compilation error fixes

This commit is contained in:
Dander7BD 2014-02-19 14:00:36 +01:00
parent d972bd7685
commit cd4e5ae0ec
2 changed files with 8 additions and 10 deletions

View File

@ -319,11 +319,9 @@ void GameState::ReadKeyInput()
//send delta mouse movement //send delta mouse movement
{ {
this->privData->camera.YawRight( this->privData->input->GetYaw() * 0.017f ); static const float mouseSensitivity = Radian( 1.0f );
this->privData->camera.PitchDown( this->privData->input->GetPitch() * 0.017f ); this->privData->camera.PitchDown( this->privData->input->GetPitch() * mouseSensitivity );
this->privData->camera.UpdateOrientation(); this->privData->nwClient->Send( Protocol_PlayerLeftTurn(this->privData->input->GetYaw() * mouseSensitivity) );
privData->nwClient->Send( Protocol_PlayerLook(this->privData->camera.GetLook(), this->privData->camera.GetRight()) );
} }
// shoot // shoot

View File

@ -1,9 +1,11 @@
#include "GamingUI.h" #include "GamingUI.h"
#include <Protocols.h> #include <Protocols.h>
#include "Utilities.h"
using namespace ::DanBias::Client; using namespace ::DanBias::Client;
using namespace ::Oyster::Network; using namespace ::Oyster::Network;
using namespace ::GameLogic; using namespace ::GameLogic;
using namespace ::Utility::Value;
GamingUI::GamingUI() : GamingUI::GamingUI() :
GameStateUI() GameStateUI()
@ -92,11 +94,9 @@ void GamingUI::ReadKeyInput()
//send delta mouse movement //send delta mouse movement
{ {
this->camera->YawRight( this->input->GetYaw() * 0.017f ); static const float mouseSensitivity = Radian( 1.0f );
this->camera->PitchDown( this->input->GetPitch() * 0.017f ); this->camera->PitchDown( this->input->GetPitch() * mouseSensitivity );
this->camera->UpdateOrientation(); this->netClient->Send( Protocol_PlayerLeftTurn(this->input->GetYaw() * mouseSensitivity) );
this->netClient->Send( Protocol_PlayerLook(this->camera->GetLook(), this->camera->GetRight()) );
} }
// shoot // shoot