Merge branch 'Physics' of https://github.com/dean11/Danbias into GameLogic
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commit
a1d98b9357
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@ -159,11 +159,12 @@ void API_Impl::Update()
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{ /** @todo TODO: Update is a temporary solution .*/
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{ /** @todo TODO: Update is a temporary solution .*/
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::std::vector<ICustomBody*> updateList;
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::std::vector<ICustomBody*> updateList;
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auto proto = this->worldScene.Sample( Universe(), updateList ).begin();
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auto proto = this->worldScene.Sample( Universe(), updateList ).begin();
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ICustomBody::State state; (*proto)->GetState( state );
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ICustomBody::State state;
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for( ; proto != updateList.end(); ++proto )
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for( ; proto != updateList.end(); ++proto )
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{
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{
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// Step 1: Apply Gravity
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// Step 1: Apply Gravity
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Float4 gravityImpulse = Float4::null;
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Float4 gravityImpulse = Float4::null;
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(*proto)->GetState( state );
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for( ::std::vector<Gravity>::size_type i = 0; i < this->gravity.size(); ++i )
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for( ::std::vector<Gravity>::size_type i = 0; i < this->gravity.size(); ++i )
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{
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{
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switch( this->gravity[i].gravityType )
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switch( this->gravity[i].gravityType )
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