Merge remote-tracking branch 'origin/GamePhysics' into GameLogic
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commit
9f64a1b441
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@ -35,13 +35,13 @@ namespace Oyster
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if(colObj0->m_collisionObject == &body)
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{
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pt = cp.m_localPointA;
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this->func((ICustomBody*)(colObj0->getCollisionObject()->getUserPointer()), this->args);
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this->func((ICustomBody*)(colObj1->getCollisionObject()->getUserPointer()), this->args);
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}
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else
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{
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assert(colObj1->m_collisionObject == &body && "Body does not match either collision object");
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pt = cp.m_localPointB;
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this->func((ICustomBody*)(colObj1->getCollisionObject()->getUserPointer()), this->args);
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this->func((ICustomBody*)(colObj0->getCollisionObject()->getUserPointer()), this->args);
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}
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return 0;
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