diff --git a/Code/GameLogic/Object.h b/Code/GameLogic/Object.h index 9da0d596..77bb35ee 100644 --- a/Code/GameLogic/Object.h +++ b/Code/GameLogic/Object.h @@ -14,7 +14,7 @@ namespace GameLogic private: protected: - //model + //either a model pointer or an ID to an arraypos filled with models that are to be rendered //rigidBody }; diff --git a/Code/GameLogic/WorldObject.cpp b/Code/GameLogic/WorldObject.cpp index 415ceca6..880f120b 100644 --- a/Code/GameLogic/WorldObject.cpp +++ b/Code/GameLogic/WorldObject.cpp @@ -1,5 +1,6 @@ #include "WorldObject.h" +using namespace GameLogic; WorldObject::WorldObject(void) {