Merge branch 'GameClient' of https://github.com/dean11/Danbias into GameClient

This commit is contained in:
Pontus Fransson 2014-02-20 11:01:38 +01:00
commit a4de2ddbe2
3 changed files with 4 additions and 2 deletions

View File

@ -79,9 +79,10 @@ GameClientState::ClientState MainState::Update( float deltaTime )
{
bool test = this->privData->input->IsMousePressed();
if(test)
{
{ // HACK: debug trap still in use?
int i = 0;
};
this->privData->input->GetMousePos( mouseState.x, mouseState.y );
mouseState.mouseButtonPressed = this->privData->input->IsMousePressed();
}

View File

@ -300,6 +300,7 @@ bool Level::InitiateLevel(std::wstring levelPath)
Object* dynamicGameObj = CreateGameObj(dynamicObjData, rigidBody_Dynamic);
if (dynamicGameObj != NULL)
{
dynamicGameObj->GetRigidBody()->SetSubscription(Level::PhysicsOnMoveLevel);
this->dynamicObjects.Push((DynamicObject*)dynamicGameObj);
}
}

View File

@ -127,7 +127,7 @@ void Player::BeginFrame()
}
if (key_forward <= 0.001 && key_backward <= 0.001 && key_strafeRight <= 0.001 && key_strafeLeft <= 0.001 && key_jump <= 0.001 ) //&& this->rigidBody->GetLambda() < 0.7f)
if (key_forward <= 0.001 && key_backward <= 0.001 && key_strafeRight <= 0.001 && key_strafeLeft <= 0.001 && key_jump <= 0.001 && this->rigidBody->GetLambda() < 0.7f)
{
/* Dampen when on the ground and not being moved by the player */
linearVelocity *= 0.2f;