parent
d4139e265e
commit
b9895f8c7f
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@ -57,7 +57,7 @@ bool LanMenuState::Init(Network::NetworkClient* nwClient)
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// create guiElements
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ButtonRectangle<LanMenuState*> *guiElements;
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//0.5f, 0.2f, 0.3f, 0.1f,
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guiElements = new ButtonRectangle<LanMenuState*>( L"earth_md.png", L"", Float3(1.0f), OnButtonInteract_Connect, this, Float3(0.5f, 0.2f, 0.5f), Float2(0.3f, 0.1f), ResizeAspectRatio_Width );
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guiElements = new ButtonRectangle<LanMenuState*>( L"earth_md.png", L"Connect", Float3(1.0f), OnButtonInteract_Connect, this, Float3(0.5f, 0.2f, 0.5f), Float2(0.3f, 0.1f), ResizeAspectRatio_Width );
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this->privData->guiElements.AddButton( guiElements );
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this->privData->connectIP = new TextField<LanMenuState*>( L"earth_md.png", Float3(1.0f), this, Float3(0.1f, 0.2f, 0.5f), Float2(0.45f, 0.1f), ResizeAspectRatio_Width );
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@ -23,10 +23,10 @@ struct LobbyAdminState::MyData
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GameClientState::ClientState nextState;
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NetworkClient *nwClient;
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Graphics::API::Texture background;
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EventButtonCollection button;
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EventButtonCollection guiElements;
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} privData;
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void OnButtonInteract_Ready( Oyster::Event::ButtonEvent<GameClientState*>& e );
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void OnButtonInteract_Ready( Oyster::Event::ButtonEvent<LobbyAdminState*>& e );
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LobbyAdminState::LobbyAdminState(void) {}
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@ -46,13 +46,13 @@ bool LobbyAdminState::Init(NetworkClient* nwClient)
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this->privData->background = Graphics::API::CreateTexture( L"grass_md.png" );
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// create buttons
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ButtonRectangle<GameClientState*> *button;
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ButtonRectangle<LobbyAdminState*> *button;
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button = new ButtonRectangle<GameClientState*>( L"earth_md.png", OnButtonInteract_Ready, this, 0.5f, 0.2f, 0.3f, 0.1f, true );
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this->privData->button.AddButton( button );
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button = new ButtonRectangle<LobbyAdminState*>( L"earth_md.png", L"Ready", Float3(1.0f), OnButtonInteract_Ready, this, Float3(0.5f, 0.2f, 0.5f), Float2(0.3f, 0.1f), ResizeAspectRatio_Width );
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this->privData->guiElements.AddButton( button );
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// bind button collection to the singleton eventhandler
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EventHandler::Instance().AddCollection( &this->privData->button );
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EventHandler::Instance().AddCollection( &this->privData->guiElements );
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return true;
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}
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@ -85,7 +85,10 @@ bool LobbyAdminState::Render( )
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Graphics::API::StartGuiRender();
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Graphics::API::RenderGuiElement( this->privData->background, Float2(0.5f), Float2(1.0f) );
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this->privData->button.Render();
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this->privData->guiElements.RenderTexture();
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Graphics::API::StartTextRender();
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this->privData->guiElements.RenderText();
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Graphics::API::EndFrame();
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return true;
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@ -139,7 +142,7 @@ void LobbyAdminState::DataRecieved( NetEvent<NetworkClient*, NetworkClient::Clie
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}
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}
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void OnButtonInteract_Ready( Oyster::Event::ButtonEvent<GameClientState*>& e )
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void OnButtonInteract_Ready( Oyster::Event::ButtonEvent<LobbyAdminState*>& e )
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{
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switch( e.state )
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{
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@ -23,10 +23,10 @@ struct LobbyState::MyData
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GameClientState::ClientState nextState;
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NetworkClient *nwClient;
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Graphics::API::Texture background;
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EventButtonCollection button;
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EventButtonCollection guiElements;
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} privData;
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void OnButtonInteract_Ready( Oyster::Event::ButtonEvent<GameClientState*>& e );
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void OnButtonInteract_Ready( Oyster::Event::ButtonEvent<LobbyState*>& e );
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LobbyState::LobbyState(void) {}
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@ -46,13 +46,13 @@ bool LobbyState::Init(NetworkClient* nwClient)
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this->privData->background = Graphics::API::CreateTexture( L"grass_md.png" );
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// create buttons
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ButtonRectangle<GameClientState*> *button;
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ButtonRectangle<LobbyState*> *button;
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button = new ButtonRectangle<GameClientState*>( L"earth_md.png", OnButtonInteract_Ready, this, 0.5f, 0.2f, 0.3f, 0.1f, true );
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this->privData->button.AddButton( button );
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button = new ButtonRectangle<LobbyState*>( L"earth_md.png", L"", Float3(1.0f), OnButtonInteract_Ready, this, Float3(0.5f, 0.2f, 0.5f), Float2(0.3f, 0.1f), ResizeAspectRatio_Width );
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this->privData->guiElements.AddButton( button );
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// bind button collection to the singleton eventhandler
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EventHandler::Instance().AddCollection( &this->privData->button );
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EventHandler::Instance().AddCollection( &this->privData->guiElements );
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return true;
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}
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@ -85,7 +85,10 @@ bool LobbyState::Render( )
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Graphics::API::StartGuiRender();
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Graphics::API::RenderGuiElement( this->privData->background, Float2(0.5f), Float2(1.0f) );
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this->privData->button.Render();
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this->privData->guiElements.RenderTexture();
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Graphics::API::StartTextRender();
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this->privData->guiElements.RenderText();
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Graphics::API::EndFrame();
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return true;
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@ -139,7 +142,7 @@ void LobbyState::DataRecieved( NetEvent<NetworkClient*, NetworkClient::ClientEve
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}
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}
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void OnButtonInteract_Ready( Oyster::Event::ButtonEvent<GameClientState*>& e )
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void OnButtonInteract_Ready( Oyster::Event::ButtonEvent<LobbyState*>& e )
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{
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switch( e.state )
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{
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@ -25,7 +25,7 @@ struct MainState::MyData
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GameClientState::ClientState nextState;
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NetworkClient *nwClient;
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Graphics::API::Texture background;
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EventButtonCollection button;
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EventButtonCollection guiElements;
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};
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void OnButtonInteract_Create( Oyster::Event::ButtonEvent<MainState*>& e );
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@ -53,16 +53,16 @@ bool MainState::Init( NetworkClient* nwClient )
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ButtonRectangle<MainState*> *button;
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button = new ButtonRectangle<MainState*>( L"earth_md.png", L"Create", Float3(1.0f), OnButtonInteract_Create, this, Float3(0.5f, 0.2f, 0.5f), Float2(0.3f, 0.1f), ResizeAspectRatio_Width );
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this->privData->button.AddButton( button );
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this->privData->guiElements.AddButton( button );
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button = new ButtonRectangle<MainState*>( L"skysphere_md.png", L"Join", Float3(1.0f), OnButtonInteract_Join, this, Float3(0.5f, 0.4f, 0.5f), Float2(0.3f, 0.1f), ResizeAspectRatio_Width );
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this->privData->button.AddButton( button );
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this->privData->guiElements.AddButton( button );
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button = new ButtonRectangle<MainState*>( L"plane_texture_md.png", L"Quit", Float3(1.0f), OnButtonInteract_Quit, this, Float3(0.5f, 0.8f, 0.5f), Float2(0.3f, 0.1f), ResizeAspectRatio_Width );
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this->privData->button.AddButton( button );
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this->privData->guiElements.AddButton( button );
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// bind button collection to the singleton eventhandler
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EventHandler::Instance().AddCollection( &this->privData->button );
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EventHandler::Instance().AddCollection( &this->privData->guiElements );
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return true;
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}
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@ -87,10 +87,10 @@ bool MainState::Render()
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Graphics::API::StartGuiRender();
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Graphics::API::RenderGuiElement( this->privData->background, Float2(0.5f), Float2(1.0f) );
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this->privData->button.RenderTexture();
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this->privData->guiElements.RenderTexture();
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Graphics::API::StartTextRender();
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this->privData->button.RenderText();
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this->privData->guiElements.RenderText();
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Graphics::API::EndFrame();
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return true;
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@ -101,7 +101,7 @@ bool MainState::Release()
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if( this->privData )
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{
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Graphics::API::DeleteTexture( this->privData->background ); // TODO: @todo bug caught when exiting by X
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EventHandler::Instance().ReleaseCollection( &this->privData->button );
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EventHandler::Instance().ReleaseCollection( &this->privData->guiElements );
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this->privData = NULL;
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// button collection will be autoreleased from EventHandler
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