Merge after pull from misc branch

This commit is contained in:
dean11 2013-11-28 23:22:50 +01:00
commit a3ae340a30
4 changed files with 122 additions and 66 deletions

View File

@ -152,6 +152,7 @@
<ClCompile Include="Resource\OResource.cpp" />
<ClCompile Include="Thread\OysterMutex.cpp" />
<ClCompile Include="Thread\OysterThread_Impl.cpp" />
<ClCompile Include="Thread\OysterThread_Impl.cpp" />
<ClCompile Include="Utilities.cpp" />
<ClCompile Include="WinTimer.cpp" />
</ItemGroup>
@ -161,7 +162,8 @@
<ClInclude Include="Thread\IThreadObject.h" />
<ClInclude Include="Thread\OysterMutex.h" />
<ClInclude Include="Thread\OysterThread.h" />
<ClInclude Include="Utilities-InlineImpl.h" />
<ClInclude Include="Thread\OysterThread.h" />
<ClInclude Include="Utilities-Impl.h" />
<ClInclude Include="Utilities.h" />
<ClInclude Include="WinTimer.h" />
</ItemGroup>

View File

@ -27,6 +27,12 @@
<ClCompile Include="Resource\OResourceHandler.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Thread\OysterMutex.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Thread\OysterThread_Impl.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Resource\Loaders\ByteLoader.cpp">
<Filter>Source Files</Filter>
</ClCompile>
@ -47,13 +53,22 @@
<ClInclude Include="WinTimer.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Utilities-InlineImpl.h">
<ClInclude Include="Utilities-Impl.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Resource\OResource.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Resource\OysterResource.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Resource\OResource.h">
<ClInclude Include="Thread\IThreadObject.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Thread\OysterMutex.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Thread\OysterThread.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Thread\IThreadObject.h">

View File

@ -1,7 +1,11 @@
/////////////////////////////////////////////////////////////////////
// Inline and template implementations for
// the Utility Collection of Miscellanious Handy Functions
// © Dan Andersson 2013
//
// Created 2013 by Dan Andersson
// Edited 2013 by
// * Dan Andersson
// * Dennis Andersen
/////////////////////////////////////////////////////////////////////
#ifndef UTILITIES_INLINE_IMPL_H
@ -51,14 +55,6 @@ namespace Utility
SafeDeleteInstance( this->ownedInstance );
}
template<typename Type>
UniquePointer<Type> & UniquePointer<Type>::operator = ( Type *assignedInstance )
{
SafeDeleteInstance( this->ownedInstance );
this->ownedInstance = assignedInstance;
return *this;
}
template<typename Type>
UniquePointer<Type> & UniquePointer<Type>::operator = ( const UniquePointer<Type> &donor )
{
@ -144,13 +140,6 @@ namespace Utility
SafeDeleteArray( this->ownedArray );
}
template<typename Type>
UniqueArray<Type> & UniqueArray<Type>::operator = ( Type assignedArray[] )
{
SafeDeleteArray( this->ownedArray );
this->ownedArray = assignedArray;
}
template<typename Type>
UniqueArray<Type> & UniqueArray<Type>::operator = ( const UniqueArray<Type> &donor )
{

View File

@ -1,7 +1,11 @@
//!//!//!//!//!//!//!//!//!//!//!//!//!//!//!//!//!//!//!//!//!//!//!
/////////////////////////////////////////////////////////////////////
// Utility Collection of Miscellanious Handy Functions
// © Dan Andersson 2013
//!//!//!//!//!//!//!//!//!//!//!//!//!//!//!//!//!//!//!//!//!//!//!
//
// Created 2013 by Dan Andersson
// Edited 2013 by
// * Dan Andersson
// * Dennis Andersen
/////////////////////////////////////////////////////////////////////
#ifndef UTILITIES_H
#define UTILITIES_H
@ -17,60 +21,87 @@ namespace Utility
{
namespace DynamicMemory
{
//! If dynamicInstance is not NULL, then delete
/******************************************************************
* If dynamicInstance is not NULL, then delete.
******************************************************************/
template<typename Type> void SafeDeleteInstance( Type *dynamicInstance );
//! If dynamicArray is not NULL, then delete []
/******************************************************************
* If dynamicArray is not NULL, then delete [].
******************************************************************/
template<typename Type> void SafeDeleteArray( Type dynamicArray[] );
//! Wrapper to safely transfer dynamic ownership/responsibility
template<typename Type> struct UniquePointer
{
public:
//! Assigns assignedInstance ownership to this UniquePonter, old owned instance will be deleted.
//! If NULL is assigned is equivalent with clearing all responsibilities from this UniquePointer.
UniquePointer( Type *assignedInstance = NULL );
/******************************************************************
* Assigns assignedInstance ownership to this UniquePonter, old owned instance will be deleted.
* If NULL is assigned is equivalent with clearing all responsibilities from this UniquePointer.
******************************************************************/
UniquePointer( Type *assignedInstance = NULL );
//! Transfers assignedInstance ownership from donor to this UniquePonter, old owned instance will be deleted.
//! If donor had nothing, is equivalent with clearing all responsibilities from this UniquePointer.
/******************************************************************
* Transfers assignedInstance ownership from donor to this UniquePonter, old owned instance will be deleted.
* If donor had nothing, is equivalent with clearing all responsibilities from this UniquePointer.
******************************************************************/
UniquePointer( const UniquePointer<Type> &donor );
//! Will auto delete assigned dynamic instance.
/******************************************************************
* Will auto delete assigned dynamic instance.
******************************************************************/
~UniquePointer();
//! Assigns assignedInstance ownership to this UniquePonter, old owned instance will be deleted.
//! If NULL is assigned is equivalent with clearing all responsibilities from this UniquePointer.
UniquePointer<Type> & operator = ( Type *assignedInstance );
//! Transfers assignedInstance ownership from donor to this UniquePonter, old owned instance will be deleted.
//! If donor had nothing, is equivalent with clearing all responsibilities from this UniquePointer.
/******************************************************************
* Transfers assignedInstance ownership from donor to this UniquePonter, old owned instance will be deleted.
* If donor had nothing, is equivalent with clearing all responsibilities from this UniquePointer.
******************************************************************/
UniquePointer<Type> & operator = ( const UniquePointer<Type> &donor );
//! Access the assigned dynamic instance. Will crash if nothing there
/******************************************************************
* Access the assigned dynamic instance. Will crash if nothing there
******************************************************************/
operator Type* ();
//! Access the assigned dynamic instance. Will crash if nothing there
/******************************************************************
* Access the assigned dynamic instance. Will crash if nothing there
******************************************************************/
operator const Type* () const;
//! Access members of the assigned dynamic instance. Will crash if nothing there
/******************************************************************
* Access members of the assigned dynamic instance. Will crash if nothing there
******************************************************************/
Type * operator -> ();
//! Access members of the assigned dynamic instance. Will crash if nothing there
/******************************************************************
* Access members of the assigned dynamic instance. Will crash if nothing there
******************************************************************/
const Type * operator -> () const;
//! If true, this UniquePointer have a current ownership/responsibility of a dynamic instance.
/******************************************************************
* @return true if this UniquePointer have a current ownership/responsibility of a dynamic instance.
******************************************************************/
operator bool () const;
//! @return true if this ownedInstance matches with stray
/******************************************************************
* @return true if this ownedInstance matches with stray
******************************************************************/
bool operator == ( Type *stray ) const;
//! @return false if this ownedInstance matches with stray
/******************************************************************
* @return false if this ownedInstance matches with stray
******************************************************************/
bool operator != ( Type *stray ) const;
//! This UniquePointer drops all claims of ownership/responsibility and returns the dynamic instance. Now it is your responsibility to delete.
/******************************************************************
* This UniquePointer drops all claims of ownership/responsibility and returns the dynamic instance. Now it is your responsibility to delete.
******************************************************************/
Type* Release();
//! (inline) If true, this UniquePointer have a current ownership/responsibility of a dynamic instance.
/******************************************************************
* @return true if this UniquePointer have a current ownership/responsibility of a dynamic instance.
* inline of @see operator bool () const
******************************************************************/
bool HaveOwnership() const;
private:
@ -81,46 +112,65 @@ namespace Utility
struct UniqueArray
{ //! Wrapper to safely transfer dynamic ownership/responsibility
public:
//! Assigns assignedInstance ownership to this UniquePonter, old owned array will be deleted.
//! If NULL is assigned is equivalent with clearing all responsibilities from this UniqueArray.
/******************************************************************
* Assigns assignedInstance ownership to this UniquePonter, old owned array will be deleted.
* If NULL is assigned is equivalent with clearing all responsibilities from this UniqueArray.
******************************************************************/
UniqueArray( Type assignedArray[] = NULL );
//! Transfers assignedInstance ownership from donor to this UniquePonter, old owned array will be deleted.
//! If donor had nothing, is equivalent with clearing all responsibilities from this UniqueArray.
/******************************************************************
* Transfers assignedInstance ownership from donor to this UniquePonter, old owned array will be deleted.
* If donor had nothing, is equivalent with clearing all responsibilities from this UniqueArray.
******************************************************************/
UniqueArray( const UniqueArray<Type> &donor );
//! Will auto delete assigned dynamic array.
/******************************************************************
* Will auto delete assigned dynamic array.
******************************************************************/
~UniqueArray();
//! Assigns assignedInstance ownership to this UniquePonter, old owned array will be deleted.
//! If NULL is assigned is equivalent with clearing all responsibilities from this UniqueArray.
UniqueArray<Type> & operator = ( Type assignedArray[] );
//! Transfers assignedInstance ownership from donor to this UniquePonter, old owned array will be deleted.
//! If donor had nothing, is equivalent with clearing all responsibilities from this UniqueArray.
/******************************************************************
* Transfers assignedInstance ownership from donor to this UniquePonter, old owned array will be deleted.
* If donor had nothing, is equivalent with clearing all responsibilities from this UniqueArray.
******************************************************************/
UniqueArray<Type> & operator = ( const UniqueArray<Type> &donor );
//! Accesses the instance at index i of this UniqeArray's owned dynamic array.
//! Will crash if out-of-bound or there is no assigned array.
/******************************************************************
* Accesses the instance at index i of this UniqeArray's owned dynamic array.
* Will crash if out-of-bound or there is no assigned array.
******************************************************************/
template<typename Index> Type & operator [] ( Index i );
//! Accesses the instance at index i of this UniqeArray's owned dynamic array.
//! Will crash if out-of-bound or there is no assigned array.
/******************************************************************
* Accesses the instance at index i of this UniqeArray's owned dynamic array.
* Will crash if out-of-bound or there is no assigned array.
******************************************************************/
template<typename Index> const Type & operator [] ( Index i ) const;
//! If true, this UniqueArray have a current ownership/responsibility of a dynamic instance.
/******************************************************************
* @return true if this UniqueArray have a current ownership/responsibility of a dynamic array.
******************************************************************/
operator bool () const;
//! @return true if this ownedInstance matches with stray
/******************************************************************
* @return true if this ownedInstance matches with stray.
******************************************************************/
bool operator == ( Type *stray ) const;
//! @return false if this ownedInstance matches with stray
/******************************************************************
* @return false if this ownedInstance matches with stray.
******************************************************************/
bool operator != ( Type *stray ) const;
//! This UniqueArray drops all claims of ownership/responsibility and returns the dynamic array. Now it is your responsibility to delete.
/******************************************************************
* This UniqueArray drops all claims of ownership/responsibility and returns the dynamic array. Now it is your responsibility to delete.
******************************************************************/
Type* Release();
//! (inline) If true, this UniqueArray have a current ownership/responsibility of a dynamic array.
/******************************************************************
* @return true if this UniqueArray have a current ownership/responsibility of a dynamic array.
* inline of @see operator bool () const
******************************************************************/
bool HaveOwnership() const;
private:
@ -331,6 +381,6 @@ namespace Utility
}
}
#include "Utilities-InlineImpl.h"
#include "Utilities-Impl.h"
#endif