|
||||||
|
{
|
||||||
|
delete collections[i];
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void EventHandler::Update(InputClass* inputObject)
|
void EventHandler::Update(InputClass* inputObject)
|
||||||
{
|
{
|
||||||
for(int i = 0; i < collections.size(); i++)
|
for(int i = 0; i < (int)collections.size(); i++)
|
||||||
{
|
{
|
||||||
collections.at(i)->Update(inputObject);
|
collections.at(i)->Update(inputObject);
|
||||||
}
|
}
|
||||||
|
@ -32,7 +41,7 @@ void EventHandler::AddCollection(EventButtonCollection& collection)
|
||||||
|
|
||||||
EventButtonCollection& EventHandler::CreateCollection()
|
EventButtonCollection& EventHandler::CreateCollection()
|
||||||
{
|
{
|
||||||
EventButtonCollection temp;
|
EventButtonCollection* temp = new EventButtonCollection;
|
||||||
collections.push_back(&temp);
|
collections.push_back(temp);
|
||||||
return temp;
|
return *temp;
|
||||||
}
|
}
|
|
@ -1,10 +1,16 @@
|
||||||
#ifndef EVENT_HANDLER_H
|
//////////////////////////////////////
|
||||||
#define EVENT_HANDLER_H
|
// Created by Pontus Fransson 2014 //
|
||||||
|
//////////////////////////////////////
|
||||||
|
|
||||||
|
#ifndef MISC_EVENT_HANDLER_H
|
||||||
|
#define MISC_EVENT_HANDLER_H
|
||||||
|
|
||||||
#include "../../Input/L_inputClass.h"
|
#include "../../Input/L_inputClass.h"
|
||||||
|
|
||||||
#include "EventButtonCollection.h"
|
#include "EventButtonCollection.h"
|
||||||
#include "EventButton.h"
|
#include "EventButton.h"
|
||||||
|
#include "EventButtonCircle.h"
|
||||||
|
#include "EventButtonRectangle.h"
|
||||||
|
|
||||||
#include <vector>
|
#include <vector>
|
||||||
|
|
||||||
|
|
|
@ -1,30 +1,38 @@
|
||||||
|
//////////////////////////////////////
|
||||||
|
// Created by Pontus Fransson 2014 //
|
||||||
|
//////////////////////////////////////
|
||||||
|
|
||||||
#ifndef MISC_IEVENT_BUTTON
|
#ifndef MISC_IEVENT_BUTTON
|
||||||
#define MISC_IEVENT_BUTTON
|
#define MISC_IEVENT_BUTTON
|
||||||
#include "../../Input/L_inputClass.h"
|
|
||||||
|
class InputClass;
|
||||||
|
|
||||||
namespace Oyster
|
namespace Oyster
|
||||||
{
|
{
|
||||||
namespace Event
|
namespace Event
|
||||||
{
|
{
|
||||||
|
enum ButtonState
|
||||||
|
{
|
||||||
|
ButtonState_None,
|
||||||
|
ButtonState_Hover,
|
||||||
|
ButtonState_Pressed,
|
||||||
|
ButtonState_Down,
|
||||||
|
ButtonState_Released,
|
||||||
|
};
|
||||||
|
|
||||||
class IEventButton
|
class IEventButton
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
enum ButtonState
|
virtual ~IEventButton(){}
|
||||||
{
|
|
||||||
Button_Clicked,
|
|
||||||
Button_Hover,
|
|
||||||
Button_Hold,
|
|
||||||
Button_Smashed,
|
|
||||||
};
|
|
||||||
|
|
||||||
virtual void CheckCollision(InputClass *input) = 0;
|
virtual void Update(InputClass *input){}
|
||||||
|
|
||||||
virtual void SendEvent(IEventButton::ButtonState state) = 0;
|
virtual void SendEvent(ButtonState state){}
|
||||||
|
|
||||||
struct ButtonEvent;
|
struct ButtonEvent;
|
||||||
virtual void SetEventFunc(void (*EventFunc)( ButtonEvent e )) = 0;
|
virtual void SetEventFunc(void (*EventFunc)( ButtonEvent e )){}
|
||||||
|
|
||||||
virtual unsigned int GetID() = 0;
|
virtual unsigned int GetID(){ return -1; }
|
||||||
|
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
|
@ -165,7 +165,9 @@
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<ClInclude Include="DynamicArray.h" />
|
<ClInclude Include="DynamicArray.h" />
|
||||||
<ClInclude Include="EventHandler\EventButton.h" />
|
<ClInclude Include="EventHandler\EventButton.h" />
|
||||||
|
<ClInclude Include="EventHandler\EventButtonCircle.h" />
|
||||||
<ClInclude Include="EventHandler\EventButtonCollection.h" />
|
<ClInclude Include="EventHandler\EventButtonCollection.h" />
|
||||||
|
<ClInclude Include="EventHandler\EventButtonRectangle.h" />
|
||||||
<ClInclude Include="EventHandler\EventHandler.h" />
|
<ClInclude Include="EventHandler\EventHandler.h" />
|
||||||
<ClInclude Include="EventHandler\IEventButton.h" />
|
<ClInclude Include="EventHandler\IEventButton.h" />
|
||||||
<ClInclude Include="GID.h" />
|
<ClInclude Include="GID.h" />
|
||||||
|
|
|
@ -134,5 +134,11 @@
|
||||||
<ClInclude Include="EventHandler\IEventButton.h">
|
<ClInclude Include="EventHandler\IEventButton.h">
|
||||||
<Filter>Header Files</Filter>
|
<Filter>Header Files</Filter>
|
||||||
</ClInclude>
|
</ClInclude>
|
||||||
|
<ClInclude Include="EventHandler\EventButtonCircle.h">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="EventHandler\EventButtonRectangle.h">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
</Project>
|
</Project>
|
Loading…
Reference in New Issue