This commit is contained in:
dean11 2014-02-17 09:01:01 +01:00
parent 5119af8127
commit bb8d3549dc
20 changed files with 3 additions and 1782 deletions

Binary file not shown.

View File

@ -17,10 +17,6 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Misc", "Misc\Misc.vcxproj",
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Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Network", "Network", "{C27B926E-B3EF-4990-8822-47580E43A0BE}"
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "OysterNetworkClient", "Network\OysterNetworkClient\OysterNetworkClient.vcxproj", "{838B25C2-D19E-49FE-8CB0-9A977CA3C7E8}"
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "OysterNetworkServer", "Network\OysterNetworkServer\OysterNetworkServer.vcxproj", "{6A066806-F43F-4B31-A4E3-57179674F460}"
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "NetworkDependencies", "Network\NetworkDependencies\NetworkDependencies.vcxproj", "{C5AA09D0-6594-4CD3-BD92-1D380C7B3B50}"
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "GamePhysics", "GamePhysics\GamePhysics.vcxproj", "{104FA3E9-94D9-4E1D-A941-28A03BC8A095}"
@ -37,12 +33,8 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "NetworkAPI", "Network\Netwo
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "GameProtocols", "Game\GameProtocols\GameProtocols.vcxproj", "{DA2AA800-ED64-4649-8B3B-E7F1E3968B78}"
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "DanBiasServerLauncher", "Game\DanBiasServerLauncher\DanBiasServerLauncher.vcxproj", "{060B1890-CBF3-4808-BA99-A4776222093B}"
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "aDanBiasGameLauncher", "Game\aDanBiasGameLauncher\aDanBiasGameLauncher.vcxproj", "{666FEA52-975F-41CD-B224-B19AF3C0ABBA}"
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Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Physics", "Physics", "{0D86E569-9C74-47F0-BDB2-390C0C9A084B}"
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@ -557,34 +477,6 @@ Global
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@ -1,22 +0,0 @@
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@ -1,37 +0,0 @@
//////////////////////////////////////////////////
// Launcher to launch Danbias server //
// Created by [Dennis Andersen] [2013] //
//////////////////////////////////////////////////
#define NOMINMAX //Blame it on microsoft
#include <Windows.h>
#include <vld.h>
#include <iostream>
#include <WindowShell.h>
#include <GameServerAPI.h>
int WINAPI WinMain( HINSTANCE hinst, HINSTANCE prevInst, PSTR cmdLine, int cmdShow)
{
if(SetDllDirectory(L"..\\DLL") == FALSE)
{
return cmdShow;
}
WindowShell::CreateConsoleWindow();
DanBias::GameServerAPI::ServerInitDesc desc;
desc.listenPort = 15151;
if(DanBias::GameServerAPI::ServerInitiate(desc) == DanBias::DanBiasServerReturn_Sucess)
{
DanBias::GameServerAPI::ServerStart();
//DanBias::GameServerAPI::GameStart();
while (!(GetAsyncKeyState(0x51))) //Q for exit
{
DanBias::GameServerAPI::ServerUpdate();
Sleep(1);
}
DanBias::GameServerAPI::ServerStop();
}
return cmdShow;
}

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@ -1,70 +0,0 @@
#define NOMINMAX
#include <Windows.h>
#include <vld.h>
#include "DanBiasGame.h"
#include <GameServerAPI.h>
#include <thread>
void ServerFnc()
{
DanBias::GameServerAPI::ServerInitDesc desc;
desc.listenPort = 15151;
if(DanBias::GameServerAPI::ServerInitiate(desc) == DanBias::DanBiasServerReturn_Sucess)
{
DanBias::GameServerAPI::ServerStart();
while (!(GetAsyncKeyState(0x51))) //Q for exit
{
DanBias::GameServerAPI::ServerUpdate();
Sleep(1);
}
DanBias::GameServerAPI::ServerStop();
}
Sleep(100);
}
void ClientFnc()
{
// Game client starter code goes here
DanBias::DanBiasGameDesc gameDesc;
gameDesc.port = 15151;
//gameDesc.port = 15152;
//gameDesc.IP = "193.11.184.196";
//gameDesc.IP = "193.11.184.31";
//gameDesc.IP = "194.47.150.56";
gameDesc.IP = "127.0.0.1";
//gameDesc.IP = "194.47.150.184";
if( DanBias::DanBiasGame::Initiate(gameDesc) == DanBias::DanBiasClientReturn_Success)
{
DanBias::DanBiasGame::Run();
DanBias::DanBiasGame::Release();
}
Sleep(100);
}
int WINAPI WinMain( HINSTANCE hinst, HINSTANCE prevInst, PSTR cmdLine, int cmdShow)
{
std::thread serverThread;
std::thread clientThread;
if(SetDllDirectory(L"..\\DLL") == FALSE)
{
return cmdShow;
}
//serverThread = std::thread(ServerFnc);
Sleep(200);
clientThread = std::thread(ClientFnc);
if (serverThread.joinable()) serverThread.join();
if (clientThread.joinable()) clientThread.join();
return cmdShow;
}

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@ -1,187 +0,0 @@
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@ -1,22 +0,0 @@
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View File

@ -184,6 +184,9 @@
<ClInclude Include="Translator.h" />
</ItemGroup>
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<Project>{2ec4dded-8f75-4c86-a10b-e1e8eb29f3ee}</Project>
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View File

@ -1,62 +0,0 @@
#include <iostream>
#include <vld.h>
#include "../NetworkDependencies/WinsockFunctions.h"
#include "..\NetworkDependencies\Protocols.h"
#include "../NetworkDependencies/OysterByte.h"
#include "../../Misc/WinTimer.h"
#include "../../Misc/Utilities.h"
#include "../NetworkAPI/NetworkClient.h"
#include "..\..\Game\GameProtocols\PlayerProtocols.h"
using namespace std;
using namespace Oyster::Network;
void proc(CustomNetProtocol& protocol)
{
}
int main()
{
SetDllDirectory("..\\DLL\\");
int errorCode;
char msgRecv[255] = "\0";
InitWinSock();
cout << "Client" << endl;
//Create Client
NetworkClient client;
//Connect to server
//errorCode = client->Connect(15151, "193.11.186.101");
errorCode = client.Connect(15151, "127.0.0.1");
client.SetRecieverObject(proc, NetworkProtocolCallbackType_Function);
if(errorCode != 1)
{
printf("%d", errorCode);
cout << "FAILED" << endl;
}
//client.SetRecieverObject(proc, NetworkProtocolCallbackType_Function);
std::cout << "Done" << endl;
GameLogic::Protocol_PlayerMovement p;
while(1)
{
std::cout << ". ";
client.Send(p);
Sleep(100000);
}
ShutdownWinSock();
system("pause");
return 0;
}

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@ -1,186 +0,0 @@
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@ -1,61 +0,0 @@
#include <iostream>
#include <vector>
#include <vld.h>
#include <mutex>
#include "../NetworkDependencies/WinsockFunctions.h"
#include "../NetworkAPI/NetworkServer.h"
#include "../NetworkAPI/CustomNetProtocol.h"
#include "../NetworkAPI/NetworkCallbackHelper.h"
using namespace Oyster::Network;
using namespace std;
std::mutex m;
vector<NetworkClient> clients;
void proc(NetworkClient client)
{
cout << "Hej" << endl;
m.lock();
clients.push_back(client);
m.unlock();
}
int main()
{
SetDllDirectory("..\\DLL\\");
NetworkServer server;
Oyster::Network::NetworkServer::INIT_DESC desc;
desc.port = 15151;
desc.callbackType = NetworkClientCallbackType_Function;
//desc.recvObj = proc;
if(!server.Init(desc))
{
cout << "Init failed" << endl;
return 0;
}
if(!server.Start())
{
cout << "Start failed" << endl;
return 0;
}
cout << "Server started" << endl;
while(1)
{
Sleep(1000);
m.lock();
cout << clients.size() << endl;
m.unlock();
}
server.Stop();
system("pause");
return 0;
}

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@ -1,313 +0,0 @@
//--------------------------------------------------------------------------------------
// File: TemplateMain.cpp
//
// BTH-D3D-Template
//
// Copyright (c) Stefan Petersson 2011. All rights reserved.
//--------------------------------------------------------------------------------------
#define NOMINMAX
#include <vld.h>
#include <Windows.h>
#include "DllInterfaces\GFXAPI.h"
//--------------------------------------------------------------------------------------
// Global Variables
//--------------------------------------------------------------------------------------
HINSTANCE g_hInst = NULL;
HWND g_hWnd = NULL;
Oyster::Graphics::Model::Model* m = NULL;
Oyster::Graphics::Model::Model* m2 = NULL;
Oyster::Graphics::Model::Model* m3 = NULL;
Oyster::Graphics::API::Texture t = NULL;
Oyster::Graphics::API::Texture t2 = NULL;
Oyster::Math::Float4x4 V;
Oyster::Math::Float4x4 P;
Oyster::Graphics::Definitions::Pointlight pl;
//--------------------------------------------------------------------------------------
// Forward declarations
//--------------------------------------------------------------------------------------
HRESULT InitWindow( HINSTANCE hInstance, int nCmdShow );
LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
HRESULT Render(float deltaTime);
HRESULT Update(float deltaTime);
HRESULT InitDirect3D();
//--------------------------------------------------------------------------------------
// Entry point to the program. Initializes everything and goes into a message processing
// loop. Idle time is used to render the scene.
//--------------------------------------------------------------------------------------
int WINAPI wWinMain( HINSTANCE hInstance, HINSTANCE hPrevInstance, LPWSTR lpCmdLine, int nCmdShow )
{
BOOL b = SetDllDirectoryW(L"..\\DLL");
if( FAILED( InitWindow( hInstance, nCmdShow ) ) )
return 0;
if( FAILED( InitDirect3D() ) )
return 0;
__int64 cntsPerSec = 0;
QueryPerformanceFrequency((LARGE_INTEGER*)&cntsPerSec);
float secsPerCnt = 1.0f / (float)cntsPerSec;
__int64 prevTimeStamp = 0;
QueryPerformanceCounter((LARGE_INTEGER*)&prevTimeStamp);
std::string fps = "FPS:";
char count[100];
// Main message loop
MSG msg = {0};
float fpsCounter = 0;
while(WM_QUIT != msg.message)
{
if( PeekMessage( &msg, NULL, 0, 0, PM_REMOVE) )
{
TranslateMessage( &msg );
DispatchMessage( &msg );
}
else
{
__int64 currTimeStamp = 0;
QueryPerformanceCounter((LARGE_INTEGER*)&currTimeStamp);
float dt = (currTimeStamp - prevTimeStamp) * secsPerCnt;
//render
Update(dt);
Render(dt);
fpsCounter += dt;
if(fpsCounter>0.1f)
{
sprintf_s(count, "%f",1/dt);
SetWindowTextA(g_hWnd, (fps + count).c_str());
fpsCounter = 0;
}
prevTimeStamp = currTimeStamp;
}
}
Oyster::Graphics::API::Option o = Oyster::Graphics::API::GetOption();
Oyster::Graphics::API::DeleteModel(m);
Oyster::Graphics::API::DeleteModel(m2);
Oyster::Graphics::API::DeleteModel(m3);
Oyster::Graphics::API::Clean();
return (int) msg.wParam;
}
//--------------------------------------------------------------------------------------
// Register class and create window
//--------------------------------------------------------------------------------------
HRESULT InitWindow( HINSTANCE hInstance, int nCmdShow )
{
// Register class
WNDCLASSEX wcex;
wcex.cbSize = sizeof(WNDCLASSEX);
wcex.style = CS_HREDRAW | CS_VREDRAW;
wcex.lpfnWndProc = WndProc;
wcex.cbClsExtra = 0;
wcex.cbWndExtra = 0;
wcex.hInstance = hInstance;
wcex.hIcon = 0;
wcex.hCursor = LoadCursor(NULL, IDC_ARROW);
wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1);
wcex.lpszMenuName = NULL;
wcex.lpszClassName = L"BTH_D3D_Template";
wcex.hIconSm = 0;
if( !RegisterClassEx(&wcex) )
return E_FAIL;
// Adjust and create window
g_hInst = hInstance;
RECT rc = { 0, 0, 1280, 720 };
AdjustWindowRect( &rc, WS_OVERLAPPEDWINDOW, FALSE );
if(!(g_hWnd = CreateWindow(
L"BTH_D3D_Template",
L"BTH - Direct3D 11.0 Template",
WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT,
CW_USEDEFAULT,
rc.right - rc.left,
rc.bottom - rc.top,
NULL,
NULL,
hInstance,
NULL)))
{
return E_FAIL;
}
ShowWindow( g_hWnd, nCmdShow );
return S_OK;
}
//--------------------------------------------------------------------------------------
// Create Direct3D device and swap chain
//--------------------------------------------------------------------------------------
HRESULT InitDirect3D()
{
HRESULT hr = S_OK;;
Oyster::Graphics::API::Option o = Oyster::Graphics::API::GetOption();
o.modelPath = L"..\\Content\\Models\\";
o.texturePath = L"..\\Content\\Textures\\";
Oyster::Graphics::API::SetOptions(o);
if(Oyster::Graphics::API::Init(g_hWnd,false,false, Oyster::Math::Float2( 1024, 768 )) == Oyster::Graphics::API::Fail)
{
return E_FAIL;
}
m = Oyster::Graphics::API::CreateModel(L"crate_colonists.dan");
m2 = Oyster::Graphics::API::CreateModel(L"char_orca.dan");
m2->Tint = Oyster::Math::Float3(0.1f,0.1f,1);
m3 = Oyster::Graphics::API::CreateModel(L"char_orca.dan");
//Oyster::Graphics::API::PlayAnimation(m2, L"movement", true);
Oyster::Graphics::API::PlayAnimation(m3, L"movement", true);
t = Oyster::Graphics::API::CreateTexture(L"structure_corp_mdg.png");
t2 = Oyster::Graphics::API::CreateTexture(L"color_white.png");
P = Oyster::Math3D::ProjectionMatrix_Perspective(Oyster::Math::pi/2,1280.0f/720.0f,.1f,10000);
Oyster::Graphics::API::SetProjection(P);
V = Oyster::Math3D::OrientationMatrix_LookAtDirection(Oyster::Math::Float3(0,0,-1),Oyster::Math::Float3(0,1,0),Oyster::Math::Float3(0,0,5.4f));
V = V.GetInverse();
pl.Color = Oyster::Math::Float3(1,1,1);
pl.Bright = 0.5f;
pl.Pos = Oyster::Math::Float3(-20,0,0);
pl.Radius = 90;
Oyster::Graphics::API::AddLight(pl);
pl.Color = Oyster::Math::Float3(1,1,1);
pl.Bright = 0.5f;
pl.Pos = Oyster::Math::Float3(0,20,0);
pl.Radius = 90;
Oyster::Graphics::API::AddLight(pl);
pl.Color = Oyster::Math::Float3(1,1,1);
pl.Bright = 0.5f;
pl.Pos = Oyster::Math::Float3(0,0,20);
pl.Radius = 90;
Oyster::Graphics::API::AddLight(pl);
return S_OK;
}
float angle = 0;
float z=0;
HRESULT Update(float deltaTime)
{
m->WorldMatrix = Oyster::Math3D::OrientationMatrix(Oyster::Math::Float3(0,1,0) * angle,Oyster::Math::Float3(0,0,z),Oyster::Math::Float3::null);
m2->WorldMatrix = Oyster::Math3D::OrientationMatrix(Oyster::Math::Float3(0,1,0) * angle,Oyster::Math::Float3(4,0,0),Oyster::Math::Float3::null);
m3->WorldMatrix = Oyster::Math3D::OrientationMatrix(Oyster::Math::Float3(0,1,0) * -angle,Oyster::Math::Float3(-4,0,0),Oyster::Math::Float3::null);
Oyster::Graphics::API::Update(deltaTime);
return S_OK;
}
HRESULT Render(float deltaTime)
{
Oyster::Graphics::API::SetView(V);
Oyster::Graphics::API::NewFrame();
Oyster::Graphics::API::RenderModel(m);
Oyster::Graphics::API::RenderModel(m2);
Oyster::Graphics::API::RenderModel(m3);
Oyster::Graphics::API::StartGuiRender();
Oyster::Graphics::API::RenderGuiElement(t2,Oyster::Math::Float3(0.5f,0.7f,0.1f),Oyster::Math::Float2(0.2f,0.2f), Oyster::Math::Float3(1,1,1));
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Oyster::Graphics::API::StartTextRender();
std::wstring fps;
float f = 1/deltaTime;
fps = std::to_wstring(f);
//Oyster::Graphics::API::RenderText(L"Lanariel",Oyster::Math::Float2(0.5f,0.1f),Oyster::Math::Float2(0.5f,0.1f));
//Oyster::Graphics::API::RenderText(L"Lanariel WAS HERE",Oyster::Math::Float2(0.5f,0.1f),Oyster::Math::Float2(0.5f,0.1f));
Oyster::Graphics::API::RenderText(fps,Oyster::Math::Float3(0.5f,0.1f,0.1f),Oyster::Math::Float2(0.5f,0.1f), 0.08f, Oyster::Math::Float3(0,1,0));
Oyster::Graphics::API::EndFrame();
return S_OK;
}
//--------------------------------------------------------------------------------------
// Called every time the application receives a message
//--------------------------------------------------------------------------------------
LRESULT CALLBACK WndProc( HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam )
{
PAINTSTRUCT ps;
HDC hdc;
switch (message)
{
case WM_PAINT:
hdc = BeginPaint(hWnd, &ps);
EndPaint(hWnd, &ps);
break;
case WM_DESTROY:
PostQuitMessage(0);
break;
case WM_KEYDOWN:
switch(wParam)
{
case VK_ESCAPE:
PostQuitMessage(0);
break;
//R
case 0x52:
#ifdef _DEBUG
Oyster::Graphics::API::ReloadShaders();
#endif
break;
//Z -
case 0x5A:
angle += Oyster::Math::pi / 16;
break;
//X +
case 0x58:
angle -= Oyster::Math::pi / 16;
break;
//A
case 0x41:
break;
//D
case 0x44:
break;
//W
case 0x57:
z-=0.5f;
break;
//S
case 0x53:
z+=0.5f;
break;
}
break;
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
return 0;
}

View File

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