Shader main Rename

This commit is contained in:
lanariel 2013-11-15 11:05:19 +01:00
parent ed3ad9fef3
commit ab70bed60b
18 changed files with 15 additions and 13 deletions

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Debug/Tester.ilk Normal file

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#include "Core.h"
#include <fstream>
const char* ShaderFunction = "ShaderMain";
const char* ShaderFunction = "main";
namespace Oyster
{

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<ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Pixel</ShaderType>
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</DeploymentContent>
<ShaderModel Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">5.0</ShaderModel>
<EntryPointName Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">ShaderMain</EntryPointName>
<EntryPointName Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">main</EntryPointName>
</FxCompile>
<FxCompile Include="Shader\HLSL\SimpleDebug\DebugVertex.hlsl">
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Vertex</ShaderType>
@ -191,7 +191,7 @@
<ShaderType Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Vertex</ShaderType>
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</DeploymentContent>
<ShaderModel Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">5.0</ShaderModel>
<EntryPointName Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">ShaderMain</EntryPointName>
<EntryPointName Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">main</EntryPointName>
</FxCompile>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />

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float4 ShaderMain() : SV_TARGET
float4 main() : SV_TARGET
{
return float4(1.0f, 0.0f, 0.0f, 1.0f);
}

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float4 ShaderMain( float4 pos : POSITION ) : SV_POSITION
float4 main( float4 pos : POSITION ) : SV_POSITION
{
return pos;
}

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Build started 11/15/2013 8:31:58 AM.
1>Project "C:\DanBias\Danbias\Tester\Tester.vcxproj" on node 2 (Build target(s)).
1>ClCompile:
C:\Program Files (x86)\Microsoft Visual Studio 11.0\VC\bin\CL.exe /c /I..\OysterGraphics /I..\OysterMath /I..\Misc /ZI /nologo /W3 /WX- /sdl /Od /Oy- /D WIN32 /D _DEBUG /D _WINDOWS /D _UNICODE /D UNICODE /Gm /EHsc /RTC1 /MDd /GS /fp:precise /Zc:wchar_t /Zc:forScope /Fo"Debug\\" /Fd"Debug\vc110.pdb" /Gd /TP /analyze- /errorReport:prompt MainTest.cpp
MainTest.cpp
Link:
Build started 11/15/2013 11:04:26 AM.
1>Project "C:\DanBias\Danbias\Tester\Tester.vcxproj" on node 3 (Build target(s)).
1>Link:
C:\Program Files (x86)\Microsoft Visual Studio 11.0\VC\bin\link.exe /ERRORREPORT:PROMPT /OUT:"C:\DanBias\Danbias\Debug\Tester.exe" /INCREMENTAL /NOLOGO kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /MANIFEST /MANIFESTUAC:"level='asInvoker' uiAccess='false'" /manifest:embed /DEBUG /PDB:"C:\DanBias\Danbias\Debug\Tester.pdb" /SUBSYSTEM:WINDOWS /TLBID:1 /DYNAMICBASE /NXCOMPAT /IMPLIB:"C:\DanBias\Danbias\Debug\Tester.lib" /MACHINE:X86 Debug\MainTest.obj
C:\DanBias\External\Lib\Misc\Misc_x86D.lib
C:\DanBias\External\Lib\OysterMath\OysterMath_x86D.lib
C:\DanBias\External\Lib\OysterGraphics\OysterGraphics_x86D.lib
1>MainTest.obj : warning LNK4075: ignoring '/EDITANDCONTINUE' due to '/OPT:LBR' specification
Tester.vcxproj -> C:\DanBias\Danbias\Debug\Tester.exe
1>Done Building Project "C:\DanBias\Danbias\Tester\Tester.vcxproj" (Build target(s)).
Build succeeded.
Time Elapsed 00:00:05.17
Time Elapsed 00:00:00.98

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