Improved documentation of UniquePointer and UniqueArray

This commit is contained in:
Dander7BD 2013-11-28 16:18:20 +01:00
parent 036519f3f6
commit 9d92b292d9
1 changed files with 88 additions and 34 deletions

View File

@ -21,56 +21,87 @@ namespace Utility
{ {
namespace DynamicMemory namespace DynamicMemory
{ {
//! If dynamicInstance is not NULL, then delete /******************************************************************
* If dynamicInstance is not NULL, then delete.
******************************************************************/
template<typename Type> void SafeDeleteInstance( Type *dynamicInstance ); template<typename Type> void SafeDeleteInstance( Type *dynamicInstance );
//! If dynamicArray is not NULL, then delete [] /******************************************************************
* If dynamicArray is not NULL, then delete [].
******************************************************************/
template<typename Type> void SafeDeleteArray( Type dynamicArray[] ); template<typename Type> void SafeDeleteArray( Type dynamicArray[] );
//! Wrapper to safely transfer dynamic ownership/responsibility //! Wrapper to safely transfer dynamic ownership/responsibility
template<typename Type> struct UniquePointer template<typename Type> struct UniquePointer
{ {
public: public:
//! Assigns assignedInstance ownership to this UniquePonter, old owned instance will be deleted. /******************************************************************
//! If NULL is assigned is equivalent with clearing all responsibilities from this UniquePointer. * Assigns assignedInstance ownership to this UniquePonter, old owned instance will be deleted.
* If NULL is assigned is equivalent with clearing all responsibilities from this UniquePointer.
******************************************************************/
UniquePointer( Type *assignedInstance = NULL ); UniquePointer( Type *assignedInstance = NULL );
//! Transfers assignedInstance ownership from donor to this UniquePonter, old owned instance will be deleted. /******************************************************************
//! If donor had nothing, is equivalent with clearing all responsibilities from this UniquePointer. * Transfers assignedInstance ownership from donor to this UniquePonter, old owned instance will be deleted.
* If donor had nothing, is equivalent with clearing all responsibilities from this UniquePointer.
******************************************************************/
UniquePointer( const UniquePointer<Type> &donor ); UniquePointer( const UniquePointer<Type> &donor );
//! Will auto delete assigned dynamic instance. /******************************************************************
* Will auto delete assigned dynamic instance.
******************************************************************/
~UniquePointer(); ~UniquePointer();
//! Transfers assignedInstance ownership from donor to this UniquePonter, old owned instance will be deleted. /******************************************************************
//! If donor had nothing, is equivalent with clearing all responsibilities from this UniquePointer. * Transfers assignedInstance ownership from donor to this UniquePonter, old owned instance will be deleted.
* If donor had nothing, is equivalent with clearing all responsibilities from this UniquePointer.
******************************************************************/
UniquePointer<Type> & operator = ( const UniquePointer<Type> &donor ); UniquePointer<Type> & operator = ( const UniquePointer<Type> &donor );
//! Access the assigned dynamic instance. Will crash if nothing there /******************************************************************
* Access the assigned dynamic instance. Will crash if nothing there
******************************************************************/
operator Type* (); operator Type* ();
//! Access the assigned dynamic instance. Will crash if nothing there /******************************************************************
* Access the assigned dynamic instance. Will crash if nothing there
******************************************************************/
operator const Type* () const; operator const Type* () const;
//! Access members of the assigned dynamic instance. Will crash if nothing there /******************************************************************
* Access members of the assigned dynamic instance. Will crash if nothing there
******************************************************************/
Type * operator -> (); Type * operator -> ();
//! Access members of the assigned dynamic instance. Will crash if nothing there /******************************************************************
* Access members of the assigned dynamic instance. Will crash if nothing there
******************************************************************/
const Type * operator -> () const; const Type * operator -> () const;
//! If true, this UniquePointer have a current ownership/responsibility of a dynamic instance. /******************************************************************
* @return true if this UniquePointer have a current ownership/responsibility of a dynamic instance.
******************************************************************/
operator bool () const; operator bool () const;
//! @return true if this ownedInstance matches with stray /******************************************************************
* @return true if this ownedInstance matches with stray
******************************************************************/
bool operator == ( Type *stray ) const; bool operator == ( Type *stray ) const;
//! @return false if this ownedInstance matches with stray /******************************************************************
* @return false if this ownedInstance matches with stray
******************************************************************/
bool operator != ( Type *stray ) const; bool operator != ( Type *stray ) const;
//! This UniquePointer drops all claims of ownership/responsibility and returns the dynamic instance. Now it is your responsibility to delete. /******************************************************************
* This UniquePointer drops all claims of ownership/responsibility and returns the dynamic instance. Now it is your responsibility to delete.
******************************************************************/
Type* Release(); Type* Release();
//! (inline) If true, this UniquePointer have a current ownership/responsibility of a dynamic instance. /******************************************************************
* @return true if this UniquePointer have a current ownership/responsibility of a dynamic instance.
* inline of @see operator bool () const
******************************************************************/
bool HaveOwnership() const; bool HaveOwnership() const;
private: private:
@ -81,42 +112,65 @@ namespace Utility
struct UniqueArray struct UniqueArray
{ //! Wrapper to safely transfer dynamic ownership/responsibility { //! Wrapper to safely transfer dynamic ownership/responsibility
public: public:
//! Assigns assignedInstance ownership to this UniquePonter, old owned array will be deleted. /******************************************************************
//! If NULL is assigned is equivalent with clearing all responsibilities from this UniqueArray. * Assigns assignedInstance ownership to this UniquePonter, old owned array will be deleted.
* If NULL is assigned is equivalent with clearing all responsibilities from this UniqueArray.
******************************************************************/
UniqueArray( Type assignedArray[] = NULL ); UniqueArray( Type assignedArray[] = NULL );
//! Transfers assignedInstance ownership from donor to this UniquePonter, old owned array will be deleted. /******************************************************************
//! If donor had nothing, is equivalent with clearing all responsibilities from this UniqueArray. * Transfers assignedInstance ownership from donor to this UniquePonter, old owned array will be deleted.
* If donor had nothing, is equivalent with clearing all responsibilities from this UniqueArray.
******************************************************************/
UniqueArray( const UniqueArray<Type> &donor ); UniqueArray( const UniqueArray<Type> &donor );
//! Will auto delete assigned dynamic array. /******************************************************************
* Will auto delete assigned dynamic array.
******************************************************************/
~UniqueArray(); ~UniqueArray();
//! Transfers assignedInstance ownership from donor to this UniquePonter, old owned array will be deleted. /******************************************************************
//! If donor had nothing, is equivalent with clearing all responsibilities from this UniqueArray. * Transfers assignedInstance ownership from donor to this UniquePonter, old owned array will be deleted.
* If donor had nothing, is equivalent with clearing all responsibilities from this UniqueArray.
******************************************************************/
UniqueArray<Type> & operator = ( const UniqueArray<Type> &donor ); UniqueArray<Type> & operator = ( const UniqueArray<Type> &donor );
//! Accesses the instance at index i of this UniqeArray's owned dynamic array. /******************************************************************
//! Will crash if out-of-bound or there is no assigned array. * Accesses the instance at index i of this UniqeArray's owned dynamic array.
* Will crash if out-of-bound or there is no assigned array.
******************************************************************/
template<typename Index> Type & operator [] ( Index i ); template<typename Index> Type & operator [] ( Index i );
//! Accesses the instance at index i of this UniqeArray's owned dynamic array. /******************************************************************
//! Will crash if out-of-bound or there is no assigned array. * Accesses the instance at index i of this UniqeArray's owned dynamic array.
* Will crash if out-of-bound or there is no assigned array.
******************************************************************/
template<typename Index> const Type & operator [] ( Index i ) const; template<typename Index> const Type & operator [] ( Index i ) const;
//! If true, this UniqueArray have a current ownership/responsibility of a dynamic instance. /******************************************************************
* @return true if this UniqueArray have a current ownership/responsibility of a dynamic array.
******************************************************************/
operator bool () const; operator bool () const;
//! @return true if this ownedInstance matches with stray /******************************************************************
* @return true if this ownedInstance matches with stray.
******************************************************************/
bool operator == ( Type *stray ) const; bool operator == ( Type *stray ) const;
//! @return false if this ownedInstance matches with stray /******************************************************************
* @return false if this ownedInstance matches with stray.
******************************************************************/
bool operator != ( Type *stray ) const; bool operator != ( Type *stray ) const;
//! This UniqueArray drops all claims of ownership/responsibility and returns the dynamic array. Now it is your responsibility to delete. /******************************************************************
* This UniqueArray drops all claims of ownership/responsibility and returns the dynamic array. Now it is your responsibility to delete.
******************************************************************/
Type* Release(); Type* Release();
//! (inline) If true, this UniqueArray have a current ownership/responsibility of a dynamic array. /******************************************************************
* @return true if this UniqueArray have a current ownership/responsibility of a dynamic array.
* inline of @see operator bool () const
******************************************************************/
bool HaveOwnership() const; bool HaveOwnership() const;
private: private: