Reading hp pickups from levelformat. Updating pickups.

This commit is contained in:
Pontus Fransson 2014-02-25 16:10:02 +01:00 committed by Dander7BD
parent d91fa3073f
commit a8d4ff2c89
5 changed files with 40 additions and 4 deletions

View File

@ -131,6 +131,11 @@ Object* Level::CreateGameObj(ObjectHeader* obj, ICustomBody* rigidBody)
gameObj = new StaticObject(rigidBody, Object::DefaultOnCollision, (ObjectSpecialType)obj->specialTypeID, objID);
}
break;
case ObjectSpecialType_PickupHealth:
{
gameObj = new PickupHealth(rigidBody, obj->specialTypeID, objID, ((PickupHealthAttributes*)obj)->spawnTime, ((PickupHealthAttributes*)obj)->healthValue);
}
break;
default:
{
gameObj = new StaticObject(rigidBody, Object::DefaultOnCollision, (ObjectSpecialType)obj->specialTypeID, objID);
@ -216,7 +221,6 @@ bool Level::InitiateLevel(std::wstring levelPath)
std::string convertedLevelPath = converterX.to_bytes(levelPath);
objects = ll.LoadLevel(convertedLevelPath);
if(objects.size() == 0)
return false;
@ -264,7 +268,12 @@ bool Level::InitiateLevel(std::wstring levelPath)
{
// create game object
Object* staticGameObj = CreateGameObj(staticObjData, rigidBody_Static);
if(staticGameObj != NULL)
if(staticObjData->specialTypeID == ObjectSpecialType_PickupHealth)
{
this->pickupSystem.CreatePickup((PickupHealth*)staticGameObj);
}
else if(staticGameObj != NULL)
{
this->staticObjects.Push((StaticObject*)staticGameObj);
}
@ -321,6 +330,7 @@ bool Level::InitiateLevel(std::wstring levelPath)
break;
}
}
return true;
}
bool Level::InitiateLevel(float radius)
@ -438,7 +448,7 @@ void Level::Update(float deltaTime)
}
}
this->pickupSystem.Update();
}
int Level::getNrOfDynamicObj()
{

View File

@ -16,6 +16,9 @@
#include "DynamicArray.h"
#include "LevelLoader.h"
#include "PickupSystem\PickupSystem.h"
#include "PickupSystem\PickupHealth.h"
const int DEATH_TIMER = 5;
namespace GameLogic
{
@ -88,6 +91,7 @@ namespace GameLogic
StaticObject *levelObj;
int objID;
Utility::DynamicMemory::DynamicArray<Oyster::Math::Float3> spawnPoints;
PickupSystem pickupSystem;
};

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@ -1,4 +1,5 @@
#include "Pickup.h"
#include "../Game.h"
using namespace GameLogic;
@ -7,6 +8,7 @@ Pickup::Pickup(Oyster::Physics::ICustomBody *rigidBody, EventOnCollision collisi
{
this->active = true;
this->spawnTime = spawnTime;
timer.reset();
}
Pickup::~Pickup()
@ -19,6 +21,7 @@ void Pickup::Update()
if(timer.getElapsedSeconds() >= spawnTime)
{
active = true;
((Game*)&Game::Instance())->onEnableFnc(this);
}
}
}

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@ -156,6 +156,21 @@ std::vector<SmartPointer<ObjectTypeHeader>> LevelParser::Parse(std::string filen
objects.push_back(header);
break;
}
case ObjectSpecialType_PickupHealth:
{
PickupHealthAttributes* header = new PickupHealthAttributes;
ParseObject(&buffer[counter], *header, counter, loadCgf);
ParseObject(&buffer[counter], &header->spawnTime, 4);
counter += 4;
ParseObject(&buffer[counter], &header->healthValue, 4);
counter += 4;
objects.push_back(header);
break;
}
//this is a hotfix, fix so you only load the relevant data when the file is updated
default:
//Couldn't find specialType

View File

@ -259,7 +259,11 @@ namespace GameLogic
float skySize;
};
struct PickupHealthAttributes : public ObjectHeader
{
float spawnTime;
float healthValue;
};