All states fix

All new compilation errors dealt with
This commit is contained in:
Dander7BD 2014-02-14 09:54:05 +01:00
parent d4139e265e
commit b9895f8c7f
4 changed files with 31 additions and 25 deletions

View File

@ -57,7 +57,7 @@ bool LanMenuState::Init(Network::NetworkClient* nwClient)
// create guiElements
ButtonRectangle<LanMenuState*> *guiElements;
//0.5f, 0.2f, 0.3f, 0.1f,
guiElements = new ButtonRectangle<LanMenuState*>( L"earth_md.png", L"", Float3(1.0f), OnButtonInteract_Connect, this, Float3(0.5f, 0.2f, 0.5f), Float2(0.3f, 0.1f), ResizeAspectRatio_Width );
guiElements = new ButtonRectangle<LanMenuState*>( L"earth_md.png", L"Connect", Float3(1.0f), OnButtonInteract_Connect, this, Float3(0.5f, 0.2f, 0.5f), Float2(0.3f, 0.1f), ResizeAspectRatio_Width );
this->privData->guiElements.AddButton( guiElements );
this->privData->connectIP = new TextField<LanMenuState*>( L"earth_md.png", Float3(1.0f), this, Float3(0.1f, 0.2f, 0.5f), Float2(0.45f, 0.1f), ResizeAspectRatio_Width );

View File

@ -23,10 +23,10 @@ struct LobbyAdminState::MyData
GameClientState::ClientState nextState;
NetworkClient *nwClient;
Graphics::API::Texture background;
EventButtonCollection button;
EventButtonCollection guiElements;
} privData;
void OnButtonInteract_Ready( Oyster::Event::ButtonEvent<GameClientState*>& e );
void OnButtonInteract_Ready( Oyster::Event::ButtonEvent<LobbyAdminState*>& e );
LobbyAdminState::LobbyAdminState(void) {}
@ -46,13 +46,13 @@ bool LobbyAdminState::Init(NetworkClient* nwClient)
this->privData->background = Graphics::API::CreateTexture( L"grass_md.png" );
// create buttons
ButtonRectangle<GameClientState*> *button;
ButtonRectangle<LobbyAdminState*> *button;
button = new ButtonRectangle<GameClientState*>( L"earth_md.png", OnButtonInteract_Ready, this, 0.5f, 0.2f, 0.3f, 0.1f, true );
this->privData->button.AddButton( button );
button = new ButtonRectangle<LobbyAdminState*>( L"earth_md.png", L"Ready", Float3(1.0f), OnButtonInteract_Ready, this, Float3(0.5f, 0.2f, 0.5f), Float2(0.3f, 0.1f), ResizeAspectRatio_Width );
this->privData->guiElements.AddButton( button );
// bind button collection to the singleton eventhandler
EventHandler::Instance().AddCollection( &this->privData->button );
EventHandler::Instance().AddCollection( &this->privData->guiElements );
return true;
}
@ -85,7 +85,10 @@ bool LobbyAdminState::Render( )
Graphics::API::StartGuiRender();
Graphics::API::RenderGuiElement( this->privData->background, Float2(0.5f), Float2(1.0f) );
this->privData->button.Render();
this->privData->guiElements.RenderTexture();
Graphics::API::StartTextRender();
this->privData->guiElements.RenderText();
Graphics::API::EndFrame();
return true;
@ -139,7 +142,7 @@ void LobbyAdminState::DataRecieved( NetEvent<NetworkClient*, NetworkClient::Clie
}
}
void OnButtonInteract_Ready( Oyster::Event::ButtonEvent<GameClientState*>& e )
void OnButtonInteract_Ready( Oyster::Event::ButtonEvent<LobbyAdminState*>& e )
{
switch( e.state )
{

View File

@ -23,10 +23,10 @@ struct LobbyState::MyData
GameClientState::ClientState nextState;
NetworkClient *nwClient;
Graphics::API::Texture background;
EventButtonCollection button;
EventButtonCollection guiElements;
} privData;
void OnButtonInteract_Ready( Oyster::Event::ButtonEvent<GameClientState*>& e );
void OnButtonInteract_Ready( Oyster::Event::ButtonEvent<LobbyState*>& e );
LobbyState::LobbyState(void) {}
@ -46,13 +46,13 @@ bool LobbyState::Init(NetworkClient* nwClient)
this->privData->background = Graphics::API::CreateTexture( L"grass_md.png" );
// create buttons
ButtonRectangle<GameClientState*> *button;
ButtonRectangle<LobbyState*> *button;
button = new ButtonRectangle<GameClientState*>( L"earth_md.png", OnButtonInteract_Ready, this, 0.5f, 0.2f, 0.3f, 0.1f, true );
this->privData->button.AddButton( button );
button = new ButtonRectangle<LobbyState*>( L"earth_md.png", L"", Float3(1.0f), OnButtonInteract_Ready, this, Float3(0.5f, 0.2f, 0.5f), Float2(0.3f, 0.1f), ResizeAspectRatio_Width );
this->privData->guiElements.AddButton( button );
// bind button collection to the singleton eventhandler
EventHandler::Instance().AddCollection( &this->privData->button );
EventHandler::Instance().AddCollection( &this->privData->guiElements );
return true;
}
@ -85,7 +85,10 @@ bool LobbyState::Render( )
Graphics::API::StartGuiRender();
Graphics::API::RenderGuiElement( this->privData->background, Float2(0.5f), Float2(1.0f) );
this->privData->button.Render();
this->privData->guiElements.RenderTexture();
Graphics::API::StartTextRender();
this->privData->guiElements.RenderText();
Graphics::API::EndFrame();
return true;
@ -139,7 +142,7 @@ void LobbyState::DataRecieved( NetEvent<NetworkClient*, NetworkClient::ClientEve
}
}
void OnButtonInteract_Ready( Oyster::Event::ButtonEvent<GameClientState*>& e )
void OnButtonInteract_Ready( Oyster::Event::ButtonEvent<LobbyState*>& e )
{
switch( e.state )
{

View File

@ -25,7 +25,7 @@ struct MainState::MyData
GameClientState::ClientState nextState;
NetworkClient *nwClient;
Graphics::API::Texture background;
EventButtonCollection button;
EventButtonCollection guiElements;
};
void OnButtonInteract_Create( Oyster::Event::ButtonEvent<MainState*>& e );
@ -53,16 +53,16 @@ bool MainState::Init( NetworkClient* nwClient )
ButtonRectangle<MainState*> *button;
button = new ButtonRectangle<MainState*>( L"earth_md.png", L"Create", Float3(1.0f), OnButtonInteract_Create, this, Float3(0.5f, 0.2f, 0.5f), Float2(0.3f, 0.1f), ResizeAspectRatio_Width );
this->privData->button.AddButton( button );
this->privData->guiElements.AddButton( button );
button = new ButtonRectangle<MainState*>( L"skysphere_md.png", L"Join", Float3(1.0f), OnButtonInteract_Join, this, Float3(0.5f, 0.4f, 0.5f), Float2(0.3f, 0.1f), ResizeAspectRatio_Width );
this->privData->button.AddButton( button );
this->privData->guiElements.AddButton( button );
button = new ButtonRectangle<MainState*>( L"plane_texture_md.png", L"Quit", Float3(1.0f), OnButtonInteract_Quit, this, Float3(0.5f, 0.8f, 0.5f), Float2(0.3f, 0.1f), ResizeAspectRatio_Width );
this->privData->button.AddButton( button );
this->privData->guiElements.AddButton( button );
// bind button collection to the singleton eventhandler
EventHandler::Instance().AddCollection( &this->privData->button );
EventHandler::Instance().AddCollection( &this->privData->guiElements );
return true;
}
@ -87,10 +87,10 @@ bool MainState::Render()
Graphics::API::StartGuiRender();
Graphics::API::RenderGuiElement( this->privData->background, Float2(0.5f), Float2(1.0f) );
this->privData->button.RenderTexture();
this->privData->guiElements.RenderTexture();
Graphics::API::StartTextRender();
this->privData->button.RenderText();
this->privData->guiElements.RenderText();
Graphics::API::EndFrame();
return true;
@ -101,7 +101,7 @@ bool MainState::Release()
if( this->privData )
{
Graphics::API::DeleteTexture( this->privData->background ); // TODO: @todo bug caught when exiting by X
EventHandler::Instance().ReleaseCollection( &this->privData->button );
EventHandler::Instance().ReleaseCollection( &this->privData->guiElements );
this->privData = NULL;
// button collection will be autoreleased from EventHandler