GL - Updated LevelLoader 2.0. Bounding volume 1.0

The ObjectSpecialType enum is not correct. It has to be updated.
This commit is contained in:
Pontus Fransson 2014-02-07 14:12:54 +01:00
parent 81d43b59c0
commit 9bdf258c5d
5 changed files with 256 additions and 44 deletions

View File

@ -9,7 +9,7 @@ using namespace Utility::DynamicMemory;
LevelParser::LevelParser() LevelParser::LevelParser()
{ {
formatVersion.formatVersionMajor = 1; formatVersion.formatVersionMajor = 2;
formatVersion.formatVersionMinor = 0; formatVersion.formatVersionMinor = 0;
} }
@ -29,12 +29,15 @@ std::vector<SmartPointer<ObjectTypeHeader>> LevelParser::Parse(std::string filen
char* buffer = (char*)loader.LoadFile(filename.c_str(), bufferSize); char* buffer = (char*)loader.LoadFile(filename.c_str(), bufferSize);
//Read format version //Read format version
FormatVersion levelFormatVersion; LevelLoaderInternal::FormatVersion levelFormatVersion;
ParseObject(&buffer[counter], &levelFormatVersion, sizeof(levelFormatVersion)); ParseObject(&buffer[counter], &levelFormatVersion, sizeof(levelFormatVersion));
counter += sizeof(levelFormatVersion); counter += sizeof(levelFormatVersion);
if(this->formatVersion != levelFormatVersion) if(this->formatVersion != levelFormatVersion)
{ {
//Do something if it's not the same version //Do something if it's not the same version
//Returns an empty vector, because it will most likely fail to read the level format.
return objects;
} }
while(counter < bufferSize) while(counter < bufferSize)
@ -53,11 +56,73 @@ std::vector<SmartPointer<ObjectTypeHeader>> LevelParser::Parse(std::string filen
} }
//This is by design, static and dynamic is using the same converter. Do not add anything inbetween them. //This is by design, static and dynamic is using the same converter. Do not add anything inbetween them.
//Unless they are changed to not be the same.
case ObjectType_Static: case ObjectType_Dynamic: case ObjectType_Static: case ObjectType_Dynamic:
{
//Get specialType.
ObjectSpecialType specialType;
ParseObject(&buffer[counter+4], &specialType, sizeof(typeID));
switch(specialType)
{
//These three does not have any specail variables at this time.
//There for they are using the same 'parser'.
case ObjectSpecialType_World:
case ObjectSpecialType_Building:
case ObjectSpecialType_Damaging:
case ObjectSpecialType_Explosive:
{ {
ObjectHeader* header = new ObjectHeader; ObjectHeader* header = new ObjectHeader;
ParseObject(&buffer[counter], *header, counter); ParseObject(&buffer[counter], *header, counter);
objects.push_back(header); objects.push_back(header);
break;
}
case ObjectSpecialType_JumpPad:
{
JumpPadAttributes* header = new JumpPadAttributes;
ParseObject(&buffer[counter], *header, counter);
//Read the spec
ParseObject(&buffer[counter], header->direction, 16);
objects.push_back(header);
break;
}
case ObjectSpecialType_BoostPad:
{
JumpPadAttributes* header = new JumpPadAttributes;
ParseObject(&buffer[counter], *header, counter);
ParseObject(&buffer[counter], header->direction, 16);
objects.push_back(header);
break;
}
case ObjectSpecialType_Portal:
{
PortalAttributes* header = new PortalAttributes;
ParseObject(&buffer[counter], *header, counter);
ParseObject(&buffer[counter], header->destination, 12);
objects.push_back(header);
break;
}
case ObjectSpecialType_SpawnPoint:
{
SpawnPointAttributes* header = new SpawnPointAttributes;
ParseObject(&buffer[counter], *header, counter);
ParseObject(&buffer[counter], header->spawnPosition, 12);
objects.push_back(header);
break;
}
default:
//Couldn't find specialType
break;
}
break; break;
} }
@ -68,7 +133,12 @@ std::vector<SmartPointer<ObjectTypeHeader>> LevelParser::Parse(std::string filen
//Get Light type //Get Light type
ParseObject(&buffer[counter+4], &lightType, sizeof(lightType)); ParseObject(&buffer[counter+4], &lightType, sizeof(lightType));
switch(lightType) //We only support PointLight for now.
BasicLight* header = new BasicLight;
ParseObject(&buffer[counter], header, sizeof(*header));
counter += sizeof(*header);
objects.push_back(header);
/*switch(lightType)
{ {
case LightType_PointLight: case LightType_PointLight:
{ {
@ -98,7 +168,7 @@ std::vector<SmartPointer<ObjectTypeHeader>> LevelParser::Parse(std::string filen
//Undefined LightType. //Undefined LightType.
break; break;
} }
break; break;*/
} }
default: default:
//Couldn't find typeID. FAIL!!!!!! //Couldn't find typeID. FAIL!!!!!!
@ -123,12 +193,16 @@ LevelMetaData LevelParser::ParseHeader(std::string filename)
char* buffer = (char*)loader.LoadFile(filename.c_str(), bufferSize); char* buffer = (char*)loader.LoadFile(filename.c_str(), bufferSize);
//Read format version //Read format version
FormatVersion levelFormatVersion; LevelLoaderInternal::FormatVersion levelFormatVersion;
ParseObject(&buffer[counter], &levelFormatVersion, sizeof(formatVersion)); ParseObject(&buffer[counter], &levelFormatVersion, sizeof(formatVersion));
counter += sizeof(levelFormatVersion); counter += sizeof(levelFormatVersion);
if(this->formatVersion != levelFormatVersion) if(this->formatVersion != levelFormatVersion)
{ {
//Do something if it's not the same version //Do something if it's not the same version
//Returns an empty levelHeader with ObjectType_Unknown.
//Because it will not be able to read another version of the level format.
return levelHeader;
} }
//Find the header in the returned string. //Find the header in the returned string.
@ -157,6 +231,9 @@ LevelMetaData LevelParser::ParseHeader(std::string filename)
LightType lightType; LightType lightType;
ParseObject(&buffer[counter+4], &lightType, sizeof(lightType)); ParseObject(&buffer[counter+4], &lightType, sizeof(lightType));
//We only support pointlight for now.
counter += sizeof(BasicLight);
/*
switch(lightType) switch(lightType)
{ {
case LightType_PointLight: case LightType_PointLight:
@ -177,7 +254,7 @@ LevelMetaData LevelParser::ParseHeader(std::string filename)
default: default:
//Undefined LightType. //Undefined LightType.
break; break;
} }*/
} }
default: default:

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@ -23,7 +23,7 @@ namespace GameLogic
LevelMetaData ParseHeader(std::string filename); LevelMetaData ParseHeader(std::string filename);
private: private:
FormatVersion formatVersion; LevelLoaderInternal::FormatVersion formatVersion;
}; };
} }

View File

@ -23,6 +23,21 @@ namespace GameLogic
ObjectType_Unknown = -1 ObjectType_Unknown = -1
}; };
enum ObjectSpecialType
{
ObjectSpecialType_World,
ObjectSpecialType_Building,
ObjectSpecialType_Damaging,
ObjectSpecialType_Explosive,
ObjectSpecialType_JumpPad,
ObjectSpecialType_BoostPad,
ObjectSpecialType_Portal,
ObjectSpecialType_SpawnPoint,
ObjectSpecialType_Count,
ObjectSpecialType_Unknown = -1
};
enum UsePhysics enum UsePhysics
{ {
UsePhysics_UseFullPhysics, UsePhysics_UseFullPhysics,
@ -43,11 +58,12 @@ namespace GameLogic
CollisionGeometryType_Unknown = -1 CollisionGeometryType_Unknown = -1
}; };
//Only supports Pointlight right now.
enum LightType enum LightType
{ {
LightType_PointLight, LightType_PointLight,
LightType_DirectionalLight, //LightType_DirectionalLight,
LightType_SpotLight, //LightType_SpotLight,
LightType_Count, LightType_Count,
LightType_Unknown = -1 LightType_Unknown = -1
@ -80,15 +96,24 @@ namespace GameLogic
/************************************ /************************************
Structs Structs
*************************************/ *************************************/
namespace LevelLoaderInternal
{
struct FormatVersion struct FormatVersion
{ {
unsigned int formatVersionMajor; unsigned int formatVersionMajor;
unsigned int formatVersionMinor; unsigned int formatVersionMinor;
FormatVersion()
: formatVersionMajor(0), formatVersionMinor(0)
{}
FormatVersion(unsigned int major, unsigned int minor)
: formatVersionMajor(major), formatVersionMinor(minor)
{}
bool operator ==(const FormatVersion& obj) bool operator ==(const FormatVersion& obj)
{ {
return (this->formatVersionMajor != obj.formatVersionMajor && this->formatVersionMinor != obj.formatVersionMinor); return (this->formatVersionMajor == obj.formatVersionMajor && this->formatVersionMinor == obj.formatVersionMinor);
} }
bool operator !=(const FormatVersion& obj) bool operator !=(const FormatVersion& obj)
@ -96,12 +121,44 @@ namespace GameLogic
return !(*this == obj); return !(*this == obj);
} }
}; };
}
struct ObjectTypeHeader struct ObjectTypeHeader
{ {
ObjectType typeID; ObjectType typeID;
}; };
namespace LevelLoaderInternal
{
const FormatVersion boundingVolumeVersion(1, 0);
struct BoundingVolumeBase
{
float position[3];
};
struct BoundingVolumeBox : public BoundingVolumeBase
{
float size[3];
float angularAxis[3];
float angle;
};
struct BoundingVolumeSphere : public BoundingVolumeBase
{
float radius;
};
struct BoundingVolume
{
CollisionGeometryType geoType;
union
{
LevelLoaderInternal::BoundingVolumeBox box;
LevelLoaderInternal::BoundingVolumeSphere sphere;
};
};
struct PhysicsObject struct PhysicsObject
{ {
UsePhysics usePhysics; UsePhysics usePhysics;
@ -110,8 +167,10 @@ namespace GameLogic
float inertiaRotation[3]; float inertiaRotation[3];
float frictionCoeffStatic; float frictionCoeffStatic;
float frictionCoeffDynamic; float frictionCoeffDynamic;
CollisionGeometryType geometryType; float restitutionCoeff;
BoundingVolume boundingVolume;
}; };
}
struct LevelMetaData : public ObjectTypeHeader struct LevelMetaData : public ObjectTypeHeader
{ {
@ -125,8 +184,10 @@ namespace GameLogic
std::vector<GameMode> gameModesSupported; std::vector<GameMode> gameModesSupported;
}; };
struct ObjectHeader : public ObjectTypeHeader, public PhysicsObject struct ObjectHeader : public ObjectTypeHeader, public LevelLoaderInternal::PhysicsObject
{ {
//Special type id for special objects: portal, jumppad, exploding objects, etc.
ObjectSpecialType specialTypeID;
//Model, //Model,
std::string ModelFile; std::string ModelFile;
//Position //Position
@ -138,6 +199,25 @@ namespace GameLogic
float scale[3]; float scale[3];
}; };
/************************************
Special objects
*************************************/
struct JumpPadAttributes : public ObjectHeader
{
float direction[3];
float power;
};
struct PortalAttributes : public ObjectHeader
{
float destination[3];
};
struct SpawnPointAttributes : public ObjectHeader
{
float spawnPosition[3];
};
/************************************ /************************************
Lights Lights
@ -145,12 +225,13 @@ namespace GameLogic
struct BasicLight : public ObjectTypeHeader struct BasicLight : public ObjectTypeHeader
{ {
LightType lightType; LightType lightType; //Is not used right now
float ambientColor[3]; float color[3];
float diffuseColor[3]; float position[3];
float specularColor[3]; float raduis;
float intensity;
}; };
/* We only support pointlight right now.
struct PointLight : public BasicLight struct PointLight : public BasicLight
{ {
float position[3]; float position[3];
@ -166,7 +247,7 @@ namespace GameLogic
float direction[3]; float direction[3];
float range; float range;
float attenuation[3]; float attenuation[3];
}; };*/
} }
#endif #endif

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@ -4,6 +4,7 @@
#include "ParseFunctions.h" #include "ParseFunctions.h"
#include "../../../Misc/Packing/Packing.h" #include "../../../Misc/Packing/Packing.h"
#include "Loader.h"
#include <string> #include <string>
using namespace Oyster::Packing; using namespace Oyster::Packing;
@ -29,6 +30,9 @@ namespace GameLogic
memcpy(&header.typeID, &buffer[start], 4); memcpy(&header.typeID, &buffer[start], 4);
start += 4; start += 4;
memcpy(&header.specialTypeID, &buffer[start], 4);
start += 4;
memcpy(&tempSize, &buffer[start], 4); memcpy(&tempSize, &buffer[start], 4);
start += 4; start += 4;
@ -36,14 +40,19 @@ namespace GameLogic
header.ModelFile.assign(&tempName[0], &tempName[tempSize]); header.ModelFile.assign(&tempName[0], &tempName[tempSize]);
start += tempSize; start += tempSize;
//The reset of the object struct
//3 float[3], 1 float //3 float[3], 1 float
memcpy(&header.position, &buffer[start], 40); memcpy(&header.position, &buffer[start], 40);
start += 40; start += 40;
//2 float[3], 3 float, 2 uint //Physics struct
//2 float[3], 4 float, 1 uint
memcpy(&header.usePhysics, &buffer[start], 44); memcpy(&header.usePhysics, &buffer[start], 44);
start += 44; start += 44;
//Read path for bounding volume
ParseBoundingVolume(&buffer[start], header.boundingVolume, start);
size += start; size += start;
} }
@ -107,5 +116,49 @@ namespace GameLogic
size += start; size += start;
} }
void ParseBoundingVolume(char* buffer, LevelLoaderInternal::BoundingVolume& volume, int &size)
{
int start = 0;
int tempSize = 0;
char tempName[128];
memcpy(&tempSize, &buffer[start], 4);
start += 4;
memcpy(&tempName, &buffer[start], tempSize);
string fileName;
fileName.assign(&tempName[0], &tempName[tempSize]);
start += tempSize;
//Läs in filen.
int fileLength = 0;
Loader loader;
char* buf = loader.LoadFile("E:\\Dropbox\\Programming\\Github\\Danbias\\Bin\\Content\\Worlds\\cgf\\"+ fileName, fileLength);
LevelLoaderInternal::FormatVersion version;
memcpy(&version, &buffer[0], sizeof(version));
memcpy(&volume.geoType, &buf[8], sizeof(volume.geoType));
//start += sizeof(volume.geoType);
switch(volume.geoType)
{
case CollisionGeometryType_Box:
memcpy(&volume.box, &buf[12], sizeof(volume.box));
//start += sizeof(volume.box);
break;
case CollisionGeometryType_Sphere:
memcpy(&volume.sphere, &buf[12], sizeof(volume.sphere));
int a = sizeof(volume.sphere);
a = 5;
//start += sizeof(volume.sphere);
break;
}
size += start;
}
} }
} }

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@ -21,6 +21,7 @@ namespace GameLogic
void ParseObject(char* buffer, void *header, int size); void ParseObject(char* buffer, void *header, int size);
void ParseObject(char* buffer, ObjectHeader& header, int& size); void ParseObject(char* buffer, ObjectHeader& header, int& size);
void ParseLevelMetaData(char* buffer, LevelMetaData &header, int &size); void ParseLevelMetaData(char* buffer, LevelMetaData &header, int &size);
void ParseBoundingVolume(char* buffer, LevelLoaderInternal::BoundingVolume& volume, int &size);
} }
} }