Added a force reload feture in resource loading
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@ -23,46 +23,71 @@ public:
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} resourcePrivate;
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OHRESOURCE OysterResource::LoadResource(const wchar_t* filename, ResourceType type)
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OHRESOURCE OysterResource::LoadResource(const wchar_t* filename, ResourceType type, int customID, bool force)
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{
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if(!filename) return 0;
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OResource *resourceData = resourcePrivate.FindResource(filename);
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if(resourceData)
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{
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if(force)
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{
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return OysterResource::ReloadResource(filename);
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}
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else
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{
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//Add new reference
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resourcePrivate.SaveResource(resourceData, false);
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return resourceData->GetResourceHandle();
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}
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}
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else
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{
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resourceData = OResource::Load(filename, type);
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if(!resourceData) return 0;
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if(resourceData)
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{
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resourceData->SetResourceID(customID);
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resourcePrivate.SaveResource(resourceData);
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}
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}
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return resourceData->GetResourceHandle();
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}
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OHRESOURCE OysterResource::LoadResource(const wchar_t filename[], CustomLoadFunction loadFnc, int CustomId)
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OHRESOURCE OysterResource::LoadResource(const wchar_t filename[], CustomLoadFunction loadFnc, int customId, bool force)
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{
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if(!filename) return 0;
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if(!loadFnc) return 0;
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if(!filename)
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{
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return 0;
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}
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if(!loadFnc)
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{
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return 0;
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}
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OResource *resourceData = resourcePrivate.FindResource(filename);
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if(resourceData)
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{
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if(force)
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{
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return OysterResource::ReloadResource(filename);
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}
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else
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{
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//Add new reference
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resourcePrivate.SaveResource(resourceData, false);
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return resourceData->GetResourceHandle();
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}
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}
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else
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{
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resourceData = OResource::Load(filename, loadFnc);
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if(!resourceData) return 0;
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resourceData->SetResourceID(CustomId);
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if(resourceData)
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{
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resourceData->SetResourceID(customId);
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resourcePrivate.SaveResource(resourceData);
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}
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}
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return (OHRESOURCE)resourceData->GetResourceHandle();
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}
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@ -54,16 +54,17 @@ namespace Oyster
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* @param force If set to true, the resource will be reloaded if it already exists. If it does not, nothing happens.
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* @return If function suceeds, a handle to the resource will be returned. If failed 0 is returned.
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*/
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static OHRESOURCE LoadResource(const wchar_t filename[], ResourceType type);
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static OHRESOURCE LoadResource(const wchar_t filename[], ResourceType type, int customId = -1, bool force = false);
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/**
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* Load a resource with a custom loading function
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* @param filename The path to the resource.
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* @param force If set to true, the resource will be reloaded even if exists.
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* @param loadFnc If set, this gives you the right to do custom resource loading if your recource type is not supported.
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* @param customId A custom ID that can be used.
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* @param force If set to true, the resource will be reloaded even if exists.
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* @return If function suceeds, a handle to the resource will be returned. If failed 0 is returned.
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*/
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static OHRESOURCE LoadResource(const wchar_t filename[], CustomLoadFunction loadFnc = 0, int CustomId = -1);
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static OHRESOURCE LoadResource(const wchar_t filename[], CustomLoadFunction loadFnc = 0, int customId = -1, bool force = false);
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/**
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* Reload a resource
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@ -8,6 +8,7 @@
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#include <thread>
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#include <future>
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using namespace Oyster::Thread;
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OysterMutex::OysterMutex()
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@ -9,6 +9,10 @@
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#include <thread>
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#include <atomic>
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namespace Oyster
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{
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namespace Thread
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{
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class OysterMutex
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{
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public:
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@ -27,5 +31,7 @@ private:
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OysterMutex(const OysterMutex&);
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};
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}
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}
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#endif // !MISC_OYSTER_MUTEX_H
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@ -62,7 +62,7 @@ using namespace Utility::DynamicMemory::SmartPointer;
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~PrivateData()
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{
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//@todo TODO: Make detatch avalible.
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//this->threadData->workerThread->detach();
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this->threadData->workerThread->detach();
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this->threadData->owner = 0;
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