diff --git a/Code/GamePhysics/Implementation/PhysicsAPI_Impl.cpp b/Code/GamePhysics/Implementation/PhysicsAPI_Impl.cpp index 9bb764fc..9072aa81 100644 --- a/Code/GamePhysics/Implementation/PhysicsAPI_Impl.cpp +++ b/Code/GamePhysics/Implementation/PhysicsAPI_Impl.cpp @@ -9,32 +9,32 @@ using namespace ::Utility::DynamicMemory; API_Impl instance; -::Oyster::Math::Float4x4 & MomentOfInertia::CreateSphereMatrix( const ::Oyster::Math::Float mass, const ::Oyster::Math::Float radius) +::Oyster::Math::Float4x4 & __stdcall MomentOfInertia::CreateSphereMatrix( const ::Oyster::Math::Float mass, const ::Oyster::Math::Float radius) { return ::Oyster::Physics3D::Formula::MomentOfInertia::Sphere(mass, radius); } -::Oyster::Math::Float4x4 & MomentOfInertia::CreateHollowSphereMatrix( const ::Oyster::Math::Float mass, const ::Oyster::Math::Float radius) +::Oyster::Math::Float4x4 & __stdcall MomentOfInertia::CreateHollowSphereMatrix( const ::Oyster::Math::Float mass, const ::Oyster::Math::Float radius) { return ::Oyster::Physics3D::Formula::MomentOfInertia::HollowSphere(mass, radius); } -::Oyster::Math::Float4x4 & MomentOfInertia::CreateCuboidMatrix( const ::Oyster::Math::Float mass, const ::Oyster::Math::Float height, const ::Oyster::Math::Float width, const ::Oyster::Math::Float depth ) +::Oyster::Math::Float4x4 & __stdcall MomentOfInertia::CreateCuboidMatrix( const ::Oyster::Math::Float mass, const ::Oyster::Math::Float height, const ::Oyster::Math::Float width, const ::Oyster::Math::Float depth ) { return ::Oyster::Physics3D::Formula::MomentOfInertia::Cuboid(mass, height, width, depth); } -::Oyster::Math::Float4x4 & MomentOfInertia::CreateCylinderMatrix( const ::Oyster::Math::Float mass, const ::Oyster::Math::Float height, const ::Oyster::Math::Float radius ) +::Oyster::Math::Float4x4 & __stdcall MomentOfInertia::CreateCylinderMatrix( const ::Oyster::Math::Float mass, const ::Oyster::Math::Float height, const ::Oyster::Math::Float radius ) { return ::Oyster::Physics3D::Formula::MomentOfInertia::Cylinder(mass, height, radius); } -::Oyster::Math::Float4x4 & MomentOfInertia::CreateRodMatrix( const ::Oyster::Math::Float mass, const ::Oyster::Math::Float length ) +::Oyster::Math::Float4x4 & __stdcall MomentOfInertia::CreateRodMatrix( const ::Oyster::Math::Float mass, const ::Oyster::Math::Float length ) { return ::Oyster::Physics3D::Formula::MomentOfInertia::RodCenter(mass, length); } -API & Instance() +API & __stdcall API::Instance() { return instance; } diff --git a/Code/GamePhysics/PhysicsAPI.h b/Code/GamePhysics/PhysicsAPI.h index 78a13cde..e722ff0d 100644 --- a/Code/GamePhysics/PhysicsAPI.h +++ b/Code/GamePhysics/PhysicsAPI.h @@ -31,15 +31,15 @@ namespace Oyster class DLL_USAGE MomentOfInertia { public: - static ::Oyster::Math::Float4x4 & CreateSphereMatrix( const ::Oyster::Math::Float mass, const ::Oyster::Math::Float radius); + static ::Oyster::Math::Float4x4 & __stdcall CreateSphereMatrix( const ::Oyster::Math::Float mass, const ::Oyster::Math::Float radius); - static ::Oyster::Math::Float4x4 & CreateHollowSphereMatrix( const ::Oyster::Math::Float mass, const ::Oyster::Math::Float radius); + static ::Oyster::Math::Float4x4 & __stdcall CreateHollowSphereMatrix( const ::Oyster::Math::Float mass, const ::Oyster::Math::Float radius); - static ::Oyster::Math::Float4x4 & CreateCuboidMatrix( const ::Oyster::Math::Float mass, const ::Oyster::Math::Float height, const ::Oyster::Math::Float width, const ::Oyster::Math::Float depth ); + static ::Oyster::Math::Float4x4 & __stdcall CreateCuboidMatrix( const ::Oyster::Math::Float mass, const ::Oyster::Math::Float height, const ::Oyster::Math::Float width, const ::Oyster::Math::Float depth ); - static ::Oyster::Math::Float4x4 & CreateCylinderMatrix( const ::Oyster::Math::Float mass, const ::Oyster::Math::Float height, const ::Oyster::Math::Float radius ); + static ::Oyster::Math::Float4x4 & __stdcall CreateCylinderMatrix( const ::Oyster::Math::Float mass, const ::Oyster::Math::Float height, const ::Oyster::Math::Float radius ); - static ::Oyster::Math::Float4x4 & CreateRodMatrix( const ::Oyster::Math::Float mass, const ::Oyster::Math::Float length ); + static ::Oyster::Math::Float4x4 & __stdcall CreateRodMatrix( const ::Oyster::Math::Float mass, const ::Oyster::Math::Float length ); }; class DLL_USAGE API @@ -49,7 +49,7 @@ namespace Oyster typedef void (*EventAction_Destruction)( unsigned int, ::Utility::DynamicMemory::UniquePointer ); /** Gets the Physics instance. */ - static API & Instance(); + static API & __stdcall Instance(); /******************************************************** * Sets the time length of each physics update frame.