diff --git a/Code/GameLogic/GameLogic.vcxproj b/Code/GameLogic/GameLogic.vcxproj
index b00cd46f..05419d2c 100644
--- a/Code/GameLogic/GameLogic.vcxproj
+++ b/Code/GameLogic/GameLogic.vcxproj
@@ -178,6 +178,7 @@
+
@@ -188,6 +189,7 @@
+
diff --git a/Code/GameLogic/GameLogic.vcxproj.filters b/Code/GameLogic/GameLogic.vcxproj.filters
index 4df71a7c..86e9fa9c 100644
--- a/Code/GameLogic/GameLogic.vcxproj.filters
+++ b/Code/GameLogic/GameLogic.vcxproj.filters
@@ -39,6 +39,9 @@
Header Files
+
+ Header Files
+
@@ -68,5 +71,8 @@
Source Files
+
+ Source Files
+
\ No newline at end of file
diff --git a/Code/GameLogic/GameMode.cpp b/Code/GameLogic/GameMode.cpp
new file mode 100644
index 00000000..0eddb7f9
--- /dev/null
+++ b/Code/GameLogic/GameMode.cpp
@@ -0,0 +1,15 @@
+#include "GameMode.h"
+
+using namespace GameLogic;
+
+
+GameMode::GameMode(void)
+{
+
+}
+
+
+GameMode::~GameMode(void)
+{
+
+}
diff --git a/Code/GameLogic/GameMode.h b/Code/GameLogic/GameMode.h
new file mode 100644
index 00000000..0187f4b7
--- /dev/null
+++ b/Code/GameLogic/GameMode.h
@@ -0,0 +1,17 @@
+#ifndef GAMEMODE_H
+#define GAMEMODE_H
+
+namespace GameLogic
+{
+
+ class GameMode
+ {
+ public:
+ GameMode(void);
+ ~GameMode(void);
+ private:
+ //variabels that control what game rules the level runs on
+ };
+
+}
+#endif
\ No newline at end of file
diff --git a/Code/GameLogic/Level.h b/Code/GameLogic/Level.h
index 76414cff..6cfa50ee 100644
--- a/Code/GameLogic/Level.h
+++ b/Code/GameLogic/Level.h
@@ -1,6 +1,10 @@
#ifndef LEVEL_H
#define LEVEL_H
+#include "StaticObject.h"
+#include "DynamicObject.h"
+#include "GameMode.h"
+
namespace GameLogic
{
@@ -12,6 +16,15 @@ namespace GameLogic
~Level(void);
private:
+ StaticObject** staticObjects;
+ int nrOfStaticObjects;
+
+ DynamicObject** dynamicObjects;
+ int nrOfDynamicObjects;
+
+ GameMode* gameMode;
+
+
};
diff --git a/Code/GameLogic/RefManager.cpp b/Code/GameLogic/RefManager.cpp
new file mode 100644
index 00000000..852cb6b1
--- /dev/null
+++ b/Code/GameLogic/RefManager.cpp
@@ -0,0 +1,26 @@
+#include "RefManager.h"
+
+using namespace GameLogic;
+
+typedef std::pair mapData;
+
+RefManager::RefManager(void)
+{
+}
+
+
+RefManager::~RefManager(void)
+{
+}
+
+Object* RefManager::GetMap(Oyster::Physics::ICustomBody *body)
+{
+ return mapper[body];
+}
+
+void RefManager::AddMapping(Oyster::Physics::ICustomBody *body, Object *obj)
+{
+ mapper.insert(mapData(body,obj));
+}
+
+
diff --git a/Code/GameLogic/RefManager.h b/Code/GameLogic/RefManager.h
new file mode 100644
index 00000000..1d49af78
--- /dev/null
+++ b/Code/GameLogic/RefManager.h
@@ -0,0 +1,28 @@
+#ifndef REFMANAGER_H
+#define REFMANAGER_H
+
+#include