GameLogic - fixed some minor merging errors
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commit
ab2a3a3892
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@ -13,7 +13,7 @@ template<typename T> int InsertObject(DynamicArray<T*>& list, T* obj)
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list[i] = obj;
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list[i] = obj;
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return i;
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return i;
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}
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}
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}
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}
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list.Push(obj);
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list.Push(obj);
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return list.Size() - 1;
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return list.Size() - 1;
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}
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}
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@ -20,9 +20,9 @@ void Game::PlayerData::Move(const PLAYER_MOVEMENT &movement)
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{
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{
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this->player->Move(movement);
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this->player->Move(movement);
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}
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}
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void Game::PlayerData::UseWeapon(int playerID, const WEAPON_FIRE &usage)
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void Game::PlayerData::UseWeapon(const WEAPON_FIRE &usage)
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{
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{
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this->player->UseWeapon(usage);
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}
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}
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Oyster::Math::Float3 Game::PlayerData::GetPosition()
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Oyster::Math::Float3 Game::PlayerData::GetPosition()
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{
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{
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