diff --git a/Code/DanBias.sln b/Code/DanBias.sln index e2ee84d0..315bd416 100644 --- a/Code/DanBias.sln +++ b/Code/DanBias.sln @@ -57,6 +57,7 @@ Global {0EC83E64-230E-48EF-B08C-6AC9651B4F82}.Debug|Mixed Platforms.ActiveCfg = Release|x64 {0EC83E64-230E-48EF-B08C-6AC9651B4F82}.Debug|Mixed Platforms.Build.0 = Release|x64 {0EC83E64-230E-48EF-B08C-6AC9651B4F82}.Debug|Win32.ActiveCfg = Debug|Win32 + {0EC83E64-230E-48EF-B08C-6AC9651B4F82}.Debug|Win32.Build.0 = Debug|Win32 {0EC83E64-230E-48EF-B08C-6AC9651B4F82}.Debug|x64.ActiveCfg = Debug|x64 {0EC83E64-230E-48EF-B08C-6AC9651B4F82}.Debug|x64.Build.0 = Debug|x64 {0EC83E64-230E-48EF-B08C-6AC9651B4F82}.Release|Mixed Platforms.ActiveCfg = Release|x64 @@ -68,6 +69,7 @@ Global {F10CBC03-9809-4CBA-95D8-327C287B18EE}.Debug|Mixed Platforms.ActiveCfg = Release|x64 {F10CBC03-9809-4CBA-95D8-327C287B18EE}.Debug|Mixed Platforms.Build.0 = Release|x64 {F10CBC03-9809-4CBA-95D8-327C287B18EE}.Debug|Win32.ActiveCfg = Debug|Win32 + {F10CBC03-9809-4CBA-95D8-327C287B18EE}.Debug|Win32.Build.0 = Debug|Win32 {F10CBC03-9809-4CBA-95D8-327C287B18EE}.Debug|x64.ActiveCfg = Debug|x64 {F10CBC03-9809-4CBA-95D8-327C287B18EE}.Debug|x64.Build.0 = Debug|x64 {F10CBC03-9809-4CBA-95D8-327C287B18EE}.Release|Mixed Platforms.ActiveCfg = Release|x64 @@ -79,6 +81,7 @@ Global {4285BD3F-3C6C-4670-B7AF-A29AFEF5F6A8}.Debug|Mixed Platforms.ActiveCfg = Release|x64 {4285BD3F-3C6C-4670-B7AF-A29AFEF5F6A8}.Debug|Mixed Platforms.Build.0 = Release|x64 {4285BD3F-3C6C-4670-B7AF-A29AFEF5F6A8}.Debug|Win32.ActiveCfg = Debug|Win32 + {4285BD3F-3C6C-4670-B7AF-A29AFEF5F6A8}.Debug|Win32.Build.0 = Debug|Win32 {4285BD3F-3C6C-4670-B7AF-A29AFEF5F6A8}.Debug|x64.ActiveCfg = Debug|x64 {4285BD3F-3C6C-4670-B7AF-A29AFEF5F6A8}.Debug|x64.Build.0 = Debug|x64 {4285BD3F-3C6C-4670-B7AF-A29AFEF5F6A8}.Release|Mixed Platforms.ActiveCfg = Release|x64 @@ -90,6 +93,7 @@ Global {34D6295A-00DD-4B1A-8258-97DA2818EC26}.Debug|Mixed Platforms.ActiveCfg = Release|x64 {34D6295A-00DD-4B1A-8258-97DA2818EC26}.Debug|Mixed Platforms.Build.0 = Release|x64 {34D6295A-00DD-4B1A-8258-97DA2818EC26}.Debug|Win32.ActiveCfg = Debug|Win32 + {34D6295A-00DD-4B1A-8258-97DA2818EC26}.Debug|Win32.Build.0 = Debug|Win32 {34D6295A-00DD-4B1A-8258-97DA2818EC26}.Debug|x64.ActiveCfg = Debug|x64 {34D6295A-00DD-4B1A-8258-97DA2818EC26}.Debug|x64.Build.0 = Debug|x64 {34D6295A-00DD-4B1A-8258-97DA2818EC26}.Release|Mixed Platforms.ActiveCfg = Release|x64 @@ -113,6 +117,7 @@ Global {7E3990D2-3D94-465C-B58D-64A74B3ECF9B}.Debug|Mixed Platforms.ActiveCfg = Release|x64 {7E3990D2-3D94-465C-B58D-64A74B3ECF9B}.Debug|Mixed Platforms.Build.0 = Release|x64 {7E3990D2-3D94-465C-B58D-64A74B3ECF9B}.Debug|Win32.ActiveCfg = Debug|Win32 + {7E3990D2-3D94-465C-B58D-64A74B3ECF9B}.Debug|Win32.Build.0 = Debug|Win32 {7E3990D2-3D94-465C-B58D-64A74B3ECF9B}.Debug|x64.ActiveCfg = Debug|x64 {7E3990D2-3D94-465C-B58D-64A74B3ECF9B}.Debug|x64.Build.0 = Debug|x64 {7E3990D2-3D94-465C-B58D-64A74B3ECF9B}.Release|Mixed Platforms.ActiveCfg = Release|x64 @@ -136,6 +141,7 @@ Global {838B25C2-D19E-49FE-8CB0-9A977CA3C7E8}.Debug|Mixed Platforms.ActiveCfg = Release|x64 {838B25C2-D19E-49FE-8CB0-9A977CA3C7E8}.Debug|Mixed Platforms.Build.0 = Release|x64 {838B25C2-D19E-49FE-8CB0-9A977CA3C7E8}.Debug|Win32.ActiveCfg = Debug|Win32 + {838B25C2-D19E-49FE-8CB0-9A977CA3C7E8}.Debug|Win32.Build.0 = Debug|Win32 {838B25C2-D19E-49FE-8CB0-9A977CA3C7E8}.Debug|x64.ActiveCfg = Debug|x64 {838B25C2-D19E-49FE-8CB0-9A977CA3C7E8}.Debug|x64.Build.0 = Debug|x64 {838B25C2-D19E-49FE-8CB0-9A977CA3C7E8}.Release|Mixed Platforms.ActiveCfg = Release|x64 @@ -147,6 +153,7 @@ Global {6A066806-F43F-4B31-A4E3-57179674F460}.Debug|Mixed Platforms.ActiveCfg = Release|x64 {6A066806-F43F-4B31-A4E3-57179674F460}.Debug|Mixed Platforms.Build.0 = Release|x64 {6A066806-F43F-4B31-A4E3-57179674F460}.Debug|Win32.ActiveCfg = Debug|Win32 + {6A066806-F43F-4B31-A4E3-57179674F460}.Debug|Win32.Build.0 = Debug|Win32 {6A066806-F43F-4B31-A4E3-57179674F460}.Debug|x64.ActiveCfg = Debug|x64 {6A066806-F43F-4B31-A4E3-57179674F460}.Debug|x64.Build.0 = Debug|x64 {6A066806-F43F-4B31-A4E3-57179674F460}.Release|Mixed Platforms.ActiveCfg = Release|x64 @@ -158,6 +165,7 @@ Global {C5AA09D0-6594-4CD3-BD92-1D380C7B3B50}.Debug|Mixed Platforms.ActiveCfg = Release|x64 {C5AA09D0-6594-4CD3-BD92-1D380C7B3B50}.Debug|Mixed Platforms.Build.0 = Release|x64 {C5AA09D0-6594-4CD3-BD92-1D380C7B3B50}.Debug|Win32.ActiveCfg = Debug|Win32 + {C5AA09D0-6594-4CD3-BD92-1D380C7B3B50}.Debug|Win32.Build.0 = Debug|Win32 {C5AA09D0-6594-4CD3-BD92-1D380C7B3B50}.Debug|x64.ActiveCfg = Debug|x64 {C5AA09D0-6594-4CD3-BD92-1D380C7B3B50}.Debug|x64.Build.0 = Debug|x64 {C5AA09D0-6594-4CD3-BD92-1D380C7B3B50}.Release|Mixed Platforms.ActiveCfg = Release|x64 @@ -169,6 +177,7 @@ Global {104FA3E9-94D9-4E1D-A941-28A03BC8A095}.Debug|Mixed Platforms.ActiveCfg = Release|Win32 {104FA3E9-94D9-4E1D-A941-28A03BC8A095}.Debug|Mixed Platforms.Build.0 = Release|Win32 {104FA3E9-94D9-4E1D-A941-28A03BC8A095}.Debug|Win32.ActiveCfg = Debug|Win32 + {104FA3E9-94D9-4E1D-A941-28A03BC8A095}.Debug|Win32.Build.0 = Debug|Win32 {104FA3E9-94D9-4E1D-A941-28A03BC8A095}.Debug|x64.ActiveCfg = Debug|x64 {104FA3E9-94D9-4E1D-A941-28A03BC8A095}.Debug|x64.Build.0 = Debug|x64 {104FA3E9-94D9-4E1D-A941-28A03BC8A095}.Release|Mixed Platforms.ActiveCfg = Release|Win32 @@ -179,6 +188,7 @@ Global {104FA3E9-94D9-4E1D-A941-28A03BC8A095}.Release|x64.Build.0 = Release|x64 {1B3BEA4C-CF75-438A-9693-60FB8444BBF3}.Debug|Mixed Platforms.ActiveCfg = Release|Win32 {1B3BEA4C-CF75-438A-9693-60FB8444BBF3}.Debug|Win32.ActiveCfg = Debug|Win32 + {1B3BEA4C-CF75-438A-9693-60FB8444BBF3}.Debug|Win32.Build.0 = Debug|Win32 {1B3BEA4C-CF75-438A-9693-60FB8444BBF3}.Debug|x64.ActiveCfg = Debug|Win32 {1B3BEA4C-CF75-438A-9693-60FB8444BBF3}.Release|Mixed Platforms.ActiveCfg = Release|Win32 {1B3BEA4C-CF75-438A-9693-60FB8444BBF3}.Release|Win32.ActiveCfg = Release|Win32 @@ -197,6 +207,7 @@ Global {B1195BB9-B3A5-47F0-906C-8DEA384D1520}.Debug|Mixed Platforms.ActiveCfg = Debug|Win32 {B1195BB9-B3A5-47F0-906C-8DEA384D1520}.Debug|Mixed Platforms.Build.0 = Debug|Win32 {B1195BB9-B3A5-47F0-906C-8DEA384D1520}.Debug|Win32.ActiveCfg = Debug|Win32 + {B1195BB9-B3A5-47F0-906C-8DEA384D1520}.Debug|Win32.Build.0 = Debug|Win32 {B1195BB9-B3A5-47F0-906C-8DEA384D1520}.Debug|x64.ActiveCfg = Debug|x64 {B1195BB9-B3A5-47F0-906C-8DEA384D1520}.Debug|x64.Build.0 = Debug|x64 {B1195BB9-B3A5-47F0-906C-8DEA384D1520}.Release|Mixed Platforms.ActiveCfg = Release|Win32 @@ -220,6 +231,7 @@ Global {8690FDDF-C5B7-4C42-A337-BD5243F29B85}.Debug|Mixed Platforms.ActiveCfg = Debug|Win32 {8690FDDF-C5B7-4C42-A337-BD5243F29B85}.Debug|Mixed Platforms.Build.0 = Debug|Win32 {8690FDDF-C5B7-4C42-A337-BD5243F29B85}.Debug|Win32.ActiveCfg = Debug|Win32 + {8690FDDF-C5B7-4C42-A337-BD5243F29B85}.Debug|Win32.Build.0 = Debug|Win32 {8690FDDF-C5B7-4C42-A337-BD5243F29B85}.Debug|x64.ActiveCfg = Debug|x64 {8690FDDF-C5B7-4C42-A337-BD5243F29B85}.Debug|x64.Build.0 = Debug|x64 {8690FDDF-C5B7-4C42-A337-BD5243F29B85}.Release|Mixed Platforms.ActiveCfg = Release|Win32 diff --git a/Code/Game/DanBiasServer/DanBiasServer.vcxproj b/Code/Game/DanBiasServer/DanBiasServer.vcxproj index b919dade..85e6b5e2 100644 --- a/Code/Game/DanBiasServer/DanBiasServer.vcxproj +++ b/Code/Game/DanBiasServer/DanBiasServer.vcxproj @@ -113,7 +113,7 @@ Windows true - GameLogic_$(PlatformShortName)D.dll;%(DelayLoadDLLs) + GameLogic_$(PlatformShortName)D.dll;%(DelayLoadDLLs);NetworkAPI_$(PlatformShortName)D.dll NetworkAPI_$(PlatformShortName)D.lib;WindowManager_$(PlatformShortName)D.lib;%(AdditionalDependencies) @@ -130,7 +130,7 @@ Windows true - GameLogic_$(PlatformShortName)D.dll;%(DelayLoadDLLs) + GameLogic_$(PlatformShortName)D.dll;%(DelayLoadDLLs);NetworkAPI_$(PlatformShortName)D.dll NetworkAPI_$(PlatformShortName)D.lib;WindowManager_$(PlatformShortName)D.lib;%(AdditionalDependencies) @@ -151,7 +151,7 @@ true true true - GameLogic_$(PlatformShortName).dll;%(DelayLoadDLLs) + GameLogic_$(PlatformShortName).dll;%(DelayLoadDLLs);NetworkAPI_$(PlatformShortName).dll NetworkAPI_$(PlatformShortName).lib;WindowManager_$(PlatformShortName).lib;%(AdditionalDependencies) @@ -172,7 +172,7 @@ true true true - GameLogic_$(PlatformShortName).dll;%(DelayLoadDLLs) + GameLogic_$(PlatformShortName).dll;%(DelayLoadDLLs);NetworkAPI_$(PlatformShortName).dll NetworkAPI_$(PlatformShortName).lib;WindowManager_$(PlatformShortName).lib;%(AdditionalDependencies) diff --git a/Code/Game/DanBiasServer/GameServer.cpp b/Code/Game/DanBiasServer/GameServer.cpp index 104841cd..a2c487d8 100644 --- a/Code/Game/DanBiasServer/GameServer.cpp +++ b/Code/Game/DanBiasServer/GameServer.cpp @@ -7,18 +7,18 @@ #include "GameServer.h" #include "Utilities.h" #include "ServerInitReader.h" +#include namespace DanBias { using namespace Oyster::Network; - //void GameServer::ClientConnectCallbackFunction(Oyster::Network::NetworkClient& connectedClient) - //{ - // if( - //} void GameServer::ClientConnectCallback(NetworkClient &client) { - + printf("Client connected!\n"); + GameLogic::Protocol_TEST t; + t.text = "Hello"; + client.Send(t); } GameServer::GameServer() : initiated(0) @@ -42,9 +42,10 @@ namespace DanBias if(!LoadIniFile(data)) return DanBiasServerReturn_Error; NetworkServer::INIT_DESC serverDesc; - serverDesc.port = data.port; this->maxClients = data.clients; - serverDesc.callback = this; + serverDesc.port = data.port; + serverDesc.recvObj = this; + serverDesc.callbackType = Oyster::Network::NetworkClientCallbackType_Object; if(!this->server->Init(serverDesc)) return DanBiasServerReturn_Error; if(!WindowShell::CreateConsoleWindow()) return DanBiasServerReturn_Error; @@ -55,9 +56,11 @@ namespace DanBias } DanBiasServerReturn GameServer::Run() { - if(this->running) return DanBiasServerReturn_Error; - if(this->released) return DanBiasServerReturn_Error; - if(!this->initiated) return DanBiasServerReturn_Error; + if(this->running) return DanBiasServerReturn_Error; + if(this->released) return DanBiasServerReturn_Error; + if(!this->initiated) return DanBiasServerReturn_Error; + + if(!this->server->Start()) return DanBiasServerReturn_Error; this->running = true; while (this->running) @@ -70,6 +73,9 @@ namespace DanBias } DanBiasServerReturn GameServer::Release() { + this->server->Shutdown(); + delete this->server; + delete this->mainLobby; this->released = true; return DanBiasServerReturn_Sucess; } diff --git a/Code/Game/DanBiasServer/ServerObjects/NetworkSession.h b/Code/Game/DanBiasServer/ServerObjects/NetworkSession.h index 6653c297..5776a0f9 100644 --- a/Code/Game/DanBiasServer/ServerObjects/NetworkSession.h +++ b/Code/Game/DanBiasServer/ServerObjects/NetworkSession.h @@ -22,8 +22,8 @@ namespace DanBias void Kick(Utility::DynamicMemory::SmartPointer client); void Kick(); - void Send(Network::CustomNetProtocol& protocol); - void Send(Network::CustomNetProtocol& protocol, int ID); + void Send(Oyster::Network::CustomNetProtocol& protocol); + void Send(Oyster::Network::CustomNetProtocol& protocol, int ID); //TODO: Do more lobby features diff --git a/Code/Game/GameProtocols/GameProtocols.vcxproj b/Code/Game/GameProtocols/GameProtocols.vcxproj index 629ecf72..bf58e575 100644 --- a/Code/Game/GameProtocols/GameProtocols.vcxproj +++ b/Code/Game/GameProtocols/GameProtocols.vcxproj @@ -156,6 +156,7 @@ + diff --git a/Code/Game/GameProtocols/PlayerProtocols.h b/Code/Game/GameProtocols/PlayerProtocols.h index c579d701..5d107fd0 100644 --- a/Code/Game/GameProtocols/PlayerProtocols.h +++ b/Code/Game/GameProtocols/PlayerProtocols.h @@ -13,7 +13,7 @@ namespace GameLogic { - struct Protocol_PlayerMovement :public Network::CustomProtocolObject + struct Protocol_PlayerMovement :public Oyster::Network::CustomProtocolObject { int ProtocolID; bool bForward; @@ -27,15 +27,15 @@ namespace GameLogic { this->protocol[0].value = ProtocolID = protocol_PlayerNavigation; - this->protocol[0].type = Network::NetAttributeType_Int; - this->protocol[1].type = Network::NetAttributeType_Bool; - this->protocol[2].type = Network::NetAttributeType_Bool; - this->protocol[3].type = Network::NetAttributeType_Bool; - this->protocol[4].type = Network::NetAttributeType_Bool; - this->protocol[5].type = Network::NetAttributeType_Bool; - this->protocol[6].type = Network::NetAttributeType_Bool; + this->protocol[0].type = Oyster::Network::NetAttributeType_Int; + this->protocol[1].type = Oyster::Network::NetAttributeType_Bool; + this->protocol[2].type = Oyster::Network::NetAttributeType_Bool; + this->protocol[3].type = Oyster::Network::NetAttributeType_Bool; + this->protocol[4].type = Oyster::Network::NetAttributeType_Bool; + this->protocol[5].type = Oyster::Network::NetAttributeType_Bool; + this->protocol[6].type = Oyster::Network::NetAttributeType_Bool; } - Network::CustomNetProtocol* GetProtocol() override + Oyster::Network::CustomNetProtocol* GetProtocol() override { this->protocol[1].value = bForward; this->protocol[2].value = bBackward; @@ -48,7 +48,7 @@ namespace GameLogic } private: - Network::CustomNetProtocol protocol; + Oyster::Network::CustomNetProtocol protocol; }; } diff --git a/Code/Game/GameProtocols/ProtocolIdentificationID.h b/Code/Game/GameProtocols/ProtocolIdentificationID.h index 5890e9ff..747d25ff 100644 --- a/Code/Game/GameProtocols/ProtocolIdentificationID.h +++ b/Code/Game/GameProtocols/ProtocolIdentificationID.h @@ -5,4 +5,6 @@ #define protocol_PlayerNavigation 0 +#define PROTOCOL_TEST 2 + #endif // !GAMEPROTOCOL_PROTOCOL_DEFINITION_ID_H diff --git a/Code/Network/NetworkAPI/NetworkCallbackHelper.h b/Code/Network/NetworkAPI/NetworkCallbackHelper.h index 5ad2b948..a458760e 100644 --- a/Code/Network/NetworkAPI/NetworkCallbackHelper.h +++ b/Code/Network/NetworkAPI/NetworkCallbackHelper.h @@ -5,6 +5,8 @@ // Created by Dennis Andersen 2013 // ///////////////////////////////////// +#include + namespace Oyster { namespace Network @@ -37,10 +39,16 @@ namespace Oyster union RecieverObject { - ClientConnectCallbackMethod clientConnectFnc; - ProtocolRecieverFunction protocolRecieverFnc; - ClientConnectedObject *clientConnectObject; - ProtocolRecieverObject *protocolRecievedObject; + ClientConnectCallbackMethod clientConnectFnc; // !< A function pointer for sending or recieving NetworkClient + ProtocolRecieverFunction protocolRecieverFnc; // !< A function pointer for sending or recieving CustomNetProtocol + ClientConnectedObject *clientConnectObject; // !< An object for sending or recieving NetworkClient + ProtocolRecieverObject *protocolRecievedObject; // !< An object for sending or recieving CustomNetProtocol + + RecieverObject() { memset(this, 0, sizeof(RecieverObject)); } + RecieverObject(ClientConnectCallbackMethod o) { clientConnectFnc = o; } + RecieverObject(ProtocolRecieverFunction o) { protocolRecieverFnc = o; } + RecieverObject(ClientConnectedObject* o) { clientConnectObject = o; } + RecieverObject(ProtocolRecieverObject* o) { protocolRecievedObject = o; } }; } }