Last release gfx fix
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@ -224,7 +224,7 @@ namespace Oyster
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#else
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#else
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API::State API::ReloadShaders()
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API::State API::ReloadShaders()
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{
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{
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return API::State::Sucsess;
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}
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}
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void API::StartRenderWireFrame()
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void API::StartRenderWireFrame()
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@ -38,7 +38,7 @@ namespace Oyster
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typedef void* Texture;
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typedef void* Texture;
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static State Init(HWND Window, bool MSAA_Quality, bool Fullscreen, Option options);
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static State Init(HWND Window, bool MSAA_Quality, bool Fullscreen, Option options);
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#ifdef _DEBUG
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static State ReloadShaders();
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static State ReloadShaders();
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//should be called after rendered normal models, before GUI or Text rendering
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//should be called after rendered normal models, before GUI or Text rendering
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@ -51,7 +51,6 @@ namespace Oyster
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static void RenderDebugSphere(Math::Matrix world);
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static void RenderDebugSphere(Math::Matrix world);
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static void StartRenderFullModel();
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static void StartRenderFullModel();
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#endif
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//! @todo Memory Leaks
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//! @todo Memory Leaks
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