diff --git a/Code/Game/GameClient/GameClientState/GameState.cpp b/Code/Game/GameClient/GameClientState/GameState.cpp index a4e22bbc..3b814c08 100644 --- a/Code/Game/GameClient/GameClientState/GameState.cpp +++ b/Code/Game/GameClient/GameClientState/GameState.cpp @@ -328,7 +328,7 @@ void GameState::ReadKeyInput() static const float mouseSensitivity = Radian( 1.0f ); this->privData->camera.PitchDown( this->privData->input->GetPitch() * mouseSensitivity ); float yaw = this->privData->input->GetYaw(); - if( yaw != 0.0f ) + //if( yaw != 0.0f ) //This made the camera reset to a specific rotation. { this->privData->nwClient->Send( Protocol_PlayerLeftTurn(yaw * mouseSensitivity) ); }