Merge remote-tracking branch 'origin/PhysicsStructs' into Verifying-Gravity-struct

Conflicts:
	Bin/Content/Shaders/LightPass.cso
	Code/GamePhysics/PhysicsStructs-Impl.h
This commit is contained in:
Dander7BD 2014-01-09 11:03:25 +01:00
commit c39e2fe791
20 changed files with 21863 additions and 77 deletions

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By: SSP - Content mirror.F@F-PC at: 2013.12.12 08:52:31 W. Europe Standard Time
ftp://loopaware.com/ta/stortspel/gfxcontent_mirror

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map_Kd tex_crate.png
Ni 1.00
Ks 0.50 0.50 0.50

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@ -3,7 +3,9 @@
#include "PhysicsStructs.h" #include "PhysicsStructs.h"
namespace Oyster { namespace Physics namespace Oyster
{
namespace Physics
{ {
namespace Struct namespace Struct
{ {
@ -332,7 +334,112 @@ namespace Oyster { namespace Physics
{ {
return this->isForwarded; return this->isForwarded;
} }
inline GravityWell::GravityWell( )
{
this->position = ::Oyster::Math::Float3::null;
this->mass = 0.0f;
}
inline GravityWell::GravityWell( const GravityWell& gravityWell )
{
this->position = gravityWell.position;
this->mass = gravityWell.mass;
}
GravityWell& GravityWell::operator=( const GravityWell& gravityWell )
{
this->position = gravityWell.position;
this->mass = gravityWell.mass;
return *this;
}
inline GravityDirected::GravityDirected( )
{
this->impulse = ::Oyster::Math::Float3::null;
}
inline GravityDirected::GravityDirected( const GravityDirected& gravityDirected )
{
this->impulse = gravityDirected.impulse;
}
inline GravityDirected& GravityDirected::operator=( const GravityDirected& gravityDirected )
{
this->impulse = gravityDirected.impulse;
return *this;
}
inline GravityDirectedField::GravityDirectedField( )
{
this->normalizedDirection = ::Oyster::Math::Float3::null;
this->mass = 0.0f;
this->magnitude = 0.0f;
}
inline GravityDirectedField::GravityDirectedField( const GravityDirectedField& gravityDirectedField )
{
this->normalizedDirection = gravityDirectedField.normalizedDirection;
this->mass = gravityDirectedField.mass;
this->magnitude = gravityDirectedField.magnitude;
}
inline GravityDirectedField& GravityDirectedField::operator=( const GravityDirectedField& gravityDirectedField )
{
this->normalizedDirection = gravityDirectedField.normalizedDirection;
this->mass = gravityDirectedField.mass;
this->magnitude = gravityDirectedField.magnitude;
return *this;
}
inline Gravity::Gravity()
{
this->gravityType = GravityType_Undefined;
}
inline Gravity::Gravity( const Gravity& gravity )
{
switch(gravity.gravityType)
{
case GravityType_Well:
this->well.position = gravity.well.position;
this->well.mass = gravity.well.mass;
break;
case GravityType_Directed:
this->directed.impulse = gravity.directed.impulse;
break;
case GravityType_DirectedField:
this->directedField.normalizedDirection = gravity.directedField.normalizedDirection;
this->directedField.magnitude = gravity.directedField.magnitude;
this->directedField.mass = gravity.directedField.mass;
break;
}
}
inline Gravity& Gravity::operator=( const Gravity& gravity )
{
switch(gravity.gravityType)
{
case GravityType_Well:
this->well.position = gravity.well.position;
this->well.mass = gravity.well.mass;
break;
case GravityType_Directed:
this->directed.impulse = gravity.directed.impulse;
break;
case GravityType_DirectedField:
this->directedField.normalizedDirection = gravity.directedField.normalizedDirection;
this->directedField.magnitude = gravity.directedField.magnitude;
this->directedField.mass = gravity.directedField.mass;
break;
}
return *this;
}
}
}
} }
} }
#endif #endif

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@ -110,9 +110,79 @@ namespace Oyster { namespace Physics
bool isSpatiallyAltered, isDisturbed, isForwarded; bool isSpatiallyAltered, isDisturbed, isForwarded;
}; };
/**
###############################################################################
Can't define structs inside structs in a union therefor they are declared here.
###############################################################################
*/
struct GravityWell
{
::Oyster::Math::Float3 position;
::Oyster::Math::Float mass;
GravityWell( );
GravityWell( const GravityWell& gravityWell );
GravityWell& operator=( const GravityWell& gravityWell );
};
struct GravityDirected
{
::Oyster::Math::Float3 impulse;
GravityDirected( );
GravityDirected( const GravityDirected& gravityDirected );
GravityDirected& operator=( const GravityDirected& gravityDirected );
};
struct GravityDirectedField
{
::Oyster::Math::Float3 normalizedDirection;
::Oyster::Math::Float mass;
::Oyster::Math::Float magnitude;
GravityDirectedField( );
GravityDirectedField( const GravityDirectedField& gravityDirectedField );
GravityDirectedField& operator=( const GravityDirectedField& gravityDirectedField );
};
struct Gravity
{
enum GravityType
{
GravityType_Undefined = -1,
GravityType_Well = 0,
GravityType_Directed = 1,
GravityType_DirectedField = 2,
} gravityType;
union
{
struct
{
GravityWell well;
};
struct
{
GravityDirected directed;
};
struct
{
GravityDirectedField directedField;
};
};
Gravity( );
Gravity( const Gravity& gravity );
Gravity& operator=( const Gravity& gravity );
};
} }
} } } }
#include "PhysicsStructs-Impl.h" #include "PhysicsStructs-Impl.h"
#endif #endif

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<?xml version="1.0" encoding="utf-8"?>
<ClassDiagram />