Dan doing stuff
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@ -166,6 +166,7 @@ namespace DanBias
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DanBiasGame::Result DanBiasGame::Update(float deltaTime)
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{
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{ // updating mouse input
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// TODO: Is obosolete when Dennis's input system is wired in
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POINT mousePos;
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GetCursorPos( &mousePos );
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@ -179,7 +180,7 @@ namespace DanBias
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mouseNormalisedY /= (float)(windowVertex.bottom - windowVertex.top);
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data.inputObj.Update( mouseNormalisedX, mouseNormalisedY );
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}
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}
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if( data.serverOwner )
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{
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@ -0,0 +1,22 @@
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/////////////////////////////////////////////////////////////////////
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// Created by [Dan Andersson] [2014]
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/////////////////////////////////////////////////////////////////////
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#ifndef INPUT_APPLICATION_KEBOARD_H
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#define INPUT_APPLICATION_KEBOARD_H
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#include "InputObject.h"
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#include <vector>
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namespace Input
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{
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class AplicationKeyboard : public InputObject
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{
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public:
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protected:
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AplicationKeyboard();
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~AplicationKeyboard();
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};
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}
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#endif // !INPUT_KEBOARD_H
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@ -0,0 +1,24 @@
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/////////////////////////////////////////////////////////////////////
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// Created by [Dan Andersson] [2014]
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/////////////////////////////////////////////////////////////////////
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#ifndef INPUT_WIN32_APPLICATION_KEBOARD_H
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#define INPUT_WIN32_APPLICATION_KEBOARD_H
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#include "..\ApplicationKeyboard.h"
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//#include <Windows.h>
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namespace Input
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{
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class Win32ApplicationKeyboard :public AplicationKeyboard
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{
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public:
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Win32ApplicationKeyboard();
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~Win32ApplicationKeyboard();
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private:
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};
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}
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#endif // !INPUT_WIN32_APPLICATION_KEBOARD_H
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