From 9ccdbd55e2927a65d94d4bf0611439cd2d6a5eec Mon Sep 17 00:00:00 2001 From: Pontus Fransson Date: Mon, 24 Feb 2014 16:18:47 +0100 Subject: [PATCH] Not connecting with broadcast anymore. --- Code/Game/GameClient/GameClientState/LanMenuState.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/Code/Game/GameClient/GameClientState/LanMenuState.cpp b/Code/Game/GameClient/GameClientState/LanMenuState.cpp index 28b1fb84..bfea6d01 100644 --- a/Code/Game/GameClient/GameClientState/LanMenuState.cpp +++ b/Code/Game/GameClient/GameClientState/LanMenuState.cpp @@ -142,7 +142,7 @@ void LanMenuState::ChangeState( ClientState next ) { case GameClientState::ClientState_Lobby: // attempt to connect to lobby - if( !this->privData->nwClient->Connect(this->privData->connectPort, this->privData->ip.c_str()) ) + if( !this->privData->nwClient->Connect(this->privData->connectPort, (*this->privData->connectIP)[0]) ) return; break; default: break; @@ -198,8 +198,8 @@ const GameClientState::NetEvent& LanMenuState::DataRecieved( const NetEvent &mes std::string name = decoded.name; printf("Broadcast message: %d: %s: %s\n", port, ip.c_str(), name.c_str()); - this->privData->connectPort = port; - this->privData->ip = ip; + //this->privData->connectPort = port; + //this->privData->ip = ip; } break;