GL- send new player pos to client
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0c8783ba84
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@ -47,7 +47,7 @@ namespace DanBias
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case protocol_Gameplay_PlayerNavigation:
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case protocol_Gameplay_PlayerNavigation:
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{
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{
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Oyster::Math::Float4x4 world = Oyster::Math::Matrix::identity;
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//Oyster::Math::Float4x4 world = Oyster::Math::Matrix::identity;
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if(p[1].value.netBool) //bool bForward;
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if(p[1].value.netBool) //bool bForward;
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//world.v[3].x = 2;
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//world.v[3].x = 2;
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c->GetPlayer()->Move(GameLogic::PLAYER_MOVEMENT_FORWARD);
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c->GetPlayer()->Move(GameLogic::PLAYER_MOVEMENT_FORWARD);
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@ -60,6 +60,10 @@ namespace DanBias
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if(p[6].value.netBool) //bool bStrafeLeft;
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if(p[6].value.netBool) //bool bStrafeLeft;
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//world.v[3].y = -2;
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//world.v[3].y = -2;
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c->GetPlayer()->Move(GameLogic::PLAYER_MOVEMENT_LEFT);
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c->GetPlayer()->Move(GameLogic::PLAYER_MOVEMENT_LEFT);
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Oyster::Math::Float4x4 world = c->GetPlayer()->GetOrientation();
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Protocol_ObjectPosition p(world, 1);
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Send(p.GetProtocol());
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}
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}
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break;
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break;
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case protocol_Gameplay_PlayerMouseMovement:
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case protocol_Gameplay_PlayerMouseMovement:
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