Merge branch 'Network' of https://github.com/dean11/Danbias into Network

Conflicts:
	Code/Network/NetworkDependencies/NetworkDependencies.vcxproj.filters
This commit is contained in:
Sam Mario Svensson 2013-12-03 13:12:17 +01:00
commit aa19002cbe
12 changed files with 134 additions and 22 deletions

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@ -111,7 +111,6 @@ void MessageHeader::PackFloat(float i, OysterByte& bytes)
void MessageHeader::PackFloat(float i[], unsigned int elementCount, OysterByte& bytes) void MessageHeader::PackFloat(float i[], unsigned int elementCount, OysterByte& bytes)
{ {
bytes.AddSize(4);
//Pack number of elements //Pack number of elements
PackUnsignedInt(elementCount, bytes); PackUnsignedInt(elementCount, bytes);

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@ -47,8 +47,9 @@ namespace Oyster
void PackStr(char str[], OysterByte& bytes); void PackStr(char str[], OysterByte& bytes);
void PackStr(std::string str, OysterByte& bytes); void PackStr(std::string str, OysterByte& bytes);
//Maybe
//TODO: Add Pack functions for Vec2, 3, 4 and maybe Matrix. Etc. //TODO: Add Pack functions for Vec2, 3, 4 and maybe Matrix. Etc.
//Unpack variables from message //Unpack variables from message
bool UnpackBool(OysterByte& bytes); bool UnpackBool(OysterByte& bytes);
@ -71,6 +72,7 @@ namespace Oyster
std::string UnpackStr(OysterByte& bytes); std::string UnpackStr(OysterByte& bytes);
//Maybe
//TODO: Add Unpack functions for Vec2, 3, 4 and maybe Matrix. Etc. //TODO: Add Unpack functions for Vec2, 3, 4 and maybe Matrix. Etc.

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@ -0,0 +1,30 @@
#include "MessagePlayerPos.h"
using namespace Oyster::Network;
using namespace Oyster::Network::Messages;
using namespace Oyster::Network::Protocols;
MessagePlayerPos::MessagePlayerPos()
{
}
MessagePlayerPos::~MessagePlayerPos()
{
}
void MessagePlayerPos::Pack(Protocols::ProtocolHeader& header, OysterByte& bytes)
{
MessageHeader::Pack(header, bytes);
PackInt(static_cast<ProtocolPlayerPos*>(&header)->ID, bytes);
PackFloat(static_cast<ProtocolPlayerPos*>(&header)->matrix, static_cast<ProtocolPlayerPos*>(&header)->nrOfFloats, bytes);
SetSize(bytes);
}
void MessagePlayerPos::Unpack(OysterByte& bytes, Protocols::ProtocolHeader& header)
{
MessageHeader::Unpack(bytes, header);
static_cast<ProtocolPlayerPos*>(&header)->ID = UnpackInt(bytes);
static_cast<ProtocolPlayerPos*>(&header)->matrix = UnpackFloat(static_cast<ProtocolPlayerPos*>(&header)->nrOfFloats, bytes);
}

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@ -0,0 +1,34 @@
#ifndef NETWORK_DEPENDENCIES_MESSAGE_PLAYER_POS_H
#define NETWORK_DEPENDENCIES_MESSAGE_PLAYER_POS_H
/////////////////////////////////////
// Created by Pontus Fransson 2013 //
/////////////////////////////////////
#include "MessageHeader.h"
namespace Oyster
{
namespace Network
{
namespace Messages
{
class MessagePlayerPos : public MessageHeader
{
public:
MessagePlayerPos();
virtual ~MessagePlayerPos();
virtual void Pack(Protocols::ProtocolHeader& header, OysterByte& bytes);
virtual void Unpack(OysterByte& bytes, Protocols::ProtocolHeader& header);
private:
};
}
}
}
#endif

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@ -7,5 +7,6 @@
#include "MessageHeader.h" #include "MessageHeader.h"
#include "MessageTest.h" #include "MessageTest.h"
#include "MessagePlayerPos.h"
#endif #endif

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@ -155,6 +155,7 @@
<ClCompile Include="Listener.cpp" /> <ClCompile Include="Listener.cpp" />
<ClCompile Include="main.cpp" /> <ClCompile Include="main.cpp" />
<ClCompile Include="Messages\MessageHeader.cpp" /> <ClCompile Include="Messages\MessageHeader.cpp" />
<ClCompile Include="Messages\MessagePlayerPos.cpp" />
<ClCompile Include="Messages\MessageTest.cpp" /> <ClCompile Include="Messages\MessageTest.cpp" />
<ClCompile Include="OysterByte.cpp" /> <ClCompile Include="OysterByte.cpp" />
<ClCompile Include="Packing.cpp" /> <ClCompile Include="Packing.cpp" />
@ -170,6 +171,7 @@
<ClInclude Include="IPostBox.h" /> <ClInclude Include="IPostBox.h" />
<ClInclude Include="Listener.h" /> <ClInclude Include="Listener.h" />
<ClInclude Include="Messages\MessageHeader.h" /> <ClInclude Include="Messages\MessageHeader.h" />
<ClInclude Include="Messages\MessagePlayerPos.h" />
<ClInclude Include="Messages\MessagesInclude.h" /> <ClInclude Include="Messages\MessagesInclude.h" />
<ClInclude Include="Messages\MessageTest.h" /> <ClInclude Include="Messages\MessageTest.h" />
<ClInclude Include="OysterByte.h" /> <ClInclude Include="OysterByte.h" />

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@ -10,6 +10,8 @@
<ClCompile Include="Listener.cpp" /> <ClCompile Include="Listener.cpp" />
<ClCompile Include="WinsockFunctions.cpp" /> <ClCompile Include="WinsockFunctions.cpp" />
<ClCompile Include="OysterByte.cpp" /> <ClCompile Include="OysterByte.cpp" />
<ClCompile Include="ThreadedClient.cpp" /
<ClCompile Include="Messages\MessagePlayerPos.cpp" />
<ClCompile Include="ThreadedClient.cpp" /> <ClCompile Include="ThreadedClient.cpp" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
@ -28,7 +30,16 @@
<ClInclude Include="OysterByte.h" /> <ClInclude Include="OysterByte.h" />
<ClInclude Include="IPostBox.h" /> <ClInclude Include="IPostBox.h" />
<ClInclude Include="PostBox.h" /> <ClInclude Include="PostBox.h" />
<<<<<<< HEAD
<ClInclude Include="IClient.h" /> <ClInclude Include="IClient.h" />
<ClInclude Include="ThreadedClient.h" /> <ClInclude Include="ThreadedClient.h" />
=======
<<<<<<< HEAD
<ClInclude Include="Messages\MessagePlayerPos.h" />
=======
<ClInclude Include="IClient.h" />
<ClInclude Include="ThreadedClient.h" />
>>>>>>> Client interface and class for both server and client. now using postbox system
>>>>>>> 10c1dc57f3c9235ca6c6d4e69fed43465daa7752
</ItemGroup> </ItemGroup>
</Project> </Project>

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@ -87,7 +87,7 @@ namespace Oyster
//floating point (32, 64-bit) //floating point (32, 64-bit)
void Pack(unsigned char buffer[], float i) void Pack(unsigned char buffer[], float i)
{ {
int tempFloat = Pack754(i, 32, 8); int tempFloat = (int)Pack754(i, 32, 8);
Pack(buffer, tempFloat); Pack(buffer, tempFloat);
} }
@ -153,7 +153,7 @@ namespace Oyster
fnorm = fnorm - 1.0; fnorm = fnorm - 1.0;
// calculate the binary form (non-float) of the significand data // calculate the binary form (non-float) of the significand data
significand = fnorm * ((1LL << significandbits) + 0.5f); significand = (long long)(fnorm * ((1LL << significandbits) + 0.5f));
// get the biased exponent // get the biased exponent
exp = shift + ((1 << (expbits - 1)) - 1); // shift + bias exp = shift + ((1 << (expbits - 1)) - 1); // shift + bias
@ -169,7 +169,7 @@ namespace Oyster
//bool (1-bit) //bool (1-bit)
bool Unpackb(unsigned char buffer[]) bool Unpackb(unsigned char buffer[])
{ {
return (bool)buffer; return buffer;
} }
//char (8-bit) //char (8-bit)
@ -305,7 +305,7 @@ namespace Oyster
return 0.0; return 0.0;
// pull the significand // pull the significand
result = (i&((1LL << significandbits) - 1)); // mask result = (long double)(i&((1LL << significandbits) - 1)); // mask
result /= (1LL << significandbits); // convert back to float result /= (1LL << significandbits); // convert back to float
result += 1.0f; // add the one back on result += 1.0f; // add the one back on

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@ -22,7 +22,7 @@ namespace Oyster
PackageType_header, PackageType_header,
PackageType_test, PackageType_test,
PackageType_input, PackageType_input,
PackageType_update_position PackageType_player_pos,
}; };
struct ProtocolHeader struct ProtocolHeader
@ -45,6 +45,16 @@ namespace Oyster
virtual ~ProtocolTest() { delete[] f; } virtual ~ProtocolTest() { delete[] f; }
}; };
struct ProtocolPlayerPos : public ProtocolHeader
{
int ID;
unsigned int nrOfFloats;
float *matrix;
ProtocolPlayerPos() { this->packageType = PackageType_player_pos; }
virtual ~ProtocolPlayerPos() { delete[] matrix; }
};
//Holding every protocol in an union. //Holding every protocol in an union.
//Used because we now don't have to type case our protocol when we recieve them. //Used because we now don't have to type case our protocol when we recieve them.
@ -56,6 +66,7 @@ namespace Oyster
{ {
ProtocolHeader* pHeader; ProtocolHeader* pHeader;
ProtocolTest *pTest; ProtocolTest *pTest;
ProtocolPlayerPos *pPlayerPos;
}Protocol; }Protocol;
@ -75,6 +86,12 @@ namespace Oyster
delete Protocol.pTest; delete Protocol.pTest;
} }
break; break;
case PackageType_player_pos:
if(Protocol.pPlayerPos)
{
delete Protocol.pPlayerPos;
}
break;
} }
} }
}; };

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@ -17,6 +17,10 @@ void Translator::Pack( ProtocolHeader &header, OysterByte& bytes )
case PackageType_test: case PackageType_test:
message = new MessageTest(); message = new MessageTest();
break; break;
case PackageType_player_pos:
message = new MessagePlayerPos();
break;
} }
if(message != NULL) if(message != NULL)
@ -52,6 +56,12 @@ void Translator::Unpack(ProtocolSet* set, OysterByte& bytes )
set->Protocol.pTest = new ProtocolTest; set->Protocol.pTest = new ProtocolTest;
message->Unpack(bytes, *set->Protocol.pTest); message->Unpack(bytes, *set->Protocol.pTest);
break; break;
case PackageType_player_pos:
message = new MessagePlayerPos();
set->Protocol.pPlayerPos = new ProtocolPlayerPos;
message->Unpack(bytes, *set->Protocol.pPlayerPos);
break;
} }
if(message) if(message)

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@ -54,13 +54,13 @@ void chat(ThreadedClient &client)
string msgSend = ""; string msgSend = "";
ProtocolSet* set = new ProtocolSet; ProtocolSet* set = new ProtocolSet;
ProtocolTest test; ProtocolPlayerPos test;
test.numOfFloats = 5; test.ID = 5;
test.f = new float[test.numOfFloats]; test.matrix = new float[16];
float temp = 12345.5654f; float temp = 10;
for(int i = 0; i < 5; i++) for(int i = 0; i < 5; i++)
{ {
test.f[i] = temp; test.matrix[i] = temp;
temp++; temp++;
} }
@ -78,12 +78,20 @@ void chat(ThreadedClient &client)
break; break;
case PackageType_test: case PackageType_test:
cout <<"Client 2: " << set->Protocol.pTest->textMessage <<endl; cout <<"Client 2: " << set->Protocol.pTest->textMessage <<endl;
for(int i = 0; i < set->Protocol.pTest->numOfFloats; i++) for(int i = 0; i < (int)set->Protocol.pTest->numOfFloats; i++)
{ {
cout << set->Protocol.pTest->f[i] << ' ' ; cout << set->Protocol.pTest->f[i] << ' ' ;
} }
cout << endl; cout << endl;
break; break;
case PackageType_player_pos:
cout << "Server: ID " << set->Protocol.pPlayerPos->ID << endl;
for(int i = 0; i < set->Protocol.pPlayerPos->nrOfFloats; i++)
{
cout << set->Protocol.pPlayerPos->matrix[i] << ' ';
}
cout << endl;
break;
} }
set->Release(); set->Release();

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@ -40,17 +40,15 @@ int main()
//Start listening //Start listening
//Accept a client //Accept a client
ProtocolTest test; ProtocolPlayerPos test;
test.clientID = 0; test.clientID = 0;
test.size = 2; test.ID = 5;
test.textMessage = "hej"; test.nrOfFloats = 16;
test.numOfFloats = 0; test.matrix = new float[test.nrOfFloats];
test.f = new float[test.numOfFloats];
float temp = 395.456f; for(int i = 0; i < test.nrOfFloats; i++)
for(int i = 0; i < (int)test.numOfFloats; i++)
{ {
test.f[i] = temp; test.matrix[i] = i;
temp--;
} }
t.Pack(test, recvBuffer); t.Pack(test, recvBuffer);