GameServer - Merged with Standalone Server and modified some stuff, still compile errors, will try to merge with other

This commit is contained in:
Dennis Andersen 2014-02-16 01:12:27 +01:00
parent 21c640c6e1
commit 9d0148c5c2
23 changed files with 346 additions and 140 deletions

View File

@ -9,7 +9,7 @@ using namespace System::Security::Permissions;
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
//
[assembly:AssemblyTitleAttribute("PhysicsGameCLIWrapper")];
[assembly:AssemblyTitleAttribute("StandaloneServerCLIWrapper")];
[assembly:AssemblyDescriptionAttribute("")];
[assembly:AssemblyConfigurationAttribute("")];
[assembly:AssemblyCompanyAttribute("Microsoft")];

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@ -1,56 +0,0 @@
#ifndef CLISTANDALONESERVER_CPP_Standalone_CLI_H
#define CLISTANDALONESERVER_CPP_Standalone_CLI_H
#include <windows.h>
#include <stdlib.h>
#include <stdio.h>
#include "..\Game\GameServer\GameServerAPI.h"
enum DanBiasServerReturn
{
DanBiasServerReturn_Error,
DanBiasServerReturn_Sucess,
DanBiasServerReturn_GameNotCreated,
};
public value struct ServerInitDesc
{
System::String^ serverName;
int listenPort;
bool broadcast; //Not fully implemented!
};
public value struct GameServerInfo
{
unsigned int listenPort; // If set to 0, the default port 15151 will be used
System::String^ serverIp; // This cant be mofidfied..
};
public ref class CppStandaloneCLI
{
public:
CppStandaloneCLI();
~CppStandaloneCLI();
DanBiasServerReturn ServerInitiate(ServerInitDesc desc);
void ServerStart();
void ServerStop();
void ServerUpdate();
GameServerInfo ServerGetInfo();
bool ServerIsRunning();
void GameSetMapId(const int val);
void GameSetMaxClients(const int val);
void GameSetGameMode(const int val);
void GameSetGameTime(const int val);
int GameGetMapId();
int GameGetMaxClients();
int GameGetGameMode();
int GameGetGameTime();
System::String^ GameGetGameName();
bool GameStart();
};
#endif

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@ -139,14 +139,15 @@
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClInclude Include="C++StandaloneCLI.h" />
<ClInclude Include="StandaloneGameServerCLI.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="AssemblyInfo.cpp" />
<ClCompile Include="C++StandaloneCLI.cpp" />
<ClCompile Include="StandaloneGameServerCLI.cpp" />
</ItemGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Data" />
<Reference Include="WindowsBase" />
</ItemGroup>
<ItemGroup>

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@ -1,17 +1,20 @@
#include "C++StandaloneCLI.h"
#include "StandaloneGameServerCLI.h"
using namespace System;
using namespace System::Windows::Interop;
using namespace System::Windows;
using namespace System::Runtime::InteropServices;
CppStandaloneCLI::CppStandaloneCLI()
StandaloneGameServerCLI::StandaloneGameServerCLI()
{
}
CppStandaloneCLI::~CppStandaloneCLI()
StandaloneGameServerCLI::~StandaloneGameServerCLI()
{
}
DanBiasServerReturn CppStandaloneCLI::ServerInitiate(ServerInitDesc desc)
DanBiasServerReturn StandaloneGameServerCLI::ServerInitiate(ServerInitDesc desc)
{
DanBias::GameServerAPI::ServerInitDesc d;
//Convert from String to char*
@ -25,22 +28,22 @@ DanBiasServerReturn CppStandaloneCLI::ServerInitiate(ServerInitDesc desc)
return (DanBiasServerReturn)DanBias::GameServerAPI::ServerInitiate(d);
}
void CppStandaloneCLI::ServerStart()
void StandaloneGameServerCLI::ServerStart()
{
DanBias::GameServerAPI::ServerStart();
}
void CppStandaloneCLI::ServerStop()
void StandaloneGameServerCLI::ServerStop()
{
DanBias::GameServerAPI::ServerStop();
}
void CppStandaloneCLI::ServerUpdate()
void StandaloneGameServerCLI::ServerUpdate()
{
DanBias::GameServerAPI::ServerUpdate();
}
GameServerInfo CppStandaloneCLI::ServerGetInfo()
GameServerInfo StandaloneGameServerCLI::ServerGetInfo()
{
GameServerInfo info;
@ -51,57 +54,57 @@ GameServerInfo CppStandaloneCLI::ServerGetInfo()
return info;
}
bool CppStandaloneCLI::ServerIsRunning()
bool StandaloneGameServerCLI::ServerIsRunning()
{
return DanBias::GameServerAPI::ServerIsRunning();
}
void CppStandaloneCLI::GameSetMapId(const int val)
void StandaloneGameServerCLI::GameSetMapId(const int val)
{
DanBias::GameServerAPI::GameSetMapId(val);
}
void CppStandaloneCLI::GameSetMaxClients(const int val)
void StandaloneGameServerCLI::GameSetMaxClients(const int val)
{
DanBias::GameServerAPI::GameSetMaxClients(val);
}
void CppStandaloneCLI::GameSetGameMode(const int val)
void StandaloneGameServerCLI::GameSetGameMode(const int val)
{
DanBias::GameServerAPI::GameSetGameMode(val);
}
void CppStandaloneCLI::GameSetGameTime(const int val)
void StandaloneGameServerCLI::GameSetGameTime(const int val)
{
DanBias::GameServerAPI::GameSetGameTime(val);
}
int CppStandaloneCLI::GameGetMapId()
int StandaloneGameServerCLI::GameGetMapId()
{
return DanBias::GameServerAPI::GameGetMapId();
}
int CppStandaloneCLI::GameGetMaxClients()
int StandaloneGameServerCLI::GameGetMaxClients()
{
return DanBias::GameServerAPI::GameGetMaxClients();
}
int CppStandaloneCLI::GameGetGameMode()
int StandaloneGameServerCLI::GameGetGameMode()
{
return DanBias::GameServerAPI::GameGetGameMode();
}
int CppStandaloneCLI::GameGetGameTime()
int StandaloneGameServerCLI::GameGetGameTime()
{
return DanBias::GameServerAPI::GameGetGameTime();
}
String^ CppStandaloneCLI::GameGetGameName()
String^ StandaloneGameServerCLI::GameGetGameName()
{
return gcnew String(DanBias::GameServerAPI::GameGetGameName());
}
bool CppStandaloneCLI::GameStart()
bool StandaloneGameServerCLI::GameStart()
{
return DanBias::GameServerAPI::GameStart();
}

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@ -0,0 +1,58 @@
#ifndef CLISTANDALONESERVER_CPP_Standalone_CLI_H
#define CLISTANDALONESERVER_CPP_Standalone_CLI_H
#include <windows.h>
#include "..\Game\GameServer\GameServerAPI.h"
namespace System { namespace Windows { namespace Interop
{
public enum class DanBiasServerReturn
{
DanBiasServerReturn_Error,
DanBiasServerReturn_Sucess,
DanBiasServerReturn_GameNotCreated,
};
public value struct ServerInitDesc
{
System::String^ serverName;
int listenPort;
bool broadcast; //Not fully implemented!
};
public value struct GameServerInfo
{
unsigned int listenPort; // If set to 0, the default port 15151 will be used
System::String^ serverIp; // This cant be mofidfied..
};
public ref class StandaloneGameServerCLI
{
public:
StandaloneGameServerCLI();
~StandaloneGameServerCLI();
DanBiasServerReturn ServerInitiate(ServerInitDesc desc);
void ServerStart();
void ServerStop();
void ServerUpdate();
GameServerInfo ServerGetInfo();
bool ServerIsRunning();
void GameSetMapId(const int val);
void GameSetMaxClients(const int val);
void GameSetGameMode(const int val);
void GameSetGameTime(const int val);
int GameGetMapId();
int GameGetMaxClients();
int GameGetGameMode();
int GameGetGameTime();
System::String^ GameGetGameName();
bool GameStart();
};
} } }
#endif

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@ -1,7 +1,7 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<ShowAllFiles>false</ShowAllFiles>
<ShowAllFiles>true</ShowAllFiles>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LocalDebuggerWorkingDirectory>$(OutDir)</LocalDebuggerWorkingDirectory>

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@ -67,22 +67,16 @@ bool MainState::Init( NetworkClient* nwClient )
return true;
}
float mouseX, mouseY; // debug test
GameClientState::ClientState MainState::Update(float deltaTime, InputClass* KeyInput)
{
MouseInput mouseState;
{
mouseState.x = KeyInput->GetPitch();
mouseState.y = KeyInput->GetYaw();
KeyInput->GetMousePos( mouseState.x, mouseState.y );
mouseState.mouseButtonPressed = KeyInput->IsMousePressed();
}
EventHandler::Instance().Update( mouseState );
mouseX = mouseState.x; // debug test
mouseY = mouseState.y; // debug test
return this->privData->nextState;
}
@ -91,15 +85,12 @@ bool MainState::Render()
Graphics::API::NewFrame();
Graphics::API::StartGuiRender();
Graphics::API::RenderGuiElement( this->privData->background, Float2(0.5f), Float2(1.0f) );
Graphics::API::RenderGuiElement( this->privData->background, Float3(0.5f, 0.5f, 1.0f), Float2(1.0f) );
this->privData->guiElements.RenderTexture();
Graphics::API::StartTextRender();
this->privData->guiElements.RenderText();
Graphics::API::RenderText( ::std::to_wstring(mouseX), Float2(0.2f, 0.5f), Float2(0.2f, 0.05f) ); // debug test
Graphics::API::RenderText( ::std::to_wstring(mouseY), Float2(0.5f, 0.5f), Float2(0.2f, 0.05f) ); // debug test
Graphics::API::EndFrame();
return true;
}
@ -108,7 +99,7 @@ bool MainState::Release()
{
if( this->privData )
{
Graphics::API::DeleteTexture( this->privData->background ); // TODO: @todo bug caught when exiting by X
Graphics::API::DeleteTexture( this->privData->background );
EventHandler::Instance().ReleaseCollection( &this->privData->guiElements );
this->privData = NULL;

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@ -1,7 +1,7 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<ShowAllFiles>false</ShowAllFiles>
<ShowAllFiles>true</ShowAllFiles>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LocalDebuggerWorkingDirectory>$(OutDir)</LocalDebuggerWorkingDirectory>

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@ -1,7 +1,7 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<ShowAllFiles>false</ShowAllFiles>
<ShowAllFiles>true</ShowAllFiles>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LocalDebuggerWorkingDirectory>$(OutDir)</LocalDebuggerWorkingDirectory>

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@ -207,7 +207,8 @@ namespace DanBias
{
if(this->clients[i])
{
Protocol_ObjectCreate oc(this->clients[i]->GetPlayer()->GetOrientation(), this->clients[i]->GetPlayer()->GetID(), "char_white.dan");
IPlayerData* p = this->clients[i]->GetPlayer();
Protocol_ObjectCreate oc(p->GetPosition(), p->GetRotation(), p->GetScale(), p->GetID(), "char_white.dan");
this->clients[i]->GetClient()->Send(oc);
}
}

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@ -5,6 +5,8 @@ InputClass::InputClass()
m_directInput = NULL;
m_keyboard = NULL;
m_mouse = NULL;
mousePosX = 0.0f;
mousePosY = 0.0f;
}
InputClass::~InputClass()
@ -128,6 +130,13 @@ bool InputClass::Update()
return true;
}
bool InputClass::Update( float mousePosX, float mousePosY )
{
this->mousePosX = mousePosX;
this->mousePosY = mousePosY;
return this->Update();
}
bool InputClass::ReadKeyboard()
{
HRESULT result;
@ -198,3 +207,15 @@ bool InputClass::IsKeyPressed(int key)
return false;
}
void InputClass::SetMousePos( float x, float y )
{
this->mousePosX = y;
this->mousePosY = x;
}
void InputClass::GetMousePos( float &x, float &y )
{
x = this->mousePosX;
y = this->mousePosY;
}

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@ -14,8 +14,6 @@
#include <dinput.h>
class InputClass
{
private:
@ -26,6 +24,8 @@ private:
unsigned char m_keyboardState[256];
DIMOUSESTATE m_mouseState;
float mousePosX, mousePosY;
bool ReadKeyboard();
bool ReadMouse();
@ -40,6 +40,7 @@ public:
//read the mouse and keyboard and send back
// delta mouse pos and if any button is pressed
bool Update();
bool Update( float mousePosX, float mousePosY );
bool IsKeyPressed(int key);
bool IsMousePressed();
@ -48,6 +49,8 @@ public:
float GetYaw();
float GetPitch();
void SetMousePos( float x, float y );
void GetMousePos( float &x, float &y );
};
#endif

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@ -3,4 +3,9 @@
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5" />
</startup>
</configuration>
<runtime>
<assemblyBinding xmlns="urn:schemas-microsoft-com:asm.v1">
<probing privatePath="..\..\Bin\DLL\" />
</assemblyBinding>
</runtime>
</configuration>

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@ -28,20 +28,154 @@
/// </summary>
private void InitializeComponent()
{
this.serverToggle = new System.Windows.Forms.Button();
this.lanBroadcast = new System.Windows.Forms.CheckBox();
this.serverName = new System.Windows.Forms.TextBox();
this.label_serverName = new System.Windows.Forms.Label();
this.listenPort = new System.Windows.Forms.NumericUpDown();
this.label_listenPort = new System.Windows.Forms.Label();
this.panel_serverOptions = new System.Windows.Forms.Panel();
this.panel_commands = new System.Windows.Forms.Panel();
this.panel_clientArea = new System.Windows.Forms.Panel();
this.clientInfoBox = new System.Windows.Forms.ListBox();
((System.ComponentModel.ISupportInitialize)(this.listenPort)).BeginInit();
this.panel_serverOptions.SuspendLayout();
this.panel_clientArea.SuspendLayout();
this.SuspendLayout();
//
// serverToggle
//
this.serverToggle.Location = new System.Drawing.Point(90, 81);
this.serverToggle.Name = "serverToggle";
this.serverToggle.Size = new System.Drawing.Size(75, 23);
this.serverToggle.TabIndex = 0;
this.serverToggle.Text = "Start server";
this.serverToggle.UseVisualStyleBackColor = true;
this.serverToggle.Click += new System.EventHandler(this.button1_serverToggle_Click);
//
// lanBroadcast
//
this.lanBroadcast.AutoSize = true;
this.lanBroadcast.Location = new System.Drawing.Point(81, 58);
this.lanBroadcast.Name = "lanBroadcast";
this.lanBroadcast.Size = new System.Drawing.Size(95, 17);
this.lanBroadcast.TabIndex = 1;
this.lanBroadcast.Text = "Lan Broadcast";
this.lanBroadcast.UseVisualStyleBackColor = true;
//
// serverName
//
this.serverName.Location = new System.Drawing.Point(81, 3);
this.serverName.Name = "serverName";
this.serverName.Size = new System.Drawing.Size(95, 20);
this.serverName.TabIndex = 3;
//
// label_serverName
//
this.label_serverName.AutoSize = true;
this.label_serverName.Location = new System.Drawing.Point(6, 6);
this.label_serverName.Name = "label_serverName";
this.label_serverName.Size = new System.Drawing.Size(69, 13);
this.label_serverName.TabIndex = 4;
this.label_serverName.Text = "Server Name";
//
// listenPort
//
this.listenPort.Location = new System.Drawing.Point(81, 29);
this.listenPort.Maximum = new decimal(new int[] {
65000,
0,
0,
0});
this.listenPort.Minimum = new decimal(new int[] {
2048,
0,
0,
0});
this.listenPort.Name = "listenPort";
this.listenPort.Size = new System.Drawing.Size(95, 20);
this.listenPort.TabIndex = 5;
this.listenPort.Value = new decimal(new int[] {
2048,
0,
0,
0});
//
// label_listenPort
//
this.label_listenPort.AutoSize = true;
this.label_listenPort.Location = new System.Drawing.Point(6, 31);
this.label_listenPort.Name = "label_listenPort";
this.label_listenPort.Size = new System.Drawing.Size(56, 13);
this.label_listenPort.TabIndex = 4;
this.label_listenPort.Text = "Listen port";
//
// panel_serverOptions
//
this.panel_serverOptions.Controls.Add(this.serverName);
this.panel_serverOptions.Controls.Add(this.listenPort);
this.panel_serverOptions.Controls.Add(this.serverToggle);
this.panel_serverOptions.Controls.Add(this.label_listenPort);
this.panel_serverOptions.Controls.Add(this.lanBroadcast);
this.panel_serverOptions.Controls.Add(this.label_serverName);
this.panel_serverOptions.Location = new System.Drawing.Point(12, 12);
this.panel_serverOptions.Name = "panel_serverOptions";
this.panel_serverOptions.Size = new System.Drawing.Size(183, 112);
this.panel_serverOptions.TabIndex = 6;
//
// panel_commands
//
this.panel_commands.Location = new System.Drawing.Point(12, 130);
this.panel_commands.Name = "panel_commands";
this.panel_commands.Size = new System.Drawing.Size(183, 231);
this.panel_commands.TabIndex = 7;
//
// panel_clientArea
//
this.panel_clientArea.Controls.Add(this.clientInfoBox);
this.panel_clientArea.Location = new System.Drawing.Point(202, 12);
this.panel_clientArea.Name = "panel_clientArea";
this.panel_clientArea.Size = new System.Drawing.Size(303, 349);
this.panel_clientArea.TabIndex = 8;
//
// clientInfoBox
//
this.clientInfoBox.FormattingEnabled = true;
this.clientInfoBox.Location = new System.Drawing.Point(3, 6);
this.clientInfoBox.Name = "clientInfoBox";
this.clientInfoBox.Size = new System.Drawing.Size(297, 342);
this.clientInfoBox.TabIndex = 0;
//
// Form1
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(791, 318);
this.ClientSize = new System.Drawing.Size(517, 373);
this.Controls.Add(this.panel_clientArea);
this.Controls.Add(this.panel_commands);
this.Controls.Add(this.panel_serverOptions);
this.Name = "Form1";
this.Text = "Form1";
((System.ComponentModel.ISupportInitialize)(this.listenPort)).EndInit();
this.panel_serverOptions.ResumeLayout(false);
this.panel_serverOptions.PerformLayout();
this.panel_clientArea.ResumeLayout(false);
this.ResumeLayout(false);
}
#endregion
private System.Windows.Forms.Button serverToggle;
private System.Windows.Forms.CheckBox lanBroadcast;
private System.Windows.Forms.TextBox serverName;
private System.Windows.Forms.Label label_serverName;
private System.Windows.Forms.NumericUpDown listenPort;
private System.Windows.Forms.Label label_listenPort;
private System.Windows.Forms.Panel panel_serverOptions;
private System.Windows.Forms.Panel panel_commands;
private System.Windows.Forms.Panel panel_clientArea;
private System.Windows.Forms.ListBox clientInfoBox;
}
}

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@ -7,14 +7,69 @@ using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.Windows.Interop;
using System.Runtime.InteropServices;
namespace StandAloneLauncher
{
public partial class Form1 : Form
{
System.Windows.Interop.StandaloneGameServerCLI gameServer;
bool serverIsRunning = false;
public Form1()
{
InitializeComponent();
}
public bool Initiate()
{
this.gameServer = new StandaloneGameServerCLI();
return true;
}
public void Run()
{
while (this.Created)
{
Application.DoEvents();
//Do some stuff
this.gameServer.ServerUpdate();
}
}
private void button1_serverToggle_Click(object sender, EventArgs e)
{
if (this.serverIsRunning)
{
this.serverIsRunning = false;
this.gameServer.ServerStop();
this.listenPort.Enabled = true;
this.serverName.Enabled = true;
this.lanBroadcast.Enabled = true;
this.serverToggle.Text = "Start server";
}
else
{
this.serverIsRunning = true;
ServerInitDesc desc = new ServerInitDesc();
desc.broadcast = this.lanBroadcast.Checked;
desc.listenPort = (int)this.listenPort.Value;
desc.serverName = this.serverName.Text;
if (this.gameServer.ServerInitiate(desc) == DanBiasServerReturn.DanBiasServerReturn_Sucess)
{
this.listenPort.Enabled = false;
this.serverName.Enabled = false;
this.lanBroadcast.Enabled = false;
this.serverToggle.Text = "Stop server";
this.gameServer.ServerStart();
this.clientInfoBox.Items.Add((Object)"Server initiated!");
}
}
}
}
}

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@ -16,7 +16,13 @@ namespace StandAloneLauncher
{
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Application.Run(new Form1());
//Application.Run(new Form1());
Form1 myf = new Form1();
myf.Show();
myf.Initiate();
myf.Run();
}
}
}

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@ -17,32 +17,35 @@
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<OutputPath>..\..\Bin\DLL\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<OutputPath>..\..\Bin\DLL\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'">
<DebugSymbols>true</DebugSymbols>
<OutputPath>bin\x64\Debug\</OutputPath>
<OutputPath>..\..\Bin\DLL\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<DebugType>full</DebugType>
<PlatformTarget>x64</PlatformTarget>
<ErrorReport>prompt</ErrorReport>
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
<Prefer32Bit>true</Prefer32Bit>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'">
<OutputPath>bin\x64\Release\</OutputPath>
<OutputPath>..\..\Bin\DLL\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<Optimize>true</Optimize>
<DebugType>pdbonly</DebugType>
@ -50,19 +53,21 @@
<ErrorReport>prompt</ErrorReport>
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
<Prefer32Bit>true</Prefer32Bit>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x86'">
<DebugSymbols>true</DebugSymbols>
<OutputPath>bin\x86\Debug\</OutputPath>
<OutputPath>..\..\Bin\DLL\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<DebugType>full</DebugType>
<PlatformTarget>x86</PlatformTarget>
<ErrorReport>prompt</ErrorReport>
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
<Prefer32Bit>true</Prefer32Bit>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x86'">
<OutputPath>bin\x86\Release\</OutputPath>
<OutputPath>..\..\Bin\DLL\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<Optimize>true</Optimize>
<DebugType>pdbonly</DebugType>
@ -70,6 +75,7 @@
<ErrorReport>prompt</ErrorReport>
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
<Prefer32Bit>true</Prefer32Bit>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
@ -121,8 +127,12 @@
<ProjectReference Include="..\CLIStandaloneServer\CLIStandaloneServer.vcxproj">
<Project>{c8cba520-5d7d-4d61-a8da-6e05fd132bcb}</Project>
<Name>CLIStandaloneServer</Name>
<Private>False</Private>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<WCFMetadata Include="Service References\" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.

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@ -0,0 +1,9 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x86'">
<EnableUnmanagedDebugging>true</EnableUnmanagedDebugging>
</PropertyGroup>
<PropertyGroup>
<ReferencePath>C:\Users\Dennis\Desktop\Skola\DV1477 - Stort spelutvecklingsprojekt\DanBias\Code\StandAloneLauncher\..\..\Bin\Dll\;C:\Users\Dennis\Desktop\Skola\DV1477 - Stort spelutvecklingsprojekt\DanBias\Bin\DLL\</ReferencePath>
</PropertyGroup>
</Project>

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@ -1,6 +0,0 @@
<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5" />
</startup>
</configuration>

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@ -1,6 +0,0 @@
<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5" />
</startup>
</configuration>

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@ -1,11 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<assembly xmlns="urn:schemas-microsoft-com:asm.v1" manifestVersion="1.0">
<assemblyIdentity version="1.0.0.0" name="MyApplication.app"/>
<trustInfo xmlns="urn:schemas-microsoft-com:asm.v2">
<security>
<requestedPrivileges xmlns="urn:schemas-microsoft-com:asm.v3">
<requestedExecutionLevel level="asInvoker" uiAccess="false"/>
</requestedPrivileges>
</security>
</trustInfo>
</assembly>

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@ -1,6 +0,0 @@
<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5" />
</startup>
</configuration>

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@ -1,6 +0,0 @@
<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5" />
</startup>
</configuration>