Merge branch 'GameLogic' of https://github.com/dean11/Danbias into GameLogic
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commit
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<?xml version="1.0" encoding="UTF-8" standalone="no"?>
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<panel_attributes>LevelLoader
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<<API>><Interface>>
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--
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Functions:
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vector<struct> LoadLevel(String fileName);
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-
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Privates:
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</panel_attributes>
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<panel_attributes>GameLogic
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<<Erik>></panel_attributes>
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<panel_attributes>lt=lt=->>>>
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m1=1..1
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m2=1..1
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Uses></panel_attributes>
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<panel_attributes>lt=->>>>
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m1=1..1
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m2=1..1
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<Knows about</panel_attributes>
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<panel_attributes>Resource Loader
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<<Dennis>><<Singleton></panel_attributes>
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<additional_attributes/>
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<element>
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<panel_attributes>Defines.h
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<<Header file>>
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--
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Enum ObjectType(static, dynamic, specials);
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.
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Struct static;
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Struct dynamic;
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Struct specials</panel_attributes>
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<additional_attributes/>
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<panel_attributes><<Interface>>
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Loader
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--
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Functions:
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wchar* LoadFile(string fileName);
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Model* LoadModel(string modelName);
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Model* LoadModel(int modelID);
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-
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Privates:</panel_attributes>
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<additional_attributes/>
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<panel_attributes><<Interface>>
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Parser
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--
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Functions:
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vector<struct> Parse();
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-
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Privates:
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enum headerType;
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const int FileHeaderSize;
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const int FileVersion;
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<panel_attributes>LevelLoader</panel_attributes>
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<additional_attributes/>
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</element>
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m1=1..1
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m2=1..1
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Uses></panel_attributes>
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</panel_attributes>
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<additional_attributes/>
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<panel_attributes>Collection of functions
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<<lots of functions>>
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--
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functions for creating the right structs</panel_attributes>
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<additional_attributes/>
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<Uses</panel_attributes>
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</element>
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||||
</diagram>
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