Partial SimpleRigidBody update end
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@ -253,12 +253,15 @@ UpdateState SimpleRigidBody::Update( Float timeStepLength )
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{
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if( this->isForwarded )
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{
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// this->rigid.
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this->rigid.Move( this->deltaPos, this->deltaAxis );
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this->deltaPos = Float4::null;
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this->deltaAxis = Float4::null;
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this->isForwarded = false;
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}
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this->rigid.Update_LeapFrog( timeStepLength );
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// compare previous and new state and return result
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//! @todo TODO: compare previous and new state and return result
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//return this->current == this->previous ? UpdateState_resting : UpdateState_altered;
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return UpdateState_altered;
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}
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