Improved documentation of UniquePointer and UniqueArray
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036519f3f6
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@ -21,56 +21,87 @@ namespace Utility
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{
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{
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namespace DynamicMemory
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namespace DynamicMemory
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{
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{
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//! If dynamicInstance is not NULL, then delete
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/******************************************************************
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* If dynamicInstance is not NULL, then delete.
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******************************************************************/
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template<typename Type> void SafeDeleteInstance( Type *dynamicInstance );
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template<typename Type> void SafeDeleteInstance( Type *dynamicInstance );
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//! If dynamicArray is not NULL, then delete []
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/******************************************************************
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* If dynamicArray is not NULL, then delete [].
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******************************************************************/
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template<typename Type> void SafeDeleteArray( Type dynamicArray[] );
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template<typename Type> void SafeDeleteArray( Type dynamicArray[] );
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//! Wrapper to safely transfer dynamic ownership/responsibility
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//! Wrapper to safely transfer dynamic ownership/responsibility
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template<typename Type> struct UniquePointer
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template<typename Type> struct UniquePointer
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{
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{
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public:
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public:
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//! Assigns assignedInstance ownership to this UniquePonter, old owned instance will be deleted.
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/******************************************************************
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//! If NULL is assigned is equivalent with clearing all responsibilities from this UniquePointer.
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* Assigns assignedInstance ownership to this UniquePonter, old owned instance will be deleted.
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* If NULL is assigned is equivalent with clearing all responsibilities from this UniquePointer.
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******************************************************************/
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UniquePointer( Type *assignedInstance = NULL );
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UniquePointer( Type *assignedInstance = NULL );
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//! Transfers assignedInstance ownership from donor to this UniquePonter, old owned instance will be deleted.
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/******************************************************************
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//! If donor had nothing, is equivalent with clearing all responsibilities from this UniquePointer.
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* Transfers assignedInstance ownership from donor to this UniquePonter, old owned instance will be deleted.
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* If donor had nothing, is equivalent with clearing all responsibilities from this UniquePointer.
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******************************************************************/
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UniquePointer( const UniquePointer<Type> &donor );
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UniquePointer( const UniquePointer<Type> &donor );
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//! Will auto delete assigned dynamic instance.
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/******************************************************************
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* Will auto delete assigned dynamic instance.
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******************************************************************/
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~UniquePointer();
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~UniquePointer();
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//! Transfers assignedInstance ownership from donor to this UniquePonter, old owned instance will be deleted.
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/******************************************************************
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//! If donor had nothing, is equivalent with clearing all responsibilities from this UniquePointer.
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* Transfers assignedInstance ownership from donor to this UniquePonter, old owned instance will be deleted.
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* If donor had nothing, is equivalent with clearing all responsibilities from this UniquePointer.
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******************************************************************/
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UniquePointer<Type> & operator = ( const UniquePointer<Type> &donor );
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UniquePointer<Type> & operator = ( const UniquePointer<Type> &donor );
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//! Access the assigned dynamic instance. Will crash if nothing there
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/******************************************************************
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* Access the assigned dynamic instance. Will crash if nothing there
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******************************************************************/
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operator Type* ();
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operator Type* ();
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//! Access the assigned dynamic instance. Will crash if nothing there
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/******************************************************************
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* Access the assigned dynamic instance. Will crash if nothing there
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******************************************************************/
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operator const Type* () const;
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operator const Type* () const;
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//! Access members of the assigned dynamic instance. Will crash if nothing there
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/******************************************************************
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* Access members of the assigned dynamic instance. Will crash if nothing there
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******************************************************************/
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Type * operator -> ();
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Type * operator -> ();
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//! Access members of the assigned dynamic instance. Will crash if nothing there
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/******************************************************************
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* Access members of the assigned dynamic instance. Will crash if nothing there
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******************************************************************/
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const Type * operator -> () const;
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const Type * operator -> () const;
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//! If true, this UniquePointer have a current ownership/responsibility of a dynamic instance.
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/******************************************************************
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* @return true if this UniquePointer have a current ownership/responsibility of a dynamic instance.
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******************************************************************/
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operator bool () const;
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operator bool () const;
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//! @return true if this ownedInstance matches with stray
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/******************************************************************
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* @return true if this ownedInstance matches with stray
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******************************************************************/
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bool operator == ( Type *stray ) const;
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bool operator == ( Type *stray ) const;
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//! @return false if this ownedInstance matches with stray
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/******************************************************************
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* @return false if this ownedInstance matches with stray
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******************************************************************/
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bool operator != ( Type *stray ) const;
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bool operator != ( Type *stray ) const;
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//! This UniquePointer drops all claims of ownership/responsibility and returns the dynamic instance. Now it is your responsibility to delete.
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/******************************************************************
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* This UniquePointer drops all claims of ownership/responsibility and returns the dynamic instance. Now it is your responsibility to delete.
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******************************************************************/
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Type* Release();
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Type* Release();
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//! (inline) If true, this UniquePointer have a current ownership/responsibility of a dynamic instance.
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/******************************************************************
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* @return true if this UniquePointer have a current ownership/responsibility of a dynamic instance.
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* inline of @see operator bool () const
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******************************************************************/
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bool HaveOwnership() const;
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bool HaveOwnership() const;
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private:
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private:
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@ -81,42 +112,65 @@ namespace Utility
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struct UniqueArray
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struct UniqueArray
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{ //! Wrapper to safely transfer dynamic ownership/responsibility
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{ //! Wrapper to safely transfer dynamic ownership/responsibility
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public:
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public:
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//! Assigns assignedInstance ownership to this UniquePonter, old owned array will be deleted.
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/******************************************************************
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//! If NULL is assigned is equivalent with clearing all responsibilities from this UniqueArray.
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* Assigns assignedInstance ownership to this UniquePonter, old owned array will be deleted.
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* If NULL is assigned is equivalent with clearing all responsibilities from this UniqueArray.
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******************************************************************/
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UniqueArray( Type assignedArray[] = NULL );
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UniqueArray( Type assignedArray[] = NULL );
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//! Transfers assignedInstance ownership from donor to this UniquePonter, old owned array will be deleted.
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/******************************************************************
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//! If donor had nothing, is equivalent with clearing all responsibilities from this UniqueArray.
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* Transfers assignedInstance ownership from donor to this UniquePonter, old owned array will be deleted.
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* If donor had nothing, is equivalent with clearing all responsibilities from this UniqueArray.
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******************************************************************/
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UniqueArray( const UniqueArray<Type> &donor );
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UniqueArray( const UniqueArray<Type> &donor );
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//! Will auto delete assigned dynamic array.
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/******************************************************************
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* Will auto delete assigned dynamic array.
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******************************************************************/
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~UniqueArray();
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~UniqueArray();
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//! Transfers assignedInstance ownership from donor to this UniquePonter, old owned array will be deleted.
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/******************************************************************
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//! If donor had nothing, is equivalent with clearing all responsibilities from this UniqueArray.
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* Transfers assignedInstance ownership from donor to this UniquePonter, old owned array will be deleted.
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* If donor had nothing, is equivalent with clearing all responsibilities from this UniqueArray.
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******************************************************************/
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UniqueArray<Type> & operator = ( const UniqueArray<Type> &donor );
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UniqueArray<Type> & operator = ( const UniqueArray<Type> &donor );
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//! Accesses the instance at index i of this UniqeArray's owned dynamic array.
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/******************************************************************
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//! Will crash if out-of-bound or there is no assigned array.
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* Accesses the instance at index i of this UniqeArray's owned dynamic array.
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* Will crash if out-of-bound or there is no assigned array.
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******************************************************************/
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template<typename Index> Type & operator [] ( Index i );
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template<typename Index> Type & operator [] ( Index i );
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//! Accesses the instance at index i of this UniqeArray's owned dynamic array.
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/******************************************************************
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//! Will crash if out-of-bound or there is no assigned array.
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* Accesses the instance at index i of this UniqeArray's owned dynamic array.
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* Will crash if out-of-bound or there is no assigned array.
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******************************************************************/
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template<typename Index> const Type & operator [] ( Index i ) const;
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template<typename Index> const Type & operator [] ( Index i ) const;
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//! If true, this UniqueArray have a current ownership/responsibility of a dynamic instance.
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/******************************************************************
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* @return true if this UniqueArray have a current ownership/responsibility of a dynamic array.
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******************************************************************/
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operator bool () const;
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operator bool () const;
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//! @return true if this ownedInstance matches with stray
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/******************************************************************
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* @return true if this ownedInstance matches with stray.
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******************************************************************/
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bool operator == ( Type *stray ) const;
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bool operator == ( Type *stray ) const;
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//! @return false if this ownedInstance matches with stray
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/******************************************************************
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* @return false if this ownedInstance matches with stray.
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******************************************************************/
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bool operator != ( Type *stray ) const;
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bool operator != ( Type *stray ) const;
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//! This UniqueArray drops all claims of ownership/responsibility and returns the dynamic array. Now it is your responsibility to delete.
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/******************************************************************
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* This UniqueArray drops all claims of ownership/responsibility and returns the dynamic array. Now it is your responsibility to delete.
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******************************************************************/
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Type* Release();
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Type* Release();
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//! (inline) If true, this UniqueArray have a current ownership/responsibility of a dynamic array.
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/******************************************************************
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* @return true if this UniqueArray have a current ownership/responsibility of a dynamic array.
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* inline of @see operator bool () const
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******************************************************************/
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bool HaveOwnership() const;
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bool HaveOwnership() const;
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private:
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private:
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