parent
49fc55be60
commit
d4139e265e
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@ -28,9 +28,9 @@ struct MainState::MyData
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EventButtonCollection button;
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EventButtonCollection button;
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};
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};
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void OnButtonInteract_Create( Oyster::Event::ButtonEvent<GameClientState*>& e );
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void OnButtonInteract_Create( Oyster::Event::ButtonEvent<MainState*>& e );
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void OnButtonInteract_Join( Oyster::Event::ButtonEvent<GameClientState*>& e );
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void OnButtonInteract_Join( Oyster::Event::ButtonEvent<MainState*>& e );
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void OnButtonInteract_Quit( Oyster::Event::ButtonEvent<GameClientState*>& e );
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void OnButtonInteract_Quit( Oyster::Event::ButtonEvent<MainState*>& e );
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MainState::MainState(void) {}
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MainState::MainState(void) {}
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@ -50,15 +50,15 @@ bool MainState::Init( NetworkClient* nwClient )
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this->privData->background = Graphics::API::CreateTexture( L"grass_md.png" );
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this->privData->background = Graphics::API::CreateTexture( L"grass_md.png" );
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// create buttons
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// create buttons
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ButtonRectangle<GameClientState*> *button;
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ButtonRectangle<MainState*> *button;
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button = new ButtonRectangle<GameClientState*>( L"earth_md.png", OnButtonInteract_Create, this, 0.5f, 0.2f, 0.3f, 0.1f, true );
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button = new ButtonRectangle<MainState*>( L"earth_md.png", L"Create", Float3(1.0f), OnButtonInteract_Create, this, Float3(0.5f, 0.2f, 0.5f), Float2(0.3f, 0.1f), ResizeAspectRatio_Width );
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this->privData->button.AddButton( button );
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this->privData->button.AddButton( button );
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button = new ButtonRectangle<GameClientState*>( L"skysphere_md.png", OnButtonInteract_Join, this, 0.5f, 0.4f, 0.3f, 0.1f, true );
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button = new ButtonRectangle<MainState*>( L"skysphere_md.png", L"Join", Float3(1.0f), OnButtonInteract_Join, this, Float3(0.5f, 0.4f, 0.5f), Float2(0.3f, 0.1f), ResizeAspectRatio_Width );
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this->privData->button.AddButton( button );
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this->privData->button.AddButton( button );
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button = new ButtonRectangle<GameClientState*>( L"plane_texture_md.png", OnButtonInteract_Quit, this, 0.5f, 0.8f, 0.3f, 0.1f, true );
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button = new ButtonRectangle<MainState*>( L"plane_texture_md.png", L"Quit", Float3(1.0f), OnButtonInteract_Quit, this, Float3(0.5f, 0.8f, 0.5f), Float2(0.3f, 0.1f), ResizeAspectRatio_Width );
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this->privData->button.AddButton( button );
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this->privData->button.AddButton( button );
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// bind button collection to the singleton eventhandler
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// bind button collection to the singleton eventhandler
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@ -87,7 +87,10 @@ bool MainState::Render()
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Graphics::API::StartGuiRender();
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Graphics::API::StartGuiRender();
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Graphics::API::RenderGuiElement( this->privData->background, Float2(0.5f), Float2(1.0f) );
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Graphics::API::RenderGuiElement( this->privData->background, Float2(0.5f), Float2(1.0f) );
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this->privData->button.Render();
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this->privData->button.RenderTexture();
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Graphics::API::StartTextRender();
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this->privData->button.RenderText();
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Graphics::API::EndFrame();
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Graphics::API::EndFrame();
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return true;
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return true;
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@ -111,7 +114,7 @@ void MainState::ChangeState( ClientState next )
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this->privData->nextState = next;
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this->privData->nextState = next;
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}
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}
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void OnButtonInteract_Create( Oyster::Event::ButtonEvent<GameClientState*>& e )
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void OnButtonInteract_Create( Oyster::Event::ButtonEvent<MainState*>& e )
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{
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{
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switch( e.state )
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switch( e.state )
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{
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{
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@ -122,7 +125,7 @@ void OnButtonInteract_Create( Oyster::Event::ButtonEvent<GameClientState*>& e )
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}
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}
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}
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}
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void OnButtonInteract_Join( Oyster::Event::ButtonEvent<GameClientState*>& e )
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void OnButtonInteract_Join( Oyster::Event::ButtonEvent<MainState*>& e )
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{
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{
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switch( e.state )
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switch( e.state )
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{
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{
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@ -133,7 +136,7 @@ void OnButtonInteract_Join( Oyster::Event::ButtonEvent<GameClientState*>& e )
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}
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}
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}
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}
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void OnButtonInteract_Quit( Oyster::Event::ButtonEvent<GameClientState*>& e )
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void OnButtonInteract_Quit( Oyster::Event::ButtonEvent<MainState*>& e )
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{
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{
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switch( e.state )
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switch( e.state )
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{
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{
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