Shader main Rename
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Debug/Tester.pdb
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Debug/Tester.pdb
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#include "Core.h"
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#include "Core.h"
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#include <fstream>
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#include <fstream>
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const char* ShaderFunction = "ShaderMain";
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const char* ShaderFunction = "main";
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namespace Oyster
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namespace Oyster
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{
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{
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<ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Pixel</ShaderType>
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<ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Pixel</ShaderType>
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<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</DeploymentContent>
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<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</DeploymentContent>
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<ShaderModel Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">5.0</ShaderModel>
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<ShaderModel Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">5.0</ShaderModel>
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<EntryPointName Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">ShaderMain</EntryPointName>
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<EntryPointName Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">main</EntryPointName>
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</FxCompile>
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</FxCompile>
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<FxCompile Include="Shader\HLSL\SimpleDebug\DebugVertex.hlsl">
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<FxCompile Include="Shader\HLSL\SimpleDebug\DebugVertex.hlsl">
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<ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Vertex</ShaderType>
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<ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Vertex</ShaderType>
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<ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Vertex</ShaderType>
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<ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Vertex</ShaderType>
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<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</DeploymentContent>
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<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</DeploymentContent>
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<ShaderModel Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">5.0</ShaderModel>
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<ShaderModel Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">5.0</ShaderModel>
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<EntryPointName Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">ShaderMain</EntryPointName>
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<EntryPointName Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">main</EntryPointName>
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</FxCompile>
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</FxCompile>
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</ItemGroup>
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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float4 ShaderMain() : SV_TARGET
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float4 main() : SV_TARGET
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{
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{
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return float4(1.0f, 0.0f, 0.0f, 1.0f);
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return float4(1.0f, 0.0f, 0.0f, 1.0f);
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}
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}
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float4 ShaderMain( float4 pos : POSITION ) : SV_POSITION
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float4 main( float4 pos : POSITION ) : SV_POSITION
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{
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{
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return pos;
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return pos;
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}
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}
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Build started 11/15/2013 8:31:58 AM.
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Build started 11/15/2013 11:04:26 AM.
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1>Project "C:\DanBias\Danbias\Tester\Tester.vcxproj" on node 2 (Build target(s)).
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1>Project "C:\DanBias\Danbias\Tester\Tester.vcxproj" on node 3 (Build target(s)).
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1>ClCompile:
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1>Link:
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C:\Program Files (x86)\Microsoft Visual Studio 11.0\VC\bin\CL.exe /c /I..\OysterGraphics /I..\OysterMath /I..\Misc /ZI /nologo /W3 /WX- /sdl /Od /Oy- /D WIN32 /D _DEBUG /D _WINDOWS /D _UNICODE /D UNICODE /Gm /EHsc /RTC1 /MDd /GS /fp:precise /Zc:wchar_t /Zc:forScope /Fo"Debug\\" /Fd"Debug\vc110.pdb" /Gd /TP /analyze- /errorReport:prompt MainTest.cpp
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MainTest.cpp
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Link:
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C:\Program Files (x86)\Microsoft Visual Studio 11.0\VC\bin\link.exe /ERRORREPORT:PROMPT /OUT:"C:\DanBias\Danbias\Debug\Tester.exe" /INCREMENTAL /NOLOGO kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /MANIFEST /MANIFESTUAC:"level='asInvoker' uiAccess='false'" /manifest:embed /DEBUG /PDB:"C:\DanBias\Danbias\Debug\Tester.pdb" /SUBSYSTEM:WINDOWS /TLBID:1 /DYNAMICBASE /NXCOMPAT /IMPLIB:"C:\DanBias\Danbias\Debug\Tester.lib" /MACHINE:X86 Debug\MainTest.obj
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C:\Program Files (x86)\Microsoft Visual Studio 11.0\VC\bin\link.exe /ERRORREPORT:PROMPT /OUT:"C:\DanBias\Danbias\Debug\Tester.exe" /INCREMENTAL /NOLOGO kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /MANIFEST /MANIFESTUAC:"level='asInvoker' uiAccess='false'" /manifest:embed /DEBUG /PDB:"C:\DanBias\Danbias\Debug\Tester.pdb" /SUBSYSTEM:WINDOWS /TLBID:1 /DYNAMICBASE /NXCOMPAT /IMPLIB:"C:\DanBias\Danbias\Debug\Tester.lib" /MACHINE:X86 Debug\MainTest.obj
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C:\DanBias\External\Lib\Misc\Misc_x86D.lib
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C:\DanBias\External\Lib\Misc\Misc_x86D.lib
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C:\DanBias\External\Lib\OysterMath\OysterMath_x86D.lib
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C:\DanBias\External\Lib\OysterMath\OysterMath_x86D.lib
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C:\DanBias\External\Lib\OysterGraphics\OysterGraphics_x86D.lib
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C:\DanBias\External\Lib\OysterGraphics\OysterGraphics_x86D.lib
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1>MainTest.obj : warning LNK4075: ignoring '/EDITANDCONTINUE' due to '/OPT:LBR' specification
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Tester.vcxproj -> C:\DanBias\Danbias\Debug\Tester.exe
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Tester.vcxproj -> C:\DanBias\Danbias\Debug\Tester.exe
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1>Done Building Project "C:\DanBias\Danbias\Tester\Tester.vcxproj" (Build target(s)).
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1>Done Building Project "C:\DanBias\Danbias\Tester\Tester.vcxproj" (Build target(s)).
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Build succeeded.
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Build succeeded.
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Time Elapsed 00:00:05.17
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Time Elapsed 00:00:00.98
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