Cleanup
This commit is contained in:
parent
5119af8127
commit
bb8d3549dc
BIN
Code/Code.rar
BIN
Code/Code.rar
Binary file not shown.
112
Code/DanBias.sln
112
Code/DanBias.sln
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@ -17,10 +17,6 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Misc", "Misc\Misc.vcxproj",
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EndProject
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Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Network", "Network", "{C27B926E-B3EF-4990-8822-47580E43A0BE}"
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "OysterNetworkClient", "Network\OysterNetworkClient\OysterNetworkClient.vcxproj", "{838B25C2-D19E-49FE-8CB0-9A977CA3C7E8}"
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "OysterNetworkServer", "Network\OysterNetworkServer\OysterNetworkServer.vcxproj", "{6A066806-F43F-4B31-A4E3-57179674F460}"
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "NetworkDependencies", "Network\NetworkDependencies\NetworkDependencies.vcxproj", "{C5AA09D0-6594-4CD3-BD92-1D380C7B3B50}"
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "GamePhysics", "GamePhysics\GamePhysics.vcxproj", "{104FA3E9-94D9-4E1D-A941-28A03BC8A095}"
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@ -37,12 +33,8 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "NetworkAPI", "Network\Netwo
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "GameProtocols", "Game\GameProtocols\GameProtocols.vcxproj", "{DA2AA800-ED64-4649-8B3B-E7F1E3968B78}"
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "DanBiasServerLauncher", "Game\DanBiasServerLauncher\DanBiasServerLauncher.vcxproj", "{060B1890-CBF3-4808-BA99-A4776222093B}"
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "GameServer", "Game\GameServer\GameServer.vcxproj", "{143BD516-20A1-4890-A3E4-F8BFD02220E7}"
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "aDanBiasGameLauncher", "Game\aDanBiasGameLauncher\aDanBiasGameLauncher.vcxproj", "{666FEA52-975F-41CD-B224-B19AF3C0ABBA}"
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EndProject
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Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Physics", "Physics", "{0D86E569-9C74-47F0-BDB2-390C0C9A084B}"
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "CLIStandaloneServer", "CLIStandaloneServer\CLIStandaloneServer.vcxproj", "{C8CBA520-5D7D-4D61-A8DA-6E05FD132BCB}"
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@ -267,50 +259,6 @@ Global
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|||
{2EC4DDED-8F75-4C86-A10B-E1E8EB29F3EE}.RelWithDebInfo|Win32.Build.0 = Release|Win32
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||||
{2EC4DDED-8F75-4C86-A10B-E1E8EB29F3EE}.RelWithDebInfo|x64.ActiveCfg = Release|x64
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||||
{2EC4DDED-8F75-4C86-A10B-E1E8EB29F3EE}.RelWithDebInfo|x64.Build.0 = Release|x64
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||||
{838B25C2-D19E-49FE-8CB0-9A977CA3C7E8}.Debug|Any CPU.ActiveCfg = Debug|Win32
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{838B25C2-D19E-49FE-8CB0-9A977CA3C7E8}.Debug|Mixed Platforms.ActiveCfg = Debug|Win32
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||||
{838B25C2-D19E-49FE-8CB0-9A977CA3C7E8}.Debug|Mixed Platforms.Build.0 = Debug|Win32
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||||
{838B25C2-D19E-49FE-8CB0-9A977CA3C7E8}.Debug|Win32.ActiveCfg = Debug|Win32
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||||
{838B25C2-D19E-49FE-8CB0-9A977CA3C7E8}.Debug|Win32.Build.0 = Debug|Win32
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||||
{838B25C2-D19E-49FE-8CB0-9A977CA3C7E8}.Debug|x64.ActiveCfg = Debug|x64
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||||
{838B25C2-D19E-49FE-8CB0-9A977CA3C7E8}.Debug|x64.Build.0 = Debug|x64
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||||
{838B25C2-D19E-49FE-8CB0-9A977CA3C7E8}.MinSizeRel|Any CPU.ActiveCfg = Release|Win32
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||||
{838B25C2-D19E-49FE-8CB0-9A977CA3C7E8}.MinSizeRel|Mixed Platforms.ActiveCfg = Release|Win32
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||||
{838B25C2-D19E-49FE-8CB0-9A977CA3C7E8}.MinSizeRel|Win32.ActiveCfg = Release|Win32
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||||
{838B25C2-D19E-49FE-8CB0-9A977CA3C7E8}.MinSizeRel|x64.ActiveCfg = Release|x64
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{838B25C2-D19E-49FE-8CB0-9A977CA3C7E8}.Release|Any CPU.ActiveCfg = Release|Win32
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{838B25C2-D19E-49FE-8CB0-9A977CA3C7E8}.Release|Mixed Platforms.ActiveCfg = Release|Win32
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{838B25C2-D19E-49FE-8CB0-9A977CA3C7E8}.Release|Mixed Platforms.Build.0 = Release|Win32
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{838B25C2-D19E-49FE-8CB0-9A977CA3C7E8}.Release|Win32.ActiveCfg = Release|Win32
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{838B25C2-D19E-49FE-8CB0-9A977CA3C7E8}.Release|Win32.Build.0 = Release|Win32
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{838B25C2-D19E-49FE-8CB0-9A977CA3C7E8}.Release|x64.ActiveCfg = Release|x64
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{838B25C2-D19E-49FE-8CB0-9A977CA3C7E8}.Release|x64.Build.0 = Release|x64
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{838B25C2-D19E-49FE-8CB0-9A977CA3C7E8}.RelWithDebInfo|Any CPU.ActiveCfg = Release|Win32
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{838B25C2-D19E-49FE-8CB0-9A977CA3C7E8}.RelWithDebInfo|Mixed Platforms.ActiveCfg = Release|Win32
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{838B25C2-D19E-49FE-8CB0-9A977CA3C7E8}.RelWithDebInfo|Win32.ActiveCfg = Release|Win32
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{838B25C2-D19E-49FE-8CB0-9A977CA3C7E8}.RelWithDebInfo|x64.ActiveCfg = Release|x64
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{6A066806-F43F-4B31-A4E3-57179674F460}.Debug|Any CPU.ActiveCfg = Debug|Win32
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{6A066806-F43F-4B31-A4E3-57179674F460}.Debug|Mixed Platforms.ActiveCfg = Debug|Win32
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||||
{6A066806-F43F-4B31-A4E3-57179674F460}.Debug|Mixed Platforms.Build.0 = Debug|Win32
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||||
{6A066806-F43F-4B31-A4E3-57179674F460}.Debug|Win32.ActiveCfg = Debug|Win32
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{6A066806-F43F-4B31-A4E3-57179674F460}.Debug|Win32.Build.0 = Debug|Win32
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||||
{6A066806-F43F-4B31-A4E3-57179674F460}.Debug|x64.ActiveCfg = Debug|x64
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{6A066806-F43F-4B31-A4E3-57179674F460}.Debug|x64.Build.0 = Debug|x64
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{6A066806-F43F-4B31-A4E3-57179674F460}.MinSizeRel|Any CPU.ActiveCfg = Release|Win32
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{6A066806-F43F-4B31-A4E3-57179674F460}.MinSizeRel|Mixed Platforms.ActiveCfg = Release|Win32
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{6A066806-F43F-4B31-A4E3-57179674F460}.MinSizeRel|Win32.ActiveCfg = Release|Win32
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{6A066806-F43F-4B31-A4E3-57179674F460}.MinSizeRel|x64.ActiveCfg = Release|x64
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||||
{6A066806-F43F-4B31-A4E3-57179674F460}.Release|Any CPU.ActiveCfg = Release|Win32
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||||
{6A066806-F43F-4B31-A4E3-57179674F460}.Release|Mixed Platforms.ActiveCfg = Release|Win32
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||||
{6A066806-F43F-4B31-A4E3-57179674F460}.Release|Mixed Platforms.Build.0 = Release|Win32
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||||
{6A066806-F43F-4B31-A4E3-57179674F460}.Release|Win32.ActiveCfg = Release|Win32
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||||
{6A066806-F43F-4B31-A4E3-57179674F460}.Release|Win32.Build.0 = Release|Win32
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||||
{6A066806-F43F-4B31-A4E3-57179674F460}.Release|x64.ActiveCfg = Release|x64
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{6A066806-F43F-4B31-A4E3-57179674F460}.Release|x64.Build.0 = Release|x64
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{6A066806-F43F-4B31-A4E3-57179674F460}.RelWithDebInfo|Any CPU.ActiveCfg = Release|Win32
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{6A066806-F43F-4B31-A4E3-57179674F460}.RelWithDebInfo|Mixed Platforms.ActiveCfg = Release|Win32
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{6A066806-F43F-4B31-A4E3-57179674F460}.RelWithDebInfo|Win32.ActiveCfg = Release|Win32
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||||
{6A066806-F43F-4B31-A4E3-57179674F460}.RelWithDebInfo|x64.ActiveCfg = Release|x64
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||||
{C5AA09D0-6594-4CD3-BD92-1D380C7B3B50}.Debug|Any CPU.ActiveCfg = Debug|Win32
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{C5AA09D0-6594-4CD3-BD92-1D380C7B3B50}.Debug|Mixed Platforms.ActiveCfg = Debug|Win32
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{C5AA09D0-6594-4CD3-BD92-1D380C7B3B50}.Debug|Mixed Platforms.Build.0 = Debug|Win32
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@ -501,34 +449,6 @@ Global
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|||
{DA2AA800-ED64-4649-8B3B-E7F1E3968B78}.RelWithDebInfo|Win32.Build.0 = Release|Win32
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||||
{DA2AA800-ED64-4649-8B3B-E7F1E3968B78}.RelWithDebInfo|x64.ActiveCfg = Release|x64
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||||
{DA2AA800-ED64-4649-8B3B-E7F1E3968B78}.RelWithDebInfo|x64.Build.0 = Release|x64
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||||
{060B1890-CBF3-4808-BA99-A4776222093B}.Debug|Any CPU.ActiveCfg = Debug|Win32
|
||||
{060B1890-CBF3-4808-BA99-A4776222093B}.Debug|Mixed Platforms.ActiveCfg = Debug|Win32
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||||
{060B1890-CBF3-4808-BA99-A4776222093B}.Debug|Mixed Platforms.Build.0 = Debug|Win32
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||||
{060B1890-CBF3-4808-BA99-A4776222093B}.Debug|Win32.ActiveCfg = Debug|Win32
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||||
{060B1890-CBF3-4808-BA99-A4776222093B}.Debug|Win32.Build.0 = Debug|Win32
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||||
{060B1890-CBF3-4808-BA99-A4776222093B}.Debug|x64.ActiveCfg = Debug|x64
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||||
{060B1890-CBF3-4808-BA99-A4776222093B}.Debug|x64.Build.0 = Debug|x64
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||||
{060B1890-CBF3-4808-BA99-A4776222093B}.MinSizeRel|Any CPU.ActiveCfg = Release|Win32
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||||
{060B1890-CBF3-4808-BA99-A4776222093B}.MinSizeRel|Mixed Platforms.ActiveCfg = Release|Win32
|
||||
{060B1890-CBF3-4808-BA99-A4776222093B}.MinSizeRel|Mixed Platforms.Build.0 = Release|Win32
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||||
{060B1890-CBF3-4808-BA99-A4776222093B}.MinSizeRel|Win32.ActiveCfg = Release|Win32
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||||
{060B1890-CBF3-4808-BA99-A4776222093B}.MinSizeRel|Win32.Build.0 = Release|Win32
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||||
{060B1890-CBF3-4808-BA99-A4776222093B}.MinSizeRel|x64.ActiveCfg = Release|x64
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||||
{060B1890-CBF3-4808-BA99-A4776222093B}.MinSizeRel|x64.Build.0 = Release|x64
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||||
{060B1890-CBF3-4808-BA99-A4776222093B}.Release|Any CPU.ActiveCfg = Release|Win32
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||||
{060B1890-CBF3-4808-BA99-A4776222093B}.Release|Mixed Platforms.ActiveCfg = Release|Win32
|
||||
{060B1890-CBF3-4808-BA99-A4776222093B}.Release|Mixed Platforms.Build.0 = Release|Win32
|
||||
{060B1890-CBF3-4808-BA99-A4776222093B}.Release|Win32.ActiveCfg = Release|Win32
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||||
{060B1890-CBF3-4808-BA99-A4776222093B}.Release|Win32.Build.0 = Release|Win32
|
||||
{060B1890-CBF3-4808-BA99-A4776222093B}.Release|x64.ActiveCfg = Release|x64
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||||
{060B1890-CBF3-4808-BA99-A4776222093B}.Release|x64.Build.0 = Release|x64
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||||
{060B1890-CBF3-4808-BA99-A4776222093B}.RelWithDebInfo|Any CPU.ActiveCfg = Release|Win32
|
||||
{060B1890-CBF3-4808-BA99-A4776222093B}.RelWithDebInfo|Mixed Platforms.ActiveCfg = Release|Win32
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||||
{060B1890-CBF3-4808-BA99-A4776222093B}.RelWithDebInfo|Mixed Platforms.Build.0 = Release|Win32
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||||
{060B1890-CBF3-4808-BA99-A4776222093B}.RelWithDebInfo|Win32.ActiveCfg = Release|Win32
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{060B1890-CBF3-4808-BA99-A4776222093B}.RelWithDebInfo|Win32.Build.0 = Release|Win32
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||||
{060B1890-CBF3-4808-BA99-A4776222093B}.RelWithDebInfo|x64.ActiveCfg = Release|x64
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||||
{060B1890-CBF3-4808-BA99-A4776222093B}.RelWithDebInfo|x64.Build.0 = Release|x64
|
||||
{143BD516-20A1-4890-A3E4-F8BFD02220E7}.Debug|Any CPU.ActiveCfg = Debug|Win32
|
||||
{143BD516-20A1-4890-A3E4-F8BFD02220E7}.Debug|Mixed Platforms.ActiveCfg = Debug|Win32
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{143BD516-20A1-4890-A3E4-F8BFD02220E7}.Debug|Mixed Platforms.Build.0 = Debug|Win32
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@ -557,34 +477,6 @@ Global
|
|||
{143BD516-20A1-4890-A3E4-F8BFD02220E7}.RelWithDebInfo|Win32.Build.0 = Release|Win32
|
||||
{143BD516-20A1-4890-A3E4-F8BFD02220E7}.RelWithDebInfo|x64.ActiveCfg = Release|x64
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||||
{143BD516-20A1-4890-A3E4-F8BFD02220E7}.RelWithDebInfo|x64.Build.0 = Release|x64
|
||||
{666FEA52-975F-41CD-B224-B19AF3C0ABBA}.Debug|Any CPU.ActiveCfg = Debug|Win32
|
||||
{666FEA52-975F-41CD-B224-B19AF3C0ABBA}.Debug|Mixed Platforms.ActiveCfg = Debug|Win32
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||||
{666FEA52-975F-41CD-B224-B19AF3C0ABBA}.Debug|Mixed Platforms.Build.0 = Debug|Win32
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||||
{666FEA52-975F-41CD-B224-B19AF3C0ABBA}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{666FEA52-975F-41CD-B224-B19AF3C0ABBA}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{666FEA52-975F-41CD-B224-B19AF3C0ABBA}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{666FEA52-975F-41CD-B224-B19AF3C0ABBA}.Debug|x64.Build.0 = Debug|x64
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||||
{666FEA52-975F-41CD-B224-B19AF3C0ABBA}.MinSizeRel|Any CPU.ActiveCfg = Release|Win32
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||||
{666FEA52-975F-41CD-B224-B19AF3C0ABBA}.MinSizeRel|Mixed Platforms.ActiveCfg = Release|Win32
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||||
{666FEA52-975F-41CD-B224-B19AF3C0ABBA}.MinSizeRel|Mixed Platforms.Build.0 = Release|Win32
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||||
{666FEA52-975F-41CD-B224-B19AF3C0ABBA}.MinSizeRel|Win32.ActiveCfg = Release|Win32
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||||
{666FEA52-975F-41CD-B224-B19AF3C0ABBA}.MinSizeRel|Win32.Build.0 = Release|Win32
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{666FEA52-975F-41CD-B224-B19AF3C0ABBA}.MinSizeRel|x64.ActiveCfg = Release|x64
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{666FEA52-975F-41CD-B224-B19AF3C0ABBA}.MinSizeRel|x64.Build.0 = Release|x64
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||||
{666FEA52-975F-41CD-B224-B19AF3C0ABBA}.Release|Any CPU.ActiveCfg = Release|Win32
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||||
{666FEA52-975F-41CD-B224-B19AF3C0ABBA}.Release|Mixed Platforms.ActiveCfg = Release|Win32
|
||||
{666FEA52-975F-41CD-B224-B19AF3C0ABBA}.Release|Mixed Platforms.Build.0 = Release|Win32
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||||
{666FEA52-975F-41CD-B224-B19AF3C0ABBA}.Release|Win32.ActiveCfg = Release|Win32
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||||
{666FEA52-975F-41CD-B224-B19AF3C0ABBA}.Release|Win32.Build.0 = Release|Win32
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{666FEA52-975F-41CD-B224-B19AF3C0ABBA}.Release|x64.ActiveCfg = Release|x64
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||||
{666FEA52-975F-41CD-B224-B19AF3C0ABBA}.Release|x64.Build.0 = Release|x64
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{666FEA52-975F-41CD-B224-B19AF3C0ABBA}.RelWithDebInfo|Any CPU.ActiveCfg = Release|Win32
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{666FEA52-975F-41CD-B224-B19AF3C0ABBA}.RelWithDebInfo|Mixed Platforms.ActiveCfg = Release|Win32
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||||
{666FEA52-975F-41CD-B224-B19AF3C0ABBA}.RelWithDebInfo|Mixed Platforms.Build.0 = Release|Win32
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||||
{666FEA52-975F-41CD-B224-B19AF3C0ABBA}.RelWithDebInfo|Win32.ActiveCfg = Release|Win32
|
||||
{666FEA52-975F-41CD-B224-B19AF3C0ABBA}.RelWithDebInfo|Win32.Build.0 = Release|Win32
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||||
{666FEA52-975F-41CD-B224-B19AF3C0ABBA}.RelWithDebInfo|x64.ActiveCfg = Release|x64
|
||||
{666FEA52-975F-41CD-B224-B19AF3C0ABBA}.RelWithDebInfo|x64.Build.0 = Release|x64
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||||
{C8CBA520-5D7D-4D61-A8DA-6E05FD132BCB}.Debug|Any CPU.ActiveCfg = Debug|Win32
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||||
{C8CBA520-5D7D-4D61-A8DA-6E05FD132BCB}.Debug|Mixed Platforms.ActiveCfg = Debug|Win32
|
||||
{C8CBA520-5D7D-4D61-A8DA-6E05FD132BCB}.Debug|Mixed Platforms.Build.0 = Debug|Win32
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@ -644,17 +536,13 @@ Global
|
|||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(NestedProjects) = preSolution
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||||
{838B25C2-D19E-49FE-8CB0-9A977CA3C7E8} = {C27B926E-B3EF-4990-8822-47580E43A0BE}
|
||||
{6A066806-F43F-4B31-A4E3-57179674F460} = {C27B926E-B3EF-4990-8822-47580E43A0BE}
|
||||
{C5AA09D0-6594-4CD3-BD92-1D380C7B3B50} = {C27B926E-B3EF-4990-8822-47580E43A0BE}
|
||||
{460D625F-2AC9-4559-B809-0BA89CEAEDF4} = {C27B926E-B3EF-4990-8822-47580E43A0BE}
|
||||
{2A1BC987-AF42-4500-802D-89CD32FC1309} = {20720CA7-795C-45AD-A302-9383A6DD503A}
|
||||
{B1195BB9-B3A5-47F0-906C-8DEA384D1520} = {20720CA7-795C-45AD-A302-9383A6DD503A}
|
||||
{8690FDDF-C5B7-4C42-A337-BD5243F29B85} = {20720CA7-795C-45AD-A302-9383A6DD503A}
|
||||
{DA2AA800-ED64-4649-8B3B-E7F1E3968B78} = {20720CA7-795C-45AD-A302-9383A6DD503A}
|
||||
{060B1890-CBF3-4808-BA99-A4776222093B} = {20720CA7-795C-45AD-A302-9383A6DD503A}
|
||||
{143BD516-20A1-4890-A3E4-F8BFD02220E7} = {20720CA7-795C-45AD-A302-9383A6DD503A}
|
||||
{666FEA52-975F-41CD-B224-B19AF3C0ABBA} = {20720CA7-795C-45AD-A302-9383A6DD503A}
|
||||
{C8CBA520-5D7D-4D61-A8DA-6E05FD132BCB} = {9CCCBB44-303F-44AE-B99C-4165AD894DBD}
|
||||
{604A12A7-07BF-4482-BDF3-7101C811F121} = {9CCCBB44-303F-44AE-B99C-4165AD894DBD}
|
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EndGlobalSection
|
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|
|
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@ -1,188 +0,0 @@
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<Link>
|
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|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<DelayLoadDLLs>DanBiasGame_$(PlatformShortName)D.dll;GameServer_$(PlatformShortName)D.dll</DelayLoadDLLs>
|
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<AdditionalDependencies>GameServer_$(PlatformShortName)D.lib;DanBiasGame_$(PlatformShortName)D.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<DelayLoadDLLs>DanBiasGame_$(PlatformShortName)D.dll;GameServer_$(PlatformShortName)D.dll</DelayLoadDLLs>
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|
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|
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@ -1,37 +0,0 @@
|
|||
//////////////////////////////////////////////////
|
||||
// Launcher to launch Danbias server //
|
||||
// Created by [Dennis Andersen] [2013] //
|
||||
//////////////////////////////////////////////////
|
||||
#define NOMINMAX //Blame it on microsoft
|
||||
#include <Windows.h>
|
||||
#include <vld.h>
|
||||
#include <iostream>
|
||||
#include <WindowShell.h>
|
||||
|
||||
#include <GameServerAPI.h>
|
||||
|
||||
int WINAPI WinMain( HINSTANCE hinst, HINSTANCE prevInst, PSTR cmdLine, int cmdShow)
|
||||
{
|
||||
if(SetDllDirectory(L"..\\DLL") == FALSE)
|
||||
{
|
||||
return cmdShow;
|
||||
}
|
||||
|
||||
WindowShell::CreateConsoleWindow();
|
||||
|
||||
DanBias::GameServerAPI::ServerInitDesc desc;
|
||||
desc.listenPort = 15151;
|
||||
if(DanBias::GameServerAPI::ServerInitiate(desc) == DanBias::DanBiasServerReturn_Sucess)
|
||||
{
|
||||
|
||||
DanBias::GameServerAPI::ServerStart();
|
||||
//DanBias::GameServerAPI::GameStart();
|
||||
while (!(GetAsyncKeyState(0x51))) //Q for exit
|
||||
{
|
||||
DanBias::GameServerAPI::ServerUpdate();
|
||||
Sleep(1);
|
||||
}
|
||||
DanBias::GameServerAPI::ServerStop();
|
||||
}
|
||||
return cmdShow;
|
||||
}
|
|
@ -1,70 +0,0 @@
|
|||
|
||||
#define NOMINMAX
|
||||
#include <Windows.h>
|
||||
#include <vld.h>
|
||||
|
||||
#include "DanBiasGame.h"
|
||||
#include <GameServerAPI.h>
|
||||
|
||||
#include <thread>
|
||||
|
||||
|
||||
void ServerFnc()
|
||||
{
|
||||
DanBias::GameServerAPI::ServerInitDesc desc;
|
||||
desc.listenPort = 15151;
|
||||
if(DanBias::GameServerAPI::ServerInitiate(desc) == DanBias::DanBiasServerReturn_Sucess)
|
||||
{
|
||||
DanBias::GameServerAPI::ServerStart();
|
||||
while (!(GetAsyncKeyState(0x51))) //Q for exit
|
||||
{
|
||||
DanBias::GameServerAPI::ServerUpdate();
|
||||
Sleep(1);
|
||||
}
|
||||
DanBias::GameServerAPI::ServerStop();
|
||||
}
|
||||
|
||||
Sleep(100);
|
||||
}
|
||||
void ClientFnc()
|
||||
{
|
||||
// Game client starter code goes here
|
||||
DanBias::DanBiasGameDesc gameDesc;
|
||||
gameDesc.port = 15151;
|
||||
//gameDesc.port = 15152;
|
||||
//gameDesc.IP = "193.11.184.196";
|
||||
//gameDesc.IP = "193.11.184.31";
|
||||
//gameDesc.IP = "194.47.150.56";
|
||||
gameDesc.IP = "127.0.0.1";
|
||||
//gameDesc.IP = "194.47.150.184";
|
||||
|
||||
if( DanBias::DanBiasGame::Initiate(gameDesc) == DanBias::DanBiasClientReturn_Success)
|
||||
{
|
||||
DanBias::DanBiasGame::Run();
|
||||
DanBias::DanBiasGame::Release();
|
||||
}
|
||||
Sleep(100);
|
||||
}
|
||||
|
||||
|
||||
int WINAPI WinMain( HINSTANCE hinst, HINSTANCE prevInst, PSTR cmdLine, int cmdShow)
|
||||
{
|
||||
std::thread serverThread;
|
||||
std::thread clientThread;
|
||||
|
||||
if(SetDllDirectory(L"..\\DLL") == FALSE)
|
||||
{
|
||||
return cmdShow;
|
||||
}
|
||||
|
||||
//serverThread = std::thread(ServerFnc);
|
||||
|
||||
Sleep(200);
|
||||
|
||||
clientThread = std::thread(ClientFnc);
|
||||
|
||||
if (serverThread.joinable()) serverThread.join();
|
||||
if (clientThread.joinable()) clientThread.join();
|
||||
|
||||
return cmdShow;
|
||||
}
|
|
@ -1,187 +0,0 @@
|
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<TargetName>$(ProjectName)_$(PlatformShortName)</TargetName>
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||||
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||||
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||||
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||||
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||||
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|
|
@ -184,6 +184,9 @@
|
|||
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||||
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||||
<ItemGroup>
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||||
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<Project>{2ec4dded-8f75-4c86-a10b-e1e8eb29f3ee}</Project>
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<ProjectReference Include="..\NetworkDependencies\NetworkDependencies.vcxproj">
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|
||||
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|
||||
|
|
|
@ -1,62 +0,0 @@
|
|||
#include <iostream>
|
||||
#include <vld.h>
|
||||
#include "../NetworkDependencies/WinsockFunctions.h"
|
||||
#include "..\NetworkDependencies\Protocols.h"
|
||||
#include "../NetworkDependencies/OysterByte.h"
|
||||
#include "../../Misc/WinTimer.h"
|
||||
#include "../../Misc/Utilities.h"
|
||||
#include "../NetworkAPI/NetworkClient.h"
|
||||
|
||||
#include "..\..\Game\GameProtocols\PlayerProtocols.h"
|
||||
|
||||
using namespace std;
|
||||
using namespace Oyster::Network;
|
||||
|
||||
void proc(CustomNetProtocol& protocol)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
int main()
|
||||
{
|
||||
SetDllDirectory("..\\DLL\\");
|
||||
int errorCode;
|
||||
|
||||
char msgRecv[255] = "\0";
|
||||
|
||||
InitWinSock();
|
||||
|
||||
cout << "Client" << endl;
|
||||
|
||||
//Create Client
|
||||
NetworkClient client;
|
||||
|
||||
//Connect to server
|
||||
//errorCode = client->Connect(15151, "193.11.186.101");
|
||||
errorCode = client.Connect(15151, "127.0.0.1");
|
||||
client.SetRecieverObject(proc, NetworkProtocolCallbackType_Function);
|
||||
|
||||
|
||||
|
||||
if(errorCode != 1)
|
||||
{
|
||||
printf("%d", errorCode);
|
||||
cout << "FAILED" << endl;
|
||||
}
|
||||
//client.SetRecieverObject(proc, NetworkProtocolCallbackType_Function);
|
||||
|
||||
std::cout << "Done" << endl;
|
||||
|
||||
GameLogic::Protocol_PlayerMovement p;
|
||||
while(1)
|
||||
{
|
||||
std::cout << ". ";
|
||||
client.Send(p);
|
||||
Sleep(100000);
|
||||
}
|
||||
|
||||
ShutdownWinSock();
|
||||
|
||||
system("pause");
|
||||
return 0;
|
||||
}
|
|
@ -1,186 +0,0 @@
|
|||
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<ProjectConfiguration Include="Debug|Win32">
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||||
<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|x64">
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||||
<Configuration>Debug</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
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||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|x64">
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<Configuration>Release</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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||||
<ProjectGuid>{838B25C2-D19E-49FE-8CB0-9A977CA3C7E8}</ProjectGuid>
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||||
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<UseDebugLibraries>true</UseDebugLibraries>
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<CharacterSet>MultiByte</CharacterSet>
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</PropertyGroup>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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||||
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||||
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|
||||
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|
||||
<AdditionalDependencies>NetworkAPI_$(PlatformShortName)D.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;delayimp.lib;%(AdditionalDependencies)</AdditionalDependencies>
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||||
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<SDLCheck>true</SDLCheck>
|
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<AdditionalIncludeDirectories>%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<AdditionalDependencies>NetworkAPI_$(PlatformShortName)D.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies);delayimp.lib</AdditionalDependencies>
|
||||
<DelayLoadDLLs>NetworkAPI_$(PlatformShortName)D.dll;%(DelayLoadDLLs)</DelayLoadDLLs>
|
||||
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|
||||
</Link>
|
||||
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|
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|
||||
<ClCompile>
|
||||
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|
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<Optimization>MaxSpeed</Optimization>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<AdditionalIncludeDirectories>%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<AdditionalDependencies>NetworkAPI_$(PlatformShortName).lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies);delayimp.lib</AdditionalDependencies>
|
||||
<DelayLoadDLLs>NetworkAPI_$(PlatformShortName).dll;%(DelayLoadDLLs)</DelayLoadDLLs>
|
||||
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|
||||
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|
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|
||||
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|
||||
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|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<AdditionalIncludeDirectories>%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<AdditionalDependencies>NetworkAPI_$(PlatformShortName).lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies);delayimp.lib</AdditionalDependencies>
|
||||
<DelayLoadDLLs>NetworkAPI_$(PlatformShortName).dll;%(DelayLoadDLLs)</DelayLoadDLLs>
|
||||
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|
||||
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|
||||
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|
||||
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|
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|
||||
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||||
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|
||||
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||||
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|
@ -1,61 +0,0 @@
|
|||
#include <iostream>
|
||||
#include <vector>
|
||||
#include <vld.h>
|
||||
#include <mutex>
|
||||
#include "../NetworkDependencies/WinsockFunctions.h"
|
||||
#include "../NetworkAPI/NetworkServer.h"
|
||||
#include "../NetworkAPI/CustomNetProtocol.h"
|
||||
#include "../NetworkAPI/NetworkCallbackHelper.h"
|
||||
|
||||
using namespace Oyster::Network;
|
||||
using namespace std;
|
||||
|
||||
std::mutex m;
|
||||
vector<NetworkClient> clients;
|
||||
|
||||
void proc(NetworkClient client)
|
||||
{
|
||||
cout << "Hej" << endl;
|
||||
m.lock();
|
||||
clients.push_back(client);
|
||||
m.unlock();
|
||||
}
|
||||
|
||||
int main()
|
||||
{
|
||||
SetDllDirectory("..\\DLL\\");
|
||||
|
||||
NetworkServer server;
|
||||
Oyster::Network::NetworkServer::INIT_DESC desc;
|
||||
desc.port = 15151;
|
||||
desc.callbackType = NetworkClientCallbackType_Function;
|
||||
//desc.recvObj = proc;
|
||||
|
||||
if(!server.Init(desc))
|
||||
{
|
||||
cout << "Init failed" << endl;
|
||||
return 0;
|
||||
}
|
||||
|
||||
if(!server.Start())
|
||||
{
|
||||
cout << "Start failed" << endl;
|
||||
return 0;
|
||||
}
|
||||
|
||||
cout << "Server started" << endl;
|
||||
|
||||
while(1)
|
||||
{
|
||||
Sleep(1000);
|
||||
m.lock();
|
||||
cout << clients.size() << endl;
|
||||
m.unlock();
|
||||
}
|
||||
|
||||
server.Stop();
|
||||
|
||||
system("pause");
|
||||
|
||||
return 0;
|
||||
}
|
|
@ -1,313 +0,0 @@
|
|||
//--------------------------------------------------------------------------------------
|
||||
// File: TemplateMain.cpp
|
||||
//
|
||||
// BTH-D3D-Template
|
||||
//
|
||||
// Copyright (c) Stefan Petersson 2011. All rights reserved.
|
||||
//--------------------------------------------------------------------------------------
|
||||
#define NOMINMAX
|
||||
#include <vld.h>
|
||||
#include <Windows.h>
|
||||
#include "DllInterfaces\GFXAPI.h"
|
||||
|
||||
|
||||
|
||||
//--------------------------------------------------------------------------------------
|
||||
// Global Variables
|
||||
//--------------------------------------------------------------------------------------
|
||||
HINSTANCE g_hInst = NULL;
|
||||
HWND g_hWnd = NULL;
|
||||
Oyster::Graphics::Model::Model* m = NULL;
|
||||
Oyster::Graphics::Model::Model* m2 = NULL;
|
||||
Oyster::Graphics::Model::Model* m3 = NULL;
|
||||
Oyster::Graphics::API::Texture t = NULL;
|
||||
Oyster::Graphics::API::Texture t2 = NULL;
|
||||
Oyster::Math::Float4x4 V;
|
||||
Oyster::Math::Float4x4 P;
|
||||
Oyster::Graphics::Definitions::Pointlight pl;
|
||||
|
||||
|
||||
//--------------------------------------------------------------------------------------
|
||||
// Forward declarations
|
||||
//--------------------------------------------------------------------------------------
|
||||
HRESULT InitWindow( HINSTANCE hInstance, int nCmdShow );
|
||||
LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
|
||||
HRESULT Render(float deltaTime);
|
||||
HRESULT Update(float deltaTime);
|
||||
HRESULT InitDirect3D();
|
||||
|
||||
|
||||
|
||||
|
||||
//--------------------------------------------------------------------------------------
|
||||
// Entry point to the program. Initializes everything and goes into a message processing
|
||||
// loop. Idle time is used to render the scene.
|
||||
//--------------------------------------------------------------------------------------
|
||||
int WINAPI wWinMain( HINSTANCE hInstance, HINSTANCE hPrevInstance, LPWSTR lpCmdLine, int nCmdShow )
|
||||
{
|
||||
|
||||
BOOL b = SetDllDirectoryW(L"..\\DLL");
|
||||
|
||||
if( FAILED( InitWindow( hInstance, nCmdShow ) ) )
|
||||
return 0;
|
||||
|
||||
if( FAILED( InitDirect3D() ) )
|
||||
return 0;
|
||||
|
||||
__int64 cntsPerSec = 0;
|
||||
QueryPerformanceFrequency((LARGE_INTEGER*)&cntsPerSec);
|
||||
float secsPerCnt = 1.0f / (float)cntsPerSec;
|
||||
|
||||
__int64 prevTimeStamp = 0;
|
||||
QueryPerformanceCounter((LARGE_INTEGER*)&prevTimeStamp);
|
||||
|
||||
std::string fps = "FPS:";
|
||||
char count[100];
|
||||
// Main message loop
|
||||
MSG msg = {0};
|
||||
float fpsCounter = 0;
|
||||
while(WM_QUIT != msg.message)
|
||||
{
|
||||
if( PeekMessage( &msg, NULL, 0, 0, PM_REMOVE) )
|
||||
{
|
||||
TranslateMessage( &msg );
|
||||
DispatchMessage( &msg );
|
||||
}
|
||||
else
|
||||
{
|
||||
__int64 currTimeStamp = 0;
|
||||
QueryPerformanceCounter((LARGE_INTEGER*)&currTimeStamp);
|
||||
float dt = (currTimeStamp - prevTimeStamp) * secsPerCnt;
|
||||
|
||||
//render
|
||||
Update(dt);
|
||||
Render(dt);
|
||||
fpsCounter += dt;
|
||||
if(fpsCounter>0.1f)
|
||||
{
|
||||
sprintf_s(count, "%f",1/dt);
|
||||
SetWindowTextA(g_hWnd, (fps + count).c_str());
|
||||
fpsCounter = 0;
|
||||
}
|
||||
prevTimeStamp = currTimeStamp;
|
||||
}
|
||||
}
|
||||
|
||||
Oyster::Graphics::API::Option o = Oyster::Graphics::API::GetOption();
|
||||
|
||||
Oyster::Graphics::API::DeleteModel(m);
|
||||
Oyster::Graphics::API::DeleteModel(m2);
|
||||
Oyster::Graphics::API::DeleteModel(m3);
|
||||
Oyster::Graphics::API::Clean();
|
||||
return (int) msg.wParam;
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------
|
||||
// Register class and create window
|
||||
//--------------------------------------------------------------------------------------
|
||||
HRESULT InitWindow( HINSTANCE hInstance, int nCmdShow )
|
||||
{
|
||||
// Register class
|
||||
WNDCLASSEX wcex;
|
||||
wcex.cbSize = sizeof(WNDCLASSEX);
|
||||
wcex.style = CS_HREDRAW | CS_VREDRAW;
|
||||
wcex.lpfnWndProc = WndProc;
|
||||
wcex.cbClsExtra = 0;
|
||||
wcex.cbWndExtra = 0;
|
||||
wcex.hInstance = hInstance;
|
||||
wcex.hIcon = 0;
|
||||
wcex.hCursor = LoadCursor(NULL, IDC_ARROW);
|
||||
wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1);
|
||||
wcex.lpszMenuName = NULL;
|
||||
wcex.lpszClassName = L"BTH_D3D_Template";
|
||||
wcex.hIconSm = 0;
|
||||
if( !RegisterClassEx(&wcex) )
|
||||
return E_FAIL;
|
||||
|
||||
// Adjust and create window
|
||||
g_hInst = hInstance;
|
||||
RECT rc = { 0, 0, 1280, 720 };
|
||||
AdjustWindowRect( &rc, WS_OVERLAPPEDWINDOW, FALSE );
|
||||
|
||||
if(!(g_hWnd = CreateWindow(
|
||||
L"BTH_D3D_Template",
|
||||
L"BTH - Direct3D 11.0 Template",
|
||||
WS_OVERLAPPEDWINDOW,
|
||||
CW_USEDEFAULT,
|
||||
CW_USEDEFAULT,
|
||||
rc.right - rc.left,
|
||||
rc.bottom - rc.top,
|
||||
NULL,
|
||||
NULL,
|
||||
hInstance,
|
||||
NULL)))
|
||||
{
|
||||
return E_FAIL;
|
||||
}
|
||||
|
||||
ShowWindow( g_hWnd, nCmdShow );
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
|
||||
|
||||
//--------------------------------------------------------------------------------------
|
||||
// Create Direct3D device and swap chain
|
||||
//--------------------------------------------------------------------------------------
|
||||
HRESULT InitDirect3D()
|
||||
{
|
||||
HRESULT hr = S_OK;;
|
||||
|
||||
|
||||
Oyster::Graphics::API::Option o = Oyster::Graphics::API::GetOption();
|
||||
o.modelPath = L"..\\Content\\Models\\";
|
||||
o.texturePath = L"..\\Content\\Textures\\";
|
||||
Oyster::Graphics::API::SetOptions(o);
|
||||
|
||||
if(Oyster::Graphics::API::Init(g_hWnd,false,false, Oyster::Math::Float2( 1024, 768 )) == Oyster::Graphics::API::Fail)
|
||||
{
|
||||
return E_FAIL;
|
||||
}
|
||||
|
||||
m = Oyster::Graphics::API::CreateModel(L"crate_colonists.dan");
|
||||
m2 = Oyster::Graphics::API::CreateModel(L"char_orca.dan");
|
||||
m2->Tint = Oyster::Math::Float3(0.1f,0.1f,1);
|
||||
m3 = Oyster::Graphics::API::CreateModel(L"char_orca.dan");
|
||||
//Oyster::Graphics::API::PlayAnimation(m2, L"movement", true);
|
||||
Oyster::Graphics::API::PlayAnimation(m3, L"movement", true);
|
||||
|
||||
t = Oyster::Graphics::API::CreateTexture(L"structure_corp_mdg.png");
|
||||
t2 = Oyster::Graphics::API::CreateTexture(L"color_white.png");
|
||||
|
||||
P = Oyster::Math3D::ProjectionMatrix_Perspective(Oyster::Math::pi/2,1280.0f/720.0f,.1f,10000);
|
||||
Oyster::Graphics::API::SetProjection(P);
|
||||
|
||||
V = Oyster::Math3D::OrientationMatrix_LookAtDirection(Oyster::Math::Float3(0,0,-1),Oyster::Math::Float3(0,1,0),Oyster::Math::Float3(0,0,5.4f));
|
||||
V = V.GetInverse();
|
||||
|
||||
|
||||
|
||||
pl.Color = Oyster::Math::Float3(1,1,1);
|
||||
pl.Bright = 0.5f;
|
||||
pl.Pos = Oyster::Math::Float3(-20,0,0);
|
||||
pl.Radius = 90;
|
||||
|
||||
Oyster::Graphics::API::AddLight(pl);
|
||||
|
||||
pl.Color = Oyster::Math::Float3(1,1,1);
|
||||
pl.Bright = 0.5f;
|
||||
pl.Pos = Oyster::Math::Float3(0,20,0);
|
||||
pl.Radius = 90;
|
||||
|
||||
Oyster::Graphics::API::AddLight(pl);
|
||||
|
||||
pl.Color = Oyster::Math::Float3(1,1,1);
|
||||
pl.Bright = 0.5f;
|
||||
pl.Pos = Oyster::Math::Float3(0,0,20);
|
||||
pl.Radius = 90;
|
||||
|
||||
Oyster::Graphics::API::AddLight(pl);
|
||||
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
float angle = 0;
|
||||
float z=0;
|
||||
HRESULT Update(float deltaTime)
|
||||
{
|
||||
m->WorldMatrix = Oyster::Math3D::OrientationMatrix(Oyster::Math::Float3(0,1,0) * angle,Oyster::Math::Float3(0,0,z),Oyster::Math::Float3::null);
|
||||
m2->WorldMatrix = Oyster::Math3D::OrientationMatrix(Oyster::Math::Float3(0,1,0) * angle,Oyster::Math::Float3(4,0,0),Oyster::Math::Float3::null);
|
||||
m3->WorldMatrix = Oyster::Math3D::OrientationMatrix(Oyster::Math::Float3(0,1,0) * -angle,Oyster::Math::Float3(-4,0,0),Oyster::Math::Float3::null);
|
||||
Oyster::Graphics::API::Update(deltaTime);
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
HRESULT Render(float deltaTime)
|
||||
{
|
||||
Oyster::Graphics::API::SetView(V);
|
||||
Oyster::Graphics::API::NewFrame();
|
||||
|
||||
Oyster::Graphics::API::RenderModel(m);
|
||||
Oyster::Graphics::API::RenderModel(m2);
|
||||
Oyster::Graphics::API::RenderModel(m3);
|
||||
Oyster::Graphics::API::StartGuiRender();
|
||||
Oyster::Graphics::API::RenderGuiElement(t2,Oyster::Math::Float3(0.5f,0.7f,0.1f),Oyster::Math::Float2(0.2f,0.2f), Oyster::Math::Float3(1,1,1));
|
||||
//Oyster::Graphics::API::RenderGuiElement(t2,Oyster::Math::Float2(0.5f,0.5f),Oyster::Math::Float2(1,1),Oyster::Math::Float3(1,0,0));
|
||||
Oyster::Graphics::API::StartTextRender();
|
||||
std::wstring fps;
|
||||
float f = 1/deltaTime;
|
||||
fps = std::to_wstring(f);
|
||||
//Oyster::Graphics::API::RenderText(L"Lanariel",Oyster::Math::Float2(0.5f,0.1f),Oyster::Math::Float2(0.5f,0.1f));
|
||||
//Oyster::Graphics::API::RenderText(L"Lanariel WAS HERE",Oyster::Math::Float2(0.5f,0.1f),Oyster::Math::Float2(0.5f,0.1f));
|
||||
Oyster::Graphics::API::RenderText(fps,Oyster::Math::Float3(0.5f,0.1f,0.1f),Oyster::Math::Float2(0.5f,0.1f), 0.08f, Oyster::Math::Float3(0,1,0));
|
||||
Oyster::Graphics::API::EndFrame();
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------
|
||||
// Called every time the application receives a message
|
||||
//--------------------------------------------------------------------------------------
|
||||
LRESULT CALLBACK WndProc( HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam )
|
||||
{
|
||||
PAINTSTRUCT ps;
|
||||
HDC hdc;
|
||||
|
||||
switch (message)
|
||||
{
|
||||
case WM_PAINT:
|
||||
hdc = BeginPaint(hWnd, &ps);
|
||||
EndPaint(hWnd, &ps);
|
||||
break;
|
||||
|
||||
case WM_DESTROY:
|
||||
PostQuitMessage(0);
|
||||
break;
|
||||
|
||||
case WM_KEYDOWN:
|
||||
|
||||
switch(wParam)
|
||||
{
|
||||
case VK_ESCAPE:
|
||||
PostQuitMessage(0);
|
||||
break;
|
||||
//R
|
||||
case 0x52:
|
||||
#ifdef _DEBUG
|
||||
Oyster::Graphics::API::ReloadShaders();
|
||||
#endif
|
||||
break;
|
||||
//Z -
|
||||
case 0x5A:
|
||||
angle += Oyster::Math::pi / 16;
|
||||
break;
|
||||
//X +
|
||||
case 0x58:
|
||||
angle -= Oyster::Math::pi / 16;
|
||||
break;
|
||||
//A
|
||||
case 0x41:
|
||||
break;
|
||||
//D
|
||||
case 0x44:
|
||||
break;
|
||||
//W
|
||||
case 0x57:
|
||||
z-=0.5f;
|
||||
break;
|
||||
//S
|
||||
case 0x53:
|
||||
z+=0.5f;
|
||||
break;
|
||||
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
return DefWindowProc(hWnd, message, wParam, lParam);
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
|
@ -1,255 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|x64">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|x64">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{1B3BEA4C-CF75-438A-9693-60FB8444BBF3}</ProjectGuid>
|
||||
<Keyword>Win32Proj</Keyword>
|
||||
<RootNamespace>Tester</RootNamespace>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v110</PlatformToolset>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v110</PlatformToolset>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v110</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v110</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<LinkIncremental>true</LinkIncremental>
|
||||
<IncludePath>C:\Program Files (x86)\Visual Leak Detector\include;$(IncludePath)$(VCInstallDir)include;$(VCInstallDir)atlmfc\include;</IncludePath>
|
||||
<LibraryPath>C:\Program Files (x86)\Visual Leak Detector\lib\Win32;$(LibraryPath)</LibraryPath>
|
||||
<OutDir>$(SolutionDir)..\Bin\Executable\</OutDir>
|
||||
<IntDir>$(SolutionDir)..\Obj\$(ProjectName)\$(PlatformShortName)\$(Configuration)\</IntDir>
|
||||
<TargetName>$(ProjectName)_$(PlatformShortName)D</TargetName>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<LinkIncremental>true</LinkIncremental>
|
||||
<IncludePath>C:\Program Files (x86)\Visual Leak Detector\include;$(IncludePath)$(VCInstallDir)include;$(VCInstallDir)atlmfc\include;</IncludePath>
|
||||
<OutDir>$(SolutionDir)..\Bin\Executable\</OutDir>
|
||||
<IntDir>$(SolutionDir)..\Obj\$(ProjectName)\$(PlatformShortName)\$(Configuration)\</IntDir>
|
||||
<TargetName>$(ProjectName)_$(PlatformShortName)D</TargetName>
|
||||
<LibraryPath>C:\Program Files (x86)\Visual Leak Detector\lib\Win64;$(LibraryPath)</LibraryPath>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<LinkIncremental>false</LinkIncremental>
|
||||
<IncludePath>C:\Program Files (x86)\Visual Leak Detector\include;$(IncludePath)$(VCInstallDir)include;$(VCInstallDir)atlmfc\include;</IncludePath>
|
||||
<LibraryPath>C:\Program Files (x86)\Visual Leak Detector\lib\Win32;$(LibraryPath)</LibraryPath>
|
||||
<OutDir>$(SolutionDir)..\Bin\Executable\</OutDir>
|
||||
<IntDir>$(SolutionDir)..\Obj\$(ProjectName)\$(PlatformShortName)\$(Configuration)\</IntDir>
|
||||
<TargetName>$(ProjectName)_$(PlatformShortName)</TargetName>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<LinkIncremental>false</LinkIncremental>
|
||||
<IncludePath>C:\Program Files (x86)\Visual Leak Detector\include;$(IncludePath)$(VCInstallDir)include;$(VCInstallDir)atlmfc\include;</IncludePath>
|
||||
<OutDir>$(SolutionDir)..\Bin\Executable\</OutDir>
|
||||
<IntDir>$(SolutionDir)..\Obj\$(ProjectName)\$(PlatformShortName)\$(Configuration)\</IntDir>
|
||||
<TargetName>$(ProjectName)_$(PlatformShortName)</TargetName>
|
||||
<LibraryPath>C:\Program Files (x86)\Visual Leak Detector\lib\Win64;$(LibraryPath)</LibraryPath>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<AdditionalIncludeDirectories>..\OysterGraphics;..\OysterMath;..\Misc;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<DelayLoadDLLs>OysterGraphics_$(PlatformShortName)D.dll;</DelayLoadDLLs>
|
||||
<AdditionalLibraryDirectories>$(SolutionDir)..\Bin\DLL;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
<AdditionalDependencies>OysterGraphics_$(PlatformShortName)D.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
</Link>
|
||||
<ProjectReference>
|
||||
<LinkLibraryDependencies>
|
||||
</LinkLibraryDependencies>
|
||||
</ProjectReference>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<ClCompile>
|
||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<AdditionalIncludeDirectories>..\OysterGraphics;..\OysterMath;..\Misc;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<DelayLoadDLLs>OysterGraphics_$(PlatformShortName)D.dll;</DelayLoadDLLs>
|
||||
</Link>
|
||||
<ProjectReference>
|
||||
<LinkLibraryDependencies>
|
||||
</LinkLibraryDependencies>
|
||||
</ProjectReference>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<ClCompile>
|
||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<AdditionalIncludeDirectories>..\OysterGraphics;..\OysterMath;..\Misc;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<AdditionalDependencies>OysterGraphics_$(PlatformShortName)D.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalLibraryDirectories>$(SolutionDir)..\Bin\DLL;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
<PreventDllBinding>true</PreventDllBinding>
|
||||
<DelayLoadDLLs>OysterGraphics_$(PlatformShortName)D.dll;</DelayLoadDLLs>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
|
||||
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@ -1,22 +0,0 @@
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</PropertyGroup>
|
||||
</Project>
|
Loading…
Reference in New Issue