diff --git a/Code/Game/GameLogic/CollisionManager.cpp b/Code/Game/GameLogic/CollisionManager.cpp index 73c7b7ed..73681b8e 100644 --- a/Code/Game/GameLogic/CollisionManager.cpp +++ b/Code/Game/GameLogic/CollisionManager.cpp @@ -60,7 +60,7 @@ using namespace GameLogic; } void AttatchmentMassDriver::ForcePushAction(Oyster::Physics::ICustomBody *obj) -{ - Oyster::Math::Float4 pushForce = Oyster::Math::Float4(this->owner->GetLookDir()) * (500); - ((Object*)obj->GetCustomTag())->ApplyLinearImpulse(pushForce); -} + { + Oyster::Math::Float4 pushForce = Oyster::Math::Float4(this->owner->GetLookDir()) * (500); + ((Object*)obj->GetCustomTag())->ApplyLinearImpulse(pushForce); + }