From d56d1d75694da7369481e499132b98b2beb6fe8a Mon Sep 17 00:00:00 2001 From: Pontus Fransson Date: Tue, 25 Feb 2014 16:07:50 +0100 Subject: [PATCH] Fixed error with reading lights from level format. --- Code/Game/LevelLoader/ParseFunctions.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/Code/Game/LevelLoader/ParseFunctions.cpp b/Code/Game/LevelLoader/ParseFunctions.cpp index ac361c46..060180a2 100644 --- a/Code/Game/LevelLoader/ParseFunctions.cpp +++ b/Code/Game/LevelLoader/ParseFunctions.cpp @@ -23,9 +23,9 @@ namespace GameLogic void ParseLight(char* buffer, BasicLight& header, int& size) { int start = 0; - memcpy(&header.typeID, &buffer[start], 40); - start += 40; - /* + memcpy(&header.typeID, &buffer[start], 4); + start += 4; + memcpy(&header.lightType, &buffer[start], 4); start += 4; @@ -39,7 +39,7 @@ namespace GameLogic start += 4; memcpy(&header.intensity, &buffer[start], 4); - start += 4;*/ + start += 4; size += start;