Merge branch 'Graphics' of https://github.com/dean11/Danbias into Graphics
Conflicts: Code/DanBias.sln Code/OysterGraphics/Model/Model.h Code/OysterGraphics/Shader/HLSL/Deffered Shaders/PostPass.hlsl Code/Tester/Tester.vcxproj
This commit is contained in:
commit
9cf82dd3b1
198
Code/DanBias.sln
198
Code/DanBias.sln
|
@ -23,26 +23,13 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "OysterNetworkServer", "Netw
|
|||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "NetworkDependencies", "Network\NetworkDependencies\NetworkDependencies.vcxproj", "{C5AA09D0-6594-4CD3-BD92-1D380C7B3B50}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "GameLogic", "GameLogic\GameLogic.vcxproj", "{B1195BB9-B3A5-47F0-906C-8DEA384D1520}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "GamePhysics", "GamePhysics\GamePhysics.vcxproj", "{104FA3E9-94D9-4E1D-A941-28A03BC8A095}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "DanBiasGame", "Game\DanBiasGame\DanBiasGame.vcxproj", "{2A1BC987-AF42-4500-802D-89CD32FC1309}"
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Tester", "Tester\Tester.vcxproj", "{1B3BEA4C-CF75-438A-9693-60FB8444BBF3}"
|
||||
EndProject
|
||||
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Game", "Game", "{20720CA7-795C-45AD-A302-9383A6DD503A}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "GameLogic", "Game\GameLogic\GameLogic.vcxproj", "{B1195BB9-B3A5-47F0-906C-8DEA384D1520}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "DanBiasServer", "Game\DanBiasServer\DanBiasServer.vcxproj", "{52380DAA-0F4A-4D97-8E57-98DF39319CAF}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "DanBiasLauncher", "Game\DanBiasLauncher\DanBiasLauncher.vcxproj", "{8690FDDF-C5B7-4C42-A337-BD5243F29B85}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{52380DAA-0F4A-4D97-8E57-98DF39319CAF} = {52380DAA-0F4A-4D97-8E57-98DF39319CAF}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "NetworkAPI", "Network\NetworkAPI\NetworkAPI.vcxproj", "{460D625F-2AC9-4559-B809-0BA89CEAEDF4}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "GameProtocols", "Game\GameProtocols\GameProtocols.vcxproj", "{DA2AA800-ED64-4649-8B3B-E7F1E3968B78}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "DanBiasServerLauncher", "Game\DanBiasServerLauncher\DanBiasServerLauncher.vcxproj", "{060B1890-CBF3-4808-BA99-A4776222093B}"
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "DanBiasGame", "DanBiasGame\DanBiasGame.vcxproj", "{2A1BC987-AF42-4500-802D-89CD32FC1309}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
|
@ -54,26 +41,26 @@ Global
|
|||
Release|x64 = Release|x64
|
||||
EndGlobalSection
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||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
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||||
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{0EC83E64-230E-48EF-B08C-6AC9651B4F82}.Release|Win32.ActiveCfg = Release|Win32
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{0EC83E64-230E-48EF-B08C-6AC9651B4F82}.Release|Win32.Build.0 = Release|Win32
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{0EC83E64-230E-48EF-B08C-6AC9651B4F82}.Release|x64.ActiveCfg = Release|x64
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{F10CBC03-9809-4CBA-95D8-327C287B18EE}.Debug|Mixed Platforms.ActiveCfg = Release|x64
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||||
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||||
{F10CBC03-9809-4CBA-95D8-327C287B18EE}.Debug|Win32.Build.0 = Debug|Win32
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||||
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||||
{F10CBC03-9809-4CBA-95D8-327C287B18EE}.Debug|x64.Build.0 = Debug|x64
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||||
{F10CBC03-9809-4CBA-95D8-327C287B18EE}.Release|Mixed Platforms.ActiveCfg = Release|Win32
|
||||
{F10CBC03-9809-4CBA-95D8-327C287B18EE}.Release|Mixed Platforms.Build.0 = Release|Win32
|
||||
{F10CBC03-9809-4CBA-95D8-327C287B18EE}.Debug|x64.ActiveCfg = Release|x64
|
||||
{F10CBC03-9809-4CBA-95D8-327C287B18EE}.Debug|x64.Build.0 = Release|x64
|
||||
{F10CBC03-9809-4CBA-95D8-327C287B18EE}.Release|Mixed Platforms.ActiveCfg = Release|x64
|
||||
{F10CBC03-9809-4CBA-95D8-327C287B18EE}.Release|Mixed Platforms.Build.0 = Release|x64
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||||
{F10CBC03-9809-4CBA-95D8-327C287B18EE}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{F10CBC03-9809-4CBA-95D8-327C287B18EE}.Release|Win32.Build.0 = Release|Win32
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||||
{F10CBC03-9809-4CBA-95D8-327C287B18EE}.Release|x64.ActiveCfg = Release|x64
|
||||
|
@ -126,54 +113,65 @@ Global
|
|||
{7E3990D2-3D94-465C-B58D-64A74B3ECF9B}.Release|Win32.Build.0 = Release|Win32
|
||||
{7E3990D2-3D94-465C-B58D-64A74B3ECF9B}.Release|x64.ActiveCfg = Release|x64
|
||||
{7E3990D2-3D94-465C-B58D-64A74B3ECF9B}.Release|x64.Build.0 = Release|x64
|
||||
{2EC4DDED-8F75-4C86-A10B-E1E8EB29F3EE}.Debug|Mixed Platforms.ActiveCfg = Debug|Win32
|
||||
{2EC4DDED-8F75-4C86-A10B-E1E8EB29F3EE}.Debug|Mixed Platforms.Build.0 = Debug|Win32
|
||||
{2EC4DDED-8F75-4C86-A10B-E1E8EB29F3EE}.Debug|Mixed Platforms.ActiveCfg = Release|x64
|
||||
{2EC4DDED-8F75-4C86-A10B-E1E8EB29F3EE}.Debug|Mixed Platforms.Build.0 = Release|x64
|
||||
{2EC4DDED-8F75-4C86-A10B-E1E8EB29F3EE}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{2EC4DDED-8F75-4C86-A10B-E1E8EB29F3EE}.Debug|Win32.Build.0 = Debug|Win32
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||||
{2EC4DDED-8F75-4C86-A10B-E1E8EB29F3EE}.Debug|x64.ActiveCfg = Debug|x64
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||||
{2EC4DDED-8F75-4C86-A10B-E1E8EB29F3EE}.Debug|x64.Build.0 = Debug|x64
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||||
{2EC4DDED-8F75-4C86-A10B-E1E8EB29F3EE}.Release|Mixed Platforms.ActiveCfg = Release|Win32
|
||||
{2EC4DDED-8F75-4C86-A10B-E1E8EB29F3EE}.Release|Mixed Platforms.Build.0 = Release|Win32
|
||||
{2EC4DDED-8F75-4C86-A10B-E1E8EB29F3EE}.Debug|x64.ActiveCfg = Release|x64
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||||
{2EC4DDED-8F75-4C86-A10B-E1E8EB29F3EE}.Debug|x64.Build.0 = Release|x64
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||||
{2EC4DDED-8F75-4C86-A10B-E1E8EB29F3EE}.Release|Mixed Platforms.ActiveCfg = Release|x64
|
||||
{2EC4DDED-8F75-4C86-A10B-E1E8EB29F3EE}.Release|Mixed Platforms.Build.0 = Release|x64
|
||||
{2EC4DDED-8F75-4C86-A10B-E1E8EB29F3EE}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{2EC4DDED-8F75-4C86-A10B-E1E8EB29F3EE}.Release|Win32.Build.0 = Release|Win32
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||||
{2EC4DDED-8F75-4C86-A10B-E1E8EB29F3EE}.Release|x64.ActiveCfg = Release|x64
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||||
{2EC4DDED-8F75-4C86-A10B-E1E8EB29F3EE}.Release|x64.Build.0 = Release|x64
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{838B25C2-D19E-49FE-8CB0-9A977CA3C7E8}.Debug|Mixed Platforms.ActiveCfg = Debug|Win32
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||||
{838B25C2-D19E-49FE-8CB0-9A977CA3C7E8}.Debug|Mixed Platforms.Build.0 = Debug|Win32
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||||
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||||
{838B25C2-D19E-49FE-8CB0-9A977CA3C7E8}.Debug|Win32.ActiveCfg = Debug|Win32
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||||
{838B25C2-D19E-49FE-8CB0-9A977CA3C7E8}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{838B25C2-D19E-49FE-8CB0-9A977CA3C7E8}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{838B25C2-D19E-49FE-8CB0-9A977CA3C7E8}.Debug|x64.Build.0 = Debug|x64
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||||
{838B25C2-D19E-49FE-8CB0-9A977CA3C7E8}.Release|Mixed Platforms.ActiveCfg = Release|Win32
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||||
{838B25C2-D19E-49FE-8CB0-9A977CA3C7E8}.Release|Mixed Platforms.Build.0 = Release|Win32
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||||
{838B25C2-D19E-49FE-8CB0-9A977CA3C7E8}.Debug|x64.ActiveCfg = Release|x64
|
||||
{838B25C2-D19E-49FE-8CB0-9A977CA3C7E8}.Debug|x64.Build.0 = Release|x64
|
||||
{838B25C2-D19E-49FE-8CB0-9A977CA3C7E8}.Release|Mixed Platforms.ActiveCfg = Release|x64
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||||
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||||
{838B25C2-D19E-49FE-8CB0-9A977CA3C7E8}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{838B25C2-D19E-49FE-8CB0-9A977CA3C7E8}.Release|Win32.Build.0 = Release|Win32
|
||||
{838B25C2-D19E-49FE-8CB0-9A977CA3C7E8}.Release|x64.ActiveCfg = Release|x64
|
||||
{838B25C2-D19E-49FE-8CB0-9A977CA3C7E8}.Release|x64.Build.0 = Release|x64
|
||||
{6A066806-F43F-4B31-A4E3-57179674F460}.Debug|Mixed Platforms.ActiveCfg = Debug|Win32
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||||
{6A066806-F43F-4B31-A4E3-57179674F460}.Debug|Mixed Platforms.Build.0 = Debug|Win32
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||||
{6A066806-F43F-4B31-A4E3-57179674F460}.Debug|Mixed Platforms.Build.0 = Release|x64
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||||
{6A066806-F43F-4B31-A4E3-57179674F460}.Debug|Win32.ActiveCfg = Debug|Win32
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||||
{6A066806-F43F-4B31-A4E3-57179674F460}.Debug|Win32.Build.0 = Debug|Win32
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||||
{6A066806-F43F-4B31-A4E3-57179674F460}.Debug|x64.ActiveCfg = Debug|x64
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||||
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|
||||
{6A066806-F43F-4B31-A4E3-57179674F460}.Release|Mixed Platforms.Build.0 = Release|Win32
|
||||
{6A066806-F43F-4B31-A4E3-57179674F460}.Debug|x64.ActiveCfg = Release|x64
|
||||
{6A066806-F43F-4B31-A4E3-57179674F460}.Debug|x64.Build.0 = Release|x64
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||||
{6A066806-F43F-4B31-A4E3-57179674F460}.Release|Mixed Platforms.ActiveCfg = Release|x64
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||||
{6A066806-F43F-4B31-A4E3-57179674F460}.Release|Mixed Platforms.Build.0 = Release|x64
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||||
{6A066806-F43F-4B31-A4E3-57179674F460}.Release|Win32.ActiveCfg = Release|Win32
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||||
{6A066806-F43F-4B31-A4E3-57179674F460}.Release|Win32.Build.0 = Release|Win32
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
{C5AA09D0-6594-4CD3-BD92-1D380C7B3B50}.Debug|x64.Build.0 = Release|x64
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||||
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||||
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||||
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|
||||
{C5AA09D0-6594-4CD3-BD92-1D380C7B3B50}.Release|Win32.Build.0 = Release|Win32
|
||||
{C5AA09D0-6594-4CD3-BD92-1D380C7B3B50}.Release|x64.ActiveCfg = Release|x64
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||||
{C5AA09D0-6594-4CD3-BD92-1D380C7B3B50}.Release|x64.Build.0 = Release|x64
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||||
{B1195BB9-B3A5-47F0-906C-8DEA384D1520}.Debug|Mixed Platforms.ActiveCfg = Debug|Win32
|
||||
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||||
{B1195BB9-B3A5-47F0-906C-8DEA384D1520}.Debug|Win32.ActiveCfg = Debug|Win32
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||||
{B1195BB9-B3A5-47F0-906C-8DEA384D1520}.Debug|Win32.Build.0 = Debug|Win32
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||||
{B1195BB9-B3A5-47F0-906C-8DEA384D1520}.Debug|x64.ActiveCfg = Debug|x64
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||||
{B1195BB9-B3A5-47F0-906C-8DEA384D1520}.Debug|x64.Build.0 = Debug|x64
|
||||
{B1195BB9-B3A5-47F0-906C-8DEA384D1520}.Release|Mixed Platforms.ActiveCfg = Release|Win32
|
||||
{B1195BB9-B3A5-47F0-906C-8DEA384D1520}.Release|Mixed Platforms.Build.0 = Release|Win32
|
||||
{B1195BB9-B3A5-47F0-906C-8DEA384D1520}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{B1195BB9-B3A5-47F0-906C-8DEA384D1520}.Release|Win32.Build.0 = Release|Win32
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||||
{B1195BB9-B3A5-47F0-906C-8DEA384D1520}.Release|x64.ActiveCfg = Release|Win32
|
||||
{104FA3E9-94D9-4E1D-A941-28A03BC8A095}.Debug|Mixed Platforms.ActiveCfg = Debug|Win32
|
||||
{104FA3E9-94D9-4E1D-A941-28A03BC8A095}.Debug|Mixed Platforms.Build.0 = Debug|Win32
|
||||
{104FA3E9-94D9-4E1D-A941-28A03BC8A095}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
|
@ -184,8 +182,19 @@ Global
|
|||
{104FA3E9-94D9-4E1D-A941-28A03BC8A095}.Release|Mixed Platforms.Build.0 = Release|Win32
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||||
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|
||||
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||||
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||||
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||||
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||||
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|
||||
{1B3BEA4C-CF75-438A-9693-60FB8444BBF3}.Debug|Mixed Platforms.Build.0 = Release|Win32
|
||||
{1B3BEA4C-CF75-438A-9693-60FB8444BBF3}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{1B3BEA4C-CF75-438A-9693-60FB8444BBF3}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{1B3BEA4C-CF75-438A-9693-60FB8444BBF3}.Debug|x64.ActiveCfg = Release|Win32
|
||||
{1B3BEA4C-CF75-438A-9693-60FB8444BBF3}.Debug|x64.Build.0 = Release|Win32
|
||||
{1B3BEA4C-CF75-438A-9693-60FB8444BBF3}.Release|Mixed Platforms.ActiveCfg = Release|Win32
|
||||
{1B3BEA4C-CF75-438A-9693-60FB8444BBF3}.Release|Mixed Platforms.Build.0 = Release|Win32
|
||||
{1B3BEA4C-CF75-438A-9693-60FB8444BBF3}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{1B3BEA4C-CF75-438A-9693-60FB8444BBF3}.Release|Win32.Build.0 = Release|Win32
|
||||
{1B3BEA4C-CF75-438A-9693-60FB8444BBF3}.Release|x64.ActiveCfg = Release|Win32
|
||||
{1B3BEA4C-CF75-438A-9693-60FB8444BBF3}.Release|x64.Build.0 = Release|Win32
|
||||
{2A1BC987-AF42-4500-802D-89CD32FC1309}.Debug|Mixed Platforms.ActiveCfg = Debug|Win32
|
||||
{2A1BC987-AF42-4500-802D-89CD32FC1309}.Debug|Mixed Platforms.Build.0 = Debug|Win32
|
||||
{2A1BC987-AF42-4500-802D-89CD32FC1309}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
|
@ -198,78 +207,6 @@ Global
|
|||
{2A1BC987-AF42-4500-802D-89CD32FC1309}.Release|Win32.Build.0 = Release|Win32
|
||||
{2A1BC987-AF42-4500-802D-89CD32FC1309}.Release|x64.ActiveCfg = Release|x64
|
||||
{2A1BC987-AF42-4500-802D-89CD32FC1309}.Release|x64.Build.0 = Release|x64
|
||||
{B1195BB9-B3A5-47F0-906C-8DEA384D1520}.Debug|Mixed Platforms.ActiveCfg = Debug|Win32
|
||||
{B1195BB9-B3A5-47F0-906C-8DEA384D1520}.Debug|Mixed Platforms.Build.0 = Debug|Win32
|
||||
{B1195BB9-B3A5-47F0-906C-8DEA384D1520}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{B1195BB9-B3A5-47F0-906C-8DEA384D1520}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{B1195BB9-B3A5-47F0-906C-8DEA384D1520}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{B1195BB9-B3A5-47F0-906C-8DEA384D1520}.Debug|x64.Build.0 = Debug|x64
|
||||
{B1195BB9-B3A5-47F0-906C-8DEA384D1520}.Release|Mixed Platforms.ActiveCfg = Release|Win32
|
||||
{B1195BB9-B3A5-47F0-906C-8DEA384D1520}.Release|Mixed Platforms.Build.0 = Release|Win32
|
||||
{B1195BB9-B3A5-47F0-906C-8DEA384D1520}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{B1195BB9-B3A5-47F0-906C-8DEA384D1520}.Release|Win32.Build.0 = Release|Win32
|
||||
{B1195BB9-B3A5-47F0-906C-8DEA384D1520}.Release|x64.ActiveCfg = Release|x64
|
||||
{B1195BB9-B3A5-47F0-906C-8DEA384D1520}.Release|x64.Build.0 = Release|x64
|
||||
{52380DAA-0F4A-4D97-8E57-98DF39319CAF}.Debug|Mixed Platforms.ActiveCfg = Debug|Win32
|
||||
{52380DAA-0F4A-4D97-8E57-98DF39319CAF}.Debug|Mixed Platforms.Build.0 = Debug|Win32
|
||||
{52380DAA-0F4A-4D97-8E57-98DF39319CAF}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{52380DAA-0F4A-4D97-8E57-98DF39319CAF}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{52380DAA-0F4A-4D97-8E57-98DF39319CAF}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{52380DAA-0F4A-4D97-8E57-98DF39319CAF}.Debug|x64.Build.0 = Debug|x64
|
||||
{52380DAA-0F4A-4D97-8E57-98DF39319CAF}.Release|Mixed Platforms.ActiveCfg = Release|Win32
|
||||
{52380DAA-0F4A-4D97-8E57-98DF39319CAF}.Release|Mixed Platforms.Build.0 = Release|Win32
|
||||
{52380DAA-0F4A-4D97-8E57-98DF39319CAF}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{52380DAA-0F4A-4D97-8E57-98DF39319CAF}.Release|Win32.Build.0 = Release|Win32
|
||||
{52380DAA-0F4A-4D97-8E57-98DF39319CAF}.Release|x64.ActiveCfg = Release|x64
|
||||
{52380DAA-0F4A-4D97-8E57-98DF39319CAF}.Release|x64.Build.0 = Release|x64
|
||||
{8690FDDF-C5B7-4C42-A337-BD5243F29B85}.Debug|Mixed Platforms.ActiveCfg = Debug|Win32
|
||||
{8690FDDF-C5B7-4C42-A337-BD5243F29B85}.Debug|Mixed Platforms.Build.0 = Debug|Win32
|
||||
{8690FDDF-C5B7-4C42-A337-BD5243F29B85}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{8690FDDF-C5B7-4C42-A337-BD5243F29B85}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{8690FDDF-C5B7-4C42-A337-BD5243F29B85}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{8690FDDF-C5B7-4C42-A337-BD5243F29B85}.Debug|x64.Build.0 = Debug|x64
|
||||
{8690FDDF-C5B7-4C42-A337-BD5243F29B85}.Release|Mixed Platforms.ActiveCfg = Release|Win32
|
||||
{8690FDDF-C5B7-4C42-A337-BD5243F29B85}.Release|Mixed Platforms.Build.0 = Release|Win32
|
||||
{8690FDDF-C5B7-4C42-A337-BD5243F29B85}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{8690FDDF-C5B7-4C42-A337-BD5243F29B85}.Release|Win32.Build.0 = Release|Win32
|
||||
{8690FDDF-C5B7-4C42-A337-BD5243F29B85}.Release|x64.ActiveCfg = Release|x64
|
||||
{8690FDDF-C5B7-4C42-A337-BD5243F29B85}.Release|x64.Build.0 = Release|x64
|
||||
{460D625F-2AC9-4559-B809-0BA89CEAEDF4}.Debug|Mixed Platforms.ActiveCfg = Debug|Win32
|
||||
{460D625F-2AC9-4559-B809-0BA89CEAEDF4}.Debug|Mixed Platforms.Build.0 = Debug|Win32
|
||||
{460D625F-2AC9-4559-B809-0BA89CEAEDF4}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{460D625F-2AC9-4559-B809-0BA89CEAEDF4}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{460D625F-2AC9-4559-B809-0BA89CEAEDF4}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{460D625F-2AC9-4559-B809-0BA89CEAEDF4}.Debug|x64.Build.0 = Debug|x64
|
||||
{460D625F-2AC9-4559-B809-0BA89CEAEDF4}.Release|Mixed Platforms.ActiveCfg = Release|Win32
|
||||
{460D625F-2AC9-4559-B809-0BA89CEAEDF4}.Release|Mixed Platforms.Build.0 = Release|Win32
|
||||
{460D625F-2AC9-4559-B809-0BA89CEAEDF4}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{460D625F-2AC9-4559-B809-0BA89CEAEDF4}.Release|Win32.Build.0 = Release|Win32
|
||||
{460D625F-2AC9-4559-B809-0BA89CEAEDF4}.Release|x64.ActiveCfg = Release|x64
|
||||
{460D625F-2AC9-4559-B809-0BA89CEAEDF4}.Release|x64.Build.0 = Release|x64
|
||||
{DA2AA800-ED64-4649-8B3B-E7F1E3968B78}.Debug|Mixed Platforms.ActiveCfg = Debug|Win32
|
||||
{DA2AA800-ED64-4649-8B3B-E7F1E3968B78}.Debug|Mixed Platforms.Build.0 = Debug|Win32
|
||||
{DA2AA800-ED64-4649-8B3B-E7F1E3968B78}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{DA2AA800-ED64-4649-8B3B-E7F1E3968B78}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{DA2AA800-ED64-4649-8B3B-E7F1E3968B78}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{DA2AA800-ED64-4649-8B3B-E7F1E3968B78}.Debug|x64.Build.0 = Debug|x64
|
||||
{DA2AA800-ED64-4649-8B3B-E7F1E3968B78}.Release|Mixed Platforms.ActiveCfg = Release|Win32
|
||||
{DA2AA800-ED64-4649-8B3B-E7F1E3968B78}.Release|Mixed Platforms.Build.0 = Release|Win32
|
||||
{DA2AA800-ED64-4649-8B3B-E7F1E3968B78}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{DA2AA800-ED64-4649-8B3B-E7F1E3968B78}.Release|Win32.Build.0 = Release|Win32
|
||||
{DA2AA800-ED64-4649-8B3B-E7F1E3968B78}.Release|x64.ActiveCfg = Release|x64
|
||||
{DA2AA800-ED64-4649-8B3B-E7F1E3968B78}.Release|x64.Build.0 = Release|x64
|
||||
{060B1890-CBF3-4808-BA99-A4776222093B}.Debug|Mixed Platforms.ActiveCfg = Debug|Win32
|
||||
{060B1890-CBF3-4808-BA99-A4776222093B}.Debug|Mixed Platforms.Build.0 = Debug|Win32
|
||||
{060B1890-CBF3-4808-BA99-A4776222093B}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{060B1890-CBF3-4808-BA99-A4776222093B}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{060B1890-CBF3-4808-BA99-A4776222093B}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{060B1890-CBF3-4808-BA99-A4776222093B}.Debug|x64.Build.0 = Debug|x64
|
||||
{060B1890-CBF3-4808-BA99-A4776222093B}.Release|Mixed Platforms.ActiveCfg = Release|Win32
|
||||
{060B1890-CBF3-4808-BA99-A4776222093B}.Release|Mixed Platforms.Build.0 = Release|Win32
|
||||
{060B1890-CBF3-4808-BA99-A4776222093B}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{060B1890-CBF3-4808-BA99-A4776222093B}.Release|Win32.Build.0 = Release|Win32
|
||||
{060B1890-CBF3-4808-BA99-A4776222093B}.Release|x64.ActiveCfg = Release|x64
|
||||
{060B1890-CBF3-4808-BA99-A4776222093B}.Release|x64.Build.0 = Release|x64
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
|
@ -278,12 +215,5 @@ Global
|
|||
{838B25C2-D19E-49FE-8CB0-9A977CA3C7E8} = {C27B926E-B3EF-4990-8822-47580E43A0BE}
|
||||
{6A066806-F43F-4B31-A4E3-57179674F460} = {C27B926E-B3EF-4990-8822-47580E43A0BE}
|
||||
{C5AA09D0-6594-4CD3-BD92-1D380C7B3B50} = {C27B926E-B3EF-4990-8822-47580E43A0BE}
|
||||
{460D625F-2AC9-4559-B809-0BA89CEAEDF4} = {C27B926E-B3EF-4990-8822-47580E43A0BE}
|
||||
{2A1BC987-AF42-4500-802D-89CD32FC1309} = {20720CA7-795C-45AD-A302-9383A6DD503A}
|
||||
{B1195BB9-B3A5-47F0-906C-8DEA384D1520} = {20720CA7-795C-45AD-A302-9383A6DD503A}
|
||||
{52380DAA-0F4A-4D97-8E57-98DF39319CAF} = {20720CA7-795C-45AD-A302-9383A6DD503A}
|
||||
{8690FDDF-C5B7-4C42-A337-BD5243F29B85} = {20720CA7-795C-45AD-A302-9383A6DD503A}
|
||||
{DA2AA800-ED64-4649-8B3B-E7F1E3968B78} = {20720CA7-795C-45AD-A302-9383A6DD503A}
|
||||
{060B1890-CBF3-4808-BA99-A4776222093B} = {20720CA7-795C-45AD-A302-9383A6DD503A}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
|
|
|
@ -14,12 +14,6 @@ namespace Oyster
|
|||
Oyster::Math::Float3 normal;
|
||||
};
|
||||
|
||||
struct VP
|
||||
{
|
||||
Oyster::Math::Matrix V;
|
||||
Oyster::Math::Matrix P;
|
||||
};
|
||||
|
||||
struct PerModel
|
||||
{
|
||||
Math::Matrix WV;
|
||||
|
@ -55,6 +49,13 @@ namespace Oyster
|
|||
float Bright;
|
||||
};
|
||||
|
||||
struct AnimationData
|
||||
{
|
||||
int Animated;
|
||||
Math::Float3 Pad;
|
||||
Math::Matrix animatedData[10];
|
||||
};
|
||||
|
||||
}
|
||||
}
|
||||
}
|
|
@ -82,8 +82,9 @@ namespace Oyster
|
|||
Model::Model* m = new Model::Model();
|
||||
m->WorldMatrix = Oyster::Math::Float4x4::identity;
|
||||
m->Visible = true;
|
||||
m->AnimationPlaying = -1;
|
||||
|
||||
m->info = Oyster::Resource::OysterResource::LoadResource(filename.c_str(),Oyster::Graphics::Loading::LoadDAN);
|
||||
m->info = (Model::ModelInfo*)Oyster::Resource::OysterResource::LoadResource(filename.c_str(),Oyster::Graphics::Loading::LoadDAN);
|
||||
|
||||
Model::ModelInfo* mi = (Model::ModelInfo*)m->info;
|
||||
if(!mi || mi->Vertices->GetBufferPointer() == NULL)
|
||||
|
|
|
@ -102,18 +102,25 @@ struct MaterialHeader
|
|||
///
|
||||
struct SkeletonHeader
|
||||
{
|
||||
// do this...
|
||||
unsigned int numBones;
|
||||
|
||||
///
|
||||
SkeletonHeader(char* data)
|
||||
{
|
||||
memcpy(&numBones, data, sizeof(unsigned int));
|
||||
}
|
||||
};
|
||||
|
||||
///
|
||||
struct AnimationHeader
|
||||
{
|
||||
// do this...
|
||||
};
|
||||
unsigned int numAnims;
|
||||
|
||||
struct Frame
|
||||
|
||||
AnimationHeader(char* data)
|
||||
{
|
||||
// do this...
|
||||
memcpy(&numAnims, data, sizeof(unsigned int));
|
||||
}
|
||||
};
|
||||
|
||||
///
|
||||
|
@ -142,12 +149,21 @@ static wchar_t* charToWChar(const char* text)
|
|||
return wcstring;
|
||||
}
|
||||
|
||||
static void ReadData(void* Destination, std::ifstream& file, int size)
|
||||
{
|
||||
char* buffer = new char[size];
|
||||
file.read(buffer,size);
|
||||
memcpy(Destination,buffer,size);
|
||||
delete[] buffer;
|
||||
}
|
||||
|
||||
///
|
||||
void Oyster::Graphics::Loading::LoadDAN(const wchar_t filename[], Oyster::Resource::CustomData& out)
|
||||
{
|
||||
//
|
||||
Oyster::Graphics::Model::ModelInfo* modelInfo = new Oyster::Graphics::Model::ModelInfo();
|
||||
modelInfo->Indexed = false;
|
||||
modelInfo->Animated = false;
|
||||
// Open file in binary mode
|
||||
std::ifstream danFile;
|
||||
danFile.open(filename, std::ios::binary);
|
||||
|
@ -172,10 +188,7 @@ void Oyster::Graphics::Loading::LoadDAN(const wchar_t filename[], Oyster::Resour
|
|||
{
|
||||
// read header type
|
||||
unsigned int headerType;
|
||||
buffer = new char[4];
|
||||
danFile.read(buffer, 4);
|
||||
memcpy(&headerType, buffer, 4);
|
||||
//delete[] buffer; // ( note: may crash here.)
|
||||
ReadData(&headerType,danFile,4);
|
||||
|
||||
// handle header type
|
||||
switch ((HeaderType)headerType)
|
||||
|
@ -190,18 +203,15 @@ void Oyster::Graphics::Loading::LoadDAN(const wchar_t filename[], Oyster::Resour
|
|||
delete[] buffer; // ( note: may crash here.)
|
||||
|
||||
// Fetch all vertices
|
||||
Vertex* vertices = new Vertex[vertexHeader.numVertices];
|
||||
unsigned int bufferSize = VERTEXSIZE * vertexHeader.numVertices;
|
||||
buffer = new char[bufferSize];
|
||||
danFile.read(buffer, bufferSize);
|
||||
memcpy(vertices, buffer, bufferSize);
|
||||
delete[] buffer; // ( note: may crash here.)
|
||||
|
||||
// Do the deed
|
||||
Oyster::Graphics::Core::Buffer* vertexBuffer = new Oyster::Graphics::Core::Buffer();
|
||||
Oyster::Graphics::Core::Buffer::BUFFER_INIT_DESC bufferInitDesc;
|
||||
bufferInitDesc.ElementSize = sizeof(Vertex);
|
||||
bufferInitDesc.InitData = vertices;
|
||||
bufferInitDesc.InitData = buffer;
|
||||
bufferInitDesc.NumElements = vertexHeader.numVertices;
|
||||
bufferInitDesc.Type = Oyster::Graphics::Core::Buffer::BUFFER_TYPE::VERTEX_BUFFER;
|
||||
bufferInitDesc.Usage = Oyster::Graphics::Core::Buffer::BUFFER_USAGE::BUFFER_DEFAULT;
|
||||
|
@ -209,7 +219,8 @@ void Oyster::Graphics::Loading::LoadDAN(const wchar_t filename[], Oyster::Resour
|
|||
modelInfo->VertexCount = vertexHeader.numVertices;
|
||||
modelInfo->Vertices = vertexBuffer;
|
||||
|
||||
delete[] vertices; // ( note: may crash here.)
|
||||
|
||||
delete[] buffer; // ( note: may crash here.)
|
||||
|
||||
break;
|
||||
}
|
||||
|
@ -224,10 +235,9 @@ void Oyster::Graphics::Loading::LoadDAN(const wchar_t filename[], Oyster::Resour
|
|||
// Fetch all indices
|
||||
unsigned int* indices = new unsigned int[indexHeader.numIndices];
|
||||
unsigned int bufferSize = sizeof(unsigned int) * indexHeader.numIndices;
|
||||
buffer = new char[bufferSize];
|
||||
danFile.read(buffer, bufferSize);
|
||||
memcpy(indices, buffer, bufferSize);
|
||||
delete[] buffer; // ( note: may crash here.)
|
||||
|
||||
|
||||
ReadData(indices,danFile,bufferSize);
|
||||
|
||||
// Do the deed
|
||||
Oyster::Graphics::Core::Buffer* indexBuffer = new Oyster::Graphics::Core::Buffer();
|
||||
|
@ -251,48 +261,133 @@ void Oyster::Graphics::Loading::LoadDAN(const wchar_t filename[], Oyster::Resour
|
|||
{
|
||||
// Fetch material header, 2 texture path strings
|
||||
MaterialHeader materialHeader;
|
||||
buffer = new char[4];
|
||||
danFile.read(buffer, 4);
|
||||
memcpy(&materialHeader.diffuseMapPathLength, buffer, 4);
|
||||
delete[] buffer; // ( note: may crash here.)
|
||||
|
||||
buffer = new char[materialHeader.diffuseMapPathLength];
|
||||
danFile.read(buffer, materialHeader.diffuseMapPathLength);
|
||||
//read difuse map name length
|
||||
ReadData(&materialHeader.diffuseMapPathLength,danFile,4);
|
||||
|
||||
//read diffuse map name
|
||||
materialHeader.diffuseMapPath = new char[materialHeader.diffuseMapPathLength+1];
|
||||
memcpy(materialHeader.diffuseMapPath, buffer, materialHeader.diffuseMapPathLength);
|
||||
ReadData(materialHeader.diffuseMapPath,danFile,materialHeader.diffuseMapPathLength);
|
||||
//null terminate
|
||||
materialHeader.diffuseMapPath[materialHeader.diffuseMapPathLength] = 0;
|
||||
delete[] buffer; // ( note: may crash here.)
|
||||
|
||||
buffer = new char[4];
|
||||
danFile.read(buffer, 4);
|
||||
memcpy(&materialHeader.normalMapPathLength, buffer, 4);
|
||||
delete[] buffer; // ( note: may crash here.)
|
||||
//read normal map name length
|
||||
ReadData(&materialHeader.normalMapPathLength,danFile,4);
|
||||
|
||||
buffer = new char[materialHeader.normalMapPathLength];
|
||||
danFile.read(buffer, materialHeader.normalMapPathLength);
|
||||
//read difuse map name
|
||||
materialHeader.normalMapPath = new char[materialHeader.normalMapPathLength + 1];
|
||||
memcpy(materialHeader.normalMapPath, buffer, materialHeader.normalMapPathLength);
|
||||
ReadData(materialHeader.normalMapPath,danFile,materialHeader.normalMapPathLength);
|
||||
materialHeader.normalMapPath[materialHeader.normalMapPathLength] = 0;
|
||||
delete[] buffer; // ( note: may crash here.)
|
||||
|
||||
//
|
||||
ID3D11ShaderResourceView* diffuseMap = (ID3D11ShaderResourceView*)Oyster::Resource::OysterResource::LoadResource(charToWChar(materialHeader.diffuseMapPath), Oyster::Graphics::Loading::LoadTexture);
|
||||
ID3D11ShaderResourceView* normalMap = (ID3D11ShaderResourceView*)Oyster::Resource::OysterResource::LoadResource(charToWChar(materialHeader.normalMapPath), Oyster::Graphics::Loading::LoadTexture);
|
||||
//load diffuse map
|
||||
wchar_t* path = charToWChar(materialHeader.diffuseMapPath);
|
||||
ID3D11ShaderResourceView* diffuseMap = (ID3D11ShaderResourceView*)Oyster::Resource::OysterResource::LoadResource(path, Oyster::Graphics::Loading::LoadTexture);
|
||||
delete[] path;
|
||||
|
||||
//load normal map
|
||||
path = charToWChar(materialHeader.normalMapPath);
|
||||
ID3D11ShaderResourceView* normalMap = (ID3D11ShaderResourceView*)Oyster::Resource::OysterResource::LoadResource(path, Oyster::Graphics::Loading::LoadTexture);
|
||||
delete[] path;
|
||||
|
||||
//add to model
|
||||
modelInfo->Material.push_back(diffuseMap);
|
||||
modelInfo->Material.push_back(normalMap);
|
||||
|
||||
//clean up
|
||||
delete[] materialHeader.diffuseMapPath;
|
||||
delete[] materialHeader.normalMapPath;
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
// skeleton header
|
||||
case HeaderType::SKELETONHEADER:
|
||||
{
|
||||
// not implemented...
|
||||
// Fetch Skeleton header, number of Bones
|
||||
buffer = new char[4];
|
||||
danFile.read(buffer, 4);
|
||||
SkeletonHeader skeletonHeader(buffer);
|
||||
delete[] buffer; // ( note: may crash here.)
|
||||
|
||||
//array for bone data
|
||||
Oyster::Graphics::Model::Bone* bones = new Oyster::Graphics::Model::Bone[skeletonHeader.numBones];
|
||||
|
||||
//read bones
|
||||
ReadData(bones,danFile,skeletonHeader.numBones * sizeof(Oyster::Graphics::Model::Bone));
|
||||
|
||||
|
||||
//read skeleton Hiarchy
|
||||
|
||||
modelInfo->BoneCount = skeletonHeader.numBones;
|
||||
modelInfo->bones = bones;
|
||||
|
||||
break;
|
||||
}
|
||||
// animation header
|
||||
case HeaderType::ANIMATIONHEADER:
|
||||
{
|
||||
// not implemented...
|
||||
//get num anims
|
||||
buffer = new char[4];
|
||||
danFile.read(buffer, 4);
|
||||
AnimationHeader animationHeader(buffer);
|
||||
delete[] buffer;
|
||||
|
||||
Oyster::Graphics::Model::Animation* anims = new Oyster::Graphics::Model::Animation[animationHeader.numAnims];
|
||||
for(int a = 0; a < animationHeader.numAnims; ++a)
|
||||
{
|
||||
//read name of animation
|
||||
int nameLength;
|
||||
|
||||
|
||||
ReadData(&nameLength,danFile,4);
|
||||
|
||||
char* name = new char[nameLength + 1];
|
||||
ReadData(name,danFile,nameLength);
|
||||
name[nameLength] = 0;
|
||||
|
||||
wchar_t* wName = charToWChar(name);
|
||||
anims[a].name = std::wstring(wName);
|
||||
delete[] wName;
|
||||
|
||||
//read nr of bones in animation
|
||||
ReadData(&anims[a].Bones,danFile,4);
|
||||
|
||||
//create Frame array and Bone part of KeyFrameArray;
|
||||
anims[a].Frames = new int[anims[a].Bones];
|
||||
anims[a].Keyframes = new Oyster::Graphics::Model::Frame*[anims[a].Bones];
|
||||
|
||||
//loop per bone and gather data
|
||||
for(int b = 0; b < anims[a].Bones; ++b)
|
||||
{
|
||||
|
||||
//read bone index
|
||||
int boneIndex;
|
||||
ReadData(&boneIndex,danFile,4);
|
||||
|
||||
//read nr of frames per bone
|
||||
ReadData(&anims[a].Frames[b],danFile,4);
|
||||
|
||||
//create frame matrix
|
||||
anims[a].Keyframes[b] = new Oyster::Graphics::Model::Frame[anims[a].Frames[b]];
|
||||
|
||||
|
||||
for(int f = 0; f < anims[a].Frames[b]; ++f)
|
||||
{
|
||||
//write index of bone
|
||||
anims[a].Keyframes[b][f].bone.Parent = boneIndex;
|
||||
|
||||
//read bone transform
|
||||
ReadData(&anims[a].Keyframes[b][f].bone.Transform,danFile,sizeof(Oyster::Math::Matrix));
|
||||
|
||||
|
||||
ReadData(&anims[a].Keyframes[b][f].time,danFile,sizeof(double));
|
||||
}
|
||||
}
|
||||
}
|
||||
modelInfo->AnimationCount = animationHeader.numAnims;
|
||||
modelInfo->Animations = anims;
|
||||
modelInfo->Animated = true;
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -9,14 +9,14 @@ namespace Oyster
|
|||
{
|
||||
namespace Model
|
||||
{
|
||||
//struct ModelInfo;
|
||||
struct ModelInfo;
|
||||
struct Model
|
||||
{
|
||||
//! do not Edit, linked to render data
|
||||
//ModelInfo* info;
|
||||
void* info;
|
||||
ModelInfo* info;
|
||||
Oyster::Math::Float4x4 WorldMatrix;
|
||||
bool Visible;
|
||||
bool Visible, LoopAnimation;
|
||||
int AnimationPlaying;
|
||||
float AnimationTime;
|
||||
};
|
||||
}
|
||||
|
||||
|
|
|
@ -11,12 +11,31 @@ namespace Oyster
|
|||
{
|
||||
namespace Model
|
||||
{
|
||||
struct Bone
|
||||
{
|
||||
Math::Float4x4 Transform;
|
||||
int Parent;
|
||||
};
|
||||
struct Frame
|
||||
{
|
||||
Bone bone;
|
||||
double time;
|
||||
};
|
||||
struct Animation
|
||||
{
|
||||
std::wstring name;
|
||||
int Bones;
|
||||
int* Frames; //! Bone as index
|
||||
Frame** Keyframes; //! @brief [Bone][Frame]
|
||||
};
|
||||
struct ModelInfo
|
||||
{
|
||||
std::vector<ID3D11ShaderResourceView*> Material;
|
||||
Core::Buffer *Vertices,*Indecies;
|
||||
bool Indexed;
|
||||
int VertexCount, IndexCount;
|
||||
bool Indexed, Animated;
|
||||
int VertexCount, IndexCount, BoneCount, AnimationCount;
|
||||
Bone* bones;
|
||||
Animation* Animations;
|
||||
};
|
||||
}
|
||||
}
|
||||
|
|
|
@ -18,16 +18,10 @@ namespace Oyster
|
|||
void Basic::NewFrame(Oyster::Math::Float4x4 View, Oyster::Math::Float4x4 Projection, Definitions::Pointlight* Lights, int numLights)
|
||||
{
|
||||
Preparations::Basic::ClearBackBuffer(Oyster::Math::Float4(1,0,0,1));
|
||||
Preparations::Basic::ClearRTV(Resources::Deffered::GBufferRTV,Resources::Deffered::GBufferSize,Math::Float4(1,0,0,1));
|
||||
Preparations::Basic::ClearRTV(Resources::Deffered::GBufferRTV,Resources::Deffered::GBufferSize,Math::Float4(0,0,0,1));
|
||||
Core::PipelineManager::SetRenderPass(Graphics::Render::Resources::Deffered::GeometryPass);
|
||||
|
||||
Definitions::VP vp;
|
||||
vp.V = View;
|
||||
vp.P = Projection;
|
||||
|
||||
void* data = Resources::Deffered::VPData.Map();
|
||||
memcpy(data, &vp, sizeof(Definitions::VP));
|
||||
Resources::Deffered::VPData.Unmap();
|
||||
void* data;
|
||||
|
||||
Definitions::LightConstants lc;
|
||||
lc.InvProj = Projection.GetInverse();
|
||||
|
@ -62,9 +56,72 @@ namespace Oyster
|
|||
memcpy(data,&(pm),sizeof(pm));
|
||||
Resources::Deffered::ModelData.Unmap();
|
||||
|
||||
|
||||
Model::ModelInfo* info = (Model::ModelInfo*)models[i].info;
|
||||
|
||||
|
||||
|
||||
Definitions::AnimationData am;
|
||||
if(info->Animated && models[i].AnimationPlaying != -1)
|
||||
{
|
||||
|
||||
Definitions::AnimationData am2;
|
||||
//write default data
|
||||
for (int b = 0; b < info->BoneCount; b++)
|
||||
{
|
||||
am2.animatedData[b] = info->bones[b].Transform;
|
||||
}
|
||||
//loop bones in animation
|
||||
am.Animated = 1;
|
||||
|
||||
|
||||
for(int x = 0; x < info->Animations[models[i].AnimationPlaying].Bones; ++x)
|
||||
{
|
||||
Model::Frame Prev, Next;
|
||||
//loop frame per bone
|
||||
for(int y = 0; y < info->Animations[models[i].AnimationPlaying].Frames[x]; ++y)
|
||||
{
|
||||
///TODO replace with binary search?
|
||||
Model::Frame f = info->Animations[models[i].AnimationPlaying].Keyframes[x][y];
|
||||
|
||||
//if we hit frame
|
||||
if(models[i].AnimationTime == f.time)
|
||||
{
|
||||
Prev = f;
|
||||
Next = f;
|
||||
break;
|
||||
}
|
||||
|
||||
//if time is larger than frame time, store frames
|
||||
if(models[i].AnimationTime < f.time)
|
||||
{
|
||||
Next = f;
|
||||
Prev = info->Animations[models[i].AnimationPlaying].Keyframes[x][y-1];
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//calculate interpolated bone position
|
||||
|
||||
//rebase model time to between prev and next
|
||||
float interpoation =(models[i].AnimationTime - Prev.time) / (Next.time - Prev.time);
|
||||
|
||||
//interpolate
|
||||
Math::Matrix Interpolated = Prev.bone.Transform;
|
||||
|
||||
//write magic to animated data
|
||||
am2.animatedData[Prev.bone.Parent] = Interpolated * am2.animatedData[info->bones[Prev.bone.Parent].Parent];
|
||||
//sneaky write do correct data buffer
|
||||
am.animatedData[x] = am2.animatedData[Prev.bone.Parent].GetInverse() * info->bones[Prev.bone.Parent].Transform;
|
||||
}
|
||||
}
|
||||
else
|
||||
am.Animated = 0;
|
||||
|
||||
data = Resources::Deffered::AnimationData.Map();
|
||||
memcpy(data,&am,sizeof(Definitions::AnimationData));
|
||||
Resources::Deffered::AnimationData.Unmap();
|
||||
|
||||
if(info->Material.size())
|
||||
{
|
||||
Core::deviceContext->PSSetShaderResources(0,(UINT)info->Material.size(),&(info->Material[0]));
|
||||
|
@ -84,6 +141,8 @@ namespace Oyster
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void Basic::EndFrame()
|
||||
{
|
||||
Core::PipelineManager::SetRenderPass(Resources::Deffered::LightPass);
|
||||
|
|
|
@ -12,7 +12,7 @@ const std::wstring PathToHLSL = L"..\\..\\Code\\OysterGraphics\\Shader\\HLSL\\De
|
|||
const std::wstring PathToCSO = L"..\\Content\\Shaders\\";
|
||||
|
||||
const int KernelSize = 10;
|
||||
const int SampleSpread = 8;
|
||||
const int SampleSpread = 16;
|
||||
|
||||
namespace Oyster
|
||||
{
|
||||
|
@ -34,7 +34,7 @@ namespace Oyster
|
|||
Shader::RenderPass Deffered::PostPass;
|
||||
|
||||
Buffer Deffered::ModelData = Buffer();
|
||||
Buffer Deffered::VPData = Buffer();
|
||||
Buffer Deffered::AnimationData = Buffer();
|
||||
Buffer Deffered::LightConstantsData = Buffer();
|
||||
|
||||
Buffer Deffered::PointLightsData = Buffer();
|
||||
|
@ -74,8 +74,9 @@ namespace Oyster
|
|||
|
||||
ModelData.Init(desc);
|
||||
|
||||
desc.NumElements = 2;
|
||||
VPData.Init(desc);
|
||||
desc.NumElements = 1;
|
||||
desc.ElementSize = sizeof(Definitions::AnimationData);
|
||||
AnimationData.Init(desc);
|
||||
|
||||
desc.ElementSize = sizeof(Definitions::LightConstants);
|
||||
desc.NumElements = 1;
|
||||
|
@ -156,6 +157,7 @@ namespace Oyster
|
|||
|
||||
Core::Init::CreateLinkedShaderResourceFromStructuredBuffer(&b,&PointLightView,NULL);
|
||||
srand((unsigned int)time(0));
|
||||
|
||||
//SSAO
|
||||
Math::Vector3 kernel[KernelSize];
|
||||
Math::Vector3 random[SampleSpread];
|
||||
|
@ -186,13 +188,12 @@ namespace Oyster
|
|||
{
|
||||
random[i] = Oyster::Math::Vector3(
|
||||
(float)rand() / (RAND_MAX + 1) * (1 - -1)+ -1,
|
||||
(float)rand() / (RAND_MAX + 1) * (1 - -1)+ -1,
|
||||
/*(float)rand() / (RAND_MAX + 1) * (1 - -1)+ -1,*/
|
||||
1.0f,
|
||||
0.0f);
|
||||
}
|
||||
random[i].Normalize();
|
||||
}
|
||||
//kernel[0] = Math::Vector3(0,1,1);
|
||||
//kernel[0].Normalize();
|
||||
|
||||
D3D11_TEXTURE1D_DESC T1desc;
|
||||
T1desc.Width = KernelSize;
|
||||
|
@ -208,17 +209,32 @@ namespace Oyster
|
|||
|
||||
D3D11_SUBRESOURCE_DATA rnd;
|
||||
rnd.pSysMem = random;
|
||||
rnd.SysMemPitch = sqrt(SampleSpread) * sizeof(Oyster::Math::Vector3);
|
||||
|
||||
ID3D11Texture1D *pTexture1[2];
|
||||
ID3D11Texture1D *pTexture1;
|
||||
|
||||
Core::device->CreateTexture1D( &T1desc, &sphere, &pTexture1[0] );
|
||||
Core::device->CreateShaderResourceView( pTexture1[0], 0, &SSAOKernel );
|
||||
pTexture1[0]->Release();
|
||||
Core::device->CreateTexture1D( &T1desc, &sphere, &pTexture1 );
|
||||
Core::device->CreateShaderResourceView( pTexture1, 0, &SSAOKernel );
|
||||
pTexture1->Release();
|
||||
|
||||
T1desc.Width = SampleSpread;
|
||||
Core::device->CreateTexture1D( &T1desc, &rnd, &pTexture1[1] );
|
||||
Core::device->CreateShaderResourceView( (pTexture1[1]), 0, &SSAORandom );
|
||||
pTexture1[1]->Release();
|
||||
D3D11_TEXTURE2D_DESC T2desc;
|
||||
T2desc.Width = KernelSize;
|
||||
T2desc.MipLevels = T2desc.ArraySize = 1;
|
||||
T2desc.Format = DXGI_FORMAT_R32G32B32_FLOAT;
|
||||
T2desc.Usage = D3D11_USAGE_DEFAULT;
|
||||
T2desc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
|
||||
T2desc.CPUAccessFlags = 0;
|
||||
T2desc.MiscFlags = 0;
|
||||
T2desc.Height = sqrt(SampleSpread);
|
||||
T2desc.Width = SampleSpread/sqrt(SampleSpread);
|
||||
T2desc.SampleDesc.Quality = 0;
|
||||
T2desc.SampleDesc.Count = 1;
|
||||
|
||||
ID3D11Texture2D *pTexture2;
|
||||
|
||||
Core::device->CreateTexture2D( &T2desc, &rnd, &pTexture2 );
|
||||
Core::device->CreateShaderResourceView( (pTexture2), 0, &SSAORandom );
|
||||
pTexture2->Release();
|
||||
|
||||
////Create ShaderEffects
|
||||
|
||||
|
@ -239,7 +255,7 @@ namespace Oyster
|
|||
|
||||
Shader::CreateInputLayout(indesc,7,GetShader::Vertex(L"Geometry"),GeometryPass.IAStage.Layout);
|
||||
GeometryPass.IAStage.Topology = D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST;
|
||||
GeometryPass.CBuffers.Vertex.push_back(VPData);
|
||||
GeometryPass.CBuffers.Vertex.push_back(AnimationData);
|
||||
GeometryPass.CBuffers.Vertex.push_back(ModelData);
|
||||
GeometryPass.RenderStates.Rasterizer = rs;
|
||||
GeometryPass.RenderStates.SampleCount = 1;
|
||||
|
@ -281,7 +297,7 @@ namespace Oyster
|
|||
void Deffered::Clean()
|
||||
{
|
||||
Resources::Deffered::ModelData.~Buffer();
|
||||
Resources::Deffered::VPData.~Buffer();
|
||||
Resources::Deffered::AnimationData.~Buffer();
|
||||
Resources::Deffered::LightConstantsData.~Buffer();
|
||||
Resources::Deffered::PointLightsData.~Buffer();
|
||||
SAFE_RELEASE(Resources::Deffered::PointLightView);
|
||||
|
|
|
@ -18,12 +18,15 @@ namespace Oyster
|
|||
static const int LBufferSize = 3;
|
||||
static const int MaxLightSize = 100;
|
||||
//! GBuffers
|
||||
//! 0 = Diffuse + SpecKoeff
|
||||
//! 1 = Normal + Glow
|
||||
//! 0 = Diffuse + Glow
|
||||
//! 1 = Normal + Spec
|
||||
static ID3D11RenderTargetView* GBufferRTV[GBufferSize];
|
||||
static ID3D11ShaderResourceView* GBufferSRV[GBufferSize];
|
||||
|
||||
|
||||
//! LBuffer
|
||||
//! 0 = Diffuse
|
||||
//! 1 = Specular
|
||||
//! 2 = SSAO
|
||||
static ID3D11UnorderedAccessView* LBufferUAV[LBufferSize];
|
||||
static ID3D11ShaderResourceView* LBufferSRV[LBufferSize];
|
||||
|
||||
|
@ -33,7 +36,7 @@ namespace Oyster
|
|||
|
||||
|
||||
static Core::Buffer ModelData;
|
||||
static Core::Buffer VPData;
|
||||
static Core::Buffer AnimationData;
|
||||
|
||||
static Core::Buffer LightConstantsData;
|
||||
|
||||
|
|
|
@ -32,10 +32,10 @@ Texture2D DepthTexture : register(t2);
|
|||
StructuredBuffer<PointLight> Points : register(t3);
|
||||
|
||||
Texture1D SSAOKernel : register(t4);
|
||||
Texture1D SSAORand : register(t5);
|
||||
Texture2D SSAORand : register(t5);
|
||||
|
||||
RWTexture2D<float4> Diffuse : register(u0);
|
||||
RWTexture2D<float4> Specular : register(u1);
|
||||
RWTexture2D<float> Ambient : register(u2);
|
||||
RWTexture2D<float4> Ambient : register(u2);
|
||||
|
||||
#endif
|
|
@ -30,11 +30,11 @@ Texture2D Normal : register(t1);
|
|||
|
||||
SamplerState S1 : register(s0);
|
||||
|
||||
cbuffer PerFrame : register(b0)
|
||||
cbuffer Animation : register(b0)
|
||||
{
|
||||
matrix View;
|
||||
float4x4 Projection;
|
||||
matrix VP;
|
||||
int Animated;
|
||||
float3 Pad;
|
||||
float4x4 BoneAnimation[10];
|
||||
}
|
||||
|
||||
cbuffer PerModel : register(b1)
|
||||
|
|
|
@ -31,10 +31,10 @@ void main( uint3 DTid : SV_DispatchThreadID, uint3 GTid : SV_GroupThreadID )
|
|||
Specular[DTid.xy] = float4(Shaded.Specular, 1);
|
||||
|
||||
|
||||
if((DTid.x + DTid.y) %4 == 0 )
|
||||
if(DTid.x & 1 && DTid.y & 1 )
|
||||
{
|
||||
float AmbValue = GetSSAO(ViewPos, UV, DTid.xy, GTid.xy);
|
||||
Ambient[DTid.xy/4] = AmbValue;
|
||||
float AmbValue = GetSSAO(ViewPos, UV, DTid.xy, GTid.xy/2);
|
||||
Ambient[DTid.xy/2] = AmbValue;
|
||||
}
|
||||
|
||||
}
|
|
@ -7,6 +7,7 @@ RWTexture2D<float4> Output;
|
|||
[numthreads(16, 16, 1)]
|
||||
void main( uint3 DTid : SV_DispatchThreadID )
|
||||
{
|
||||
Output[DTid.xy] = Diffuse[DTid.xy] + Specular[DTid.xy] + Diffuse[DTid.xy] * Ambient[DTid.xy/4].w;// + float4(Ambient[DTid.xy/4].xyz,1); GLOW
|
||||
//Output[DTid.xy] = Diffuse[DTid.xy];
|
||||
//Output[DTid.xy] = Diffuse[DTid.xy] + Specular[DTid.xy] + Diffuse[DTid.xy] * Ambient[DTid.xy/2].w;// + float4(Ambient[DTid.xy/4].xyz,1); GLOW
|
||||
Output[DTid.xy] = Ambient[DTid.xy/2];
|
||||
//Output[DTid.xy] = Diffuse[DTid.xy] + Specular[DTid.xy];
|
||||
}
|
|
@ -1,27 +1,30 @@
|
|||
#include "Defines.hlsli"
|
||||
#include "PosManipulation.hlsli"
|
||||
|
||||
static float Radius =5;
|
||||
static float Radius = 100;
|
||||
|
||||
float GetSSAO(float3 pos, float2 uv, int2 texCoord2, uint2 rndID)
|
||||
{
|
||||
|
||||
float occlusion = 0.0f;
|
||||
//create sample coordinate system
|
||||
float4 rnd = float4( SSAORand[(rndID.x + rndID.y) % SSAORand.Length.x].xyz, 0.0f );
|
||||
float4 rnd = float4( SSAORand[int2(rndID.x % (SSAORand.Length.x), rndID.y % (SSAORand.Length.y))].xyz, 0.0f );
|
||||
rnd = normalize(rnd);
|
||||
float3 normal = NormalSpec[uv].xyz;
|
||||
float4 tangent = float4( normalize(rnd.xyz - (normal * dot(rnd.xyz, normal))), 0.0f );
|
||||
float4 biTangent = float4( cross(tangent.xyz, normal), 0.0f );
|
||||
float3 normal = NormalSpec[texCoord2].xyz;
|
||||
float3 tangent = float3( normalize(rnd.xyz - (normal * dot(rnd.xyz, normal))));
|
||||
float3 biTangent = float3( cross(tangent.xyz, normal));
|
||||
|
||||
float4x4 tbn = float4x4(tangent, biTangent, float4(normal,0), float4(pos*Radius,1));
|
||||
float3x3 tbn = float3x3(tangent, biTangent, normal);
|
||||
|
||||
for( uint i = 0; i < SSAOKernel.Length.x; ++i )
|
||||
{
|
||||
//int i = 0;
|
||||
//take sample from localspace to viewspace
|
||||
float4 sampled = mul(tbn, float4(SSAOKernel[i].xyz,1));
|
||||
|
||||
float3 sampled = mul(tbn, SSAOKernel[i].xyz);
|
||||
sampled = sampled * Radius + pos;
|
||||
//project sample to get uv.xy
|
||||
float4 ProjOffset = sampled;
|
||||
float4 ProjOffset = float4(sampled,1);
|
||||
ProjOffset = mul(Proj, ProjOffset);
|
||||
float4 offset = ProjOffset;
|
||||
float2 UV = offset;
|
||||
|
@ -39,7 +42,7 @@ float GetSSAO(float3 pos, float2 uv, int2 texCoord2, uint2 rndID)
|
|||
|
||||
//compare to depth from sample
|
||||
float rangeCheck = (abs(pos.z - sampleDepth) < Radius) ? 1.0f : 0.0f;
|
||||
occlusion += (sampleDepth >= sampled.z ? 1.0f : 0.0f) * rangeCheck;
|
||||
occlusion += (sampleDepth <= sampled.z ? 1.0f : 0.0f) * rangeCheck;
|
||||
}
|
||||
occlusion /= (float)(SSAOKernel.Length.x);
|
||||
occlusion = 1.0f - occlusion;
|
||||
|
|
|
@ -3,6 +3,10 @@
|
|||
VertexOut main( VertexIn input )
|
||||
{
|
||||
VertexOut output;
|
||||
input.pos = mul(BoneAnimation[input.boneIndex.x], input.pos) * Animated + input.pos * int(1-Animated);
|
||||
//float4x4 m = matrix(float4(1,0,0,0),float4(0,1,0,0), float4(0,0,1,0), float4(0,0,0,1));
|
||||
//input.pos = mul(BoneAnimation[0], float4(input.pos,1));
|
||||
//input.pos = mul(m, float4(input.pos,1));
|
||||
output.pos = mul(WVP, float4(input.pos,1));
|
||||
output.normal = mul(WV, float4(input.normal,0)).xyz;
|
||||
output.UV = input.UV;
|
||||
|
|
|
@ -121,7 +121,7 @@ HRESULT InitWindow( HINSTANCE hInstance, int nCmdShow )
|
|||
|
||||
// Adjust and create window
|
||||
g_hInst = hInstance;
|
||||
RECT rc = { 0, 0, 1024, 768 };
|
||||
RECT rc = { 0, 0, 1280, 720 };
|
||||
AdjustWindowRect( &rc, WS_OVERLAPPEDWINDOW, FALSE );
|
||||
|
||||
if(!(g_hWnd = CreateWindow(
|
||||
|
@ -159,25 +159,27 @@ HRESULT InitDirect3D()
|
|||
return E_FAIL;
|
||||
}
|
||||
|
||||
m = Oyster::Graphics::API::CreateModel(L"cube_tri.dan");
|
||||
m2 = Oyster::Graphics::API::CreateModel(L"cube_tri.dan");
|
||||
m = Oyster::Graphics::API::CreateModel(L"untitled.dan");
|
||||
m2 = Oyster::Graphics::API::CreateModel(L"knee_noAnimation.dan");
|
||||
m2->WorldMatrix = Oyster::Math3D::OrientationMatrix(Oyster::Math::Float3::null,Oyster::Math::Float3(0,5,0),Oyster::Math::Float3::null);
|
||||
m3 = Oyster::Graphics::API::CreateModel(L"cube_tri.dan");
|
||||
m3->WorldMatrix = Oyster::Math3D::OrientationMatrix(Oyster::Math::Float3::null,Oyster::Math::Float3(0,5,0),Oyster::Math::Float3::null);
|
||||
m2->AnimationPlaying = 0;
|
||||
m2->AnimationTime = 0.0f;
|
||||
//m3 = Oyster::Graphics::API::CreateModel(L"box_2.dan");
|
||||
//m3->WorldMatrix = Oyster::Math3D::OrientationMatrix(Oyster::Math::Float3::null,Oyster::Math::Float3(0,5,0),Oyster::Math::Float3::null);
|
||||
|
||||
|
||||
P = Oyster::Math3D::ProjectionMatrix_Perspective(Oyster::Math::pi/2,1024.0f/768.0f,.1f,100);
|
||||
P = Oyster::Math3D::ProjectionMatrix_Perspective(Oyster::Math::pi/2,1280.0f/720.0f,.1f,10000);
|
||||
Oyster::Graphics::API::SetProjection(P);
|
||||
|
||||
V = Oyster::Math3D::OrientationMatrix_LookAtDirection(Oyster::Math::Float3(0,0,-1),Oyster::Math::Float3(0,1,0),Oyster::Math::Float3(0,0,15.4f));
|
||||
V = Oyster::Math3D::OrientationMatrix_LookAtDirection(Oyster::Math::Float3(0,0,-1),Oyster::Math::Float3(0,1,0),Oyster::Math::Float3(0,200,500.4f));
|
||||
V = V.GetInverse();
|
||||
|
||||
|
||||
Oyster::Graphics::Definitions::Pointlight pl;
|
||||
pl.Color = Oyster::Math::Float3(1,1,1);
|
||||
pl.Bright = 1;
|
||||
pl.Pos = Oyster::Math::Float3(0,5,5.4f);
|
||||
pl.Radius = 15;
|
||||
pl.Pos = Oyster::Math::Float3(0,-20.0f,30.4f);
|
||||
pl.Radius = 90;
|
||||
|
||||
Oyster::Graphics::API::AddLight(pl);
|
||||
|
||||
|
@ -188,10 +190,15 @@ float angle = 0;
|
|||
HRESULT Update(float deltaTime)
|
||||
{
|
||||
|
||||
angle += Oyster::Math::pi/8 * deltaTime;
|
||||
m->WorldMatrix = Oyster::Math3D::RotationMatrix_AxisY(angle);
|
||||
m2->WorldMatrix = Oyster::Math3D::OrientationMatrix(Oyster::Math::Float3(1,0,0)*-angle,Oyster::Math::Float3(0,-4,0),Oyster::Math::Float3::null);
|
||||
m3->WorldMatrix = Oyster::Math3D::OrientationMatrix(Oyster::Math::Float3(1,0,0)*-0,Oyster::Math::Float3(3,4,-1*angle),Oyster::Math::Float3::null);
|
||||
angle += Oyster::Math::pi/16 * deltaTime;
|
||||
//m->WorldMatrix = Oyster::Math3D::RotationMatrix_AxisY(angle) * Oyster::Math3D::RotationMatrix_AxisX(-Oyster::Math::pi/2);
|
||||
m2->WorldMatrix = Oyster::Math3D::OrientationMatrix(Oyster::Math::Float3(0,1,0)*-Oyster::Math::pi/4,Oyster::Math::Float3(0,-4,0),Oyster::Math::Float3::null);
|
||||
Oyster::Math::Matrix ma = Oyster::Math::Matrix::identity;
|
||||
ma *= 50;
|
||||
ma.m44 = 1;
|
||||
m2->WorldMatrix = m2->WorldMatrix * ma;
|
||||
m2->AnimationTime += deltaTime * 0.5f;
|
||||
//m3->WorldMatrix = Oyster::Math3D::OrientationMatrix(Oyster::Math::Float3(1,0,0)*-0,Oyster::Math::Float3(3,4,-1*angle),Oyster::Math::Float3::null);
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
|
@ -200,9 +207,9 @@ HRESULT Render(float deltaTime)
|
|||
Oyster::Graphics::API::SetView(V);
|
||||
Oyster::Graphics::API::NewFrame();
|
||||
|
||||
Oyster::Graphics::API::RenderModel(*m);
|
||||
//Oyster::Graphics::API::RenderModel(*m);
|
||||
Oyster::Graphics::API::RenderModel(*m2);
|
||||
Oyster::Graphics::API::RenderModel(*m3);
|
||||
//Oyster::Graphics::API::RenderModel(*m3);
|
||||
|
||||
Oyster::Graphics::API::EndFrame();
|
||||
|
||||
|
|
|
@ -60,6 +60,29 @@
|
|||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<DelayLoadDLLs>OysterGraphics_$(PlatformShortName)D.dll;</DelayLoadDLLs>
|
||||
</Link>
|
||||
<ProjectReference>
|
||||
<LinkLibraryDependencies>
|
||||
</LinkLibraryDependencies>
|
||||
</ProjectReference>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<ClCompile>
|
||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<AdditionalIncludeDirectories>..\OysterGraphics;..\OysterMath;..\Misc;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<AdditionalDependencies>OysterGraphics_$(PlatformShortName)D.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalLibraryDirectories>$(SolutionDir)..\Bin\DLL;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
<PreventDllBinding>true</PreventDllBinding>
|
||||
<DelayLoadDLLs>OysterGraphics_$(PlatformShortName)D.dll;</DelayLoadDLLs>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
|
@ -67,16 +90,45 @@
|
|||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<IntrinsicFunctions>false</IntrinsicFunctions>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<AdditionalIncludeDirectories>..\OysterGraphics;..\OysterMath;..\Misc;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<AdditionalDependencies>OysterGraphics_$(PlatformShortName).lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalLibraryDirectories>$(SolutionDir)..\Bin\DLL;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
<PreventDllBinding>true</PreventDllBinding>
|
||||
<DelayLoadDLLs>OysterGraphics_$(PlatformShortName).dll;</DelayLoadDLLs>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<AdditionalIncludeDirectories>..\OysterGraphics;..\OysterMath;..\Misc;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<AdditionalDependencies>OysterGraphics_$(PlatformShortName).lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalLibraryDirectories>$(SolutionDir)..\Bin\DLL;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
<PreventDllBinding>true</PreventDllBinding>
|
||||
<DelayLoadDLLs>OysterGraphics_$(PlatformShortName).dll;</DelayLoadDLLs>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
|
@ -88,6 +140,11 @@
|
|||
</ProjectReference>
|
||||
<ProjectReference Include="..\OysterGraphics\OysterGraphics.vcxproj">
|
||||
<Project>{0ec83e64-230e-48ef-b08c-6ac9651b4f82}</Project>
|
||||
<Private>false</Private>
|
||||
<ReferenceOutputAssembly>true</ReferenceOutputAssembly>
|
||||
<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
|
||||
<LinkLibraryDependencies>false</LinkLibraryDependencies>
|
||||
<UseLibraryDependencyInputs>false</UseLibraryDependencyInputs>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\OysterMath\OysterMath.vcxproj">
|
||||
<Project>{f10cbc03-9809-4cba-95d8-327c287b18ee}</Project>
|
||||
|
|
Loading…
Reference in New Issue