Merge after pull from misc branch
This commit is contained in:
commit
a3ae340a30
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@ -152,6 +152,7 @@
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<ClCompile Include="Resource\OResource.cpp" />
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<ClCompile Include="Thread\OysterMutex.cpp" />
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<ClCompile Include="Thread\OysterThread_Impl.cpp" />
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<ClCompile Include="Thread\OysterThread_Impl.cpp" />
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<ClCompile Include="Utilities.cpp" />
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<ClCompile Include="WinTimer.cpp" />
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</ItemGroup>
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@ -161,7 +162,8 @@
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<ClInclude Include="Thread\IThreadObject.h" />
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<ClInclude Include="Thread\OysterMutex.h" />
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<ClInclude Include="Thread\OysterThread.h" />
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<ClInclude Include="Utilities-InlineImpl.h" />
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<ClInclude Include="Thread\OysterThread.h" />
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<ClInclude Include="Utilities-Impl.h" />
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<ClInclude Include="Utilities.h" />
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<ClInclude Include="WinTimer.h" />
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</ItemGroup>
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@ -27,6 +27,12 @@
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<ClCompile Include="Resource\OResourceHandler.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="Thread\OysterMutex.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="Thread\OysterThread_Impl.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="Resource\Loaders\ByteLoader.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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@ -47,13 +53,22 @@
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<ClInclude Include="WinTimer.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="Utilities-InlineImpl.h">
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<ClInclude Include="Utilities-Impl.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="Resource\OResource.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="Resource\OysterResource.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="Resource\OResource.h">
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<ClInclude Include="Thread\IThreadObject.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="Thread\OysterMutex.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="Thread\OysterThread.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="Thread\IThreadObject.h">
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@ -1,7 +1,11 @@
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/////////////////////////////////////////////////////////////////////
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// Inline and template implementations for
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// the Utility Collection of Miscellanious Handy Functions
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// © Dan Andersson 2013
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//
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// Created 2013 by Dan Andersson
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// Edited 2013 by
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// * Dan Andersson
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// * Dennis Andersen
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/////////////////////////////////////////////////////////////////////
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#ifndef UTILITIES_INLINE_IMPL_H
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@ -51,14 +55,6 @@ namespace Utility
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SafeDeleteInstance( this->ownedInstance );
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}
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template<typename Type>
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UniquePointer<Type> & UniquePointer<Type>::operator = ( Type *assignedInstance )
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{
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SafeDeleteInstance( this->ownedInstance );
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this->ownedInstance = assignedInstance;
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return *this;
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}
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template<typename Type>
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UniquePointer<Type> & UniquePointer<Type>::operator = ( const UniquePointer<Type> &donor )
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{
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@ -144,13 +140,6 @@ namespace Utility
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SafeDeleteArray( this->ownedArray );
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}
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template<typename Type>
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UniqueArray<Type> & UniqueArray<Type>::operator = ( Type assignedArray[] )
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{
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SafeDeleteArray( this->ownedArray );
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this->ownedArray = assignedArray;
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}
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template<typename Type>
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UniqueArray<Type> & UniqueArray<Type>::operator = ( const UniqueArray<Type> &donor )
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{
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@ -1,7 +1,11 @@
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//!//!//!//!//!//!//!//!//!//!//!//!//!//!//!//!//!//!//!//!//!//!//!
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/////////////////////////////////////////////////////////////////////
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// Utility Collection of Miscellanious Handy Functions
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// © Dan Andersson 2013
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//!//!//!//!//!//!//!//!//!//!//!//!//!//!//!//!//!//!//!//!//!//!//!
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//
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// Created 2013 by Dan Andersson
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// Edited 2013 by
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// * Dan Andersson
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// * Dennis Andersen
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/////////////////////////////////////////////////////////////////////
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#ifndef UTILITIES_H
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#define UTILITIES_H
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@ -17,60 +21,87 @@ namespace Utility
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{
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namespace DynamicMemory
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{
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//! If dynamicInstance is not NULL, then delete
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/******************************************************************
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* If dynamicInstance is not NULL, then delete.
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******************************************************************/
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template<typename Type> void SafeDeleteInstance( Type *dynamicInstance );
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//! If dynamicArray is not NULL, then delete []
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/******************************************************************
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* If dynamicArray is not NULL, then delete [].
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******************************************************************/
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template<typename Type> void SafeDeleteArray( Type dynamicArray[] );
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//! Wrapper to safely transfer dynamic ownership/responsibility
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template<typename Type> struct UniquePointer
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{
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public:
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//! Assigns assignedInstance ownership to this UniquePonter, old owned instance will be deleted.
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//! If NULL is assigned is equivalent with clearing all responsibilities from this UniquePointer.
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/******************************************************************
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* Assigns assignedInstance ownership to this UniquePonter, old owned instance will be deleted.
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* If NULL is assigned is equivalent with clearing all responsibilities from this UniquePointer.
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******************************************************************/
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UniquePointer( Type *assignedInstance = NULL );
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//! Transfers assignedInstance ownership from donor to this UniquePonter, old owned instance will be deleted.
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//! If donor had nothing, is equivalent with clearing all responsibilities from this UniquePointer.
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/******************************************************************
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* Transfers assignedInstance ownership from donor to this UniquePonter, old owned instance will be deleted.
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* If donor had nothing, is equivalent with clearing all responsibilities from this UniquePointer.
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******************************************************************/
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UniquePointer( const UniquePointer<Type> &donor );
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//! Will auto delete assigned dynamic instance.
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/******************************************************************
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* Will auto delete assigned dynamic instance.
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******************************************************************/
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~UniquePointer();
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//! Assigns assignedInstance ownership to this UniquePonter, old owned instance will be deleted.
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//! If NULL is assigned is equivalent with clearing all responsibilities from this UniquePointer.
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UniquePointer<Type> & operator = ( Type *assignedInstance );
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//! Transfers assignedInstance ownership from donor to this UniquePonter, old owned instance will be deleted.
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//! If donor had nothing, is equivalent with clearing all responsibilities from this UniquePointer.
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/******************************************************************
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* Transfers assignedInstance ownership from donor to this UniquePonter, old owned instance will be deleted.
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* If donor had nothing, is equivalent with clearing all responsibilities from this UniquePointer.
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******************************************************************/
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UniquePointer<Type> & operator = ( const UniquePointer<Type> &donor );
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//! Access the assigned dynamic instance. Will crash if nothing there
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/******************************************************************
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* Access the assigned dynamic instance. Will crash if nothing there
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******************************************************************/
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operator Type* ();
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//! Access the assigned dynamic instance. Will crash if nothing there
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/******************************************************************
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* Access the assigned dynamic instance. Will crash if nothing there
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******************************************************************/
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operator const Type* () const;
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//! Access members of the assigned dynamic instance. Will crash if nothing there
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/******************************************************************
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* Access members of the assigned dynamic instance. Will crash if nothing there
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******************************************************************/
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Type * operator -> ();
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//! Access members of the assigned dynamic instance. Will crash if nothing there
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/******************************************************************
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* Access members of the assigned dynamic instance. Will crash if nothing there
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******************************************************************/
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const Type * operator -> () const;
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//! If true, this UniquePointer have a current ownership/responsibility of a dynamic instance.
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/******************************************************************
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* @return true if this UniquePointer have a current ownership/responsibility of a dynamic instance.
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******************************************************************/
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operator bool () const;
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//! @return true if this ownedInstance matches with stray
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/******************************************************************
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* @return true if this ownedInstance matches with stray
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******************************************************************/
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bool operator == ( Type *stray ) const;
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//! @return false if this ownedInstance matches with stray
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/******************************************************************
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* @return false if this ownedInstance matches with stray
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******************************************************************/
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bool operator != ( Type *stray ) const;
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//! This UniquePointer drops all claims of ownership/responsibility and returns the dynamic instance. Now it is your responsibility to delete.
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/******************************************************************
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* This UniquePointer drops all claims of ownership/responsibility and returns the dynamic instance. Now it is your responsibility to delete.
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******************************************************************/
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Type* Release();
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//! (inline) If true, this UniquePointer have a current ownership/responsibility of a dynamic instance.
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/******************************************************************
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* @return true if this UniquePointer have a current ownership/responsibility of a dynamic instance.
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* inline of @see operator bool () const
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******************************************************************/
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bool HaveOwnership() const;
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private:
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struct UniqueArray
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{ //! Wrapper to safely transfer dynamic ownership/responsibility
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public:
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//! Assigns assignedInstance ownership to this UniquePonter, old owned array will be deleted.
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//! If NULL is assigned is equivalent with clearing all responsibilities from this UniqueArray.
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/******************************************************************
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* Assigns assignedInstance ownership to this UniquePonter, old owned array will be deleted.
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* If NULL is assigned is equivalent with clearing all responsibilities from this UniqueArray.
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******************************************************************/
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UniqueArray( Type assignedArray[] = NULL );
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//! Transfers assignedInstance ownership from donor to this UniquePonter, old owned array will be deleted.
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//! If donor had nothing, is equivalent with clearing all responsibilities from this UniqueArray.
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/******************************************************************
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* Transfers assignedInstance ownership from donor to this UniquePonter, old owned array will be deleted.
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* If donor had nothing, is equivalent with clearing all responsibilities from this UniqueArray.
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******************************************************************/
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UniqueArray( const UniqueArray<Type> &donor );
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//! Will auto delete assigned dynamic array.
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/******************************************************************
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* Will auto delete assigned dynamic array.
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******************************************************************/
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~UniqueArray();
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//! Assigns assignedInstance ownership to this UniquePonter, old owned array will be deleted.
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//! If NULL is assigned is equivalent with clearing all responsibilities from this UniqueArray.
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UniqueArray<Type> & operator = ( Type assignedArray[] );
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//! Transfers assignedInstance ownership from donor to this UniquePonter, old owned array will be deleted.
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//! If donor had nothing, is equivalent with clearing all responsibilities from this UniqueArray.
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/******************************************************************
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* Transfers assignedInstance ownership from donor to this UniquePonter, old owned array will be deleted.
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* If donor had nothing, is equivalent with clearing all responsibilities from this UniqueArray.
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******************************************************************/
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UniqueArray<Type> & operator = ( const UniqueArray<Type> &donor );
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//! Accesses the instance at index i of this UniqeArray's owned dynamic array.
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//! Will crash if out-of-bound or there is no assigned array.
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/******************************************************************
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* Accesses the instance at index i of this UniqeArray's owned dynamic array.
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* Will crash if out-of-bound or there is no assigned array.
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******************************************************************/
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template<typename Index> Type & operator [] ( Index i );
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//! Accesses the instance at index i of this UniqeArray's owned dynamic array.
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//! Will crash if out-of-bound or there is no assigned array.
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/******************************************************************
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* Accesses the instance at index i of this UniqeArray's owned dynamic array.
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* Will crash if out-of-bound or there is no assigned array.
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******************************************************************/
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template<typename Index> const Type & operator [] ( Index i ) const;
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//! If true, this UniqueArray have a current ownership/responsibility of a dynamic instance.
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/******************************************************************
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* @return true if this UniqueArray have a current ownership/responsibility of a dynamic array.
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******************************************************************/
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operator bool () const;
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//! @return true if this ownedInstance matches with stray
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/******************************************************************
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* @return true if this ownedInstance matches with stray.
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******************************************************************/
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bool operator == ( Type *stray ) const;
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//! @return false if this ownedInstance matches with stray
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/******************************************************************
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* @return false if this ownedInstance matches with stray.
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******************************************************************/
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bool operator != ( Type *stray ) const;
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//! This UniqueArray drops all claims of ownership/responsibility and returns the dynamic array. Now it is your responsibility to delete.
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/******************************************************************
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* This UniqueArray drops all claims of ownership/responsibility and returns the dynamic array. Now it is your responsibility to delete.
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******************************************************************/
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Type* Release();
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//! (inline) If true, this UniqueArray have a current ownership/responsibility of a dynamic array.
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/******************************************************************
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* @return true if this UniqueArray have a current ownership/responsibility of a dynamic array.
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* inline of @see operator bool () const
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******************************************************************/
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bool HaveOwnership() const;
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private:
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@ -331,6 +381,6 @@ namespace Utility
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}
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}
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#include "Utilities-InlineImpl.h"
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#include "Utilities-Impl.h"
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#endif
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