Merge branch 'GameLogic' of https://github.com/dean11/Danbias into GameLogic

This commit is contained in:
lindaandersson 2014-02-10 15:54:46 +01:00
commit a12146215d
3 changed files with 28 additions and 38 deletions

View File

@ -123,6 +123,7 @@ std::vector<SmartPointer<ObjectTypeHeader>> LevelParser::Parse(std::string filen
break;
}
default:
//Couldn't find specialType
break;

View File

@ -138,14 +138,18 @@ namespace GameLogic
struct BoundingVolumeBase
{
CollisionGeometryType geoType;
float position[3];
float rotation[4];
float frictionCoeffStatic;
float frictionCoeffDynamic;
float restitutionCoeff;
float mass;
};
struct BoundingVolumeBox : public BoundingVolumeBase
{
float size[3];
float angularAxis[3];
float angle;
};
struct BoundingVolumeSphere : public BoundingVolumeBase
@ -156,8 +160,6 @@ namespace GameLogic
struct BoundingVolumeCylinder : public BoundingVolumeBase
{
float length;
float angularAxis[3];
float angle;
float radius;
};
@ -172,17 +174,6 @@ namespace GameLogic
};
};
struct PhysicsObject
{
UsePhysics usePhysics;
float mass;
float inertiaMagnitude[3];
float inertiaRotation[3];
float frictionCoeffStatic;
float frictionCoeffDynamic;
float restitutionCoeff;
BoundingVolume boundingVolume;
};
}
struct LevelMetaData : public ObjectTypeHeader
@ -200,7 +191,7 @@ namespace GameLogic
};
struct ObjectHeader : public ObjectTypeHeader, public LevelLoaderInternal::PhysicsObject
struct ObjectHeader : public ObjectTypeHeader
{
//Special type id for special objects: portal, jumppad, exploding objects, etc.
ObjectSpecialType specialTypeID;
@ -208,12 +199,13 @@ namespace GameLogic
std::string ModelFile;
//Position
float position[3];
//Rotation
float rotation[3];
float angle;
//Rotation Quaternion
float rotation[4];
//Scale
float scale[3];
::GameLogic::LevelLoaderInternal::BoundingVolume boundingVolume;
virtual ~ObjectHeader(){}
};

View File

@ -44,11 +44,6 @@ namespace GameLogic
//3 float[3], 1 float
memcpy(&header.position, &buffer[start], 40);
start += 40;
//Physics struct
//2 float[3], 4 float, 1 uint
memcpy(&header.usePhysics, &buffer[start], 44);
start += 44;
//Read path for bounding volume
ParseBoundingVolume(&buffer[start], header.boundingVolume, start);
@ -122,7 +117,7 @@ namespace GameLogic
int start = 0;
int tempSize = 0;
char tempName[128];
memcpy(&tempSize, &buffer[start], 4);
start += 4;
@ -132,39 +127,41 @@ namespace GameLogic
fileName.assign(&tempName[0], &tempName[tempSize]);
start += tempSize;
size += start;
//Läs in filen.
int fileLength = 0;
Loader loader;
char* buf = loader.LoadFile("E:\\Dropbox\\Programming\\Github\\Danbias\\Bin\\Content\\Worlds\\cgf\\"+ fileName, fileLength);
LevelLoaderInternal::FormatVersion version;
memcpy(&version, &buffer[0], sizeof(version));
memcpy(&volume.geoType, &buf[8], sizeof(volume.geoType));
//start += sizeof(volume.geoType);
start = 0;
LevelLoaderInternal::FormatVersion version;
memcpy(&version, &buf[0], sizeof(version));
start += 4;
memcpy(&volume.geoType, &buf[start], sizeof(volume.geoType));
start += sizeof(volume.geoType);
switch(volume.geoType)
{
case CollisionGeometryType_Box:
memcpy(&volume.box, &buf[12], sizeof(volume.box));
//start += sizeof(volume.box);
memcpy(&volume.box, &buf[start], sizeof(volume.box));
start += sizeof(volume.box);
break;
case CollisionGeometryType_Sphere:
memcpy(&volume.sphere, &buf[12], sizeof(volume.sphere));
//start += sizeof(volume.sphere);
memcpy(&volume.sphere, &buf[start], sizeof(volume.sphere));
start += sizeof(volume.sphere);
break;
case CollisionGeometryType_Cylinder:
memcpy(&volume.cylinder, &buf[12], sizeof(volume.cylinder));
//start += sizeof(volume.cylinder);
memcpy(&volume.cylinder, &buf[start], sizeof(volume.cylinder));
start += sizeof(volume.cylinder);
break;
default:
break;
}
size += start;
}
}
}