Merge branch 'New-inputsystem' of https://github.com/dean11/Danbias into Gtest
This commit is contained in:
commit
d5eeb3eec1
|
@ -776,5 +776,6 @@ Global
|
|||
{2EC4DDED-8F75-4C86-A10B-E1E8EB29F3EE} = {1322B12B-5E37-448A-AAAF-F637460DCB23}
|
||||
{604A12A7-07BF-4482-BDF3-7101C811F121} = {C83A6FAD-E71F-4B1E-9D63-E93E61DDC012}
|
||||
{C8CBA520-5D7D-4D61-A8DA-6E05FD132BCB} = {C83A6FAD-E71F-4B1E-9D63-E93E61DDC012}
|
||||
{67D0FB00-FF1F-4DE4-84BD-664AE93D25EE} = {C83A6FAD-E71F-4B1E-9D63-E93E61DDC012}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
|
|
|
@ -9,73 +9,88 @@
|
|||
#include "GameClientState\MainState.h"
|
||||
#include "GameClientState\LanMenuState.h"
|
||||
#include "GameClientState\NetLoadState.h"
|
||||
#include "Utilities.h"
|
||||
#include <Protocols.h>
|
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#include "NetworkClient.h"
|
||||
#include <GameServerAPI.h>
|
||||
|
||||
#include "../WindowManager/WindowShell.h"
|
||||
#include "L_inputClass.h"
|
||||
#include "WinTimer.h"
|
||||
#include "vld.h"
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||||
|
||||
#include "EventHandler/EventHandler.h"
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||||
|
||||
#include "GameClientState\SharedStateContent.h"
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#include "GameClientState/SharedStateContent.h"
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#include "Utilities.h"
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using namespace ::Oyster;
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using namespace ::Oyster::Event;
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using namespace ::Oyster::Network;
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||||
using namespace ::Utility::DynamicMemory;
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using namespace ::DanBias::Client;
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||||
using namespace ::Utility::DynamicMemory;
|
||||
|
||||
LRESULT CALLBACK WindowCallBack(HWND handle, UINT message, WPARAM wParam, LPARAM lParam );
|
||||
void ClientEventFunction( NetEvent<NetworkClient*, NetworkClient::ClientEventArgs> e );
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||||
|
||||
#pragma region Game Data
|
||||
namespace DanBias
|
||||
{
|
||||
#pragma region Game Data
|
||||
class DanBiasGamePrivateData
|
||||
{
|
||||
public:
|
||||
WindowShell* window;
|
||||
InputClass inputObj;
|
||||
Utility::WinTimer timer;
|
||||
|
||||
UniquePointer<Client::GameClientState> state;
|
||||
SharedStateContent sharedStateContent;
|
||||
NetworkClient networkClient;
|
||||
|
||||
SharedStateContent sharedStateContent;
|
||||
|
||||
bool serverOwner;
|
||||
float capFrame;
|
||||
|
||||
DanBiasGamePrivateData()
|
||||
{
|
||||
this->capFrame = 0;
|
||||
this->sharedStateContent.network = nullptr;
|
||||
this->sharedStateContent.mouseDevice = nullptr;
|
||||
this->sharedStateContent.keyboardDevice = nullptr;
|
||||
this->sharedStateContent.mouseSensitivity = Utility::Value::Radian( 0.1f );
|
||||
this->serverOwner = false;
|
||||
this->capFrame = 0;
|
||||
}
|
||||
|
||||
~DanBiasGamePrivateData()
|
||||
{
|
||||
//SafeDeleteInstance( this->sharedStateContent.mouseDevice );
|
||||
//SafeDeleteInstance( this->sharedStateContent.keyboardDevice );
|
||||
}
|
||||
} data;
|
||||
|
||||
}
|
||||
#pragma endregion
|
||||
|
||||
|
||||
namespace DanBias
|
||||
{
|
||||
//--------------------------------------------------------------------------------------
|
||||
// Interface API functions
|
||||
//--------------------------------------------------------------------------------------
|
||||
DanBiasClientReturn DanBiasGame::Initiate(DanBiasGameDesc& desc)
|
||||
DanBiasClientReturn DanBiasGame::Initiate( DanBiasGameDesc& desc )
|
||||
{
|
||||
WindowShell::CreateConsoleWindow();
|
||||
//if(! data.window->CreateWin(WindowShell::WINDOW_INIT_DESC(L"Window", cPOINT(1600, 900), cPOINT())))
|
||||
|
||||
WindowShell::WINDOW_INIT_DESC winDesc;
|
||||
winDesc.windowSize.x = 1280;
|
||||
winDesc.windowSize.y = 720;
|
||||
|
||||
winDesc.windowSize.x = 1920;
|
||||
winDesc.windowSize.y = 1080;
|
||||
winDesc.windowProcCallback = WindowCallBack;
|
||||
|
||||
if(! data.window->CreateWin(winDesc) )
|
||||
return DanBiasClientReturn_Error;
|
||||
|
||||
if( FAILED( InitDirect3D() ) )
|
||||
if( FAILED( InitInput(data.window->GetHWND()) ) )
|
||||
return DanBiasClientReturn_Error;
|
||||
|
||||
if( FAILED( InitInput() ) )
|
||||
if( FAILED( InitDirect3D() ) )
|
||||
return DanBiasClientReturn_Error;
|
||||
|
||||
data.serverOwner = false;
|
||||
|
@ -83,7 +98,6 @@ namespace DanBias
|
|||
data.networkClient.SetMessagePump( ClientEventFunction );
|
||||
|
||||
data.sharedStateContent.network = &data.networkClient;
|
||||
data.sharedStateContent.input = &data.inputObj;
|
||||
|
||||
// Start in main menu state
|
||||
data.state = new Client::MainState();
|
||||
|
@ -138,11 +152,10 @@ namespace DanBias
|
|||
//--------------------------------------------------------------------------------------
|
||||
HRESULT DanBiasGame::InitDirect3D()
|
||||
{
|
||||
|
||||
Oyster::Graphics::API::Option p;
|
||||
p.modelPath = L"..\\Content\\Models\\";
|
||||
p.texturePath = L"..\\Content\\Textures\\";
|
||||
p.Resolution = Oyster::Math::Float2( 1280.0f, 720.0f );
|
||||
p.Resolution = Oyster::Math::Float2( 1920.0f, 1080.0f );
|
||||
//! @todo fix proper amb value
|
||||
p.AmbientValue = 1.3f;
|
||||
|
||||
|
@ -154,35 +167,27 @@ namespace DanBias
|
|||
//--------------------------------------------------------------------------------------
|
||||
// Init the input
|
||||
//-------------------------------------------------------------------------------------
|
||||
HRESULT DanBiasGame::InitInput()
|
||||
HRESULT DanBiasGame::InitInput( HWND handle )
|
||||
{
|
||||
if(!data.inputObj.Initialize(data.window->GetHINSTANCE(), data.window->GetHWND(), data.window->GetHeight(), data.window->GetWidth()))
|
||||
data.sharedStateContent.mouseDevice = dynamic_cast<Input::Mouse*>( ::Input::InputManager::Instance()->CreateDevice(Input::Enum::SAIType_Mouse, handle) );
|
||||
if( !data.sharedStateContent.mouseDevice )
|
||||
{
|
||||
MessageBox(0, L"Could not initialize the input object.", L"Error", MB_OK);
|
||||
MessageBox( 0, L"Could not initialize the mouseDevice.", L"Error", MB_OK );
|
||||
return E_FAIL;
|
||||
}
|
||||
|
||||
data.sharedStateContent.keyboardDevice= dynamic_cast<Input::Keyboard*>( ::Input::InputManager::Instance()->CreateDevice(Input::Enum::SAIType_Keyboard, handle) );
|
||||
if( !data.sharedStateContent.keyboardDevice )
|
||||
{
|
||||
MessageBox( 0, L"Could not initialize the raw keyboard device.", L"Error", MB_OK );
|
||||
return E_FAIL;
|
||||
}
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
DanBiasGame::Result DanBiasGame::Update(float deltaTime)
|
||||
{
|
||||
{ // updating mouse input
|
||||
// TODO: Is obosolete when Dennis's input system is wired in
|
||||
POINT mousePos;
|
||||
GetCursorPos( &mousePos );
|
||||
|
||||
RECT windowVertex;
|
||||
GetWindowRect( data.window->GetHWND(), &windowVertex );
|
||||
|
||||
float mouseNormalisedX = (float)(mousePos.x - windowVertex.left);
|
||||
mouseNormalisedX /= (float)(windowVertex.right - windowVertex.left);
|
||||
|
||||
float mouseNormalisedY = (float)(mousePos.y - windowVertex.top);
|
||||
mouseNormalisedY /= (float)(windowVertex.bottom - windowVertex.top);
|
||||
|
||||
data.inputObj.Update( mouseNormalisedX, mouseNormalisedY );
|
||||
}
|
||||
|
||||
if( data.serverOwner )
|
||||
{
|
||||
DanBias::GameServerAPI::ServerUpdate();
|
||||
|
@ -252,6 +257,8 @@ namespace DanBias
|
|||
data.networkClient.Disconnect();
|
||||
|
||||
data.state = nullptr;
|
||||
|
||||
Input::InputManager::DestroyInputManager();
|
||||
EventHandler::Instance().Clean();
|
||||
Graphics::API::Clean();
|
||||
|
||||
|
@ -262,6 +269,22 @@ namespace DanBias
|
|||
|
||||
} //End namespace DanBias
|
||||
|
||||
LRESULT CALLBACK WindowCallBack(HWND handle, UINT message, WPARAM wParam, LPARAM lParam )
|
||||
{
|
||||
switch ( message )
|
||||
{
|
||||
case WM_DESTROY:
|
||||
PostQuitMessage( 0 );
|
||||
break;
|
||||
case WM_INPUT:
|
||||
message = 0;
|
||||
break;
|
||||
default: break;
|
||||
}
|
||||
|
||||
return DefWindowProc( handle, message, wParam, lParam );
|
||||
}
|
||||
|
||||
void ClientEventFunction( NetEvent<NetworkClient*, NetworkClient::ClientEventArgs> e )
|
||||
{
|
||||
if( DanBias::data.state )
|
||||
|
|
|
@ -106,7 +106,7 @@
|
|||
<Optimization>Disabled</Optimization>
|
||||
<PreprocessorDefinitions>DANBIAS_GAME_DLL_EXPORT;WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)Misc\OysterMath;$(SolutionDir)Misc\Input;$(SolutionDir)OysterGraphics;$(SolutionDir)Misc\Utilities;$(SolutionDir)Game\LevelLoader</AdditionalIncludeDirectories>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)Misc\OysterMath;$(SolutionDir)Misc\Input\Include;$(SolutionDir)OysterGraphics;$(SolutionDir)Misc\Utilities;$(SolutionDir)Game\LevelLoader</AdditionalIncludeDirectories>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
|
@ -123,7 +123,7 @@
|
|||
<Optimization>Disabled</Optimization>
|
||||
<PreprocessorDefinitions>DANBIAS_GAME_DLL_EXPORT;WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)Misc\OysterMath;$(SolutionDir)Misc\Input;$(SolutionDir)OysterGraphics;$(SolutionDir)Misc\Utilities;$(SolutionDir)Game\LevelLoader</AdditionalIncludeDirectories>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)Misc\OysterMath;$(SolutionDir)Misc\Input\Include;$(SolutionDir)OysterGraphics;$(SolutionDir)Misc\Utilities;$(SolutionDir)Game\LevelLoader</AdditionalIncludeDirectories>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
|
@ -142,7 +142,7 @@
|
|||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<PreprocessorDefinitions>DANBIAS_GAME_DLL_EXPORT;WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)Misc\OysterMath;$(SolutionDir)Misc\Input;$(SolutionDir)OysterGraphics;$(SolutionDir)Misc\Utilities;$(SolutionDir)Game\LevelLoader</AdditionalIncludeDirectories>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)Misc\OysterMath;$(SolutionDir)Misc\Input\Include;$(SolutionDir)OysterGraphics;$(SolutionDir)Misc\Utilities;$(SolutionDir)Game\LevelLoader</AdditionalIncludeDirectories>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
|
@ -163,7 +163,7 @@
|
|||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<PreprocessorDefinitions>DANBIAS_GAME_DLL_EXPORT;WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)Misc\OysterMath;$(SolutionDir)Misc\Input;$(SolutionDir)OysterGraphics;$(SolutionDir)Misc\Utilities;$(SolutionDir)Game\LevelLoader</AdditionalIncludeDirectories>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)Misc\OysterMath;$(SolutionDir)Misc\Input\Include;$(SolutionDir)OysterGraphics;$(SolutionDir)Misc\Utilities;$(SolutionDir)Game\LevelLoader</AdditionalIncludeDirectories>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
|
@ -253,10 +253,12 @@
|
|||
<ClInclude Include="GameClientState\RespawnUI.h" />
|
||||
<ClInclude Include="GameClientState\SharedStateContent.h" />
|
||||
<ClInclude Include="GameClientState\StatsUI.h" />
|
||||
<ClInclude Include="Include\DanBiasGame.h" />
|
||||
<ClInclude Include="Include\GameClient.h" />
|
||||
<ClInclude Include="GameClientState\LobbyState.h" />
|
||||
<ClInclude Include="GameClientState\C_Object.h" />
|
||||
<ClInclude Include="GameClientState\Buttons\TextField.h" />
|
||||
<ClInclude Include="Win32Input.h" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
|
|
|
@ -78,7 +78,7 @@ namespace DanBias { namespace Client
|
|||
{
|
||||
::Oyster::Math::Float lineStep = this->fontHeight + this->lineSpacing;
|
||||
::Oyster::Math::Float2 rowSize = ::Oyster::Math::Float2( this->size.x, this->fontHeight );
|
||||
::Oyster::Math::Float3 fieldTopLeft = this->pos - Float3( this->size * 0.25f, 0.0f );
|
||||
::Oyster::Math::Float3 fieldTopLeft = this->pos - Float3( this->size * 0.25f, 0.001f );
|
||||
::Oyster::Math::Float3 topLeft = fieldTopLeft;
|
||||
|
||||
if( this->isBottomAligned )
|
||||
|
|
|
@ -27,7 +27,8 @@ struct GameState::MyData
|
|||
MyData(){}
|
||||
GameClientState::ClientState nextState;
|
||||
NetworkClient *nwClient;
|
||||
InputClass *input;
|
||||
::Input::Mouse *mouseInput;
|
||||
::Input::Keyboard *keyboardInput;
|
||||
|
||||
::std::map<int, ::Utility::DynamicMemory::UniquePointer<::DanBias::Client::C_StaticObj>> *staticObjects;
|
||||
::std::map<int, ::Utility::DynamicMemory::UniquePointer<::DanBias::Client::C_DynamicObj>> *dynamicObjects;
|
||||
|
@ -66,7 +67,8 @@ bool GameState::Init( SharedStateContent &shared )
|
|||
|
||||
this->privData->nextState = GameClientState::ClientState_Same;
|
||||
this->privData->nwClient = shared.network;
|
||||
this->privData->input = shared.input;
|
||||
this->privData->mouseInput = shared.mouseDevice;
|
||||
this->privData->keyboardInput = shared.keyboardDevice;
|
||||
this->privData->staticObjects = &shared.staticObjects;
|
||||
this->privData->dynamicObjects = &shared.dynamicObjects;
|
||||
this->privData->lights = &shared.lights;
|
||||
|
@ -86,15 +88,14 @@ bool GameState::Init( SharedStateContent &shared )
|
|||
gfxOp.GlobalTint = Math::Float3(1,1,1);
|
||||
Graphics::API::SetOptions(gfxOp);
|
||||
|
||||
//tell server ready
|
||||
this->privData->nwClient->Send( Protocol_General_Status(Protocol_General_Status::States_ready) );
|
||||
|
||||
// DEGUG KEYS
|
||||
this->key_Reload_Shaders = false;
|
||||
this->key_Wireframe_Toggle = false;
|
||||
this->renderWhireframe = false;
|
||||
// !DEGUG KEYS
|
||||
|
||||
shared.keyboardDevice->ReleaseTextTarget();
|
||||
|
||||
auto light = this->privData->lights->begin();
|
||||
for( ; light != this->privData->lights->end(); ++light )
|
||||
{
|
||||
|
@ -102,7 +103,7 @@ bool GameState::Init( SharedStateContent &shared )
|
|||
}
|
||||
|
||||
// create UI states
|
||||
this->gameUI = new GamingUI(this->privData->input, this->privData->nwClient, &this->privData->camera);
|
||||
this->gameUI = new GamingUI(&shared, &this->privData->camera);
|
||||
this->respawnUI = new RespawnUI(this->privData->nwClient, 20);
|
||||
this->statsUI = new StatsUI();
|
||||
this->currGameUI = gameUI;
|
||||
|
@ -110,6 +111,9 @@ bool GameState::Init( SharedStateContent &shared )
|
|||
((RespawnUI*)respawnUI)->Init();
|
||||
((StatsUI*)statsUI)->Init();
|
||||
|
||||
//tell server ready
|
||||
this->privData->nwClient->Send( Protocol_General_Status(Protocol_General_Status::States_ready) );
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -215,8 +219,7 @@ bool GameState::Render()
|
|||
}
|
||||
}
|
||||
|
||||
#ifdef _DEBUG
|
||||
//RB DEBUG render wire frame
|
||||
#ifdef _DEBUG //RB DEBUG render wire frame
|
||||
if(this->renderWhireframe)
|
||||
{
|
||||
Oyster::Graphics::API::StartRenderWireFrame();
|
||||
|
@ -266,8 +269,7 @@ bool GameState::Render()
|
|||
}
|
||||
}
|
||||
}
|
||||
//!RB DEBUG
|
||||
#endif
|
||||
#endif //!RB DEBUG
|
||||
|
||||
Oyster::Graphics::API::StartGuiRender();
|
||||
// render gui elemnts
|
||||
|
@ -333,6 +335,7 @@ bool GameState::Release()
|
|||
delete respawnUI;
|
||||
respawnUI = NULL;
|
||||
}
|
||||
|
||||
if(gameUI)
|
||||
{
|
||||
gameUI->Release();
|
||||
|
@ -346,7 +349,7 @@ bool GameState::Release()
|
|||
statsUI = NULL;
|
||||
}
|
||||
currGameUI = NULL;
|
||||
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -354,18 +357,19 @@ void GameState::ChangeState( ClientState next )
|
|||
{
|
||||
this->privData->nextState = next;
|
||||
}
|
||||
|
||||
void GameState::ReadKeyInput()
|
||||
{
|
||||
// DEGUG KEYS
|
||||
#ifdef _DEBUG // DEGUG KEYS
|
||||
|
||||
// Reload shaders
|
||||
if( this->privData->input->IsKeyPressed(DIK_R) )
|
||||
if( this->privData->keyboardInput->IsKeyDown(::Input::Enum::SAKI_R) )
|
||||
{
|
||||
if( !this->key_Reload_Shaders )
|
||||
{
|
||||
#ifdef _DEBUG
|
||||
Oyster::Graphics::API::ReloadShaders();
|
||||
#endif
|
||||
|
||||
Graphics::API::ReloadShaders();
|
||||
|
||||
this->key_Reload_Shaders = true;
|
||||
}
|
||||
}
|
||||
|
@ -373,7 +377,7 @@ void GameState::ReadKeyInput()
|
|||
this->key_Reload_Shaders = false;
|
||||
|
||||
// toggle wire frame render
|
||||
if( this->privData->input->IsKeyPressed(DIK_T) )
|
||||
if( this->privData->keyboardInput->IsKeyDown(::Input::Enum::SAKI_T) )
|
||||
{
|
||||
if( !this->key_Wireframe_Toggle )
|
||||
{
|
||||
|
@ -391,9 +395,10 @@ void GameState::ReadKeyInput()
|
|||
this->currGameUI = gameUI;
|
||||
// !DEBUG
|
||||
}
|
||||
#endif // !DEGUG KEYS
|
||||
|
||||
// toggle wire frame render
|
||||
if( this->privData->input->IsKeyPressed(DIK_TAB) )
|
||||
if( this->privData->keyboardInput->IsKeyDown(::Input::Enum::SAKI_Tab) )
|
||||
{
|
||||
if( !this->key_showStats )
|
||||
{
|
||||
|
|
|
@ -42,17 +42,4 @@ namespace DanBias { namespace Client
|
|||
};
|
||||
} }
|
||||
|
||||
namespace Utility { namespace DynamicMemory
|
||||
{ // template specializationto allowuse of dynamicmemory tools
|
||||
template<>
|
||||
inline void SafeDeleteInstance( ::DanBias::Client::GameStateUI *dynamicInstance )
|
||||
{
|
||||
if( dynamicInstance )
|
||||
{
|
||||
dynamicInstance->Release();
|
||||
delete dynamicInstance;
|
||||
}
|
||||
}
|
||||
} }
|
||||
|
||||
#endif
|
|
@ -7,23 +7,22 @@ using namespace ::Oyster::Network;
|
|||
using namespace ::GameLogic;
|
||||
using namespace ::Utility::Value;
|
||||
using namespace ::Oyster::Math;
|
||||
using namespace ::Input;
|
||||
|
||||
GamingUI::GamingUI() :
|
||||
GameStateUI()
|
||||
{
|
||||
/* Should never be called! */
|
||||
this->input = nullptr;
|
||||
this->netClient = nullptr;
|
||||
this->camera = nullptr;
|
||||
this->plane = nullptr;
|
||||
this->text = nullptr;
|
||||
this->sharedData = nullptr;
|
||||
this->camera = nullptr;
|
||||
this->plane = nullptr;
|
||||
this->text = nullptr;
|
||||
}
|
||||
|
||||
GamingUI::GamingUI( InputClass *input, NetworkClient *connection, Camera_FPSV2 *camera ) :
|
||||
GamingUI::GamingUI( SharedStateContent* shared, Camera_FPSV2 *camera ) :
|
||||
GameStateUI()
|
||||
{
|
||||
this->input = input;
|
||||
this->netClient = connection;
|
||||
this->sharedData = shared;
|
||||
this->camera = camera;
|
||||
}
|
||||
|
||||
|
@ -33,7 +32,14 @@ bool GamingUI::Init()
|
|||
// z value should be between 0.5 - 0.9 so that it will be behind other states
|
||||
// add textures and text
|
||||
this->plane = new Plane_UI(L"box_tex.png", Float3(0.5f, 0.0f, 0.5f), Float2(0.3f, 0.1f));
|
||||
this->text = new Text_UI(L"hej", Float3(0.3f,0.0f,0.1f), Float2(0.1f,0.1f));
|
||||
this->text = new Text_UI(L"hej", Float3(0.5f,0.0f,0.1f), Float2(0.1f,0.1f));
|
||||
|
||||
this->sharedData = sharedData;
|
||||
|
||||
// setting input mode to all raw
|
||||
this->sharedData->keyboardDevice->Activate();
|
||||
this->sharedData->mouseDevice->Activate();
|
||||
this->sharedData->mouseDevice->AddMouseEvent(this);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
@ -70,6 +76,9 @@ bool GamingUI::Release()
|
|||
delete this->plane;
|
||||
if(this->text)
|
||||
delete this->text;
|
||||
|
||||
this->sharedData = 0;
|
||||
|
||||
return true;
|
||||
}
|
||||
void GamingUI::SetHPtext( std::wstring hp )
|
||||
|
@ -78,39 +87,39 @@ void GamingUI::SetHPtext( std::wstring hp )
|
|||
}
|
||||
void GamingUI::ReadKeyInput()
|
||||
{
|
||||
if( this->input->IsKeyPressed(DIK_W) )
|
||||
{
|
||||
this->netClient->Send( Protocol_PlayerMovementForward() );
|
||||
if( this->sharedData->keyboardDevice->IsKeyDown(::Input::Enum::SAKI_W) )
|
||||
{ // move forward
|
||||
this->sharedData->network->Send( Protocol_PlayerMovementForward() );
|
||||
}
|
||||
|
||||
if( this->input->IsKeyPressed(DIK_S) )
|
||||
{
|
||||
this->netClient->Send( Protocol_PlayerMovementBackward() );
|
||||
if( this->sharedData->keyboardDevice->IsKeyDown(::Input::Enum::SAKI_S) )
|
||||
{ // move backward
|
||||
this->sharedData->network->Send( Protocol_PlayerMovementBackward() );
|
||||
}
|
||||
|
||||
if( this->input->IsKeyPressed(DIK_A) )
|
||||
{
|
||||
this->netClient->Send( Protocol_PlayerMovementLeft() );
|
||||
if( this->sharedData->keyboardDevice->IsKeyDown(::Input::Enum::SAKI_A) )
|
||||
{ // strafe left
|
||||
this->sharedData->network->Send( Protocol_PlayerMovementLeft() );
|
||||
}
|
||||
|
||||
if( this->input->IsKeyPressed(DIK_D) )
|
||||
{
|
||||
this->netClient->Send( Protocol_PlayerMovementRight() );
|
||||
if( this->sharedData->keyboardDevice->IsKeyDown(::Input::Enum::SAKI_D) )
|
||||
{ // strafe right
|
||||
this->sharedData->network->Send( Protocol_PlayerMovementRight() );
|
||||
}
|
||||
|
||||
//send delta mouse movement
|
||||
{
|
||||
static const float mouseSensitivity = Radian( 1.0f );
|
||||
this->camera->PitchDown( this->input->GetPitch() * mouseSensitivity );
|
||||
float yaw = this->input->GetYaw();
|
||||
//if( yaw != 0.0f ) //This made the camera reset to a specific rotation.
|
||||
if( this->sharedData->keyboardDevice->IsKeyDown(::Input::Enum::SAKI_Space) )
|
||||
{ // jump
|
||||
if(!this->key_Jump)
|
||||
{
|
||||
this->netClient->Send( Protocol_PlayerLeftTurn(yaw * mouseSensitivity,camera->GetLook()) );
|
||||
this->sharedData->network->Send( Protocol_PlayerJump() );
|
||||
this->key_Jump = true;
|
||||
}
|
||||
}
|
||||
else
|
||||
this->key_Jump = false;
|
||||
|
||||
// shoot
|
||||
if( this->input->IsKeyPressed(DIK_Z) )
|
||||
if( this->sharedData->mouseDevice->IsBtnDown(::Input::Enum::SAMI_MouseLeftBtn) )
|
||||
{
|
||||
if( !this->key_Shoot )
|
||||
{
|
||||
|
@ -118,13 +127,14 @@ void GamingUI::ReadKeyInput()
|
|||
playerShot.primaryPressed = true;
|
||||
playerShot.secondaryPressed = false;
|
||||
playerShot.utilityPressed = false;
|
||||
this->netClient->Send( playerShot );
|
||||
this->sharedData->network->Send( playerShot );
|
||||
this->key_Shoot = true;
|
||||
}
|
||||
}
|
||||
else
|
||||
this->key_Shoot = false;
|
||||
if( this->input->IsKeyPressed(DIK_X) )
|
||||
|
||||
if( this->sharedData->mouseDevice->IsBtnDown(::Input::Enum::SAMI_MouseRightBtn) )
|
||||
{
|
||||
if( !this->key_Shoot )
|
||||
{
|
||||
|
@ -132,13 +142,14 @@ void GamingUI::ReadKeyInput()
|
|||
playerShot.primaryPressed = false;
|
||||
playerShot.secondaryPressed = true;
|
||||
playerShot.utilityPressed = false;
|
||||
this->netClient->Send( playerShot );
|
||||
this->sharedData->network->Send( playerShot );
|
||||
this->key_Shoot = true;
|
||||
}
|
||||
}
|
||||
else
|
||||
this->key_Shoot = false;
|
||||
if( this->input->IsKeyPressed(DIK_C) )
|
||||
|
||||
if( this->sharedData->mouseDevice->IsBtnDown(::Input::Enum::SAMI_MouseMiddleBtn) )
|
||||
{
|
||||
if( !this->key_Shoot )
|
||||
{
|
||||
|
@ -146,30 +157,28 @@ void GamingUI::ReadKeyInput()
|
|||
playerShot.primaryPressed = false;
|
||||
playerShot.secondaryPressed = false;
|
||||
playerShot.utilityPressed = true;
|
||||
this->netClient->Send( playerShot );
|
||||
this->sharedData->network->Send( playerShot );
|
||||
this->key_Shoot = true;
|
||||
}
|
||||
}
|
||||
else
|
||||
this->key_Shoot = false;
|
||||
|
||||
// jump
|
||||
if( this->input->IsKeyPressed(DIK_SPACE) )
|
||||
{
|
||||
if(!this->key_Jump)
|
||||
{
|
||||
this->netClient->Send( Protocol_PlayerJump() );
|
||||
this->key_Jump = true;
|
||||
}
|
||||
}
|
||||
else
|
||||
this->key_Jump = false;
|
||||
|
||||
if( this->input->IsKeyPressed(DIK_ESCAPE) )
|
||||
if( this->sharedData->keyboardDevice->IsKeyDown(::Input::Enum::SAKI_Escape) )
|
||||
{
|
||||
this->nextState = GameStateUI::UIState_shut_down;
|
||||
}
|
||||
// !DEGUG KEYS
|
||||
// TODO: implement sub-menu
|
||||
}
|
||||
|
||||
|
||||
void GamingUI::OnMouseMoveVelocity ( Input::Struct::SAIPointInt2D coordinate, Input::Mouse* sender )
|
||||
{
|
||||
//send delta mouse movement
|
||||
{
|
||||
this->camera->PitchDown( (-coordinate.y) * this->sharedData->mouseSensitivity );;
|
||||
//if( deltaPos.x != 0.0f ) //This made the camera reset to a specific rotation. Why?
|
||||
{
|
||||
this->sharedData->network->Send( Protocol_PlayerLeftTurn((coordinate.x) * this->sharedData->mouseSensitivity, this->camera->GetLook()) );
|
||||
}
|
||||
}
|
||||
}
|
|
@ -2,17 +2,19 @@
|
|||
#define DANBIAS_CLIENT_GAMING_UI_H
|
||||
|
||||
#include "GameStateUI.h"
|
||||
#include "L_inputClass.h"
|
||||
#include "Input.h"
|
||||
#include "Camera_FPSV2.h"
|
||||
#include "Buttons\Text_UI.h"
|
||||
#include "Buttons\Plane_UI.h"
|
||||
#include "InputManager.h"
|
||||
#include "SharedStateContent.h"
|
||||
|
||||
namespace DanBias { namespace Client
|
||||
{
|
||||
class GamingUI : public GameStateUI
|
||||
class GamingUI : public GameStateUI, Input::Mouse::MouseEvent
|
||||
{
|
||||
public:
|
||||
GamingUI( InputClass *input, ::Oyster::Network::NetworkClient *connection, Camera_FPSV2 *camera );
|
||||
GamingUI( SharedStateContent* shared, Camera_FPSV2 *camera );
|
||||
virtual ~GamingUI();
|
||||
bool Init();
|
||||
|
||||
|
@ -24,9 +26,17 @@ namespace DanBias { namespace Client
|
|||
bool Release();
|
||||
void SetHPtext( std::wstring hp );
|
||||
|
||||
private: /* Overidden mouse methods */
|
||||
void OnMouse ( const Input::Struct::MouseEventData& eventData ) override { }
|
||||
void OnMousePress ( Input::Enum::SAMI key, Input::Mouse* sender ) override { }
|
||||
void OnMouseDown ( Input::Enum::SAMI key, Input::Mouse* sender ) override { }
|
||||
void OnMouseRelease ( Input::Enum::SAMI key, Input::Mouse* sender ) override { }
|
||||
void OnMouseMovePixelPos ( Input::Struct::SAIPointInt2D coordinate, Input::Mouse* sender ) override { }
|
||||
void OnMouseMoveVelocity ( Input::Struct::SAIPointInt2D coordinate, Input::Mouse* sender ) override;
|
||||
void OnMouseScroll ( int delta, Input::Mouse* sender ) override { }
|
||||
|
||||
private:
|
||||
InputClass *input;
|
||||
::Oyster::Network::NetworkClient *netClient;
|
||||
SharedStateContent *sharedData;
|
||||
Camera_FPSV2 *camera;
|
||||
|
||||
// TODO add multiple UI elements
|
||||
|
|
|
@ -9,6 +9,8 @@
|
|||
#include "GameState.h"
|
||||
#include "../Network/NetworkAPI/NetworkClient.h"
|
||||
|
||||
#include <Protocols.h>
|
||||
|
||||
#include "EventHandler\EventHandler.h"
|
||||
#include "Buttons\ButtonRectangle.h"
|
||||
#include "Buttons\TextField.h"
|
||||
|
@ -21,6 +23,7 @@ using namespace ::Oyster;
|
|||
using namespace ::Oyster::Network;
|
||||
using namespace ::Oyster::Event;
|
||||
using namespace ::Oyster::Math3D;
|
||||
using namespace ::GameLogic;
|
||||
|
||||
struct LanMenuState::MyData
|
||||
{
|
||||
|
@ -28,12 +31,17 @@ struct LanMenuState::MyData
|
|||
|
||||
GameClientState::ClientState nextState;
|
||||
NetworkClient *nwClient;
|
||||
InputClass *input;
|
||||
Graphics::API::Texture background;
|
||||
::Input::Mouse *mouseInput;
|
||||
::Input::Keyboard *keyboardInput;
|
||||
Float3 mousePos;
|
||||
Graphics::API::Texture background, mouseCursor;
|
||||
EventButtonCollection guiElements;
|
||||
|
||||
TextField<LanMenuState*> *connectIP;
|
||||
unsigned short connectPort;
|
||||
|
||||
std::string ip;
|
||||
|
||||
} privData;
|
||||
|
||||
void OnButtonInteract_Connect( Oyster::Event::ButtonEvent<LanMenuState*>& e );
|
||||
|
@ -53,28 +61,29 @@ bool LanMenuState::Init( SharedStateContent &shared )
|
|||
|
||||
this->privData->nextState = GameClientState::ClientState_Same;
|
||||
this->privData->nwClient = shared.network;
|
||||
this->privData->input = shared.input;
|
||||
this->privData->mouseInput = shared.mouseDevice;
|
||||
this->privData->keyboardInput = shared.keyboardDevice;
|
||||
|
||||
this->privData->background = Graphics::API::CreateTexture( L"color_white.png" );
|
||||
this->privData->mouseCursor = Graphics::API::CreateTexture( L"cursor.png" );
|
||||
|
||||
// create guiElements
|
||||
this->privData->connectIP = new TextField<LanMenuState*>( L"color_white.png", Float4(1.0f), Float4(0.0f), this, Float3(0.5f, 0.3f, 0.5f), Float2(0.8f, 0.09f), ResizeAspectRatio_None );
|
||||
this->privData->connectIP = new TextField<LanMenuState*>( L"noedge-btn-ipfield.png", Float4(1.0f), Float4(1.0f), this, Float3(0.5f, 0.2f, 0.9f), Float2(0.5f, 0.05f), ResizeAspectRatio_Height );
|
||||
this->privData->connectIP->ReserveLines( 1 );
|
||||
this->privData->connectIP->AppendText( L"127.0.0.1" );
|
||||
//this->privData->connectIP->AppendText( L"194.47.150.206" ); // HACK: connecting to Dennis's server
|
||||
//this->privData->connectIP->AppendText( L"194.47.150.189" ); // HACK: connecting to Robins server
|
||||
|
||||
this->privData->connectIP->SetFontHeight( 0.08f );
|
||||
this->privData->connectIP->SetFontHeight( 0.035f );
|
||||
this->privData->connectIP->SetLineSpacing( 0.005f );
|
||||
this->privData->connectIP->SetTopAligned();
|
||||
this->privData->connectIP->SetBottomAligned();
|
||||
|
||||
this->privData->guiElements.AddButton( this->privData->connectIP );
|
||||
|
||||
ButtonRectangle<LanMenuState*> *guiElements;
|
||||
guiElements = new ButtonRectangle<LanMenuState*>( L"color_white.png", L"Connect", Float4(1.0f),Float4(0.0f),Float4(0.0f),Float4(0.0f), OnButtonInteract_Connect, this, Float3(0.5f, 0.4f, 0.5f), Float2(0.3f, 0.05f), ResizeAspectRatio_None );
|
||||
guiElements = new ButtonRectangle<LanMenuState*>( L"noedge-btn-join.png", L"", Float4(1.0f),Float4(1.0f),Float4(1.2f),Float4(1.5f), OnButtonInteract_Connect, this, Float3(0.5f, 0.4f, 0.5f), Float2(0.5f, 0.18f), ResizeAspectRatio_None );
|
||||
this->privData->guiElements.AddButton( guiElements );
|
||||
|
||||
guiElements = new ButtonRectangle<LanMenuState*>( L"color_white.png", L"Exit", Float4(1.0f),Float4(0.0f),Float4(0.0f),Float4(0.0f), OnButtonInteract_Exit, this, Float3(0.5f, 0.5f, 0.5f), Float2(0.3f, 0.05f), ResizeAspectRatio_None );
|
||||
guiElements = new ButtonRectangle<LanMenuState*>( L"noedge-btn-back.png", L"", Float4(1.0f),Float4(1.0f),Float4(1.2f),Float4(1.5f), OnButtonInteract_Exit, this, Float3(0.5f, 0.8f, 0.5f), Float2(0.5f, 0.18f), ResizeAspectRatio_None );
|
||||
this->privData->guiElements.AddButton( guiElements );
|
||||
|
||||
// bind guiElements collection to the singleton eventhandler
|
||||
|
@ -82,6 +91,14 @@ bool LanMenuState::Init( SharedStateContent &shared )
|
|||
|
||||
this->privData->connectPort = 15151;
|
||||
|
||||
this->privData->keyboardInput->BindTextTarget( &(*this->privData->connectIP)[0] );
|
||||
this->privData->keyboardInput->Activate();
|
||||
|
||||
if(!this->privData->nwClient->StartListeningForBroadcasting(this->privData->connectPort))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -89,12 +106,17 @@ GameClientState::ClientState LanMenuState::Update( float deltaTime )
|
|||
{
|
||||
MouseInput mouseState;
|
||||
{
|
||||
this->privData->input->GetMousePos( mouseState.x, mouseState.y );
|
||||
mouseState.mouseButtonPressed = this->privData->input->IsMousePressed();
|
||||
}
|
||||
::Input::Struct::SAIPointFloat2D pos;
|
||||
this->privData->mouseInput->GetNormalizedPosition( pos );
|
||||
|
||||
this->privData->mousePos.x = mouseState.x = pos.x;
|
||||
this->privData->mousePos.y = mouseState.y = pos.y;
|
||||
mouseState.mouseButtonPressed = this->privData->mouseInput->IsBtnDown( ::Input::Enum::SAMI_MouseLeftBtn );
|
||||
}
|
||||
EventHandler::Instance().Update( mouseState );
|
||||
|
||||
this->privData->nwClient->Update();
|
||||
|
||||
return this->privData->nextState;
|
||||
}
|
||||
|
||||
|
@ -104,6 +126,7 @@ bool LanMenuState::Render( )
|
|||
|
||||
Graphics::API::StartGuiRender();
|
||||
|
||||
Graphics::API::RenderGuiElement( this->privData->mouseCursor, this->privData->mousePos, Float2(0.15f, 0.24), Float4(1.0f) );
|
||||
Graphics::API::RenderGuiElement( this->privData->background, Float3(0.5f, 0.5f, 1.0f), Float2(1.0f) );
|
||||
this->privData->guiElements.RenderTexture();
|
||||
|
||||
|
@ -116,6 +139,11 @@ bool LanMenuState::Render( )
|
|||
|
||||
bool LanMenuState::Release()
|
||||
{
|
||||
if(privData)
|
||||
{
|
||||
this->privData->nwClient->StopListeningForBroadcasting();
|
||||
}
|
||||
|
||||
privData = NULL;
|
||||
return true;
|
||||
}
|
||||
|
@ -124,7 +152,7 @@ void LanMenuState::ChangeState( ClientState next )
|
|||
{
|
||||
switch( next )
|
||||
{
|
||||
case GameClientState::ClientState_Lobby:
|
||||
case GameClientState::ClientState_NetLoad:
|
||||
// attempt to connect to lobby
|
||||
if( !this->privData->nwClient->Connect(this->privData->connectPort, (*this->privData->connectIP)[0]) )
|
||||
return;
|
||||
|
@ -132,6 +160,8 @@ void LanMenuState::ChangeState( ClientState next )
|
|||
default: break;
|
||||
}
|
||||
|
||||
this->privData->keyboardInput->ReleaseTextTarget();
|
||||
|
||||
this->privData->nextState = next;
|
||||
}
|
||||
|
||||
|
@ -140,7 +170,7 @@ void OnButtonInteract_Connect( Oyster::Event::ButtonEvent<LanMenuState*>& e )
|
|||
switch( e.state )
|
||||
{
|
||||
case ButtonState_Released:
|
||||
e.owner->ChangeState( GameClientState::ClientState_Lobby );
|
||||
e.owner->ChangeState( GameClientState::ClientState_NetLoad );
|
||||
break;
|
||||
default: break;
|
||||
}
|
||||
|
@ -156,3 +186,41 @@ void OnButtonInteract_Exit( Oyster::Event::ButtonEvent<LanMenuState*>& e )
|
|||
default: break;
|
||||
}
|
||||
}
|
||||
|
||||
const GameClientState::NetEvent& LanMenuState::DataRecieved( const NetEvent &message )
|
||||
{
|
||||
if( message.args.type == NetworkClient::ClientEventArgs::EventType_ProtocolFailedToSend )
|
||||
{ // TODO: Reconnect
|
||||
const char *breakpoint = "temp trap";
|
||||
this->privData->nwClient->Disconnect();
|
||||
this->ChangeState( GameClientState::ClientState_Main );
|
||||
}
|
||||
|
||||
// fetching the id data.
|
||||
short ID = message.args.data.protocol[0].value.netShort;
|
||||
|
||||
CustomNetProtocol data = message.args.data.protocol;
|
||||
|
||||
switch(ID)
|
||||
{
|
||||
case protocol_Broadcast_Test:
|
||||
{
|
||||
Protocol_Broadcast_Test decoded(data);
|
||||
|
||||
unsigned short port = decoded.port;
|
||||
std::string ip = decoded.ip;
|
||||
std::string name = decoded.name;
|
||||
printf("Broadcast message: %d: %s: %s\n", port, ip.c_str(), name.c_str());
|
||||
|
||||
//this->privData->connectPort = port;
|
||||
//this->privData->ip = ip;
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
|
||||
return message;
|
||||
}
|
|
@ -20,6 +20,8 @@ namespace DanBias
|
|||
virtual bool Render();
|
||||
virtual bool Release();
|
||||
void ChangeState( ClientState next );
|
||||
|
||||
virtual const NetEvent & DataRecieved( const NetEvent &message );
|
||||
|
||||
private:
|
||||
struct MyData;
|
||||
|
|
|
@ -22,7 +22,7 @@ struct LobbyAdminState::MyData
|
|||
|
||||
GameClientState::ClientState nextState;
|
||||
NetworkClient *nwClient;
|
||||
InputClass *input;
|
||||
::Input::Mouse *mouseInput;
|
||||
Graphics::API::Texture background;
|
||||
EventButtonCollection guiElements;
|
||||
} privData;
|
||||
|
@ -43,7 +43,7 @@ bool LobbyAdminState::Init( SharedStateContent &shared )
|
|||
|
||||
this->privData->nextState = GameClientState::ClientState_Same;
|
||||
this->privData->nwClient = shared.network;
|
||||
this->privData->input = shared.input;
|
||||
this->privData->mouseInput = shared.mouseDevice;
|
||||
|
||||
this->privData->background = Graphics::API::CreateTexture( L"grass_md.png" );
|
||||
|
||||
|
@ -61,21 +61,15 @@ bool LobbyAdminState::Init( SharedStateContent &shared )
|
|||
|
||||
GameClientState::ClientState LobbyAdminState::Update( float deltaTime )
|
||||
{
|
||||
// Wishlist:
|
||||
// picking
|
||||
// mouse events
|
||||
// different menus
|
||||
// play sounds
|
||||
// update animation
|
||||
// send data to server
|
||||
// check data from server
|
||||
|
||||
MouseInput mouseState;
|
||||
{
|
||||
this->privData->input->GetMousePos( mouseState.x, mouseState.y );
|
||||
mouseState.mouseButtonPressed = this->privData->input->IsMousePressed();
|
||||
}
|
||||
::Input::Struct::SAIPointInt2D pos;
|
||||
this->privData->mouseInput->GetPixelPosition( pos );
|
||||
|
||||
mouseState.x = pos.x;
|
||||
mouseState.y = pos.y;
|
||||
mouseState.mouseButtonPressed = this->privData->mouseInput->IsBtnDown( ::Input::Enum::SAMI_MouseLeftBtn );
|
||||
}
|
||||
EventHandler::Instance().Update( mouseState );
|
||||
|
||||
return this->privData->nextState;
|
||||
|
|
|
@ -22,8 +22,9 @@ struct LobbyState::MyData
|
|||
|
||||
GameClientState::ClientState nextState;
|
||||
NetworkClient *nwClient;
|
||||
InputClass *input;
|
||||
Graphics::API::Texture background;
|
||||
::Input::Mouse *mouseInput;
|
||||
Float3 mousePos;
|
||||
Graphics::API::Texture background, mouseCursor;;
|
||||
EventButtonCollection guiElements;
|
||||
} privData;
|
||||
|
||||
|
@ -43,9 +44,10 @@ bool LobbyState::Init( SharedStateContent &shared )
|
|||
|
||||
this->privData->nextState = GameClientState::ClientState_Same;
|
||||
this->privData->nwClient = shared.network;
|
||||
this->privData->input = shared.input;
|
||||
this->privData->mouseInput = shared.mouseDevice;
|
||||
|
||||
this->privData->background = Graphics::API::CreateTexture( L"grass_md.png" );
|
||||
this->privData->mouseCursor = Graphics::API::CreateTexture( L"cursor_md.png" );
|
||||
|
||||
// create buttons
|
||||
ButtonRectangle<LobbyState*> *button;
|
||||
|
@ -61,21 +63,15 @@ bool LobbyState::Init( SharedStateContent &shared )
|
|||
|
||||
GameClientState::ClientState LobbyState::Update( float deltaTime )
|
||||
{
|
||||
// Wishlist:
|
||||
// picking
|
||||
// mouse events
|
||||
// different menus
|
||||
// play sounds
|
||||
// update animation
|
||||
// send data to server
|
||||
// check data from server
|
||||
|
||||
MouseInput mouseState;
|
||||
{
|
||||
this->privData->input->GetMousePos( mouseState.x, mouseState.y );
|
||||
mouseState.mouseButtonPressed = this->privData->input->IsMousePressed();
|
||||
}
|
||||
::Input::Struct::SAIPointFloat2D pos;
|
||||
this->privData->mouseInput->GetNormalizedPosition( pos );
|
||||
|
||||
this->privData->mousePos.x = mouseState.x = pos.x;
|
||||
this->privData->mousePos.y = mouseState.y = pos.y;
|
||||
mouseState.mouseButtonPressed = this->privData->mouseInput->IsBtnDown( ::Input::Enum::SAMI_MouseLeftBtn );
|
||||
}
|
||||
EventHandler::Instance().Update( mouseState );
|
||||
|
||||
return this->privData->nextState;
|
||||
|
@ -85,6 +81,7 @@ bool LobbyState::Render( )
|
|||
Graphics::API::NewFrame();
|
||||
Graphics::API::StartGuiRender();
|
||||
|
||||
Graphics::API::RenderGuiElement( this->privData->mouseCursor, this->privData->mousePos, Float2(0.01f), Float4(1.0f) );
|
||||
Graphics::API::RenderGuiElement( this->privData->background, Float3(0.5f, 0.5f, 1.0f), Float2(1.0f) );
|
||||
this->privData->guiElements.RenderTexture();
|
||||
|
||||
|
|
|
@ -9,6 +9,7 @@
|
|||
|
||||
#include "EventHandler\EventHandler.h"
|
||||
#include "Buttons\ButtonRectangle.h"
|
||||
#include "Buttons\ButtonEllipse.h"
|
||||
|
||||
using namespace ::DanBias::Client;
|
||||
using namespace ::Oyster;
|
||||
|
@ -24,12 +25,14 @@ struct MainState::MyData
|
|||
|
||||
GameClientState::ClientState nextState;
|
||||
NetworkClient *nwClient;
|
||||
InputClass *input;
|
||||
Graphics::API::Texture background;
|
||||
::Input::Mouse *mouseInput;
|
||||
Float3 mousePos;
|
||||
Graphics::API::Texture background, mouseCursor;
|
||||
EventButtonCollection guiElements;
|
||||
};
|
||||
|
||||
void OnButtonInteract_Create( Oyster::Event::ButtonEvent<MainState*>& e );
|
||||
void OnButtonInteract_Settings( Oyster::Event::ButtonEvent<MainState*>& e );
|
||||
void OnButtonInteract_Join( Oyster::Event::ButtonEvent<MainState*>& e );
|
||||
void OnButtonInteract_Quit( Oyster::Event::ButtonEvent<MainState*>& e );
|
||||
|
||||
|
@ -47,24 +50,30 @@ bool MainState::Init( SharedStateContent &shared )
|
|||
|
||||
this->privData->nextState = GameClientState::ClientState_Same;
|
||||
this->privData->nwClient = shared.network;
|
||||
this->privData->input = shared.input;
|
||||
this->privData->mouseInput = shared.mouseDevice;
|
||||
//this->privData->mouseInput->
|
||||
this->privData->mousePos = Float3( 0.0f );
|
||||
|
||||
this->privData->background = Graphics::API::CreateTexture( L"color_white.png" );
|
||||
this->privData->mouseCursor = Graphics::API::CreateTexture( L"cursor.png" );
|
||||
|
||||
// create buttons
|
||||
ButtonRectangle<MainState*> *button;
|
||||
Float4 TextCol = Float4(1.0f,0.0f,1.0f,1.0f);
|
||||
Float4 BackCol = Float4(1.0f,1.0f,1.0f,0.5f);
|
||||
Float4 HoverCol = Float4(0.0f,1.0f,0.0f,1.0f);
|
||||
Float4 PressCol = Float4(0.0f,0.0f,1.0f,1.0f);
|
||||
Float4 TextCol = Float4(0.1f,0.1f,0.1f,1.0f);
|
||||
Float4 BackCol = Float4(1.0f);
|
||||
Float4 HoverCol = Float4(1.2f);
|
||||
Float4 PressCol = Float4(1.5f);
|
||||
|
||||
button = new ButtonRectangle<MainState*>( L"color_white.png", L"Create",TextCol, BackCol, HoverCol, PressCol, OnButtonInteract_Create, this, Float3(0.5f, 0.2f, 0.5f), Float2(0.3f, 0.1f));
|
||||
//button = new ButtonRectangle<MainState*>( L"color_white.png", L"Create",TextCol, BackCol, HoverCol, PressCol, OnButtonInteract_Create, this, Float3(0.5f, 0.2f, 0.5f), Float2(0.3f, 0.1f));
|
||||
//this->privData->guiElements.AddButton( button );
|
||||
|
||||
button = new ButtonRectangle<MainState*>( L"noedge-btn-lan.png", L"", TextCol, BackCol, HoverCol, PressCol, OnButtonInteract_Join, this, Float3(0.5f, 0.2f, 0.5f), Float2(0.5f, 0.18f));
|
||||
this->privData->guiElements.AddButton( button );
|
||||
|
||||
button = new ButtonRectangle<MainState*>( L"color_white.png", L"Join", TextCol, BackCol, HoverCol, PressCol, OnButtonInteract_Join, this, Float3(0.5f, 0.4f, 0.5f), Float2(0.3f, 0.1f));
|
||||
button = new ButtonRectangle<MainState*>( L"noedge-btn-settings.png", L"", TextCol, BackCol, HoverCol, PressCol, OnButtonInteract_Settings, this, Float3(0.5f, 0.4f, 0.5f), Float2(0.5f, 0.18f));
|
||||
this->privData->guiElements.AddButton( button );
|
||||
|
||||
button = new ButtonRectangle<MainState*>( L"color_white.png", L"Quit", TextCol, BackCol, HoverCol, PressCol, OnButtonInteract_Quit, this, Float3(0.5f, 0.8f, 0.5f), Float2(0.3f, 0.1f));
|
||||
button = new ButtonRectangle<MainState*>( L"noedge-btn-quit.png", L"", TextCol, BackCol, HoverCol, PressCol, OnButtonInteract_Quit, this, Float3(0.5f, 0.8f, 0.5f), Float2(0.5f, 0.18f));
|
||||
this->privData->guiElements.AddButton( button );
|
||||
|
||||
// bind button collection to the singleton eventhandler
|
||||
|
@ -77,16 +86,13 @@ GameClientState::ClientState MainState::Update( float deltaTime )
|
|||
{
|
||||
MouseInput mouseState;
|
||||
{
|
||||
bool test = this->privData->input->IsMousePressed();
|
||||
if(test)
|
||||
{ // HACK: debug trap still in use?
|
||||
int i = 0;
|
||||
};
|
||||
::Input::Struct::SAIPointFloat2D pos;
|
||||
this->privData->mouseInput->GetNormalizedPosition( pos );
|
||||
|
||||
this->privData->input->GetMousePos( mouseState.x, mouseState.y );
|
||||
mouseState.mouseButtonPressed = this->privData->input->IsMousePressed();
|
||||
this->privData->mousePos.x = mouseState.x = pos.x;
|
||||
this->privData->mousePos.y = mouseState.y = pos.y;
|
||||
mouseState.mouseButtonPressed = this->privData->mouseInput->IsBtnDown( ::Input::Enum::SAMI_MouseLeftBtn );
|
||||
}
|
||||
|
||||
EventHandler::Instance().Update( mouseState );
|
||||
|
||||
return this->privData->nextState;
|
||||
|
@ -97,7 +103,12 @@ bool MainState::Render()
|
|||
Graphics::API::NewFrame();
|
||||
Graphics::API::StartGuiRender();
|
||||
|
||||
Graphics::API::RenderGuiElement( this->privData->background, Float3(0.5f, 0.5f, 0.9f), Float2(1.0f), Float4(63.0f/255.0f,73.0f/255.0f,127.0f/255.0f,0.6f) );
|
||||
if(this->privData->mouseInput->IsBtnDown(Input::Enum::SAMI_MouseLeftBtn))
|
||||
Graphics::API::RenderGuiElement( this->privData->mouseCursor, this->privData->mousePos, Float2(0.15f), Float4(1.0f) );
|
||||
else
|
||||
Graphics::API::RenderGuiElement( this->privData->mouseCursor, this->privData->mousePos, Float2(0.15f, 0.24), Float4(1.0f) );
|
||||
|
||||
Graphics::API::RenderGuiElement( this->privData->background, Float3(0.5f, 0.5f, 0.9f), Float2(1.0f), Float4(0.0f, 0.0f, 0.0f, 1.0f) );
|
||||
this->privData->guiElements.RenderTexture();
|
||||
|
||||
Graphics::API::StartTextRender();
|
||||
|
@ -112,6 +123,7 @@ bool MainState::Release()
|
|||
if( this->privData )
|
||||
{
|
||||
Graphics::API::DeleteTexture( this->privData->background );
|
||||
Graphics::API::DeleteTexture( this->privData->mouseCursor );
|
||||
EventHandler::Instance().ReleaseCollection( &this->privData->guiElements );
|
||||
|
||||
this->privData = NULL;
|
||||
|
@ -136,6 +148,17 @@ void OnButtonInteract_Create( Oyster::Event::ButtonEvent<MainState*>& e )
|
|||
}
|
||||
}
|
||||
|
||||
void OnButtonInteract_Settings( Oyster::Event::ButtonEvent<MainState*>& e )
|
||||
{
|
||||
switch( e.state )
|
||||
{
|
||||
case ButtonState_Released:
|
||||
//e.owner->ChangeState( GameClientState::ClientState_LobbyCreate );
|
||||
break;
|
||||
default: break;
|
||||
}
|
||||
}
|
||||
|
||||
void OnButtonInteract_Join( Oyster::Event::ButtonEvent<MainState*>& e )
|
||||
{
|
||||
switch( e.state )
|
||||
|
|
|
@ -15,7 +15,7 @@
|
|||
#include "C_obj\C_DynamicObj.h"
|
||||
#include "C_Light.h"
|
||||
#include "NetworkClient.h"
|
||||
#include "L_inputClass.h"
|
||||
#include "Input.h"
|
||||
|
||||
namespace DanBias { namespace Client
|
||||
{
|
||||
|
@ -26,7 +26,11 @@ namespace DanBias { namespace Client
|
|||
::std::map<int, ::Utility::DynamicMemory::UniquePointer<::DanBias::Client::C_DynamicObj>> dynamicObjects;
|
||||
::std::map<int, ::Utility::DynamicMemory::UniquePointer<::DanBias::Client::C_Light>> lights;
|
||||
::Oyster::Network::NetworkClient *network;
|
||||
InputClass* input;
|
||||
|
||||
::Input::Mouse *mouseDevice;
|
||||
::Input::Keyboard *keyboardDevice;
|
||||
|
||||
float mouseSensitivity;
|
||||
};
|
||||
} }
|
||||
|
||||
|
|
|
@ -55,7 +55,7 @@ namespace DanBias
|
|||
};
|
||||
|
||||
static HRESULT InitDirect3D();
|
||||
static HRESULT InitInput();
|
||||
static HRESULT InitInput( HWND handle );
|
||||
|
||||
static Result Update(float deltaTime);
|
||||
static HRESULT Render();
|
||||
|
|
|
@ -0,0 +1,70 @@
|
|||
/////////////////////////////////////////////////////////////////////
|
||||
// Created by [Dennis Andersen] [2013]
|
||||
/////////////////////////////////////////////////////////////////////
|
||||
#ifndef INCLUDE_GUARD_RAW_INPUT_H
|
||||
#define INCLUDE_GUARD_RAW_INPUT_H
|
||||
|
||||
|
||||
#include "..\InputManager.h"
|
||||
#include "Win32Keyboard.h"
|
||||
#include "Win32Mouse.h"
|
||||
#include <vector>
|
||||
#define NOMINMAX
|
||||
#include <Windows.h>
|
||||
#include <map>
|
||||
|
||||
/**
|
||||
* TODO:
|
||||
* 1. Cordinate system
|
||||
* 1.1. Pixel cordinates DONE
|
||||
* 1.2. 0 - 1 cordinate DONW
|
||||
* 1.3. Origo in middle of the screen ( -1 to 1 )
|
||||
*/
|
||||
|
||||
//RIDEV_INPUTSINK to receive all keyboard input regardless of focus
|
||||
|
||||
//dx = +2*(x/w) -1
|
||||
//dx = -2*(y/h) +1
|
||||
|
||||
|
||||
namespace Input
|
||||
{
|
||||
enum RawInput_Usage
|
||||
{
|
||||
RawInput_Usage_pointer = 1,
|
||||
RawInput_Usage_mouse = 2,
|
||||
RawInput_Usage_joystick = 4,
|
||||
RawInput_Usage_gamepad = 5,
|
||||
RawInput_Usage_keyboard = 6,
|
||||
RawInput_Usage_keypad = 7,
|
||||
RawInput_Usage_multiAxisController = 8,
|
||||
RawInput_Usage_TabletPCcontrols = 9,
|
||||
};
|
||||
|
||||
class Win32Input :public InputManager
|
||||
{
|
||||
public:
|
||||
Win32Input();
|
||||
virtual~Win32Input();
|
||||
|
||||
InputObject* CreateDevice(const Enum::SAIType inputType, Typedefs::WindowHandle targetApplication) override;
|
||||
void ToggleInputSystem(bool enable) override;
|
||||
void Destroy() override;
|
||||
|
||||
private:
|
||||
std::vector<Win32Keyboard*> keyboard;
|
||||
std::vector<Win32Mouse*> mouse;
|
||||
|
||||
bool enabled;
|
||||
bool exclusive;
|
||||
HWND targetHwin;
|
||||
|
||||
private:
|
||||
static Win32Input* instance;
|
||||
static LRESULT RawInputParser(HWND h, LPARAM l);
|
||||
static LRESULT CALLBACK RawWindowCallback(HWND h, UINT m, WPARAM w, LPARAM l);
|
||||
static void WindowActivate(bool activate);
|
||||
};
|
||||
}
|
||||
#endif
|
||||
|
|
@ -72,5 +72,50 @@ namespace GameLogic
|
|||
Oyster::Network::CustomNetProtocol protocol;
|
||||
};
|
||||
|
||||
//#define protocol_Broadcast_Test 102
|
||||
struct Protocol_Broadcast_Test :public Oyster::Network::CustomProtocolObject
|
||||
{
|
||||
unsigned short port;
|
||||
std::string ip;
|
||||
std::string name;
|
||||
|
||||
Protocol_Broadcast_Test()
|
||||
{
|
||||
this->protocol[0].type = Oyster::Network::NetAttributeType_Short;
|
||||
this->protocol[0].value.netShort = protocol_Broadcast_Test;
|
||||
this->protocol[1].type = Oyster::Network::NetAttributeType_UnsignedShort;
|
||||
this->protocol[2].type = Oyster::Network::NetAttributeType_CharArray;
|
||||
this->protocol[3].type = Oyster::Network::NetAttributeType_CharArray;
|
||||
this->port = 0;
|
||||
}
|
||||
Protocol_Broadcast_Test(unsigned short port, std::string ip, std::string name)
|
||||
{
|
||||
this->protocol[0].type = Oyster::Network::NetAttributeType_Short;
|
||||
this->protocol[0].value.netShort = protocol_Broadcast_Test;
|
||||
this->protocol[1].type = Oyster::Network::NetAttributeType_UnsignedShort;
|
||||
this->port = port;
|
||||
this->protocol[2].type = Oyster::Network::NetAttributeType_CharArray;
|
||||
this->ip = ip;
|
||||
this->protocol[3].type = Oyster::Network::NetAttributeType_CharArray;
|
||||
this->name = name;
|
||||
}
|
||||
Protocol_Broadcast_Test(Oyster::Network::CustomNetProtocol& p)
|
||||
{
|
||||
this->port = p[1].value.netUShort;
|
||||
this->ip.assign(p[2].value.netCharPtr);
|
||||
this->name.assign(p[3].value.netCharPtr);
|
||||
}
|
||||
Oyster::Network::CustomNetProtocol GetProtocol() override
|
||||
{
|
||||
this->protocol[1].value = this->port;
|
||||
this->protocol.Set(2, ip);
|
||||
this->protocol.Set(3, name);
|
||||
|
||||
return protocol;
|
||||
}
|
||||
|
||||
private:
|
||||
Oyster::Network::CustomNetProtocol protocol;
|
||||
};
|
||||
}
|
||||
#endif //!GAMELOGIC_CONTROL_PROTOCOLS_H
|
|
@ -20,6 +20,7 @@
|
|||
#define protocol_GeneralMIN 100
|
||||
#define protocol_General_Status 100
|
||||
#define protocol_General_Text 101
|
||||
#define protocol_Broadcast_Test 102
|
||||
#define protocol_GeneralMAX 199
|
||||
|
||||
|
||||
|
|
|
@ -10,6 +10,8 @@
|
|||
#include "..\GameLobby.h"
|
||||
#include "..\GameSession.h"
|
||||
|
||||
#include "..\GameProtocols\GeneralProtocols.h"
|
||||
|
||||
#include <NetworkServer.h>
|
||||
#include <NetworkClient.h>
|
||||
|
||||
|
@ -18,6 +20,9 @@
|
|||
#include <WinTimer.h>
|
||||
#include <thread>
|
||||
|
||||
//For conversion from wstring to string
|
||||
#include <codecvt>
|
||||
|
||||
using namespace DanBias;
|
||||
using namespace Oyster::Network;
|
||||
using namespace Oyster::Thread;
|
||||
|
@ -41,12 +46,26 @@ namespace
|
|||
}
|
||||
|
||||
|
||||
std::string wstring_to_utf8 (const std::wstring& str)
|
||||
{
|
||||
std::wstring_convert<std::codecvt_utf8<wchar_t>> myconv;
|
||||
return myconv.to_bytes(str);
|
||||
}
|
||||
|
||||
DanBiasServerReturn GameServerAPI::ServerInitiate(const ServerInitDesc& desc)
|
||||
{
|
||||
ServerOptions opt;
|
||||
opt.mainOptions.listenPort = desc.listenPort;
|
||||
opt.mainOptions.ownerSession = &lobby;
|
||||
|
||||
std::string serverName = wstring_to_utf8(desc.serverName);
|
||||
|
||||
GameLogic::Protocol_Broadcast_Test broadcastMessage(opt.mainOptions.listenPort, "127.0.0.1", serverName);
|
||||
|
||||
opt.broadcastOptions.broadcast = true;
|
||||
opt.broadcastOptions.broadcastInterval = 1.0f;
|
||||
opt.broadcastOptions.broadcastMessage = broadcastMessage.GetProtocol();
|
||||
|
||||
if(server.Init(opt) == NetworkServer::ServerReturnCode_Error)
|
||||
{
|
||||
return DanBiasServerReturn_Error;
|
||||
|
@ -54,7 +73,10 @@ DanBiasServerReturn GameServerAPI::ServerInitiate(const ServerInitDesc& desc)
|
|||
GameSession::GameDescription d;
|
||||
|
||||
std::printf("Server created!\t-\t%s: [%i]\n\n", server.GetLanAddress().c_str(), desc.listenPort);
|
||||
|
||||
|
||||
GameLogic::Protocol_Broadcast_Test broadcastMessage2(opt.mainOptions.listenPort, server.GetLanAddress(), serverName);
|
||||
server.SetBroadcastMessage(broadcastMessage2.GetProtocol());
|
||||
|
||||
return DanBiasServerReturn_Sucess;
|
||||
}
|
||||
void GameServerAPI::ServerStart()
|
||||
|
|
|
@ -0,0 +1,72 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{32DD438B-8C9C-49EF-9EA5-EB48951D869A}</ProjectGuid>
|
||||
<RootNamespace>Test</RootNamespace>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v110</PlatformToolset>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v110</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup />
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="main.cpp" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
|
@ -0,0 +1,243 @@
|
|||
#include <Windows.h>
|
||||
|
||||
const unsigned short raw_input_usage_keyboard = 6;
|
||||
const unsigned short raw_input_usage_mouse = 2;
|
||||
HWND winHandle;
|
||||
bool isPointAndClickMode;
|
||||
float normalizedMousePosX, normalizedMousePosY;
|
||||
|
||||
LRESULT CALLBACK RawWindowCallback(HWND h, UINT m, WPARAM w, LPARAM l);
|
||||
LRESULT RawInputParser(HWND h, LPARAM l);
|
||||
void Update( );
|
||||
|
||||
//int main()
|
||||
int WINAPI WinMain( HINSTANCE hinst, HINSTANCE prevInst, PSTR cmdLine, int cmdShow)
|
||||
{
|
||||
WNDCLASSEXW wc;
|
||||
wc.cbSize = sizeof(WNDCLASSEXW);
|
||||
wc.hIconSm = NULL;
|
||||
wc.style = NULL;
|
||||
wc.lpfnWndProc = RawWindowCallback;
|
||||
wc.cbClsExtra = NULL;
|
||||
wc.cbWndExtra = NULL;
|
||||
wc.hInstance = hinst;
|
||||
wc.hIcon = NULL;
|
||||
wc.hCursor = NULL;
|
||||
wc.hbrBackground = NULL;
|
||||
wc.lpszMenuName = NULL;
|
||||
wc.lpszClassName = L"RawInputTest";
|
||||
|
||||
if( !RegisterClassExW(&wc) )
|
||||
{
|
||||
const char *breakpoint = "";
|
||||
}
|
||||
|
||||
winHandle = CreateWindowExW( 0, L"RawInputTest", L"RawInputTest", WS_OVERLAPPEDWINDOW | WS_CAPTION, 0, 0, 600, 400, NULL, NULL, hinst, NULL );
|
||||
ShowWindow( winHandle, cmdShow );
|
||||
|
||||
if( !winHandle )
|
||||
{
|
||||
const char *breakpoint = "";
|
||||
}
|
||||
|
||||
isPointAndClickMode = true;
|
||||
normalizedMousePosX =
|
||||
normalizedMousePosY = 0.5f;
|
||||
|
||||
MSG msg = {0};
|
||||
while( true )
|
||||
{
|
||||
if( PeekMessage(&msg, NULL, 0, 0, PM_REMOVE) )
|
||||
{
|
||||
if (msg.message == WM_QUIT) break;
|
||||
DispatchMessage(&msg);
|
||||
}
|
||||
else
|
||||
{
|
||||
Update();
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
LRESULT CALLBACK RawWindowCallback(HWND h, UINT m, WPARAM w, LPARAM l)
|
||||
{
|
||||
LRESULT val = 0;
|
||||
switch (m)
|
||||
{
|
||||
case WM_INPUT:
|
||||
{
|
||||
RawInputParser( h, l );
|
||||
}
|
||||
break;
|
||||
case WM_KEYUP:
|
||||
{
|
||||
if( w == 16 )
|
||||
{
|
||||
const char *breakpoint = "";
|
||||
|
||||
RAWINPUTDEVICE rid;
|
||||
rid.usUsagePage = 0x01;
|
||||
rid.hwndTarget = winHandle;
|
||||
rid.usUsage = raw_input_usage_keyboard;
|
||||
rid.dwFlags = RIDEV_NOLEGACY;
|
||||
if( RegisterRawInputDevices(&rid, 1, sizeof(RAWINPUTDEVICE)) == FALSE )
|
||||
{
|
||||
const char *breakpoint = "";
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
case WM_RBUTTONUP:
|
||||
{
|
||||
const char *breakpoint = "";
|
||||
|
||||
RAWINPUTDEVICE rid;
|
||||
rid.usUsagePage = 0x01;
|
||||
rid.hwndTarget = winHandle;
|
||||
rid.usUsage = raw_input_usage_mouse;
|
||||
rid.dwFlags = RIDEV_NOLEGACY | RIDEV_CAPTUREMOUSE;
|
||||
if( RegisterRawInputDevices(&rid, 1, sizeof(RAWINPUTDEVICE)) == TRUE )
|
||||
{
|
||||
ShowCursor( false );
|
||||
isPointAndClickMode = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
const char *breakpoint = "";
|
||||
}
|
||||
}
|
||||
break;
|
||||
case WM_ACTIVATE:
|
||||
{
|
||||
const char *breakpoint = "";
|
||||
}
|
||||
break;
|
||||
break;
|
||||
case WM_CREATE:
|
||||
{
|
||||
const char *breakpoint = "";
|
||||
}
|
||||
break;
|
||||
case WM_DESTROY:
|
||||
PostQuitMessage( 0 );
|
||||
break;
|
||||
default: break;
|
||||
}
|
||||
|
||||
return DefWindowProc(h, m, w, l);
|
||||
}
|
||||
|
||||
LRESULT RawInputParser(HWND h, LPARAM l)
|
||||
{
|
||||
//Get The size of the raw data buffer
|
||||
UINT bufferSize;
|
||||
GetRawInputData((HRAWINPUT)l, RID_INPUT, NULL, &bufferSize, sizeof(RAWINPUTHEADER));
|
||||
if (bufferSize < 1)
|
||||
{ return 0; }
|
||||
|
||||
//Create and read the raw input data
|
||||
LPBYTE rawBuffer = new BYTE[bufferSize];
|
||||
UINT readBytes = GetRawInputData((HRAWINPUT)l, RID_INPUT, rawBuffer, &bufferSize, sizeof(RAWINPUTHEADER));
|
||||
if ( readBytes != bufferSize )
|
||||
{
|
||||
delete [] rawBuffer;
|
||||
return 0;
|
||||
}
|
||||
|
||||
HRESULT result = 0;
|
||||
RAWINPUT* raw = (RAWINPUT*)rawBuffer;
|
||||
|
||||
if( raw->header.dwType == RIM_TYPEKEYBOARD )
|
||||
{
|
||||
if( (raw->data.keyboard.Flags & RI_KEY_BREAK) && raw->data.keyboard.VKey == 16 )
|
||||
{
|
||||
const char *breakpoint = "";
|
||||
|
||||
RAWINPUTDEVICE rid;
|
||||
rid.usUsagePage = 0x01;
|
||||
rid.hwndTarget = NULL;
|
||||
rid.usUsage = raw_input_usage_keyboard;
|
||||
rid.dwFlags = RIDEV_REMOVE;
|
||||
if( RegisterRawInputDevices(&rid, 1, sizeof(RAWINPUTDEVICE)) == FALSE )
|
||||
{
|
||||
const char *breakpoint = "";
|
||||
}
|
||||
}
|
||||
}
|
||||
else if( raw->header.dwType == RIM_TYPEMOUSE )
|
||||
{
|
||||
if( raw->data.mouse.usButtonFlags & RI_MOUSE_MIDDLE_BUTTON_UP )
|
||||
{
|
||||
const char *breakpoint = "";
|
||||
|
||||
RAWINPUTDEVICE rid;
|
||||
rid.usUsagePage = 0x01;
|
||||
rid.hwndTarget = NULL;
|
||||
rid.usUsage = raw_input_usage_mouse;
|
||||
rid.dwFlags = RIDEV_REMOVE;
|
||||
if( RegisterRawInputDevices(&rid, 1, sizeof(RAWINPUTDEVICE)) == TRUE )
|
||||
{
|
||||
RECT winRect;
|
||||
GetWindowRect( winHandle, &winRect );
|
||||
SetCursorPos( (winRect.left + winRect.right) >> 1, (winRect.top + winRect.bottom) >> 1 );
|
||||
isPointAndClickMode = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
const char *breakpoint = "";
|
||||
}
|
||||
}
|
||||
}
|
||||
else result = DefRawInputProc(&raw, 1, sizeof(RAWINPUTHEADER));
|
||||
|
||||
delete [] rawBuffer;
|
||||
return result;
|
||||
}
|
||||
|
||||
void Update( )
|
||||
{
|
||||
if( isPointAndClickMode )
|
||||
{
|
||||
{ // Calculating and storing the normalizedMousePos values
|
||||
POINT clientReach, clientCenter, mousePos;
|
||||
|
||||
RECT winRect, clientRect;
|
||||
GetClientRect( winHandle, &clientRect );
|
||||
GetWindowRect( winHandle, &winRect );
|
||||
|
||||
LONG borderThickness = (winRect.right - winRect.left - clientRect.right) >> 1;
|
||||
|
||||
clientReach.x = clientRect.right >> 1;
|
||||
clientReach.y = clientRect.bottom >> 1;
|
||||
|
||||
clientCenter.x = (winRect.left + winRect.right) >> 1;
|
||||
clientCenter.y = winRect.bottom - clientReach.y - borderThickness;
|
||||
|
||||
GetCursorPos( &mousePos );
|
||||
|
||||
normalizedMousePosX = ((float)(mousePos.x - clientCenter.x + clientReach.x)) / (float)clientRect.right;
|
||||
normalizedMousePosY = ((float)(mousePos.y - clientCenter.y + clientReach.y)) / (float)clientRect.bottom;
|
||||
}
|
||||
|
||||
// Check if normalizedMousePos intersects client surface [(0,0), (1,1)]
|
||||
bool mouseIsNowWithinBounds = true;
|
||||
if ( normalizedMousePosX < 0.0f ) mouseIsNowWithinBounds = false;
|
||||
else if( normalizedMousePosX > 1.0f ) mouseIsNowWithinBounds = false;
|
||||
else if( normalizedMousePosY < 0.0f ) mouseIsNowWithinBounds = false;
|
||||
else if( normalizedMousePosY > 1.0f ) mouseIsNowWithinBounds = false;
|
||||
|
||||
// Detect onEnter or onExit case
|
||||
static bool mouseWereWithinBounds = false;
|
||||
if( mouseIsNowWithinBounds & !mouseWereWithinBounds )
|
||||
{ // onEnter
|
||||
ShowCursor( false );
|
||||
mouseWereWithinBounds = mouseIsNowWithinBounds;
|
||||
}
|
||||
else if( !mouseIsNowWithinBounds & mouseWereWithinBounds )
|
||||
{ // onExit
|
||||
ShowCursor( true );
|
||||
mouseWereWithinBounds = mouseIsNowWithinBounds;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,22 +0,0 @@
|
|||
/////////////////////////////////////////////////////////////////////
|
||||
// Created by [Dan Andersson] [2014]
|
||||
/////////////////////////////////////////////////////////////////////
|
||||
#ifndef INPUT_APPLICATION_KEBOARD_H
|
||||
#define INPUT_APPLICATION_KEBOARD_H
|
||||
|
||||
#include "InputObject.h"
|
||||
#include <vector>
|
||||
|
||||
namespace Input
|
||||
{
|
||||
class AplicationKeyboard : public InputObject
|
||||
{
|
||||
public:
|
||||
|
||||
protected:
|
||||
AplicationKeyboard();
|
||||
~AplicationKeyboard();
|
||||
};
|
||||
}
|
||||
|
||||
#endif // !INPUT_KEBOARD_H
|
|
@ -31,20 +31,30 @@ namespace Input
|
|||
ButtonState_Down, // When the button is held down
|
||||
ButtonState_Release, // When button is released (once)
|
||||
ButtonState_Up, // Default state, will not be proccesed as a callback!
|
||||
ButtonState_Unknown,
|
||||
};
|
||||
}
|
||||
/*********************************************************************/
|
||||
namespace Struct
|
||||
{
|
||||
struct SAIPoint2D
|
||||
struct SAIPointInt2D
|
||||
{
|
||||
int x;
|
||||
int y;
|
||||
SAIPoint2D() :x(0), y(0) { }
|
||||
SAIPoint2D(int _x, int _y) :x(_x), y(_y) { }
|
||||
SAIPointInt2D() :x(0), y(0) { }
|
||||
SAIPointInt2D(int _x, int _y) :x(_x), y(_y) { }
|
||||
int Length() { return (abs(x) + abs(y)); }
|
||||
};
|
||||
|
||||
struct SAIPointFloat2D
|
||||
{
|
||||
float x;
|
||||
float y;
|
||||
SAIPointFloat2D() :x(0.0f), y(0.0f) { }
|
||||
SAIPointFloat2D(float _x, float _y) :x(_x), y(_y) { }
|
||||
float Length() { return (fabs(x) + fabs(y)); }
|
||||
};
|
||||
|
||||
struct InputData;
|
||||
}
|
||||
/*********************************************************************/
|
||||
|
|
|
@ -18,12 +18,17 @@ namespace Input
|
|||
/**
|
||||
* @return Returns an instance of the default input manager.
|
||||
*/
|
||||
static InputManager* Instance ();
|
||||
static InputManager* Instance ();
|
||||
|
||||
/**
|
||||
* @return Returns a new input manager. Should be destroyd with DestroyInputManager function.
|
||||
*/
|
||||
static InputManager* CreateInputManager ();
|
||||
static InputManager* CreateInputManager ();
|
||||
|
||||
/**
|
||||
* @return Destroys the default input manager.
|
||||
*/
|
||||
static void DestroyInputManager ();
|
||||
|
||||
/**
|
||||
* @return Destroys a input manager.
|
||||
|
@ -37,7 +42,9 @@ namespace Input
|
|||
* @see InputDescription
|
||||
* @return Returns a handle to a device that can be rethrown to a specific device.
|
||||
*/
|
||||
virtual InputObject* CreateDevice (const Enum::SAIType inputType, Typedefs::WindowHandle targetApplication = 0) = 0;
|
||||
virtual InputObject* CreateDevice ( const Enum::SAIType inputType, Typedefs::WindowHandle targetApplication ) = 0;
|
||||
virtual Keyboard* CreateKeyboardDevice ( Typedefs::WindowHandle targetApplication ) { return (Keyboard*)CreateDevice(Enum::SAIType_Keyboard, targetApplication); }
|
||||
virtual Mouse* CreateMouseDevice ( Typedefs::WindowHandle targetApplication ) { return (Mouse*)CreateDevice(Enum::SAIType_Mouse, targetApplication); }
|
||||
|
||||
/** Enables or Disables the Input proccessing.
|
||||
* @param The toggler.
|
||||
|
|
|
@ -13,8 +13,9 @@ namespace Input
|
|||
public:
|
||||
inline Enum::SAIType Type() { return type; }
|
||||
|
||||
virtual inline void Enable () { isEnabled = true; };
|
||||
virtual inline void Disable () { isEnabled = false; };
|
||||
virtual void Activate () = 0;
|
||||
virtual void Deactivate () = 0;
|
||||
virtual bool IsActive() = 0;
|
||||
|
||||
protected:
|
||||
InputObject(Enum::SAIType type) { this->type = type; }
|
||||
|
@ -22,9 +23,6 @@ namespace Input
|
|||
|
||||
private:
|
||||
Enum::SAIType type;
|
||||
|
||||
protected:
|
||||
bool isEnabled;
|
||||
};
|
||||
}
|
||||
|
||||
|
|
|
@ -49,6 +49,10 @@ namespace Input
|
|||
SAKI_7 ,
|
||||
SAKI_8 ,
|
||||
SAKI_9 ,
|
||||
SAKI_Add ,
|
||||
SAKI_Comma ,
|
||||
SAKI_Minus ,
|
||||
SAKI_Period ,
|
||||
SAKI_A ,
|
||||
SAKI_B ,
|
||||
SAKI_C ,
|
||||
|
@ -131,11 +135,23 @@ namespace Input
|
|||
};
|
||||
}
|
||||
//-----------------------------------------------------------------------------------------------------------------------------
|
||||
namespace Struct
|
||||
{
|
||||
struct KeyboardEventData
|
||||
{
|
||||
Enum::SAKI key;
|
||||
Enum::ButtonState state;
|
||||
Keyboard* sender;
|
||||
void* tag;
|
||||
};
|
||||
}
|
||||
//-----------------------------------------------------------------------------------------------------------------------------
|
||||
namespace Typedefs
|
||||
{
|
||||
typedef void(*OnKeyPressCallback)(Enum::SAKI key, const wchar_t[40], Keyboard* sender);
|
||||
typedef void(*OnKeyDownCallback)(Enum::SAKI key, const wchar_t[40], Keyboard* sender);
|
||||
typedef void(*OnKeyReleaseCallback)(Enum::SAKI key, const wchar_t[40], Keyboard* sender);
|
||||
typedef void(*OnKeyEventCallback) (const Struct::KeyboardEventData& eventData);
|
||||
typedef void(*OnKeyPressCallback) (Enum::SAKI key, Keyboard* sender, void* tag);
|
||||
typedef void(*OnKeyDownCallback) (Enum::SAKI key, Keyboard* sender, void* tag);
|
||||
typedef void(*OnKeyReleaseCallback) (Enum::SAKI key, Keyboard* sender, void* tag);
|
||||
}
|
||||
//-----------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
|
@ -145,68 +161,65 @@ namespace Input
|
|||
class KeyboardEvent
|
||||
{
|
||||
public:
|
||||
virtual void OnKeyPress(Enum::SAKI key, const wchar_t[40], Keyboard* sender) { }
|
||||
virtual void OnKeyDown(Enum::SAKI key, const wchar_t[40], Keyboard* sender) { }
|
||||
virtual void OnKeyRelease(Enum::SAKI key, const wchar_t[40], Keyboard* sender) { }
|
||||
virtual void OnKeyEvent (const Struct::KeyboardEventData& eventData) { }
|
||||
virtual void OnKeyPress (Enum::SAKI key, Keyboard* sender) { }
|
||||
virtual void OnKeyDown (Enum::SAKI key, Keyboard* sender) { }
|
||||
virtual void OnKeyRelease (Enum::SAKI key, Keyboard* sender) { }
|
||||
};
|
||||
|
||||
public: /* Manual check functions */
|
||||
virtual ~Keyboard();
|
||||
|
||||
virtual bool IsKeyUp (Enum::SAKI key) = 0;
|
||||
virtual bool IsKeyDown (Enum::SAKI key) = 0;
|
||||
virtual const wchar_t* GetAsText(Enum::SAKI key) = 0;
|
||||
virtual wchar_t* GetAsText(Enum::SAKI key) = 0;
|
||||
|
||||
public: /* From InputObject */
|
||||
virtual void Activate () override = 0;
|
||||
virtual void Deactivate () override = 0;
|
||||
virtual bool IsActive() override = 0;
|
||||
|
||||
public: /* object subscribe functions */
|
||||
void AddKeyboardEvent (KeyboardEvent* object);
|
||||
void RemoveKeyboardEvent (KeyboardEvent* object);
|
||||
void operator+= (KeyboardEvent* object);
|
||||
void operator-= (KeyboardEvent* object);
|
||||
|
||||
public: /* global subscribe callback functions */
|
||||
void AddOnKeyPressCallback (Typedefs::OnKeyPressCallback func);
|
||||
void AddOnKeyDownCallback (Typedefs::OnKeyDownCallback func);
|
||||
void AddOnKeyReleaseCallback (Typedefs::OnKeyReleaseCallback func);
|
||||
void AddOnKeyEventCallback (Typedefs::OnKeyEventCallback func, void* tag);
|
||||
void AddOnKeyPressCallback (Typedefs::OnKeyPressCallback func, void* tag);
|
||||
void AddOnKeyDownCallback (Typedefs::OnKeyDownCallback func, void* tag);
|
||||
void AddOnKeyReleaseCallback (Typedefs::OnKeyReleaseCallback func, void* tag);
|
||||
|
||||
void RemoveOnKeyPressCallback (Typedefs::OnKeyPressCallback func);
|
||||
void RemoveOnKeyDownCallback (Typedefs::OnKeyDownCallback func);
|
||||
void RemoveOnKeyEventCallback (Typedefs::OnKeyEventCallback func);
|
||||
void RemoveOnKeyPressCallback (Typedefs::OnKeyPressCallback func);
|
||||
void RemoveOnKeyDownCallback (Typedefs::OnKeyDownCallback func);
|
||||
void RemoveOnKeyReleaseCallback (Typedefs::OnKeyReleaseCallback func);
|
||||
|
||||
public:
|
||||
void operator+= (KeyboardEvent* object);
|
||||
void operator-= (KeyboardEvent* object);
|
||||
|
||||
|
||||
void BindTextTarget( ::std::wstring *field );
|
||||
void ReleaseTextTarget();
|
||||
|
||||
public:
|
||||
struct KeyboardCallbackList;
|
||||
|
||||
protected:
|
||||
Keyboard();
|
||||
~Keyboard();
|
||||
|
||||
protected:
|
||||
struct KeyboardCallbackList
|
||||
{
|
||||
enum CallbackDataType
|
||||
{
|
||||
CallbackDataType_OnPress,
|
||||
CallbackDataType_OnDown,
|
||||
CallbackDataType_OnRelease
|
||||
} type;
|
||||
union CallbackData
|
||||
{
|
||||
Typedefs::OnKeyPressCallback keyPressCallback;
|
||||
Typedefs::OnKeyDownCallback keyDownCallback;
|
||||
Typedefs::OnKeyReleaseCallback keyReleaseCallback;
|
||||
|
||||
CallbackData (){ memset(this, 0, sizeof(CallbackData)); }
|
||||
CallbackData (Typedefs::OnKeyPressCallback o){ keyPressCallback = o; }
|
||||
bool operator ==(CallbackData o){ return o.keyDownCallback == keyDownCallback; }
|
||||
bool operator ==(Typedefs::OnKeyPressCallback o ){ return o == keyPressCallback; }
|
||||
operator bool(){ return this->keyDownCallback != 0; }
|
||||
} function;
|
||||
KeyboardCallbackList *next;
|
||||
KeyboardCallbackList(CallbackData func, CallbackDataType t) :function(func), next(0), type(t) { }
|
||||
};
|
||||
|
||||
protected:
|
||||
void ClearList(KeyboardCallbackList* first);
|
||||
void AddToList(Keyboard::KeyboardCallbackList* first, KeyboardCallbackList::CallbackData data, KeyboardCallbackList::CallbackDataType type);
|
||||
void RemoveFromList(KeyboardCallbackList* first, KeyboardCallbackList::CallbackData data);
|
||||
bool ExistsInList(KeyboardCallbackList* first, KeyboardCallbackList::CallbackData data);
|
||||
bool ExistsInList(std::vector<KeyboardEvent*>& list, KeyboardEvent* data);
|
||||
protected: /* Internal event proc */
|
||||
void InternalOnEvent(Struct::KeyboardEventData& data);
|
||||
void InternalOnKeyPress(Enum::SAKI key);
|
||||
void InternalOnKeyDown(Enum::SAKI key);
|
||||
void InternalOnKeyRelease(Enum::SAKI key);
|
||||
|
||||
protected:
|
||||
std::vector<KeyboardEvent*> keyEventSubscrivers;
|
||||
KeyboardCallbackList* callbackList;
|
||||
::std::wstring* textTarget;
|
||||
::std::wstring::size_type writePos;
|
||||
bool active;
|
||||
};
|
||||
}
|
||||
|
||||
|
|
|
@ -38,16 +38,35 @@ namespace Input
|
|||
SAMI_MouseBtnX18,
|
||||
SAMI_MouseBtnX19,
|
||||
SAMI_MouseBtnX20,
|
||||
SAMI_MouseMove,
|
||||
SAMI_MouseScroll,
|
||||
SAMI_Unknown,
|
||||
};
|
||||
}
|
||||
//-----------------------------------------------------------------------------------------------------------------------------
|
||||
namespace Struct
|
||||
{
|
||||
struct MouseEventData
|
||||
{
|
||||
Enum::SAMI type;
|
||||
Enum::ButtonState buttonState;
|
||||
Struct::SAIPointInt2D pixelPos;
|
||||
Struct::SAIPointFloat2D normalizedPos;
|
||||
Struct::SAIPointInt2D velocity;
|
||||
Mouse* sender;
|
||||
int scrollDelta;
|
||||
void* tag;
|
||||
};
|
||||
}
|
||||
//-----------------------------------------------------------------------------------------------------------------------------
|
||||
namespace Typedefs
|
||||
{
|
||||
typedef void(*OnMouseCallback)( const Struct::MouseEventData& eventData );
|
||||
typedef void(*OnMousePressCallback)(Enum::SAMI btn, Mouse* sender);
|
||||
typedef void(*OnMouseDownCallback)(Enum::SAMI btn, Mouse* sender);
|
||||
typedef void(*OnMouseReleaseCallback)(Enum::SAMI btn, Mouse* sender);
|
||||
typedef void(*OnMouseMoveCallback)(Struct::SAIPoint2D, Mouse* sender);
|
||||
typedef void(*OnMouseMovePixelPosCallback)(Struct::SAIPointInt2D cord, Mouse* sender);
|
||||
typedef void(*OnMouseMoveVelocityCallback)(Struct::SAIPointInt2D cord, Mouse* sender);
|
||||
typedef void(*OnMouseScrollCallback)(int delta, Mouse* sender);
|
||||
}
|
||||
//-----------------------------------------------------------------------------------------------------------------------------
|
||||
|
@ -55,87 +74,81 @@ namespace Input
|
|||
class Mouse :public InputObject
|
||||
{
|
||||
public:
|
||||
|
||||
class MouseEvent
|
||||
{
|
||||
public:
|
||||
virtual void OnMousePress ( Enum::SAMI key, Mouse* sender ) { }
|
||||
virtual void OnMouseDown ( Enum::SAMI key, Mouse* sender ) { }
|
||||
virtual void OnMouseRelease ( Enum::SAMI key, Mouse* sender ) { }
|
||||
virtual void OnMouseMove ( Struct::SAIPoint2D coordinate, Mouse* sender ) { }
|
||||
virtual void OnMouseScroll ( int delta, Mouse* sender ) { }
|
||||
virtual void OnMouse ( const Struct::MouseEventData& eventData ) { }
|
||||
virtual void OnMousePress ( Enum::SAMI key, Mouse* sender ) { }
|
||||
virtual void OnMouseDown ( Enum::SAMI key, Mouse* sender ) { }
|
||||
virtual void OnMouseRelease ( Enum::SAMI key, Mouse* sender ) { }
|
||||
virtual void OnMouseMovePixelPos ( Struct::SAIPointInt2D coordinate, Mouse* sender ) { }
|
||||
virtual void OnMouseMoveVelocity ( Struct::SAIPointInt2D coordinate, Mouse* sender ) { }
|
||||
virtual void OnMouseScroll ( int delta, Mouse* sender ) { }
|
||||
};
|
||||
|
||||
public:
|
||||
virtual bool IsBtnUp(Enum::SAMI key) = 0;
|
||||
virtual bool IsBtnDown(Enum::SAMI key) = 0;
|
||||
virtual int GetWheelDelta() = 0;
|
||||
virtual Struct::SAIPoint2D GetPixelPosition(Struct::SAIPoint2D targetMem = Struct::SAIPoint2D()) = 0;
|
||||
public: /* Manual check functions */
|
||||
virtual bool IsBtnUp(Enum::SAMI key) const = 0;
|
||||
virtual bool IsBtnDown(Enum::SAMI key) const = 0;
|
||||
virtual int GetWheelDelta() const = 0;
|
||||
virtual Struct::SAIPointInt2D& GetPixelPosition(Struct::SAIPointInt2D& targetMem = Struct::SAIPointInt2D()) const = 0;
|
||||
virtual Struct::SAIPointFloat2D& GetNormalizedPosition(Struct::SAIPointFloat2D& targetMem = Struct::SAIPointFloat2D()) = 0;
|
||||
virtual Struct::SAIPointFloat2D& GetDeltaPosition(Struct::SAIPointFloat2D& targetMem = Struct::SAIPointFloat2D()) const = 0;
|
||||
|
||||
public:
|
||||
void AddOnMousePressCallback( Typedefs::OnMousePressCallback func);
|
||||
void AddOnMouseDownCallback( Typedefs::OnMouseDownCallback func );
|
||||
void AddOnMouseReleaseCallback( Typedefs::OnMouseReleaseCallback func );
|
||||
void AddOnMouseMoveCallback( Typedefs::OnMouseMoveCallback func );
|
||||
void AddOnMouseScrollCallback( Typedefs::OnMouseScrollCallback func );
|
||||
public: /* From InputObject */
|
||||
virtual void Activate () override = 0;
|
||||
virtual void Deactivate () override = 0;
|
||||
virtual bool IsActive() override = 0;
|
||||
|
||||
public: /* global subscribe callback functions */
|
||||
void AddMouseEvent(MouseEvent* object);
|
||||
void RemoveMouseEvent(MouseEvent* object);
|
||||
void operator+= (MouseEvent* object);
|
||||
void operator-= (MouseEvent* object);
|
||||
|
||||
public: /* global subscribe callback functions */
|
||||
void AddOnMouseCallback( Typedefs::OnMouseCallback func, void* tag);
|
||||
void AddOnMousePressCallback( Typedefs::OnMousePressCallback func, void* tag);
|
||||
void AddOnMouseDownCallback( Typedefs::OnMouseDownCallback func, void* tag );
|
||||
void AddOnMouseReleaseCallback( Typedefs::OnMouseReleaseCallback func, void* tag );
|
||||
void AddOnMouseMovePixelPosCallback( Typedefs::OnMouseMovePixelPosCallback func, void* tag );
|
||||
void AddOnMouseMoveVelocityCallback( Typedefs::OnMouseMoveVelocityCallback func, void* tag );
|
||||
void AddOnMouseScrollCallback( Typedefs::OnMouseScrollCallback func, void* tag );
|
||||
|
||||
void RemoveOnMouseCallback( Typedefs::OnMouseCallback func);
|
||||
void RemoveOnMousePressCallback( Typedefs::OnMousePressCallback func);
|
||||
void RemoveOnMouseDownCallback( Typedefs::OnMouseDownCallback func );
|
||||
void RemoveOnMouseReleaseCallback( Typedefs::OnMouseReleaseCallback func );
|
||||
void RemoveOnMouseMoveCallback( Typedefs::OnMouseMoveCallback func );
|
||||
void RemoveOnMouseMovePixelPosCallback( Typedefs::OnMouseMovePixelPosCallback func );
|
||||
void RemoveOnMouseMoveVelocityCallback( Typedefs::OnMouseMoveVelocityCallback func );
|
||||
void RemoveOnMouseScrollCallback( Typedefs::OnMouseScrollCallback func );
|
||||
|
||||
void SetPixelPos(int x, int y);
|
||||
void ToggleCursor(bool toggler);
|
||||
|
||||
private:
|
||||
void operator+= (MouseEvent* object);
|
||||
void operator-= (MouseEvent* object);
|
||||
public:
|
||||
struct MouseCallbackList;
|
||||
|
||||
protected:
|
||||
Mouse();
|
||||
~Mouse();
|
||||
virtual ~Mouse();
|
||||
|
||||
protected:
|
||||
struct MouseCallbackList
|
||||
{
|
||||
enum CallbackDataType
|
||||
{
|
||||
CallbackDataType_OnPress,
|
||||
CallbackDataType_OnDown,
|
||||
CallbackDataType_OnRelease,
|
||||
CallbackDataType_OnMove,
|
||||
CallbackDataType_OnScroll,
|
||||
} type;
|
||||
union CallbackData
|
||||
{
|
||||
Typedefs::OnMousePressCallback mousePressCallback;
|
||||
Typedefs::OnMouseDownCallback mouseDownCallback;
|
||||
Typedefs::OnMouseReleaseCallback mouseReleaseCallback;
|
||||
Typedefs::OnMouseMoveCallback mouseMoveCallback;
|
||||
Typedefs::OnMouseScrollCallback mouseScrollCallback;
|
||||
void* dummy;
|
||||
|
||||
CallbackData (){ memset(this, 0, sizeof(CallbackData)); }
|
||||
CallbackData (void* d){ dummy = d; }
|
||||
bool operator ==(CallbackData o){ return o.dummy == dummy; }
|
||||
bool operator ==(void* o ){ return o == dummy; }
|
||||
operator bool(){ return this->dummy != 0; }
|
||||
} function;
|
||||
MouseCallbackList *next;
|
||||
MouseCallbackList(CallbackData func, CallbackDataType t) :function(func), next(0), type(t) { }
|
||||
};
|
||||
|
||||
protected:
|
||||
void ClearList(MouseCallbackList* first);
|
||||
void AddToList(MouseCallbackList* first, MouseCallbackList::CallbackData data, MouseCallbackList::CallbackDataType type);
|
||||
void RemoveFromList(MouseCallbackList* first, MouseCallbackList::CallbackData data);
|
||||
bool ExistsInList(MouseCallbackList* first, MouseCallbackList::CallbackData data);
|
||||
bool ExistsInList(std::vector<MouseEvent*>& list, MouseEvent* data);
|
||||
void InternalOnEvent(Struct::MouseEventData & data);
|
||||
void InternalOnBtnPress(Enum::SAMI key);
|
||||
void InternalOnBtnDown(Enum::SAMI key);
|
||||
void InternalOnBtnRelease(Enum::SAMI key);
|
||||
void InternalOnMove(Struct::SAIPointInt2D pixelPos, Struct::SAIPointInt2D velocity);
|
||||
void InternalOnScroll(int delta);
|
||||
|
||||
protected:
|
||||
std::vector<MouseEvent*> mouseSubscribers;
|
||||
MouseCallbackList* callbackList;
|
||||
Struct::SAIPoint2D pixelPos;
|
||||
Struct::SAIPointInt2D pixelPos;
|
||||
Struct::SAIPointInt2D velocity;
|
||||
Struct::SAIPointFloat2D normalPos;
|
||||
Struct::SAIPointFloat2D deltaPos;
|
||||
|
||||
bool isCurorLocked;
|
||||
int wheelDelta;
|
||||
};
|
||||
|
|
|
@ -1,24 +0,0 @@
|
|||
/////////////////////////////////////////////////////////////////////
|
||||
// Created by [Dan Andersson] [2014]
|
||||
/////////////////////////////////////////////////////////////////////
|
||||
#ifndef INPUT_WIN32_APPLICATION_KEBOARD_H
|
||||
#define INPUT_WIN32_APPLICATION_KEBOARD_H
|
||||
|
||||
#include "..\ApplicationKeyboard.h"
|
||||
//#include <Windows.h>
|
||||
|
||||
namespace Input
|
||||
{
|
||||
class Win32ApplicationKeyboard :public AplicationKeyboard
|
||||
{
|
||||
public:
|
||||
Win32ApplicationKeyboard();
|
||||
~Win32ApplicationKeyboard();
|
||||
|
||||
|
||||
private:
|
||||
|
||||
};
|
||||
}
|
||||
|
||||
#endif // !INPUT_WIN32_APPLICATION_KEBOARD_H
|
|
@ -9,14 +9,15 @@
|
|||
#include "Win32Keyboard.h"
|
||||
#include "Win32Mouse.h"
|
||||
#include <vector>
|
||||
#define NOMINMAX
|
||||
#include <Windows.h>
|
||||
#include <map>
|
||||
|
||||
/**
|
||||
* TODO:
|
||||
* 1. Cordinate system
|
||||
* 1.1. Pixel cordinates
|
||||
* 1.2. 0 - 1 cordinate
|
||||
* 1.1. Pixel cordinates DONE
|
||||
* 1.2. 0 - 1 cordinate DONW
|
||||
* 1.3. Origo in middle of the screen ( -1 to 1 )
|
||||
*/
|
||||
|
||||
|
@ -42,46 +43,6 @@ namespace Input
|
|||
|
||||
class Win32Input :public InputManager
|
||||
{
|
||||
// private:
|
||||
// SubscribeList<INPUT_CALLBACK, const InputData*>* _procInput;
|
||||
//
|
||||
// bool _enabled;
|
||||
// bool _mouseEnabled;
|
||||
// bool _KeyboardEnabled;
|
||||
// bool _exclusive;
|
||||
// List<RawInputDeviceInstance> _deviceList;
|
||||
//
|
||||
// List<InputData> _mouseInput;
|
||||
// List<InputData> _keyboardInput;
|
||||
//
|
||||
// HHOOK _msgHook;
|
||||
//
|
||||
// private:
|
||||
// Win32Input ();
|
||||
// ~Win32Input ();
|
||||
//
|
||||
// bool _addDevice (const RAWINPUTDEVICE* k, const int& count);
|
||||
// RAWINPUT*_TranslateRawInput (LPARAM l);
|
||||
// void _proccessRawMouseData (RAWMOUSE&);
|
||||
// void _proccessRawKeyboardData (RAWKEYBOARD&);
|
||||
//
|
||||
// static LRESULT CALLBACK WM_INPUT_TRANSLATE (int nCode, WPARAM wParam, LPARAM lParam);
|
||||
//
|
||||
// public:
|
||||
//
|
||||
// static Win32Input* Self ();
|
||||
// static void Destroy ();
|
||||
//
|
||||
// const wchar_t* Input_GetError () const;
|
||||
//
|
||||
// bool Input_AddDevice (IN const HWND& targetApplication);
|
||||
// bool Input_AddDevice (IN const RAWINPUTDEVICE*, IN const int&);
|
||||
//
|
||||
// void Input_Subscribe (IN INPUT_CALLBACK fnc);
|
||||
// void Input_Unsubscribe (IN INPUT_CALLBACK fnc);
|
||||
//
|
||||
// void Input_Disable ();
|
||||
// void Input_Enable ();
|
||||
public:
|
||||
Win32Input();
|
||||
virtual~Win32Input();
|
||||
|
@ -95,12 +56,11 @@ namespace Input
|
|||
std::vector<Win32Mouse*> mouse;
|
||||
|
||||
bool enabled;
|
||||
bool exclusive;
|
||||
HWND targetHwin;
|
||||
|
||||
private:
|
||||
static Win32Input* instance;
|
||||
static void RawInputParser(HWND h, LPARAM l);
|
||||
static LRESULT RawInputParser(HWND h, LPARAM l);
|
||||
static LRESULT CALLBACK RawWindowCallback(HWND h, UINT m, WPARAM w, LPARAM l);
|
||||
static void WindowActivate(bool activate);
|
||||
};
|
||||
|
|
|
@ -5,6 +5,7 @@
|
|||
#define INPUT_KEYBOARD_H
|
||||
|
||||
#include "..\Keyboard.h"
|
||||
#define NOMINMAX
|
||||
#include <Windows.h>
|
||||
|
||||
namespace Input
|
||||
|
@ -12,24 +13,34 @@ namespace Input
|
|||
class Win32Keyboard :public Keyboard
|
||||
{
|
||||
public:
|
||||
Win32Keyboard();
|
||||
Win32Keyboard(HWND target);
|
||||
~Win32Keyboard();
|
||||
|
||||
bool IsKeyUp (Enum::SAKI key) override;
|
||||
bool IsKeyDown (Enum::SAKI key) override;
|
||||
const wchar_t* GetAsText(Enum::SAKI key) override;
|
||||
wchar_t* GetAsText(Enum::SAKI key) override;
|
||||
|
||||
void ProccessKeyboardData (bool isUp, Enum::SAKI key, unsigned int makeCode, bool isE0);
|
||||
public: /* From InputObject */
|
||||
void Activate () override;
|
||||
void Deactivate () override;
|
||||
inline bool IsActive() override { return this->isActive; }
|
||||
|
||||
void ProccessKeyboardData (RAWKEYBOARD keyboard);
|
||||
bool Create( );
|
||||
|
||||
private:
|
||||
void MapKey(RAWKEYBOARD& rawKB, Enum::SAKI& out_key, bool& isE0);
|
||||
|
||||
struct Keys
|
||||
{
|
||||
bool isE0;
|
||||
bool isDown;
|
||||
unsigned int makecode;
|
||||
};
|
||||
RAWINPUTDEVICE device;
|
||||
static const int MAXKEYS = 256;
|
||||
Keys keys[MAXKEYS];
|
||||
bool isActive;
|
||||
};
|
||||
}
|
||||
|
||||
|
|
|
@ -12,15 +12,22 @@ namespace Input
|
|||
class Win32Mouse :public Mouse
|
||||
{
|
||||
public:
|
||||
Win32Mouse();
|
||||
Win32Mouse(HWND target);
|
||||
~Win32Mouse();
|
||||
|
||||
bool IsBtnUp(Enum::SAMI key) override;
|
||||
bool IsBtnDown(Enum::SAMI key) override;
|
||||
int GetWheelDelta() override;
|
||||
Struct::SAIPoint2D GetPixelPosition(Struct::SAIPoint2D targetMem = Struct::SAIPoint2D()) override;
|
||||
bool IsBtnUp(Enum::SAMI key) const override;
|
||||
bool IsBtnDown(Enum::SAMI key) const override;
|
||||
int GetWheelDelta() const override;
|
||||
Struct::SAIPointInt2D& GetPixelPosition(Struct::SAIPointInt2D &targetMem = Struct::SAIPointInt2D()) const override;
|
||||
Struct::SAIPointFloat2D& GetNormalizedPosition(Struct::SAIPointFloat2D &targetMem = Struct::SAIPointFloat2D()) override;
|
||||
Struct::SAIPointFloat2D& GetDeltaPosition(Struct::SAIPointFloat2D& targetMem = Struct::SAIPointFloat2D()) const override;
|
||||
|
||||
void Activate () override;
|
||||
void Deactivate () override;
|
||||
inline bool IsActive() override { return this->isActive; }
|
||||
|
||||
void ProccessMouseData (bool isDown, Enum::SAMI btn, int delta, Struct::SAIPoint2D velocity, unsigned int makeCode);
|
||||
void ProccessMouseData (RAWMOUSE mouse);
|
||||
bool Create( );
|
||||
|
||||
private:
|
||||
struct Buttons
|
||||
|
@ -28,8 +35,12 @@ namespace Input
|
|||
unsigned int makeCode;
|
||||
bool isDown;
|
||||
};
|
||||
static const int MAXBUTTONS = 25;
|
||||
Buttons buttons[25];
|
||||
static const int MAXBUTTONS =Enum::SAMI_Unknown;
|
||||
Buttons buttons[MAXBUTTONS];
|
||||
RAWINPUTDEVICE device;
|
||||
Struct::SAIPointInt2D windowSize;
|
||||
bool isActive;
|
||||
Struct::SAIPointInt2D winCursPos;
|
||||
};
|
||||
}
|
||||
|
||||
|
|
|
@ -28,7 +28,6 @@
|
|||
<ClCompile Include="Source\Win32\Win32Mouse.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="Include\ApplicationKeyboard.h" />
|
||||
<ClInclude Include="Include\Common.h" />
|
||||
<ClInclude Include="Include\Input.h" />
|
||||
<ClInclude Include="Include\InputManager.h" />
|
||||
|
@ -36,7 +35,6 @@
|
|||
<ClInclude Include="Include\Keyboard.h" />
|
||||
<ClInclude Include="Include\Mouse.h" />
|
||||
<ClInclude Include="Include\PreReq.h" />
|
||||
<ClInclude Include="Include\Win32\Win32ApplicationKeyboard.h" />
|
||||
<ClInclude Include="Include\Win32\Win32Input.h" />
|
||||
<ClInclude Include="Include\Win32\Win32Keyboard.h" />
|
||||
<ClInclude Include="Include\Win32\Win32Mouse.h" />
|
||||
|
@ -93,28 +91,32 @@
|
|||
<OutDir>$(SolutionDir)..\External\Lib\$(ProjectName)\</OutDir>
|
||||
<IntDir>$(SolutionDir)..\Obj\$(ProjectName)\$(PlatformShortName)\$(Configuration)\</IntDir>
|
||||
<TargetName>$(ProjectName)_$(PlatformShortName)D</TargetName>
|
||||
<IncludePath>$(IncludePath)</IncludePath>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<OutDir>$(SolutionDir)..\External\Lib\$(ProjectName)\</OutDir>
|
||||
<IntDir>$(SolutionDir)..\Obj\$(ProjectName)\$(PlatformShortName)\$(Configuration)\</IntDir>
|
||||
<TargetName>$(ProjectName)_$(PlatformShortName)</TargetName>
|
||||
<IncludePath>$(IncludePath)</IncludePath>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<OutDir>$(SolutionDir)..\External\Lib\$(ProjectName)\</OutDir>
|
||||
<IntDir>$(SolutionDir)..\Obj\$(ProjectName)\$(PlatformShortName)\$(Configuration)\</IntDir>
|
||||
<TargetName>$(ProjectName)_$(PlatformShortName)D</TargetName>
|
||||
<IncludePath>$(IncludePath)</IncludePath>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<OutDir>$(SolutionDir)..\External\Lib\$(ProjectName)\</OutDir>
|
||||
<IntDir>$(SolutionDir)..\Obj\$(ProjectName)\$(PlatformShortName)\$(Configuration)\</IntDir>
|
||||
<TargetName>$(ProjectName)_$(PlatformShortName)</TargetName>
|
||||
<IncludePath>$(IncludePath)</IncludePath>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<AdditionalIncludeDirectories>%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)Misc\Utilities;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
|
|
|
@ -1,101 +1,68 @@
|
|||
#include "RawInput.h"
|
||||
// include the basic windows header file
|
||||
#include <windows.h>
|
||||
#include <windowsx.h>
|
||||
#include <cassert>
|
||||
#include <atomic>
|
||||
#include <vector>
|
||||
#include <iostream>
|
||||
#include <chrono>
|
||||
#include <ctime>
|
||||
#include <map>
|
||||
#include <thread>
|
||||
#include <chrono>
|
||||
#include <iomanip>
|
||||
#include <mutex>
|
||||
#include <bitset>
|
||||
#include <Windows.h>
|
||||
|
||||
#include "Include\Input.h"
|
||||
#include "WindowShell.h"
|
||||
|
||||
HWND hWnd;
|
||||
// this is the main message handler for the program
|
||||
LRESULT CALLBACK WindowProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
|
||||
using namespace std;
|
||||
using namespace Input;
|
||||
using namespace Input::Enum;
|
||||
|
||||
Input::Keyboard* keyboard = 0;
|
||||
Input::Mouse* mouse = 0;
|
||||
|
||||
void KeyPress(Input::Enum::SAKI key, Input::Keyboard* sender)
|
||||
{
|
||||
// sort through and find what code to run for the message given
|
||||
switch(message)
|
||||
{
|
||||
// this message is read when the window is closed
|
||||
case WM_DESTROY:
|
||||
{
|
||||
// close the application entirely
|
||||
PostQuitMessage(0);
|
||||
return 0;
|
||||
} break;
|
||||
case WM_KEYUP:
|
||||
MessageBox(0, L"WM_KEYUP", L"", 0);
|
||||
break;
|
||||
case WM_KEYDOWN:
|
||||
MessageBox(0, L"WM_KEYDOWN", L"", 0);
|
||||
break;
|
||||
//case WM_INPUT:
|
||||
// MessageBox(0, L"WM_INPUT_MAIN", L"", 0);
|
||||
//break;
|
||||
}
|
||||
|
||||
// Handle any messages the switch statement didn't
|
||||
return DefWindowProc (hWnd, message, wParam, lParam);
|
||||
if(key == SAKI_A)
|
||||
{
|
||||
if(mouse->IsActive()) mouse->Deactivate();
|
||||
else mouse->Activate();
|
||||
|
||||
}
|
||||
}
|
||||
void initWindow(HINSTANCE h, int i)
|
||||
|
||||
void MouseVelocity(Input::Struct::SAIPointInt2D vel, Input::Mouse* sender)
|
||||
{
|
||||
// this struct holds information for the window class
|
||||
WNDCLASSEX wc;
|
||||
|
||||
// clear out the window class for use
|
||||
ZeroMemory(&wc, sizeof(WNDCLASSEX));
|
||||
|
||||
// fill in the struct with the needed information
|
||||
wc.cbSize = sizeof(WNDCLASSEX);
|
||||
wc.style = CS_HREDRAW | CS_VREDRAW;
|
||||
wc.lpfnWndProc = WindowProc;
|
||||
wc.hInstance = h;
|
||||
wc.hCursor = LoadCursor(NULL, IDC_ARROW);
|
||||
wc.hbrBackground = (HBRUSH)COLOR_WINDOW;
|
||||
wc.lpszClassName = L"WindowClass1";
|
||||
|
||||
// register the window class
|
||||
RegisterClassEx(&wc);
|
||||
|
||||
// create the window and use the result as the handle
|
||||
hWnd = CreateWindowEx(NULL,
|
||||
L"WindowClass1", // name of the window class
|
||||
L"Our First Windowed Program", // title of the window
|
||||
WS_OVERLAPPEDWINDOW, // window style
|
||||
300, // x-position of the window
|
||||
300, // y-position of the window
|
||||
500, // width of the window
|
||||
400, // height of the window
|
||||
NULL, // we have no parent window, NULL
|
||||
NULL, // we aren't using menus, NULL
|
||||
h, // application handle
|
||||
NULL); // used with multiple windows, NULL
|
||||
|
||||
// display the window on the screen
|
||||
ShowWindow(hWnd, i);
|
||||
int i = vel.Length();
|
||||
if(abs(i) > 2)
|
||||
i = 0;
|
||||
}
|
||||
void initRaw()
|
||||
|
||||
int WINAPI WinMain( HINSTANCE hinst, HINSTANCE prevInst, PSTR cmdLine, int cmdShow)
|
||||
{
|
||||
//RawInput::Self()->Input_AddDevice(hWnd);
|
||||
}
|
||||
// the entry point for any Windows program
|
||||
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow)
|
||||
{
|
||||
initWindow(hInstance, nCmdShow);
|
||||
initRaw();
|
||||
std::wstring text;
|
||||
|
||||
WindowShell::CreateWin(WindowShell::WINDOW_INIT_DESC());
|
||||
WindowShell::CreateConsoleWindow();
|
||||
keyboard = Input::InputManager::Instance()->CreateKeyboardDevice(WindowShell::GetHWND());
|
||||
mouse = Input::InputManager::Instance()->CreateMouseDevice(WindowShell::GetHWND());
|
||||
|
||||
// this struct holds Windows event messages
|
||||
MSG msg;
|
||||
mouse->AddOnMouseMoveVelocityCallback(MouseVelocity);
|
||||
keyboard->BindTextTarget( &text );
|
||||
keyboard->AddOnKeyPressCallback(KeyPress);
|
||||
|
||||
// wait for the next message in the queue, store the result in 'msg'
|
||||
while(GetMessage(&msg, NULL, 0, 0))
|
||||
{
|
||||
// translate keystroke messages into the right format
|
||||
TranslateMessage(&msg);
|
||||
// send the message to the WindowProc function
|
||||
DispatchMessage(&msg);
|
||||
int oldLen = 0;
|
||||
|
||||
//RawInput::Self()->Input_Read();
|
||||
}
|
||||
while (WindowShell::Frame())
|
||||
{
|
||||
if(text.length() != oldLen)
|
||||
{
|
||||
wprintf(text.c_str());
|
||||
oldLen =text.length();
|
||||
}
|
||||
}
|
||||
|
||||
RawInput::Destroy();
|
||||
system("pause");
|
||||
|
||||
return msg.wParam;
|
||||
return cmdShow;
|
||||
}
|
|
@ -57,6 +57,14 @@ InputManager* InputManager::CreateInputManager()
|
|||
{
|
||||
return CreateManager();
|
||||
}
|
||||
void InputManager::DestroyInputManager()
|
||||
{
|
||||
if(!defaultInstance) return;
|
||||
|
||||
defaultInstance->Destroy();
|
||||
delete defaultInstance;
|
||||
defaultInstance = 0;
|
||||
}
|
||||
void InputManager::DestroyInputManager(InputManager* inputSystem)
|
||||
{
|
||||
if(!inputSystem) return;
|
||||
|
@ -77,3 +85,4 @@ InputManager::~InputManager()
|
|||
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -8,11 +8,37 @@ using namespace Input::Enum;
|
|||
using namespace Input::Typedefs;
|
||||
using namespace Input::Struct;
|
||||
|
||||
|
||||
void Keyboard::ClearList(Keyboard::KeyboardCallbackList* first)
|
||||
struct Keyboard::KeyboardCallbackList
|
||||
{
|
||||
KeyboardCallbackList* w = first;
|
||||
KeyboardCallbackList* removee = 0;
|
||||
enum CallbackDataType
|
||||
{
|
||||
CallbackDataType_OnEvent,
|
||||
CallbackDataType_OnPress,
|
||||
CallbackDataType_OnDown,
|
||||
CallbackDataType_OnRelease
|
||||
} type;
|
||||
union CallbackData
|
||||
{
|
||||
Typedefs::OnKeyEventCallback keyEventCallback;
|
||||
Typedefs::OnKeyPressCallback keyPressCallback;
|
||||
Typedefs::OnKeyDownCallback keyDownCallback;
|
||||
Typedefs::OnKeyReleaseCallback keyReleaseCallback;
|
||||
|
||||
CallbackData (){ memset(this, 0, sizeof(CallbackData)); }
|
||||
CallbackData (Typedefs::OnKeyPressCallback o){ keyPressCallback = o; }
|
||||
bool operator ==(CallbackData o){ return o.keyDownCallback == keyDownCallback; }
|
||||
bool operator ==(Typedefs::OnKeyPressCallback o ){ return o == keyPressCallback; }
|
||||
operator bool(){ return this->keyDownCallback != 0; }
|
||||
} function;
|
||||
KeyboardCallbackList *next;
|
||||
void* tag;
|
||||
KeyboardCallbackList(CallbackData func, CallbackDataType t, void* ct) :function(func), next(0), type(t), tag(ct) { }
|
||||
};
|
||||
|
||||
void ClearList(Keyboard::KeyboardCallbackList* first)
|
||||
{
|
||||
Keyboard::KeyboardCallbackList* w = first;
|
||||
Keyboard::KeyboardCallbackList* removee = 0;
|
||||
|
||||
while (w)
|
||||
{
|
||||
|
@ -21,27 +47,27 @@ void Keyboard::ClearList(Keyboard::KeyboardCallbackList* first)
|
|||
delete removee;
|
||||
}
|
||||
}
|
||||
void Keyboard::AddToList(Keyboard::KeyboardCallbackList* first, KeyboardCallbackList::CallbackData data, KeyboardCallbackList::CallbackDataType type)
|
||||
void AddToList(Keyboard::KeyboardCallbackList* first, Keyboard::KeyboardCallbackList::CallbackData data, Keyboard::KeyboardCallbackList::CallbackDataType type, void* tag)
|
||||
{
|
||||
KeyboardCallbackList *w = first;
|
||||
KeyboardCallbackList *prev = first;
|
||||
Keyboard::KeyboardCallbackList *w = first;
|
||||
Keyboard::KeyboardCallbackList *prev = first;
|
||||
while (w)
|
||||
{ prev = w; w = w->next; }
|
||||
|
||||
KeyboardCallbackList::CallbackData f;
|
||||
Keyboard::KeyboardCallbackList::CallbackData f;
|
||||
f = data;
|
||||
|
||||
prev->next = new KeyboardCallbackList(f, type);
|
||||
prev->next = new Keyboard::KeyboardCallbackList(f, type, tag);
|
||||
}
|
||||
void Keyboard::RemoveFromList(KeyboardCallbackList* first, KeyboardCallbackList::CallbackData data)
|
||||
void RemoveFromList(Keyboard::KeyboardCallbackList* first, Keyboard::KeyboardCallbackList::CallbackData data)
|
||||
{
|
||||
KeyboardCallbackList *w = first;
|
||||
KeyboardCallbackList *prev = first;
|
||||
Keyboard::KeyboardCallbackList *w = first;
|
||||
Keyboard::KeyboardCallbackList *prev = first;
|
||||
while (w)
|
||||
{
|
||||
if(data == w->function)
|
||||
{
|
||||
KeyboardCallbackList *removee = w;
|
||||
Keyboard::KeyboardCallbackList *removee = w;
|
||||
w = w->next;
|
||||
prev->next = w;
|
||||
delete removee;
|
||||
|
@ -51,9 +77,9 @@ void Keyboard::RemoveFromList(KeyboardCallbackList* first, KeyboardCallbackList:
|
|||
w = w->next;
|
||||
}
|
||||
}
|
||||
bool Keyboard::ExistsInList(KeyboardCallbackList* first, KeyboardCallbackList::CallbackData data)
|
||||
bool ExistsInList(Keyboard::KeyboardCallbackList* first, Keyboard::KeyboardCallbackList::CallbackData data)
|
||||
{
|
||||
KeyboardCallbackList *w = first;
|
||||
Keyboard::KeyboardCallbackList *w = first;
|
||||
while (w)
|
||||
{
|
||||
if(data == w->function)
|
||||
|
@ -64,7 +90,7 @@ bool Keyboard::ExistsInList(KeyboardCallbackList* first, KeyboardCallbackList::C
|
|||
}
|
||||
return true;
|
||||
}
|
||||
bool Keyboard::ExistsInList(std::vector<KeyboardEvent*>& list, KeyboardEvent* data)
|
||||
bool ExistsInList(std::vector<Keyboard::KeyboardEvent*>& list, Keyboard::KeyboardEvent* data)
|
||||
{
|
||||
for (unsigned int i = 0; i < list.size(); i++)
|
||||
{
|
||||
|
@ -74,50 +100,114 @@ bool Keyboard::ExistsInList(std::vector<KeyboardEvent*>& list, KeyboardEvent* da
|
|||
return false;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
Keyboard::Keyboard()
|
||||
: InputObject(SAIType_Keyboard)
|
||||
, callbackList(0)
|
||||
, active(1)
|
||||
, textTarget(0)
|
||||
, writePos(0)
|
||||
{}
|
||||
Keyboard::~Keyboard()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void Keyboard::AddOnKeyPressCallback (OnKeyPressCallback func)
|
||||
void Keyboard::InternalOnEvent(Struct::KeyboardEventData& data)
|
||||
{
|
||||
KeyboardCallbackList::CallbackData d;
|
||||
d.keyPressCallback = func;
|
||||
if(!this->callbackList) this->callbackList = new KeyboardCallbackList(d, KeyboardCallbackList::CallbackDataType_OnPress);
|
||||
else AddToList(this->callbackList, d, KeyboardCallbackList::CallbackDataType_OnPress);
|
||||
for (unsigned int i = 0; i < this->keyEventSubscrivers.size(); i++)
|
||||
{
|
||||
if(this->keyEventSubscrivers[i])
|
||||
{
|
||||
this->keyEventSubscrivers[i]->OnKeyEvent(data);
|
||||
}
|
||||
}
|
||||
KeyboardCallbackList *w = this->callbackList;
|
||||
while (w)
|
||||
{
|
||||
if(w->function)
|
||||
if (w->type == KeyboardCallbackList::CallbackDataType_OnEvent)
|
||||
{
|
||||
data.tag = w->tag;
|
||||
w->function.keyEventCallback(data);
|
||||
}
|
||||
w = w->next;
|
||||
}
|
||||
}
|
||||
void Keyboard::AddOnKeyDownCallback (OnKeyDownCallback func)
|
||||
void Keyboard::InternalOnKeyPress(Enum::SAKI key)
|
||||
{
|
||||
KeyboardCallbackList::CallbackData d;
|
||||
d.keyDownCallback = func;
|
||||
if(!this->callbackList) this->callbackList = new KeyboardCallbackList(d, KeyboardCallbackList::CallbackDataType_OnDown);
|
||||
else AddToList(this->callbackList, d, KeyboardCallbackList::CallbackDataType_OnDown);
|
||||
for (unsigned int i = 0; i < this->keyEventSubscrivers.size(); i++)
|
||||
{
|
||||
if(this->keyEventSubscrivers[i])
|
||||
{
|
||||
this->keyEventSubscrivers[i]->OnKeyPress(key, this);
|
||||
}
|
||||
}
|
||||
KeyboardCallbackList *w = this->callbackList;
|
||||
while (w)
|
||||
{
|
||||
if(w->function)
|
||||
if (w->type == KeyboardCallbackList::CallbackDataType_OnPress)
|
||||
{
|
||||
w->function.keyPressCallback(key, this, w->tag);
|
||||
}
|
||||
w = w->next;
|
||||
}
|
||||
}
|
||||
void Keyboard::AddOnKeyReleaseCallback (OnKeyReleaseCallback func)
|
||||
void Keyboard::InternalOnKeyDown(Enum::SAKI key)
|
||||
{
|
||||
KeyboardCallbackList::CallbackData d;
|
||||
d.keyReleaseCallback = func;
|
||||
if(!this->callbackList) this->callbackList = new KeyboardCallbackList(d, KeyboardCallbackList::CallbackDataType_OnRelease);
|
||||
else AddToList(this->callbackList, d, KeyboardCallbackList::CallbackDataType_OnRelease);
|
||||
for (unsigned int i = 0; i < this->keyEventSubscrivers.size(); i++)
|
||||
{
|
||||
if(this->keyEventSubscrivers[i])
|
||||
{
|
||||
this->keyEventSubscrivers[i]->OnKeyDown(key, this);
|
||||
}
|
||||
}
|
||||
KeyboardCallbackList *w = this->callbackList;
|
||||
while (w)
|
||||
{
|
||||
if(w->function)
|
||||
if (w->type == KeyboardCallbackList::CallbackDataType_OnDown)
|
||||
w->function.keyDownCallback(key, this, w->tag);
|
||||
w = w->next;
|
||||
}
|
||||
}
|
||||
void Keyboard::InternalOnKeyRelease(Enum::SAKI key)
|
||||
{
|
||||
for (unsigned int i = 0; i < this->keyEventSubscrivers.size(); i++)
|
||||
{
|
||||
if(this->keyEventSubscrivers[i])
|
||||
{
|
||||
this->keyEventSubscrivers[i]->OnKeyRelease(key, this);
|
||||
}
|
||||
}
|
||||
KeyboardCallbackList *w = this->callbackList;
|
||||
while (w)
|
||||
{
|
||||
if(w->function)
|
||||
if (w->type == KeyboardCallbackList::CallbackDataType_OnRelease)
|
||||
w->function.keyReleaseCallback(key, this, w->tag);
|
||||
w = w->next;
|
||||
}
|
||||
}
|
||||
|
||||
void Keyboard::RemoveOnKeyPressCallback (OnKeyPressCallback func)
|
||||
void Keyboard::AddKeyboardEvent(KeyboardEvent* object)
|
||||
{
|
||||
RemoveFromList(this->callbackList, func);
|
||||
}
|
||||
void Keyboard::RemoveOnKeyDownCallback (OnKeyDownCallback func)
|
||||
{
|
||||
RemoveFromList(this->callbackList, func);
|
||||
}
|
||||
void Keyboard::RemoveOnKeyReleaseCallback (OnKeyReleaseCallback func)
|
||||
{
|
||||
RemoveFromList(this->callbackList, func);
|
||||
}
|
||||
if(ExistsInList(this->keyEventSubscrivers, object)) return;
|
||||
|
||||
this->keyEventSubscrivers.push_back(object);
|
||||
}
|
||||
void Keyboard::RemoveKeyboardEvent(KeyboardEvent* object)
|
||||
{
|
||||
int i = -1;
|
||||
if((i = ExistsInList(this->keyEventSubscrivers, object)))
|
||||
{
|
||||
std::swap(this->keyEventSubscrivers[i], this->keyEventSubscrivers[this->keyEventSubscrivers.size() - 1]);
|
||||
this->keyEventSubscrivers.resize(this->keyEventSubscrivers.size() - 1);
|
||||
}
|
||||
}
|
||||
void Keyboard::operator+= (KeyboardEvent* object)
|
||||
{
|
||||
if(ExistsInList(this->keyEventSubscrivers, object)) return;
|
||||
|
@ -134,3 +224,71 @@ void Keyboard::operator-= (KeyboardEvent* object)
|
|||
}
|
||||
}
|
||||
|
||||
void Keyboard::AddOnKeyEventCallback (OnKeyEventCallback func, void* tag)
|
||||
{
|
||||
KeyboardCallbackList::CallbackData d;
|
||||
d.keyEventCallback = func;
|
||||
if(!this->callbackList) this->callbackList = new KeyboardCallbackList(d, KeyboardCallbackList::CallbackDataType_OnEvent, tag);
|
||||
else AddToList(this->callbackList, d, KeyboardCallbackList::CallbackDataType_OnEvent, tag);
|
||||
}
|
||||
void Keyboard::AddOnKeyPressCallback (OnKeyPressCallback func, void* tag)
|
||||
{
|
||||
KeyboardCallbackList::CallbackData d;
|
||||
d.keyPressCallback = func;
|
||||
if(!this->callbackList) this->callbackList = new KeyboardCallbackList(d, KeyboardCallbackList::CallbackDataType_OnPress, tag);
|
||||
else AddToList(this->callbackList, d, KeyboardCallbackList::CallbackDataType_OnPress, tag);
|
||||
}
|
||||
void Keyboard::AddOnKeyDownCallback (OnKeyDownCallback func, void* tag)
|
||||
{
|
||||
KeyboardCallbackList::CallbackData d;
|
||||
d.keyDownCallback = func;
|
||||
if(!this->callbackList) this->callbackList = new KeyboardCallbackList(d, KeyboardCallbackList::CallbackDataType_OnDown, tag);
|
||||
else AddToList(this->callbackList, d, KeyboardCallbackList::CallbackDataType_OnDown, tag);
|
||||
}
|
||||
void Keyboard::AddOnKeyReleaseCallback (OnKeyReleaseCallback func, void* tag)
|
||||
{
|
||||
KeyboardCallbackList::CallbackData d;
|
||||
d.keyReleaseCallback = func;
|
||||
if(!this->callbackList) this->callbackList = new KeyboardCallbackList(d, KeyboardCallbackList::CallbackDataType_OnRelease, tag);
|
||||
else AddToList(this->callbackList, d, KeyboardCallbackList::CallbackDataType_OnRelease, tag);
|
||||
}
|
||||
|
||||
void Keyboard::RemoveOnKeyEventCallback (OnKeyEventCallback func)
|
||||
{
|
||||
Keyboard::KeyboardCallbackList::CallbackData temp;
|
||||
temp.keyEventCallback = func;
|
||||
RemoveFromList(this->callbackList, temp);
|
||||
}
|
||||
void Keyboard::RemoveOnKeyPressCallback (OnKeyPressCallback func)
|
||||
{
|
||||
RemoveFromList(this->callbackList, func);
|
||||
}
|
||||
void Keyboard::RemoveOnKeyDownCallback (OnKeyDownCallback func)
|
||||
{
|
||||
RemoveFromList(this->callbackList, func);
|
||||
}
|
||||
void Keyboard::RemoveOnKeyReleaseCallback (OnKeyReleaseCallback func)
|
||||
{
|
||||
RemoveFromList(this->callbackList, func);
|
||||
}
|
||||
|
||||
|
||||
|
||||
void Keyboard::BindTextTarget( ::std::wstring *field )
|
||||
{
|
||||
this->textTarget = field;
|
||||
|
||||
if( field )
|
||||
{
|
||||
this->writePos = field->size();
|
||||
}
|
||||
else
|
||||
{
|
||||
this->writePos = 0;
|
||||
}
|
||||
}
|
||||
void Keyboard::ReleaseTextTarget( )
|
||||
{
|
||||
this->BindTextTarget( nullptr );
|
||||
}
|
||||
|
||||
|
|
|
@ -9,11 +9,44 @@ using namespace Input::Enum;
|
|||
using namespace Input::Struct;
|
||||
using namespace Input::Typedefs;
|
||||
|
||||
|
||||
void Mouse::ClearList(Mouse::MouseCallbackList* first)
|
||||
struct Mouse::MouseCallbackList
|
||||
{
|
||||
MouseCallbackList* w = first;
|
||||
MouseCallbackList* removee = 0;
|
||||
enum CallbackDataType
|
||||
{
|
||||
CallbackDataType_OnEvent,
|
||||
CallbackDataType_OnPress,
|
||||
CallbackDataType_OnDown,
|
||||
CallbackDataType_OnRelease,
|
||||
CallbackDataType_OnMovePixelPos,
|
||||
CallbackDataType_OnMoveVelocity,
|
||||
CallbackDataType_OnScroll,
|
||||
} type;
|
||||
union CallbackData
|
||||
{
|
||||
Typedefs::OnMouseCallback mouseCallback;
|
||||
Typedefs::OnMousePressCallback mousePressCallback;
|
||||
Typedefs::OnMouseDownCallback mouseDownCallback;
|
||||
Typedefs::OnMouseReleaseCallback mouseReleaseCallback;
|
||||
Typedefs::OnMouseMovePixelPosCallback mouseMovePixelPosCallback;
|
||||
Typedefs::OnMouseMoveVelocityCallback mouseMoveVelocityCallback;
|
||||
Typedefs::OnMouseScrollCallback mouseScrollCallback;
|
||||
void* dummy;
|
||||
|
||||
CallbackData (){ memset(this, 0, sizeof(CallbackData)); }
|
||||
CallbackData (void* d){ dummy = d; }
|
||||
bool operator ==(CallbackData o){ return o.dummy == dummy; }
|
||||
bool operator ==(void* o ){ return o == dummy; }
|
||||
operator bool(){ return this->dummy != 0; }
|
||||
} function;
|
||||
MouseCallbackList *next;
|
||||
void* tag;
|
||||
MouseCallbackList(CallbackData func, CallbackDataType t, void* ct) :function(func), next(0), type(t), tag(ct) { }
|
||||
};
|
||||
|
||||
void ClearList(Mouse::MouseCallbackList* first)
|
||||
{
|
||||
Mouse::MouseCallbackList* w = first;
|
||||
Mouse::MouseCallbackList* removee = 0;
|
||||
|
||||
while (w)
|
||||
{
|
||||
|
@ -22,27 +55,27 @@ void Mouse::ClearList(Mouse::MouseCallbackList* first)
|
|||
delete removee;
|
||||
}
|
||||
}
|
||||
void Mouse::AddToList(Mouse::MouseCallbackList* first, MouseCallbackList::CallbackData data, MouseCallbackList::CallbackDataType type)
|
||||
void AddToList(Mouse::MouseCallbackList* first, Mouse::MouseCallbackList::CallbackData data, Mouse::MouseCallbackList::CallbackDataType type, void* tag)
|
||||
{
|
||||
MouseCallbackList *w = first;
|
||||
MouseCallbackList *prev = first;
|
||||
Mouse::MouseCallbackList *w = first;
|
||||
Mouse::MouseCallbackList *prev = first;
|
||||
while (w)
|
||||
{ prev = w; w = w->next; }
|
||||
|
||||
MouseCallbackList::CallbackData f;
|
||||
Mouse::MouseCallbackList::CallbackData f;
|
||||
f = data;
|
||||
|
||||
prev->next = new MouseCallbackList(f, type);
|
||||
prev->next = new Mouse::MouseCallbackList(f, type, tag);
|
||||
}
|
||||
void Mouse::RemoveFromList(MouseCallbackList* first, MouseCallbackList::CallbackData data)
|
||||
void RemoveFromList(Mouse::MouseCallbackList* first, Mouse::MouseCallbackList::CallbackData data)
|
||||
{
|
||||
MouseCallbackList *w = first;
|
||||
MouseCallbackList *prev = first;
|
||||
Mouse::MouseCallbackList *w = first;
|
||||
Mouse::MouseCallbackList *prev = first;
|
||||
while (w)
|
||||
{
|
||||
if(data == w->function)
|
||||
{
|
||||
MouseCallbackList *removee = w;
|
||||
Mouse::MouseCallbackList *removee = w;
|
||||
w = w->next;
|
||||
prev->next = w;
|
||||
delete removee;
|
||||
|
@ -52,9 +85,9 @@ void Mouse::RemoveFromList(MouseCallbackList* first, MouseCallbackList::Callback
|
|||
w = w->next;
|
||||
}
|
||||
}
|
||||
bool Mouse::ExistsInList(MouseCallbackList* first, MouseCallbackList::CallbackData data)
|
||||
bool ExistsInList(Mouse::MouseCallbackList* first, Mouse::MouseCallbackList::CallbackData data)
|
||||
{
|
||||
MouseCallbackList *w = first;
|
||||
Mouse::MouseCallbackList *w = first;
|
||||
while (w)
|
||||
{
|
||||
if(data == w->function)
|
||||
|
@ -65,7 +98,7 @@ bool Mouse::ExistsInList(MouseCallbackList* first, MouseCallbackList::CallbackDa
|
|||
}
|
||||
return true;
|
||||
}
|
||||
bool Mouse::ExistsInList(std::vector<MouseEvent*>& list, MouseEvent* data)
|
||||
bool ExistsInList(std::vector<Mouse::MouseEvent*>& list, Mouse::MouseEvent* data)
|
||||
{
|
||||
for (unsigned int i = 0; i < list.size(); i++)
|
||||
{
|
||||
|
@ -81,6 +114,7 @@ Mouse::Mouse()
|
|||
, wheelDelta(0)
|
||||
, isCurorLocked(0)
|
||||
, pixelPos()
|
||||
, deltaPos()
|
||||
{
|
||||
}
|
||||
Mouse::~Mouse()
|
||||
|
@ -88,40 +122,190 @@ Mouse::~Mouse()
|
|||
|
||||
}
|
||||
|
||||
void Mouse::AddOnMousePressCallback( Typedefs::OnMousePressCallback func)
|
||||
void Mouse::InternalOnEvent(MouseEventData & data)
|
||||
{
|
||||
for (unsigned int i = 0; i < this->mouseSubscribers.size(); i++)
|
||||
{
|
||||
if(this->mouseSubscribers[i])
|
||||
this->mouseSubscribers[i]->OnMouse(data);
|
||||
}
|
||||
MouseCallbackList *w = this->callbackList;
|
||||
while (w)
|
||||
{
|
||||
if(w->function)
|
||||
if (w->type == MouseCallbackList::CallbackDataType_OnEvent)
|
||||
{
|
||||
data.tag = w->tag;
|
||||
w->function.mouseCallback(data);
|
||||
}
|
||||
w = w->next;
|
||||
}
|
||||
}
|
||||
void Mouse::InternalOnBtnPress(Enum::SAMI btn)
|
||||
{
|
||||
for (unsigned int i = 0; i < this->mouseSubscribers.size(); i++)
|
||||
{
|
||||
if(this->mouseSubscribers[i])
|
||||
this->mouseSubscribers[i]->OnMousePress(btn, this);
|
||||
}
|
||||
MouseCallbackList *w = this->callbackList;
|
||||
while (w)
|
||||
{
|
||||
if(w->function)
|
||||
if (w->type == MouseCallbackList::CallbackDataType_OnPress)
|
||||
w->function.mousePressCallback(btn, this);
|
||||
w = w->next;
|
||||
}
|
||||
}
|
||||
void Mouse::InternalOnBtnDown(Enum::SAMI btn)
|
||||
{
|
||||
for (unsigned int i = 0; i < this->mouseSubscribers.size(); i++)
|
||||
{
|
||||
if(this->mouseSubscribers[i])
|
||||
this->mouseSubscribers[i]->OnMouseDown(btn, this);
|
||||
}
|
||||
MouseCallbackList *w = this->callbackList;
|
||||
while (w)
|
||||
{
|
||||
if(w->function)
|
||||
if (w->type == MouseCallbackList::CallbackDataType_OnDown)
|
||||
w->function.mouseDownCallback(btn, this);
|
||||
w = w->next;
|
||||
}
|
||||
}
|
||||
void Mouse::InternalOnBtnRelease(Enum::SAMI btn)
|
||||
{
|
||||
for (unsigned int i = 0; i < this->mouseSubscribers.size(); i++)
|
||||
{
|
||||
if(this->mouseSubscribers[i])
|
||||
this->mouseSubscribers[i]->OnMouseRelease(btn, this);
|
||||
}
|
||||
MouseCallbackList *w = this->callbackList;
|
||||
while (w)
|
||||
{
|
||||
if(w->function)
|
||||
if (w->type == MouseCallbackList::CallbackDataType_OnRelease)
|
||||
w->function.mouseReleaseCallback(btn, this);
|
||||
w = w->next;
|
||||
}
|
||||
}
|
||||
void Mouse::InternalOnMove(Struct::SAIPointInt2D pixelPos, Struct::SAIPointInt2D velocity)
|
||||
{
|
||||
for (unsigned int i = 0; i < this->mouseSubscribers.size(); i++)
|
||||
{
|
||||
if(this->mouseSubscribers[i])
|
||||
{
|
||||
this->mouseSubscribers[i]->OnMouseMovePixelPos(pixelPos, this);
|
||||
this->mouseSubscribers[i]->OnMouseMoveVelocity(velocity, this);
|
||||
}
|
||||
}
|
||||
MouseCallbackList *w = this->callbackList;
|
||||
while (w)
|
||||
{
|
||||
if(w->function)
|
||||
if (w->type == MouseCallbackList::CallbackDataType_OnMovePixelPos)
|
||||
w->function.mouseMovePixelPosCallback(pixelPos, this);
|
||||
else if (w->type == MouseCallbackList::CallbackDataType_OnMoveVelocity)
|
||||
w->function.mouseMoveVelocityCallback(velocity, this);
|
||||
w = w->next;
|
||||
}
|
||||
}
|
||||
void Mouse::InternalOnScroll(int delta)
|
||||
{
|
||||
for (unsigned int i = 0; i < this->mouseSubscribers.size(); i++)
|
||||
{
|
||||
if(this->mouseSubscribers[i])
|
||||
this->mouseSubscribers[i]->OnMouseScroll(delta, this);
|
||||
}
|
||||
MouseCallbackList *w = this->callbackList;
|
||||
while (w)
|
||||
{
|
||||
if(w->function)
|
||||
if (w->type == MouseCallbackList::CallbackDataType_OnScroll)
|
||||
w->function.mouseScrollCallback(delta, this);
|
||||
w = w->next;
|
||||
}
|
||||
}
|
||||
|
||||
void Mouse::AddMouseEvent(MouseEvent* object)
|
||||
{
|
||||
if(ExistsInList(this->mouseSubscribers, object)) return;
|
||||
|
||||
this->mouseSubscribers.push_back(object);
|
||||
}
|
||||
void Mouse::RemoveMouseEvent(MouseEvent* object)
|
||||
{
|
||||
int i = -1;
|
||||
if((i = ExistsInList(this->mouseSubscribers, object)))
|
||||
{
|
||||
std::swap(this->mouseSubscribers[i], this->mouseSubscribers[this->mouseSubscribers.size() - 1]);
|
||||
this->mouseSubscribers.resize(this->mouseSubscribers.size() - 1);
|
||||
}
|
||||
}
|
||||
void Mouse::operator+= (MouseEvent* object)
|
||||
{
|
||||
if(ExistsInList(this->mouseSubscribers, object)) return;
|
||||
|
||||
this->mouseSubscribers.push_back(object);
|
||||
}
|
||||
void Mouse::operator-= (MouseEvent* object)
|
||||
{
|
||||
int i = -1;
|
||||
if((i = ExistsInList(this->mouseSubscribers, object)))
|
||||
{
|
||||
std::swap(this->mouseSubscribers[i], this->mouseSubscribers[this->mouseSubscribers.size() - 1]);
|
||||
this->mouseSubscribers.resize(this->mouseSubscribers.size() - 1);
|
||||
}
|
||||
}
|
||||
|
||||
void Mouse::AddOnMouseCallback( Typedefs::OnMouseCallback func, void* tag)
|
||||
{
|
||||
MouseCallbackList::CallbackData d;
|
||||
d.mouseCallback = func;
|
||||
if(!this->callbackList) this->callbackList = new MouseCallbackList(d, MouseCallbackList::CallbackDataType_OnEvent, tag);
|
||||
else AddToList(this->callbackList, d, MouseCallbackList::CallbackDataType_OnEvent, tag);
|
||||
}
|
||||
void Mouse::AddOnMousePressCallback( Typedefs::OnMousePressCallback func, void* tag)
|
||||
{
|
||||
MouseCallbackList::CallbackData d;
|
||||
d.mousePressCallback = func;
|
||||
if(!this->callbackList) this->callbackList = new MouseCallbackList(d, MouseCallbackList::CallbackDataType_OnRelease);
|
||||
else AddToList(this->callbackList, d, MouseCallbackList::CallbackDataType_OnRelease);
|
||||
if(!this->callbackList) this->callbackList = new MouseCallbackList(d, MouseCallbackList::CallbackDataType_OnPress, tag);
|
||||
else AddToList(this->callbackList, d, MouseCallbackList::CallbackDataType_OnPress, tag);
|
||||
}
|
||||
void Mouse::AddOnMouseDownCallback( Typedefs::OnMouseDownCallback func )
|
||||
void Mouse::AddOnMouseDownCallback( Typedefs::OnMouseDownCallback func, void* tag )
|
||||
{
|
||||
MouseCallbackList::CallbackData d;
|
||||
d.mouseDownCallback = func;
|
||||
if(!this->callbackList) this->callbackList = new MouseCallbackList(d, MouseCallbackList::CallbackDataType_OnRelease);
|
||||
else AddToList(this->callbackList, d, MouseCallbackList::CallbackDataType_OnRelease);
|
||||
if(!this->callbackList) this->callbackList = new MouseCallbackList(d, MouseCallbackList::CallbackDataType_OnDown, tag);
|
||||
else AddToList(this->callbackList, d, MouseCallbackList::CallbackDataType_OnDown, tag);
|
||||
}
|
||||
void Mouse::AddOnMouseReleaseCallback( Typedefs::OnMouseReleaseCallback func )
|
||||
void Mouse::AddOnMouseReleaseCallback( Typedefs::OnMouseReleaseCallback func, void* tag )
|
||||
{
|
||||
MouseCallbackList::CallbackData d;
|
||||
d.mouseReleaseCallback = func;
|
||||
if(!this->callbackList) this->callbackList = new MouseCallbackList(d, MouseCallbackList::CallbackDataType_OnRelease);
|
||||
else AddToList(this->callbackList, d, MouseCallbackList::CallbackDataType_OnRelease);
|
||||
if(!this->callbackList) this->callbackList = new MouseCallbackList(d, MouseCallbackList::CallbackDataType_OnRelease, tag);
|
||||
else AddToList(this->callbackList, d, MouseCallbackList::CallbackDataType_OnRelease, tag);
|
||||
}
|
||||
void Mouse::AddOnMouseMoveCallback( Typedefs::OnMouseMoveCallback func )
|
||||
void Mouse::AddOnMouseMovePixelPosCallback( Typedefs::OnMouseMovePixelPosCallback func, void* tag )
|
||||
{
|
||||
MouseCallbackList::CallbackData d;
|
||||
d.mouseMoveCallback = func;
|
||||
if(!this->callbackList) this->callbackList = new MouseCallbackList(d, MouseCallbackList::CallbackDataType_OnRelease);
|
||||
else AddToList(this->callbackList, d, MouseCallbackList::CallbackDataType_OnRelease);
|
||||
d.mouseMovePixelPosCallback = func;
|
||||
if(!this->callbackList) this->callbackList = new MouseCallbackList(d, MouseCallbackList::CallbackDataType_OnMovePixelPos, tag);
|
||||
else AddToList(this->callbackList, d, MouseCallbackList::CallbackDataType_OnMovePixelPos, tag);
|
||||
}
|
||||
void Mouse::AddOnMouseScrollCallback( Typedefs::OnMouseScrollCallback func )
|
||||
void Mouse::AddOnMouseMoveVelocityCallback( Typedefs::OnMouseMoveVelocityCallback func, void* tag )
|
||||
{
|
||||
MouseCallbackList::CallbackData d;
|
||||
d.mouseMoveVelocityCallback = func;
|
||||
if(!this->callbackList) this->callbackList = new MouseCallbackList(d, MouseCallbackList::CallbackDataType_OnMoveVelocity, tag);
|
||||
else AddToList(this->callbackList, d, MouseCallbackList::CallbackDataType_OnMoveVelocity, tag);
|
||||
}
|
||||
void Mouse::AddOnMouseScrollCallback( Typedefs::OnMouseScrollCallback func, void* tag )
|
||||
{
|
||||
MouseCallbackList::CallbackData d;
|
||||
d.mouseScrollCallback = func;
|
||||
if(!this->callbackList) this->callbackList = new MouseCallbackList(d, MouseCallbackList::CallbackDataType_OnRelease);
|
||||
else AddToList(this->callbackList, d, MouseCallbackList::CallbackDataType_OnRelease);
|
||||
if(!this->callbackList) this->callbackList = new MouseCallbackList(d, MouseCallbackList::CallbackDataType_OnScroll, tag);
|
||||
else AddToList(this->callbackList, d, MouseCallbackList::CallbackDataType_OnScroll, tag);
|
||||
}
|
||||
|
||||
void Mouse::RemoveOnMousePressCallback( Typedefs::OnMousePressCallback func)
|
||||
|
@ -136,7 +320,11 @@ void Mouse::RemoveOnMouseReleaseCallback( Typedefs::OnMouseReleaseCallback func
|
|||
{
|
||||
RemoveFromList(this->callbackList, func);
|
||||
}
|
||||
void Mouse::RemoveOnMouseMoveCallback( Typedefs::OnMouseMoveCallback func )
|
||||
void Mouse::RemoveOnMouseMovePixelPosCallback( Typedefs::OnMouseMovePixelPosCallback func )
|
||||
{
|
||||
RemoveFromList(this->callbackList, func);
|
||||
}
|
||||
void Mouse::RemoveOnMouseMoveVelocityCallback( Typedefs::OnMouseMoveVelocityCallback func )
|
||||
{
|
||||
RemoveFromList(this->callbackList, func);
|
||||
}
|
||||
|
@ -155,21 +343,6 @@ void Mouse::ToggleCursor(bool toggler)
|
|||
this->isCurorLocked = toggler;
|
||||
}
|
||||
|
||||
void Mouse::operator+= (MouseEvent* object)
|
||||
{
|
||||
if(ExistsInList(this->mouseSubscribers, object)) return;
|
||||
|
||||
this->mouseSubscribers.push_back(object);
|
||||
}
|
||||
void Mouse::operator-= (MouseEvent* object)
|
||||
{
|
||||
int i = -1;
|
||||
if((i = ExistsInList(this->mouseSubscribers, object)))
|
||||
{
|
||||
std::swap(this->mouseSubscribers[i], this->mouseSubscribers[this->mouseSubscribers.size() - 1]);
|
||||
this->mouseSubscribers.resize(this->mouseSubscribers.size() - 1);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -16,608 +16,17 @@ using namespace Input::Enum;
|
|||
using namespace Input::Struct;
|
||||
using namespace Input::Typedefs;
|
||||
|
||||
/*
|
||||
bool Win32Input::Input_AddDevice(IN const HWND& targetApplication)
|
||||
{
|
||||
assert(targetApplication != 0);
|
||||
static const UINT c = 2;
|
||||
RAWINPUTDEVICE devices[c] =
|
||||
{
|
||||
{ 0x01, RawInput_Usage_keyboard, RIDEV_NOLEGACY, targetApplication },
|
||||
{ 0x01, RawInput_Usage_mouse, RIDEV_NOLEGACY | RIDEV_CAPTUREMOUSE, targetApplication }
|
||||
};
|
||||
|
||||
if(! _addDevice( devices , c ) ) return false;
|
||||
|
||||
ShowCursor(FALSE);
|
||||
//RECT r;
|
||||
//GetWindow
|
||||
//GetWindowRect(
|
||||
|
||||
return true;
|
||||
}
|
||||
bool Win32Input::Input_AddDevice(IN const RAWINPUTDEVICE* d, const int& count)
|
||||
{
|
||||
for (int i = 0; i < count; i++)
|
||||
if(!d[i].hwndTarget)
|
||||
{
|
||||
this->_errorMsg = L"Must specify target application";
|
||||
return false;
|
||||
}
|
||||
if(! _addDevice( d, count ) ) return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
//Win32InputDEVICE d = { 0x01, type, RIDEV_REMOVE, NULL };
|
||||
//this->_errorMsg = L"Failed to unregister device";
|
||||
|
||||
|
||||
void Win32Input::Input_Disable()
|
||||
{
|
||||
this->_enabled = false;
|
||||
}
|
||||
void Win32Input::Input_Enable()
|
||||
{
|
||||
this->_enabled = true;
|
||||
}
|
||||
|
||||
void Win32Input::Input_Read()
|
||||
{
|
||||
//for (int i = 0; i < this->_idleKeyData.size(); i++)
|
||||
// this->_proccessRawKeyboardData(this->_idleKeyData.pop());
|
||||
//for (int i = 0; i < this->_idleMouseData.size(); i++)
|
||||
// this->_proccessRawMouseData(this->_idleMouseData.pop());
|
||||
//
|
||||
//this->_idleKeyData.clear();
|
||||
//this->_idleMouseData.clear();
|
||||
}
|
||||
|
||||
|
||||
bool Win32Input::_addDevice (const RAWINPUTDEVICE* k, const int& count)
|
||||
{
|
||||
if(RegisterRawInputDevices(k, count, sizeof(RAWINPUTDEVICE)) == FALSE)
|
||||
{
|
||||
DWORD h = GetLastError();
|
||||
INPUT_EXCEPT( L"Failed to register device" );
|
||||
return false;
|
||||
}
|
||||
|
||||
for (int q = 0; q < count; q++)
|
||||
{
|
||||
RawInputDeviceInstance i;
|
||||
memcpy(&i.description, &k[q], sizeof(RAWINPUTDEVICE));
|
||||
this->_deviceList.push(i);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
*/
|
||||
|
||||
Win32Input *Win32Input::instance = 0;
|
||||
void MapKey(RAWKEYBOARD& rawKB, bool& out_isUp, SAKI& out_key, unsigned int& sCode, bool& isE0)
|
||||
{
|
||||
//------------------------------------------------------------------------------------//
|
||||
// http://molecularmusings.wordpress.com/2011/09/05/properly-handling-keyboard-input/ //
|
||||
//------------------------------------------------------------------------------------//
|
||||
|
||||
UINT virtualKey = rawKB.VKey;
|
||||
UINT scanCode = rawKB.MakeCode;
|
||||
UINT flags = rawKB.Flags;
|
||||
|
||||
if (virtualKey == 255)
|
||||
{
|
||||
// discard "fake keys" which are part of an escaped sequence
|
||||
return;
|
||||
}
|
||||
else if (virtualKey == VK_SHIFT)
|
||||
{
|
||||
// correct left-hand / right-hand SHIFT
|
||||
virtualKey = MapVirtualKey(scanCode, MAPVK_VSC_TO_VK_EX);
|
||||
}
|
||||
else if (virtualKey == VK_NUMLOCK)
|
||||
{
|
||||
// correct PAUSE/BREAK and NUM LOCK silliness, and set the extended bit
|
||||
scanCode = (MapVirtualKey(virtualKey, MAPVK_VK_TO_VSC) | 0x100);
|
||||
}
|
||||
|
||||
// e0 and e1 are escape sequences used for certain special keys, such as PRINT and PAUSE/BREAK.
|
||||
// see http://www.win.tue.nl/~aeb/linux/kbd/scancodes-1.html
|
||||
isE0 = ((flags & RI_KEY_E0) != 0);
|
||||
const bool isE1 = ((flags & RI_KEY_E1) != 0);
|
||||
|
||||
if (isE1)
|
||||
{
|
||||
// for escaped sequences, turn the virtual key into the correct scan code using MapVirtualKey.
|
||||
// however, MapVirtualKey is unable to map VK_PAUSE (this is a known bug), hence we map that by hand.
|
||||
if (virtualKey == VK_PAUSE) scanCode = 0x45;
|
||||
else scanCode = MapVirtualKey(virtualKey, MAPVK_VK_TO_VSC);
|
||||
}
|
||||
|
||||
switch (virtualKey)
|
||||
{
|
||||
// right-hand CONTROL and ALT have their e0 bit set
|
||||
case VK_CONTROL:
|
||||
if (isE0) out_key = SAKI_RightCtrl;
|
||||
else out_key = SAKI_LeftCtrl;
|
||||
break;
|
||||
|
||||
case VK_MENU:
|
||||
if (isE0) out_key = SAKI_RightAlt;
|
||||
else out_key = SAKI_LeftAlt;
|
||||
break;
|
||||
|
||||
// NUMPAD ENTER has its e0 bit set
|
||||
case VK_RETURN:
|
||||
if (isE0) out_key = SAKI_NumpadEnter;
|
||||
break;
|
||||
|
||||
// the standard INSERT, DELETE, HOME, END, PRIOR and NEXT keys will always have their e0 bit set, but the
|
||||
// corresponding keys on the NUMPAD will not.
|
||||
case VK_INSERT:
|
||||
if (!isE0) out_key = SAKI_Numpad0;
|
||||
break;
|
||||
|
||||
case VK_DELETE:
|
||||
if (!isE0) out_key = SAKI_NumpadDecimal;
|
||||
break;
|
||||
|
||||
case VK_HOME:
|
||||
if (!isE0) out_key = SAKI_Numpad7;
|
||||
break;
|
||||
|
||||
case VK_END:
|
||||
if (!isE0) out_key = SAKI_Numpad1;
|
||||
break;
|
||||
|
||||
case VK_PRIOR:
|
||||
if (!isE0) out_key = SAKI_Numpad9;
|
||||
break;
|
||||
|
||||
case VK_NEXT:
|
||||
if (!isE0) out_key = SAKI_Numpad3;
|
||||
break;
|
||||
|
||||
// the standard arrow keys will always have their e0 bit set, but the
|
||||
// corresponding keys on the NUMPAD will not.
|
||||
case VK_LEFT:
|
||||
if (!isE0) out_key = SAKI_Numpad4;
|
||||
break;
|
||||
|
||||
case VK_RIGHT:
|
||||
if (!isE0) out_key = SAKI_Numpad6;
|
||||
break;
|
||||
|
||||
case VK_UP:
|
||||
if (!isE0) out_key = SAKI_Numpad8;
|
||||
break;
|
||||
|
||||
case VK_DOWN:
|
||||
if (!isE0) out_key = SAKI_Numpad2;
|
||||
break;
|
||||
|
||||
// NUMPAD 5 doesn't have its e0 bit set
|
||||
case VK_CLEAR:
|
||||
if (!isE0) out_key = SAKI_Numpad5;
|
||||
break;
|
||||
case 0x03 : //VK_CANCEL
|
||||
break;
|
||||
case 0x08 : //VK_BACK
|
||||
out_key = SAKI_Backspace;
|
||||
break;
|
||||
case 0x09 : //VK_TAB
|
||||
out_key = SAKI_Tab;
|
||||
break;
|
||||
case 0x10 : //VK_SHIFT
|
||||
out_key = SAKI_LeftShift;
|
||||
out_key = SAKI_RightShift;
|
||||
break;
|
||||
case 0x13 : //VK_PAUSE
|
||||
out_key = SAKI_Pause;
|
||||
break;
|
||||
case 0x14 : //VK_CAPITAL
|
||||
out_key = SAKI_CapsLock;
|
||||
break;
|
||||
case 0x15 : //VK_KANA
|
||||
break;
|
||||
case 0x1B : //VK_ESCAPE
|
||||
out_key = SAKI_Escape;
|
||||
break;
|
||||
case 0x1C : //VK_CONVERT
|
||||
break;
|
||||
case 0x1D : //VK_NONCONVERT
|
||||
break;
|
||||
case 0x1E : //VK_ACCEPT
|
||||
break;
|
||||
case 0x1F : //VK_MODECHANGE
|
||||
break;
|
||||
case 0x20 : //VK_SPACE
|
||||
out_key = SAKI_Space;
|
||||
break;
|
||||
case 0x29 : //VK_SELECT
|
||||
break;
|
||||
case 0x2A : //VK_PRINT
|
||||
out_key = SAKI_PrintScreen;
|
||||
break;
|
||||
case 0x2B : //VK_EXECUTE
|
||||
break;
|
||||
case 0x2C : //VK_SNAPSHOT
|
||||
break;
|
||||
case 0x2F : //VK_HELP
|
||||
break;
|
||||
case 0x30 : //0 key
|
||||
out_key = SAKI_0;
|
||||
break;
|
||||
case 0x31 : //1 key
|
||||
out_key = SAKI_1;
|
||||
break;
|
||||
case 0x32 : //2 key
|
||||
out_key = SAKI_2;
|
||||
break;
|
||||
case 0x33 : //3 key
|
||||
out_key = SAKI_3;
|
||||
break;
|
||||
case 0x34 : //4 key
|
||||
out_key = SAKI_4;
|
||||
break;
|
||||
case 0x35 : //5 key
|
||||
out_key = SAKI_5;
|
||||
break;
|
||||
case 0x36 : //6 key
|
||||
out_key = SAKI_6;
|
||||
break;
|
||||
case 0x37 : //7 key
|
||||
out_key = SAKI_7;
|
||||
break;
|
||||
case 0x38 : //8 key
|
||||
out_key = SAKI_8;
|
||||
break;
|
||||
case 0x39 : //9 key
|
||||
out_key = SAKI_9;
|
||||
break;
|
||||
case 0x41 : //A key
|
||||
out_key = SAKI_A;
|
||||
break;
|
||||
case 0x42 : //B key
|
||||
out_key = SAKI_B;
|
||||
break;
|
||||
case 0x43 : //C key
|
||||
out_key = SAKI_C;
|
||||
break;
|
||||
case 0x44 : //D key
|
||||
out_key = SAKI_D;
|
||||
break;
|
||||
case 0x45 : //E key
|
||||
out_key = SAKI_E;
|
||||
break;
|
||||
case 0x46 : //F key
|
||||
out_key = SAKI_F;
|
||||
break;
|
||||
case 0x47 : //G key
|
||||
out_key = SAKI_G;
|
||||
break;
|
||||
case 0x48 : //H key
|
||||
out_key = SAKI_H;
|
||||
break;
|
||||
case 0x49 : //I key
|
||||
out_key = SAKI_I;
|
||||
break;
|
||||
case 0x4A : //J key
|
||||
out_key = SAKI_J;
|
||||
break;
|
||||
case 0x4B : //K key
|
||||
out_key = SAKI_K;
|
||||
break;
|
||||
case 0x4C : //L key
|
||||
out_key = SAKI_L;
|
||||
break;
|
||||
case 0x4D : //M key
|
||||
out_key = SAKI_M;
|
||||
break;
|
||||
case 0x4E : //N key
|
||||
out_key = SAKI_N;
|
||||
break;
|
||||
case 0x4F : //O key
|
||||
out_key = SAKI_O;
|
||||
break;
|
||||
case 0x50 : //P key
|
||||
out_key = SAKI_P;
|
||||
break;
|
||||
case 0x51 : //Q key
|
||||
out_key = SAKI_Q;
|
||||
break;
|
||||
case 0x52 : //R key
|
||||
out_key = SAKI_R;
|
||||
break;
|
||||
case 0x53 : //S key
|
||||
out_key = SAKI_S;
|
||||
break;
|
||||
case 0x54 : //T key
|
||||
out_key = SAKI_T;
|
||||
break;
|
||||
case 0x55 : //U key
|
||||
out_key = SAKI_U;
|
||||
break;
|
||||
case 0x56 : //V key
|
||||
out_key = SAKI_V;
|
||||
break;
|
||||
case 0x57 : //W key
|
||||
out_key = SAKI_W;
|
||||
break;
|
||||
case 0x58 : //X key
|
||||
out_key = SAKI_X;
|
||||
break;
|
||||
case 0x59 : //Y key
|
||||
out_key = SAKI_Y;
|
||||
break;
|
||||
case 0x5A : //Z key
|
||||
out_key = SAKI_Z;
|
||||
break;
|
||||
case 0x5B : //VK_LWIN
|
||||
break;
|
||||
case 0x5C : //VK_RWIN
|
||||
break;
|
||||
case 0x5D : //VK_APPS
|
||||
break;
|
||||
case 0x5F : //VK_SLEEP
|
||||
break;
|
||||
case 0x60 : //VK_NUMPAD0
|
||||
out_key = SAKI_Numpad0;
|
||||
break;
|
||||
case 0x61 : //VK_NUMPAD1
|
||||
out_key = SAKI_Numpad1;
|
||||
break;
|
||||
case 0x62 : //VK_NUMPAD2
|
||||
out_key = SAKI_Numpad2;
|
||||
break;
|
||||
case 0x63 : //VK_NUMPAD3
|
||||
out_key = SAKI_Numpad3;
|
||||
break;
|
||||
case 0x64 : //VK_NUMPAD4
|
||||
out_key = SAKI_Numpad4;
|
||||
break;
|
||||
case 0x65 : //VK_NUMPAD5
|
||||
out_key = SAKI_Numpad5;
|
||||
break;
|
||||
case 0x66 : //VK_NUMPAD6
|
||||
out_key = SAKI_Numpad6;
|
||||
break;
|
||||
case 0x67 : //VK_NUMPAD7
|
||||
out_key = SAKI_Numpad7;
|
||||
break;
|
||||
case 0x68 : //VK_NUMPAD8
|
||||
out_key = SAKI_Numpad8;
|
||||
break;
|
||||
case 0x69 : //VK_NUMPAD9
|
||||
out_key = SAKI_Numpad9;
|
||||
break;
|
||||
case 0x6A : //VK_MULTIPLY
|
||||
out_key = SAKI_NumpadMultiply;
|
||||
break;
|
||||
case 0x6B : //VK_ADD
|
||||
out_key = SAKI_NumpadPlus;
|
||||
break;
|
||||
case 0x6C : //VK_SEPARATOR
|
||||
break;
|
||||
case 0x6D : //VK_SUBTRACT
|
||||
out_key = SAKI_NumpadSubtract;
|
||||
break;
|
||||
case 0x6E : //VK_DECIMAL
|
||||
out_key = SAKI_NumpadDecimal;
|
||||
break;
|
||||
case 0x6F : //VK_DIVIDE
|
||||
out_key = SAKI_NumpadDivide;
|
||||
break;
|
||||
case 0x70 : //VK_F1
|
||||
out_key = SAKI_F1;
|
||||
break;
|
||||
case 0x71 : //VK_F2
|
||||
out_key = SAKI_F2;
|
||||
break;
|
||||
case 0x72 : //VK_F3
|
||||
out_key = SAKI_F3;
|
||||
break;
|
||||
case 0x73 : //VK_F4
|
||||
out_key = SAKI_F4;
|
||||
break;
|
||||
case 0x74 : //VK_F5
|
||||
out_key = SAKI_F5;
|
||||
break;
|
||||
case 0x75 : //VK_F6
|
||||
out_key = SAKI_F6;
|
||||
break;
|
||||
case 0x76 : //VK_F7
|
||||
out_key = SAKI_F7;
|
||||
break;
|
||||
case 0x77 : //VK_F8
|
||||
out_key = SAKI_F8;
|
||||
break;
|
||||
case 0x78 : //VK_F9
|
||||
out_key = SAKI_F9;
|
||||
break;
|
||||
case 0x79 : //VK_F10
|
||||
out_key = SAKI_F10;
|
||||
break;
|
||||
case 0x7A : //VK_F11
|
||||
out_key = SAKI_F11;
|
||||
break;
|
||||
case 0x7B : //VK_F12
|
||||
out_key = SAKI_F12;
|
||||
break;
|
||||
case 0x7C : //VK_F13
|
||||
out_key = SAKI_F13;
|
||||
break;
|
||||
case 0x7D : //VK_F14
|
||||
out_key = SAKI_F14;
|
||||
break;
|
||||
case 0x7E : //VK_F15
|
||||
out_key = SAKI_F15;
|
||||
break;
|
||||
case 0x7F : //VK_F16
|
||||
out_key = SAKI_F16;
|
||||
break;
|
||||
case 0x80 : //VK_F17
|
||||
out_key = SAKI_F17;
|
||||
break;
|
||||
case 0x81 : //VK_F18
|
||||
out_key = SAKI_F18;
|
||||
break;
|
||||
case 0x82 : //VK_F19
|
||||
out_key = SAKI_F19;
|
||||
break;
|
||||
case 0x83 : //VK_F20
|
||||
out_key = SAKI_F20;
|
||||
break;
|
||||
case 0x84 : //VK_F21
|
||||
out_key = SAKI_F21;
|
||||
break;
|
||||
case 0x85 : //VK_F22
|
||||
out_key = SAKI_F22;
|
||||
break;
|
||||
case 0x86 : //VK_F23
|
||||
out_key = SAKI_F23;
|
||||
break;
|
||||
case 0x87 : //VK_F24
|
||||
out_key = SAKI_F24;
|
||||
break;
|
||||
case 0x90 : //VK_NUMLOCK
|
||||
out_key = SAKI_Numlock;
|
||||
break;
|
||||
case 0x91 : //VK_SCROLL
|
||||
out_key = SAKI_ScrlLock;
|
||||
break;
|
||||
case 0xA0 : //VK_LSHIFT
|
||||
out_key = SAKI_LeftShift;
|
||||
break;
|
||||
case 0xA1 : //VK_RSHIFT
|
||||
out_key = SAKI_RightShift;
|
||||
break;
|
||||
case 0xA2 : //VK_LCONTROL
|
||||
out_key = SAKI_LeftCtrl;
|
||||
break;
|
||||
case 0xA3 : //VK_RCONTROL
|
||||
out_key = SAKI_RightCtrl;
|
||||
break;
|
||||
case 0xA4 : //VK_LMENU
|
||||
out_key = SAKI_LeftAlt;
|
||||
break;
|
||||
case 0xA5 : //VK_RMENU
|
||||
out_key = SAKI_RightCtrl;
|
||||
break;
|
||||
case 0xAD : //VK_VOLUME_MUTE
|
||||
out_key = SAKI_VolumeMute;
|
||||
break;
|
||||
case 0xAE : //VK_VOLUME_DOWN
|
||||
out_key = SAKI_VolumeDown;
|
||||
break;
|
||||
case 0xAF : //VK_VOLUME_UP
|
||||
out_key = SAKI_VolumeUp;
|
||||
break;
|
||||
case 0xB0 : //VK_MEDIA_NEXT_TRACK
|
||||
out_key = SAKI_MediaNext;
|
||||
break;
|
||||
case 0xB1 : //VK_MEDIA_PREV_TRACK
|
||||
out_key = SAKI_MediaPrev;
|
||||
break;
|
||||
case 0xB2 : //VK_MEDIA_STOP
|
||||
out_key = SAKI_MediaStop;
|
||||
break;
|
||||
case 0xB3 : //VK_MEDIA_PLAY_PAUSE
|
||||
out_key = SAKI_MediaPlayPause;
|
||||
break;
|
||||
|
||||
case 0xBB://VK_OEM_PLUS
|
||||
break;
|
||||
case 0xBC://VK_OEM_COMMA
|
||||
break;
|
||||
case 0xBD://VK_OEM_MINUS
|
||||
break;
|
||||
case 0xBE://VK_OEM_PERIOD
|
||||
break;
|
||||
case 0xBA://VK_OEM_1
|
||||
break;
|
||||
case 0xBF://VK_OEM_2
|
||||
break;
|
||||
case 0xC0://VK_OEM_3
|
||||
break;
|
||||
case 0xDB://VK_OEM_4
|
||||
break;
|
||||
case 0xDC://VK_OEM_5
|
||||
break;
|
||||
case 0xDD://VK_OEM_6
|
||||
break;
|
||||
case 0xDE://VK_OEM_7
|
||||
break;
|
||||
case 0xDF://VK_OEM_8
|
||||
break;
|
||||
}
|
||||
|
||||
out_isUp = ((flags & RI_KEY_BREAK) != 0);
|
||||
rawKB.MakeCode = scanCode;
|
||||
sCode = scanCode;
|
||||
}
|
||||
void MapButton(RAWMOUSE& rawMouse, bool &isUp, Enum::SAMI& btn, int& delta, Struct::SAIPoint2D& vel, unsigned int& mcode)
|
||||
{
|
||||
if(rawMouse.lLastX != 0 || rawMouse.lLastY != 0)
|
||||
{
|
||||
vel.x = rawMouse.lLastX;
|
||||
vel.y = rawMouse.lLastY;
|
||||
}
|
||||
if( rawMouse.usButtonFlags > 0 )
|
||||
{
|
||||
//--------------------------------------------------------------------------------------
|
||||
//Mouse button pressed
|
||||
if(rawMouse.usButtonFlags == RI_MOUSE_LEFT_BUTTON_DOWN)
|
||||
{
|
||||
btn = SAMI_MouseLeftBtn;
|
||||
isUp = false;
|
||||
}
|
||||
else if(rawMouse.usButtonFlags == RI_MOUSE_MIDDLE_BUTTON_DOWN)
|
||||
{
|
||||
btn = SAMI_MouseMiddleBtn;
|
||||
isUp = false;
|
||||
}
|
||||
else if(rawMouse.usButtonFlags == RI_MOUSE_RIGHT_BUTTON_DOWN)
|
||||
{
|
||||
btn = SAMI_MouseRightBtn;
|
||||
isUp = false;
|
||||
}
|
||||
//--------------------------------------------------------------------------------------
|
||||
//Mouse button Released
|
||||
else if(rawMouse.usButtonFlags == RI_MOUSE_LEFT_BUTTON_UP)
|
||||
{
|
||||
btn = SAMI_MouseLeftBtn;
|
||||
isUp = true;
|
||||
}
|
||||
else if(rawMouse.usButtonFlags == RI_MOUSE_MIDDLE_BUTTON_UP)
|
||||
{
|
||||
btn = SAMI_MouseMiddleBtn;
|
||||
isUp = true;
|
||||
}
|
||||
else if(rawMouse.usButtonFlags == RI_MOUSE_RIGHT_BUTTON_UP)
|
||||
{
|
||||
btn = SAMI_MouseRightBtn;
|
||||
isUp = true;
|
||||
}
|
||||
//--------------------------------------------------------------------------------------
|
||||
else if (rawMouse.usButtonFlags == RI_MOUSE_WHEEL)
|
||||
{
|
||||
delta = ((int)rawMouse.usButtonData);
|
||||
|
||||
if(delta > 120) delta = -1;
|
||||
else delta = 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
void Win32Input::RawInputParser(HWND h, LPARAM l)
|
||||
TRACKMOUSEEVENT tme;
|
||||
|
||||
LRESULT Win32Input::RawInputParser(HWND h, LPARAM l)
|
||||
{
|
||||
LRESULT val = 0;
|
||||
//Get The size of the raw data buffer
|
||||
UINT bufferSize;
|
||||
GetRawInputData((HRAWINPUT)l, RID_INPUT, NULL, &bufferSize, sizeof(RAWINPUTHEADER));
|
||||
if (bufferSize < 1)
|
||||
{
|
||||
return;
|
||||
}
|
||||
{ return 0; }
|
||||
|
||||
//Create and read the raw input data
|
||||
LPBYTE rawBufferIn = new BYTE[bufferSize];
|
||||
|
@ -625,63 +34,78 @@ void Win32Input::RawInputParser(HWND h, LPARAM l)
|
|||
if ( readBytes != bufferSize )
|
||||
{
|
||||
delete [] rawBufferIn;
|
||||
return;
|
||||
return 0;
|
||||
}
|
||||
|
||||
RAWINPUT* raw = (RAWINPUT*)rawBufferIn;
|
||||
|
||||
|
||||
if(!Win32Input::instance->enabled)
|
||||
{
|
||||
if(FAILED ( DefRawInputProc(&raw, 1, sizeof(RAWINPUTHEADER)) ) )
|
||||
{
|
||||
|
||||
}
|
||||
val = DefRawInputProc(&raw, 1, sizeof(RAWINPUTHEADER));
|
||||
}
|
||||
else
|
||||
{
|
||||
if(raw->header.dwType == RIM_TYPEMOUSE)
|
||||
{
|
||||
bool once = false;
|
||||
for (unsigned int i = 0; i < Win32Input::instance->mouse.size(); i++)
|
||||
{
|
||||
bool isUp = true;
|
||||
Enum::SAMI btn = Enum::SAMI_Unknown;
|
||||
int delta = 0;
|
||||
Struct::SAIPoint2D vel;
|
||||
unsigned int mcode = 0;
|
||||
MapButton(raw->data.mouse, isUp, btn, delta, vel, mcode);
|
||||
|
||||
Win32Input::instance->mouse[i]->ProccessMouseData(isUp, btn, delta, vel, mcode);
|
||||
if(Win32Input::instance->mouse[i]->IsActive())
|
||||
{
|
||||
Win32Input::instance->mouse[i]->ProccessMouseData(raw->data.mouse);
|
||||
}
|
||||
else
|
||||
{
|
||||
if(!once) val = DefRawInputProc(&raw, 1, sizeof(RAWINPUTHEADER));
|
||||
}
|
||||
}
|
||||
}
|
||||
else if(raw->header.dwType == RIM_TYPEKEYBOARD)
|
||||
{
|
||||
bool once = false;
|
||||
for (unsigned int i = 0; i < Win32Input::instance->keyboard.size(); i++)
|
||||
{
|
||||
bool isUp;
|
||||
SAKI key = SAKI_Unknown;
|
||||
unsigned int makeCode;
|
||||
bool isE0;
|
||||
MapKey(raw->data.keyboard, isUp, key, makeCode, isE0);
|
||||
Win32Input::instance->keyboard[i]->ProccessKeyboardData(isUp, key, makeCode, isE0);
|
||||
if(Win32Input::instance->keyboard[i]->IsActive())
|
||||
{
|
||||
Win32Input::instance->keyboard[i]->ProccessKeyboardData(raw->data.keyboard);
|
||||
}
|
||||
else
|
||||
{
|
||||
if(!once) val = DefRawInputProc(&raw, 1, sizeof(RAWINPUTHEADER));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
delete raw;
|
||||
return val;
|
||||
}
|
||||
LRESULT CALLBACK Win32Input::RawWindowCallback(HWND h, UINT m, WPARAM w, LPARAM l)
|
||||
{
|
||||
LRESULT val = 0;
|
||||
switch (m)
|
||||
{
|
||||
case WM_INPUT:
|
||||
Win32Input::instance->RawInputParser(h, l);
|
||||
return Win32Input::instance->RawInputParser(h, l);
|
||||
break;
|
||||
|
||||
case WM_ACTIVATE:
|
||||
Win32Input::instance->WindowActivate((w == TRUE));
|
||||
break;
|
||||
case WM_CREATE:
|
||||
Win32Input::instance->WindowActivate(true);
|
||||
//tme.cbSize=sizeof(tme);
|
||||
//tme.dwFlags=TME_HOVER;
|
||||
//tme.hwndTrack=h;//hanlde of window you want the mouse over message for.
|
||||
//tme.dwHoverTime=HOVER_DEFAULT;
|
||||
//if(TrackMouseEvent(&tme) == FALSE)
|
||||
//{ }
|
||||
break;
|
||||
case WM_MOUSEHOVER:
|
||||
//val = 0;
|
||||
break;
|
||||
case WM_MOUSELEAVE:
|
||||
//val = 0;
|
||||
break;
|
||||
}
|
||||
|
||||
|
@ -689,19 +113,20 @@ LRESULT CALLBACK Win32Input::RawWindowCallback(HWND h, UINT m, WPARAM w, LPARAM
|
|||
}
|
||||
void Win32Input::WindowActivate(bool activate)
|
||||
{
|
||||
if(activate)
|
||||
{
|
||||
ShowCursor(0);
|
||||
}
|
||||
else
|
||||
{
|
||||
ShowCursor(0);
|
||||
}
|
||||
//if(activate)
|
||||
//{
|
||||
// ShowCursor(0);
|
||||
//}
|
||||
//else
|
||||
//{
|
||||
// ShowCursor(1);
|
||||
//}
|
||||
}
|
||||
|
||||
|
||||
Win32Input::Win32Input()
|
||||
{
|
||||
this->targetHwin = 0;
|
||||
if(!this->instance)
|
||||
{
|
||||
this->instance = this;
|
||||
|
@ -725,70 +150,82 @@ Win32Input::Win32Input()
|
|||
{ /*wrong*/ }
|
||||
}
|
||||
Win32Input::~Win32Input()
|
||||
{}
|
||||
{ Destroy(); }
|
||||
InputObject* Win32Input::CreateDevice(const SAIType inputType, Typedefs::WindowHandle targetApplication)
|
||||
{
|
||||
if(!this->instance->targetHwin)
|
||||
{
|
||||
this->targetHwin = CreateWindowExW( 0, L"RawInputCallbackFunc" , NULL, NULL, NULL, NULL, NULL,
|
||||
NULL, (HWND)targetApplication, NULL, (HINSTANCE)GetModuleHandle(0), NULL );
|
||||
RECT rc;
|
||||
GetClientRect((HWND)targetApplication, &rc);
|
||||
|
||||
AdjustWindowRect(&rc, GetWindowStyle((HWND)targetApplication), FALSE);
|
||||
|
||||
rc.right = rc.right - rc.left;
|
||||
rc.bottom = rc.bottom - rc.top;
|
||||
|
||||
this->targetHwin = CreateWindowExW( 0, L"RawInputCallbackFunc" , NULL, NULL, rc.left, rc.top, rc.right, rc.bottom,
|
||||
(HWND)targetApplication, NULL, (HINSTANCE)GetModuleHandle(0), NULL );
|
||||
}
|
||||
|
||||
InputObject* val = 0;
|
||||
RAWINPUTDEVICE rid;
|
||||
rid.usUsagePage = 0x01;
|
||||
rid.hwndTarget = this->instance->targetHwin;
|
||||
|
||||
switch (inputType)
|
||||
{
|
||||
case SAIType_Keyboard:
|
||||
{
|
||||
rid.usUsage = RawInput_Usage_keyboard;
|
||||
rid.dwFlags = RIDEV_NOLEGACY;
|
||||
if(RegisterRawInputDevices(&rid, 1, sizeof(RAWINPUTDEVICE)) == TRUE)
|
||||
{
|
||||
Win32Keyboard* obj = new Win32Keyboard();
|
||||
this->keyboard.push_back(obj);
|
||||
val = obj;
|
||||
}
|
||||
else
|
||||
Win32Keyboard* obj = new Win32Keyboard(this->targetHwin);
|
||||
if(!obj->Create())
|
||||
{
|
||||
delete obj;
|
||||
return 0;
|
||||
}
|
||||
|
||||
this->keyboard.push_back(obj);
|
||||
val = obj;
|
||||
}
|
||||
break;
|
||||
|
||||
case SAIType_Mouse:
|
||||
{
|
||||
rid.usUsage = RawInput_Usage_mouse;
|
||||
rid.dwFlags = RIDEV_NOLEGACY | RIDEV_CAPTUREMOUSE;
|
||||
if(RegisterRawInputDevices(&rid, 1, sizeof(RAWINPUTDEVICE)) == TRUE)
|
||||
{
|
||||
int i = 0;
|
||||
val = (InputObject*)1;
|
||||
Win32Mouse* obj = new Win32Mouse();
|
||||
this->mouse.push_back(obj);
|
||||
val = obj;
|
||||
}
|
||||
else
|
||||
Win32Mouse* obj = new Win32Mouse(this->targetHwin);
|
||||
if(!obj->Create())
|
||||
{
|
||||
delete obj;
|
||||
return 0;
|
||||
}
|
||||
|
||||
this->mouse.push_back(obj);
|
||||
val = obj;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
return val;
|
||||
}
|
||||
|
||||
void Win32Input::ToggleInputSystem(bool enable)
|
||||
{
|
||||
this->enabled = enable;
|
||||
|
||||
if(this->enabled)
|
||||
{
|
||||
for (unsigned int i = 0; i < this->mouse.size(); i++)
|
||||
{ this->mouse[i]->Deactivate(); }
|
||||
for (unsigned int i = 0; i < this->keyboard.size(); i++)
|
||||
{ this->keyboard[i]->Deactivate(); }
|
||||
}
|
||||
else
|
||||
{
|
||||
for (unsigned int i = 0; i < this->mouse.size(); i++)
|
||||
{ this->mouse[i]->Activate(); }
|
||||
for (unsigned int i = 0; i < this->keyboard.size(); i++)
|
||||
{ this->keyboard[i]->Activate(); }
|
||||
}
|
||||
}
|
||||
void Win32Input::Destroy ()
|
||||
{
|
||||
ShowCursor(true);
|
||||
RECT r;
|
||||
GetWindowRect(GetDesktopWindow(), &r);
|
||||
ClipCursor(&r);
|
||||
ClipCursor(0);
|
||||
|
||||
for (unsigned int i = 0; i < this->keyboard.size(); i++)
|
||||
{
|
||||
|
@ -802,52 +239,3 @@ void Win32Input::Destroy ()
|
|||
this->keyboard.resize(0);
|
||||
}
|
||||
|
||||
|
||||
/* This method is used with hooks!
|
||||
|
||||
LRESULT CALLBACK RawInput::WM_INPUT_TRANSLATE (int nCode, WPARAM wParam, LPARAM lparam)
|
||||
{
|
||||
if (nCode < 0) return CallNextHookEx(RawInput::Self()->_msgHook, nCode, wParam, lparam);
|
||||
|
||||
|
||||
MSG *m = (MSG*)lparam;
|
||||
|
||||
if(m->message == WM_INPUT)
|
||||
{
|
||||
RAWINPUT* raw = RawInput::Self()->_TranslateRawInput(m->lParam);
|
||||
|
||||
if(!raw) goto nextHook;
|
||||
if(!RawInput::Self()->Self()->_enabled)
|
||||
{
|
||||
if(FAILED ( DefRawInputProc(&raw, 1, sizeof(RAWINPUTHEADER)) ) )
|
||||
RawInput::Self()->_errorMsg = L"Failed to proccess default raw input";
|
||||
goto _final;
|
||||
}
|
||||
// if(raw->header.dwType == RIM_TYPEMOUSE) RawInput::Self()->_idleMouseData.insert(raw->data.mouse);
|
||||
//else if(raw->header.dwType == RIM_TYPEKEYBOARD) RawInput::Self()->_proccessRawKeyboardData(raw->data.keyboard);
|
||||
|
||||
|
||||
_final:
|
||||
|
||||
//if(FAILED ( DefRawInputProc(&raw, 1, sizeof(RAWINPUTHEADER)) ) )
|
||||
// RawInput::Self()->_errorMsg = L"Failed to proccess default raw input";
|
||||
|
||||
delete raw;
|
||||
}
|
||||
else if (m->message == WM_QUIT)
|
||||
{
|
||||
if(UnhookWindowsHookEx(RawInput::Self()->_msgHook) == FALSE)
|
||||
{
|
||||
RawInput::Self()->_errorMsg = L"Failed to unhook message hook!";
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
nextHook:
|
||||
return CallNextHookEx(RawInput::Self()->_msgHook, nCode, wParam, lparam);
|
||||
}
|
||||
*/
|
||||
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -1,14 +1,23 @@
|
|||
/////////////////////////////////////////////////////////////////////
|
||||
// Created by [Dennis Andersen] [2013]
|
||||
/////////////////////////////////////////////////////////////////////
|
||||
#include "..\..\Include\Win32\Win32Keyboard.h"
|
||||
#include "..\..\Include\Win32\Win32Input.h"
|
||||
#include <algorithm>
|
||||
|
||||
#pragma warning ( disable : 4172 )
|
||||
using namespace Input;
|
||||
using namespace Input::Enum;
|
||||
using namespace std;
|
||||
|
||||
Win32Keyboard::Win32Keyboard()
|
||||
|
||||
Win32Keyboard::Win32Keyboard(HWND target)
|
||||
{
|
||||
this->isActive = false;
|
||||
this->device.usUsagePage = 0x01;
|
||||
this->device.hwndTarget = target;
|
||||
this->device.usUsage = RawInput_Usage_keyboard;
|
||||
this->device.dwFlags = RIDEV_NOLEGACY;
|
||||
this->writePos = 0;
|
||||
memset(&this->keys[0], 0, sizeof(Win32Keyboard::Keys) * MAXKEYS);
|
||||
}
|
||||
Win32Keyboard::~Win32Keyboard()
|
||||
|
@ -24,115 +33,705 @@ bool Win32Keyboard::IsKeyDown (SAKI key)
|
|||
{
|
||||
return this->keys[key].isDown;
|
||||
}
|
||||
const wchar_t* Win32Keyboard::GetAsText(Enum::SAKI key)
|
||||
wchar_t* Win32Keyboard::GetAsText(Enum::SAKI key)
|
||||
{
|
||||
if(Enum::SAKI_Unknown == key) return 0;
|
||||
|
||||
// getting a human-readable string
|
||||
UINT temp = (this->keys[key].makecode << 16) | (this->keys[key].isE0 << 24);
|
||||
wchar_t buff[56] = {0};
|
||||
GetKeyNameTextW((LONG)temp, buff, 64);
|
||||
wchar_t buff[16] = {0};
|
||||
GetKeyNameTextW((LONG)temp, buff, 16);
|
||||
return buff;
|
||||
}
|
||||
void Win32Keyboard::ProccessKeyboardData (bool isUp, SAKI key, unsigned int makeCode, bool isE0)
|
||||
|
||||
void Win32Keyboard::Activate ()
|
||||
{
|
||||
if(key == SAKI_Unknown) return;
|
||||
//The key is released.
|
||||
if(isUp)/*(k.Flags == RI_KEY_BREAK || k.Flags == (RI_KEY_BREAK | RI_KEY_E0) || k.Flags == (RI_KEY_BREAK | RI_KEY_E1))*/
|
||||
if(this->isActive) return;
|
||||
|
||||
this->Create();
|
||||
}
|
||||
void Win32Keyboard::Deactivate ()
|
||||
{
|
||||
if(!this->isActive) return;
|
||||
|
||||
RAWINPUTDEVICE d;
|
||||
d.dwFlags = RIDEV_REMOVE;
|
||||
d.hwndTarget = 0;
|
||||
d.usUsage = RawInput_Usage_keyboard;
|
||||
d.usUsagePage = 0x01;
|
||||
if(RegisterRawInputDevices(&d, 1, sizeof(RAWINPUTDEVICE)))
|
||||
{
|
||||
if(key == SAKI_LeftAlt)
|
||||
{ }
|
||||
else if(key == SAKI_LeftCtrl)
|
||||
{}
|
||||
else if(key == SAKI_LeftShift)
|
||||
{}
|
||||
else if(key == SAKI_RightAlt)
|
||||
{}
|
||||
else if(key == SAKI_RightCtrl)
|
||||
{}
|
||||
else if(key == SAKI_RightShift)
|
||||
{}
|
||||
else
|
||||
this->isActive = true;
|
||||
}
|
||||
}
|
||||
|
||||
void Win32Keyboard::ProccessKeyboardData (RAWKEYBOARD keyboard)
|
||||
{
|
||||
if(!this->active) return;
|
||||
|
||||
static Struct::KeyboardEventData keyboardEventData;
|
||||
memset(&keyboardEventData, 0, sizeof(Struct::KeyboardEventData));
|
||||
|
||||
bool isUp = (( keyboard.Flags & RI_KEY_BREAK) != 0);
|
||||
SAKI key = SAKI_Unknown;
|
||||
bool isE0;
|
||||
|
||||
MapKey(keyboard, key, isE0);
|
||||
|
||||
if(key != SAKI_Unknown)
|
||||
{
|
||||
//The key is released.
|
||||
if(isUp)/*(k.Flags == RI_KEY_BREAK || k.Flags == (RI_KEY_BREAK | RI_KEY_E0) || k.Flags == (RI_KEY_BREAK | RI_KEY_E1))*/
|
||||
{
|
||||
InternalOnKeyRelease(key);
|
||||
this->keys[key].isDown = false;
|
||||
this->keys[key].isE0 = isE0;
|
||||
this->keys[key].makecode = makeCode;
|
||||
for (unsigned int i = 0; i < this->keyEventSubscrivers.size(); i++)
|
||||
{
|
||||
if(this->keyEventSubscrivers[i])
|
||||
{
|
||||
this->keyEventSubscrivers[i]->OnKeyRelease(key, GetAsText(key), this);
|
||||
}
|
||||
}
|
||||
KeyboardCallbackList *w = this->callbackList;
|
||||
while (w)
|
||||
{
|
||||
if(w->function)
|
||||
if (w->type == KeyboardCallbackList::CallbackDataType_OnRelease)
|
||||
w->function.keyReleaseCallback(key, GetAsText(key), this);
|
||||
w = w->next;
|
||||
}
|
||||
this->keys[key].makecode = keyboard.MakeCode;
|
||||
|
||||
keyboardEventData.key = key;
|
||||
keyboardEventData.sender = this;
|
||||
keyboardEventData.state = Enum::ButtonState_Release;
|
||||
InternalOnEvent(keyboardEventData);
|
||||
}
|
||||
|
||||
//this->_procCollection.kd.key = (RIK)k.VKey;
|
||||
//this->_procCollection.kd.released = true;
|
||||
}
|
||||
//The key is pressed.
|
||||
else /*if (k.Flags == RI_KEY_MAKE || k.Flags == (RI_KEY_MAKE | RI_KEY_E0) || k.Flags == (RI_KEY_MAKE | RI_KEY_E1))*/
|
||||
{
|
||||
if(key == SAKI_LeftAlt)
|
||||
{}
|
||||
else if(key == SAKI_LeftCtrl)
|
||||
{}
|
||||
else if(key == SAKI_LeftShift)
|
||||
{}
|
||||
else if(key == SAKI_RightAlt)
|
||||
{}
|
||||
else if(key == SAKI_RightCtrl)
|
||||
{}
|
||||
else if(key == SAKI_RightShift)
|
||||
{}
|
||||
else
|
||||
//The key is pressed.
|
||||
else /*if (k.Flags == RI_KEY_MAKE || k.Flags == (RI_KEY_MAKE | RI_KEY_E0) || k.Flags == (RI_KEY_MAKE | RI_KEY_E1))*/
|
||||
{
|
||||
if(this->keys[key].isDown)
|
||||
{
|
||||
for (unsigned int i = 0; i < this->keyEventSubscrivers.size(); i++)
|
||||
{
|
||||
if(this->keyEventSubscrivers[i])
|
||||
{
|
||||
this->keyEventSubscrivers[i]->OnKeyDown(key, GetAsText(key), this);
|
||||
}
|
||||
}
|
||||
KeyboardCallbackList *w = this->callbackList;
|
||||
while (w)
|
||||
{
|
||||
if(w->function)
|
||||
if (w->type == KeyboardCallbackList::CallbackDataType_OnDown)
|
||||
w->function.keyDownCallback(key, GetAsText(key), this);
|
||||
w = w->next;
|
||||
}
|
||||
this->InternalOnKeyDown(key);
|
||||
|
||||
keyboardEventData.key = key;
|
||||
keyboardEventData.sender = this;
|
||||
keyboardEventData.state = Enum::ButtonState_Down;
|
||||
InternalOnEvent(keyboardEventData);
|
||||
}
|
||||
else
|
||||
{
|
||||
this->InternalOnKeyPress(key);
|
||||
this->keys[key].isDown = true;
|
||||
this->keys[key].isE0 = isE0;
|
||||
this->keys[key].makecode = makeCode;
|
||||
for (unsigned int i = 0; i < this->keyEventSubscrivers.size(); i++)
|
||||
{
|
||||
if(this->keyEventSubscrivers[i])
|
||||
{
|
||||
this->keyEventSubscrivers[i]->OnKeyPress(key, GetAsText(key), this);
|
||||
}
|
||||
}
|
||||
KeyboardCallbackList *w = this->callbackList;
|
||||
while (w)
|
||||
{
|
||||
if(w->function)
|
||||
if (w->type == KeyboardCallbackList::CallbackDataType_OnPress)
|
||||
w->function.keyPressCallback(key, GetAsText(key), this);
|
||||
w = w->next;
|
||||
}
|
||||
this->keys[key].makecode = keyboard.MakeCode;
|
||||
|
||||
keyboardEventData.key = key;
|
||||
keyboardEventData.sender = this;
|
||||
keyboardEventData.state = Enum::ButtonState_Press;
|
||||
InternalOnEvent(keyboardEventData);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if(this->textTarget)
|
||||
{ //Parse text
|
||||
UINT virtualKey = MapVirtualKey(keyboard.VKey, MAPVK_VK_TO_CHAR);
|
||||
|
||||
if(this->keys[SAKI_Backspace].isDown)
|
||||
{
|
||||
if( this->writePos > 0 )
|
||||
{
|
||||
--this->writePos;
|
||||
this->textTarget->erase( this->writePos, 1 );
|
||||
}
|
||||
}
|
||||
else if (this->keys[SAKI_Delete].isDown)
|
||||
{
|
||||
if( this->writePos < this->textTarget->size() )
|
||||
{
|
||||
this->textTarget->erase( this->writePos, 1 );
|
||||
}
|
||||
}
|
||||
else if (this->keys[SAKI_Left].isDown)
|
||||
{
|
||||
this->writePos = std::max( ((int)this->writePos) - 1, (int)(wstring::size_type)0 );
|
||||
}
|
||||
else if (this->keys[SAKI_Right].isDown)
|
||||
{
|
||||
this->writePos = std::min( this->writePos + 1, this->textTarget->size() );
|
||||
}
|
||||
else if (this->keys[SAKI_Enter].isDown || this->keys[SAKI_NumpadEnter].isDown)
|
||||
{
|
||||
this->textTarget->insert( this->writePos, 1, '\n');
|
||||
}
|
||||
else if ( this->keys[SAKI_Tab].isDown )
|
||||
{
|
||||
this->textTarget->insert( this->writePos, 1, '\t');
|
||||
}
|
||||
else if (virtualKey && !isUp)
|
||||
{
|
||||
wchar_t test = towlower((wchar_t)virtualKey);
|
||||
if( this->keys[SAKI_LeftShift].isDown || this->keys[SAKI_RightShift].isDown )
|
||||
{
|
||||
if(key == SAKI_0) test = L'=';
|
||||
else if(key == SAKI_1) test = L'!';
|
||||
else if(key == SAKI_2) test = L'"';
|
||||
else if(key == SAKI_3) test = L'#';
|
||||
else if(key == SAKI_4) test = L'¤';
|
||||
else if(key == SAKI_5) test = L'%';
|
||||
else if(key == SAKI_6) test = L'&';
|
||||
else if(key == SAKI_7) test = L'/';
|
||||
else if(key == SAKI_8) test = L'(';
|
||||
else if(key == SAKI_9) test = L')';
|
||||
else if(key == SAKI_Add) test = L'?';
|
||||
test = towupper(test);
|
||||
}
|
||||
else if( this->keys[SAKI_LeftAlt].isDown || this->keys[SAKI_RightAlt].isDown )
|
||||
{
|
||||
if(key == SAKI_2) test = L'@';
|
||||
else if(key == SAKI_3) test = L'£';
|
||||
else if(key == SAKI_4) test = L'$';
|
||||
else if(key == SAKI_5) test = L'€';
|
||||
else if(key == SAKI_7) test = L'{';
|
||||
else if(key == SAKI_8) test = L'[';
|
||||
else if(key == SAKI_9) test = L']';
|
||||
else if(key == SAKI_0) test = L'}';
|
||||
else if(key == SAKI_Add) test = L'\\';
|
||||
}
|
||||
|
||||
this->textTarget->insert( this->writePos, 1, test);
|
||||
++this->writePos;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void Win32Keyboard::MapKey(RAWKEYBOARD& rawKB, SAKI& out_key, bool& isE0)
|
||||
{
|
||||
//------------------------------------------------------------------------------------//
|
||||
// http://molecularmusings.wordpress.com/2011/09/05/properly-handling-keyboard-input/ //
|
||||
//------------------------------------------------------------------------------------//
|
||||
|
||||
UINT virtualKey = rawKB.VKey;
|
||||
UINT scanCode = rawKB.MakeCode;
|
||||
UINT flags = rawKB.Flags;
|
||||
|
||||
if (virtualKey == 255)
|
||||
{
|
||||
// discard "fake keys" which are part of an escaped sequence
|
||||
return;
|
||||
}
|
||||
else if (virtualKey == VK_SHIFT)
|
||||
{
|
||||
// correct left-hand / right-hand SHIFT
|
||||
virtualKey = MapVirtualKey(scanCode, MAPVK_VSC_TO_VK_EX);
|
||||
}
|
||||
else if (virtualKey == VK_NUMLOCK)
|
||||
{
|
||||
// correct PAUSE/BREAK and NUM LOCK silliness, and set the extended bit
|
||||
scanCode = (MapVirtualKey(virtualKey, MAPVK_VK_TO_VSC) | 0x100);
|
||||
}
|
||||
|
||||
// e0 and e1 are escape sequences used for certain special keys, such as PRINT and PAUSE/BREAK.
|
||||
// see http://www.win.tue.nl/~aeb/linux/kbd/scancodes-1.html
|
||||
isE0 = ((flags & RI_KEY_E0) != 0);
|
||||
const bool isE1 = ((flags & RI_KEY_E1) != 0);
|
||||
|
||||
if (isE1)
|
||||
{
|
||||
// for escaped sequences, turn the virtual key into the correct scan code using MapVirtualKey.
|
||||
// however, MapVirtualKey is unable to map VK_PAUSE (this is a known bug), hence we map that by hand.
|
||||
if (virtualKey == VK_PAUSE) scanCode = 0x45;
|
||||
else scanCode = MapVirtualKey(virtualKey, MAPVK_VK_TO_VSC);
|
||||
}
|
||||
|
||||
|
||||
|
||||
switch (virtualKey)
|
||||
{
|
||||
// right-hand CONTROL and ALT have their e0 bit set
|
||||
case VK_CONTROL:
|
||||
if (isE0) out_key = SAKI_RightCtrl;
|
||||
else out_key = SAKI_LeftCtrl;
|
||||
break;
|
||||
|
||||
case VK_MENU:
|
||||
if (isE0) out_key = SAKI_RightAlt;
|
||||
else out_key = SAKI_LeftAlt;
|
||||
break;
|
||||
|
||||
// NUMPAD ENTER has its e0 bit set
|
||||
case VK_RETURN:
|
||||
if (isE0) out_key = SAKI_NumpadEnter;
|
||||
break;
|
||||
|
||||
// the standard INSERT, DELETE, HOME, END, PRIOR and NEXT keys will always have their e0 bit set, but the
|
||||
// corresponding keys on the NUMPAD will not.
|
||||
case VK_INSERT:
|
||||
if (!isE0) out_key = SAKI_Numpad0;
|
||||
|
||||
break;
|
||||
|
||||
case VK_DELETE:
|
||||
if (!isE0) out_key = SAKI_NumpadDecimal;
|
||||
else out_key = SAKI_Delete;
|
||||
break;
|
||||
|
||||
case VK_HOME:
|
||||
if (!isE0) out_key = SAKI_Numpad7;
|
||||
|
||||
break;
|
||||
|
||||
case VK_END:
|
||||
if (!isE0) out_key = SAKI_Numpad1;
|
||||
|
||||
break;
|
||||
|
||||
case VK_PRIOR:
|
||||
if (!isE0) out_key = SAKI_Numpad9;
|
||||
|
||||
break;
|
||||
|
||||
case VK_NEXT:
|
||||
if (!isE0) out_key = SAKI_Numpad3;
|
||||
|
||||
break;
|
||||
|
||||
// the standard arrow keys will always have their e0 bit set, but the
|
||||
// corresponding keys on the NUMPAD will not.
|
||||
case VK_LEFT:
|
||||
if (!isE0) out_key = SAKI_Numpad4;
|
||||
else out_key = SAKI_Left;
|
||||
break;
|
||||
|
||||
case VK_RIGHT:
|
||||
if (!isE0) out_key = SAKI_Numpad6;
|
||||
else out_key = SAKI_Right;
|
||||
break;
|
||||
|
||||
case VK_UP:
|
||||
if (!isE0) out_key = SAKI_Numpad8;
|
||||
else out_key = SAKI_Up;
|
||||
break;
|
||||
|
||||
case VK_DOWN:
|
||||
if (!isE0) out_key = SAKI_Numpad2;
|
||||
|
||||
break;
|
||||
|
||||
// NUMPAD 5 doesn't have its e0 bit set
|
||||
case VK_CLEAR:
|
||||
if (!isE0) out_key = SAKI_Numpad5;
|
||||
|
||||
break;
|
||||
case 0x03 : //VK_CANCEL
|
||||
break;
|
||||
case 0x08 : //VK_BACK
|
||||
out_key = SAKI_Backspace;
|
||||
break;
|
||||
case 0x09 : //VK_TAB
|
||||
out_key = SAKI_Tab;
|
||||
break;
|
||||
case 0x10 : //VK_SHIFT
|
||||
out_key = SAKI_LeftShift;
|
||||
out_key = SAKI_RightShift;
|
||||
break;
|
||||
case 0x13 : //VK_PAUSE
|
||||
out_key = SAKI_Pause;
|
||||
break;
|
||||
case 0x14 : //VK_CAPITAL
|
||||
out_key = SAKI_CapsLock;
|
||||
break;
|
||||
case 0x15 : //VK_KANA
|
||||
break;
|
||||
case 0x1B : //VK_ESCAPE
|
||||
out_key = SAKI_Escape;
|
||||
break;
|
||||
case 0x1C : //VK_CONVERT
|
||||
break;
|
||||
case 0x1D : //VK_NONCONVERT
|
||||
break;
|
||||
case 0x1E : //VK_ACCEPT
|
||||
break;
|
||||
case 0x1F : //VK_MODECHANGE
|
||||
break;
|
||||
case 0x20 : //VK_SPACE
|
||||
out_key = SAKI_Space;
|
||||
|
||||
break;
|
||||
case 0x29 : //VK_SELECT
|
||||
break;
|
||||
case 0x2A : //VK_PRINT
|
||||
out_key = SAKI_PrintScreen;
|
||||
break;
|
||||
case 0x2B : //VK_EXECUTE
|
||||
break;
|
||||
case 0x2C : //VK_SNAPSHOT
|
||||
break;
|
||||
case 0x2F : //VK_HELP
|
||||
break;
|
||||
case 0x30 : //0 key
|
||||
out_key = SAKI_0;
|
||||
|
||||
break;
|
||||
case 0x31 : //1 key
|
||||
out_key = SAKI_1;
|
||||
|
||||
break;
|
||||
case 0x32 : //2 key
|
||||
out_key = SAKI_2;
|
||||
|
||||
break;
|
||||
case 0x33 : //3 key
|
||||
out_key = SAKI_3;
|
||||
|
||||
break;
|
||||
case 0x34 : //4 key
|
||||
out_key = SAKI_4;
|
||||
|
||||
break;
|
||||
case 0x35 : //5 key
|
||||
out_key = SAKI_5;
|
||||
|
||||
break;
|
||||
case 0x36 : //6 key
|
||||
out_key = SAKI_6;
|
||||
|
||||
break;
|
||||
case 0x37 : //7 key
|
||||
out_key = SAKI_7;
|
||||
|
||||
break;
|
||||
case 0x38 : //8 key
|
||||
out_key = SAKI_8;
|
||||
|
||||
break;
|
||||
case 0x39 : //9 key
|
||||
out_key = SAKI_9;
|
||||
|
||||
break;
|
||||
case 0x41 : //A key
|
||||
out_key = SAKI_A;
|
||||
|
||||
break;
|
||||
case 0x42 : //B key
|
||||
out_key = SAKI_B;
|
||||
|
||||
break;
|
||||
case 0x43 : //C key
|
||||
out_key = SAKI_C;
|
||||
|
||||
break;
|
||||
case 0x44 : //D key
|
||||
out_key = SAKI_D;
|
||||
|
||||
break;
|
||||
case 0x45 : //E key
|
||||
out_key = SAKI_E;
|
||||
|
||||
break;
|
||||
case 0x46 : //F key
|
||||
out_key = SAKI_F;
|
||||
|
||||
break;
|
||||
case 0x47 : //G key
|
||||
out_key = SAKI_G;
|
||||
|
||||
break;
|
||||
case 0x48 : //H key
|
||||
out_key = SAKI_H;
|
||||
|
||||
break;
|
||||
case 0x49 : //I key
|
||||
out_key = SAKI_I;
|
||||
|
||||
break;
|
||||
case 0x4A : //J key
|
||||
out_key = SAKI_J;
|
||||
|
||||
break;
|
||||
case 0x4B : //K key
|
||||
out_key = SAKI_K;
|
||||
|
||||
break;
|
||||
case 0x4C : //L key
|
||||
out_key = SAKI_L;
|
||||
|
||||
break;
|
||||
case 0x4D : //M key
|
||||
out_key = SAKI_M;
|
||||
|
||||
break;
|
||||
case 0x4E : //N key
|
||||
out_key = SAKI_N;
|
||||
|
||||
break;
|
||||
case 0x4F : //O key
|
||||
out_key = SAKI_O;
|
||||
|
||||
break;
|
||||
case 0x50 : //P key
|
||||
out_key = SAKI_P;
|
||||
|
||||
break;
|
||||
case 0x51 : //Q key
|
||||
out_key = SAKI_Q;
|
||||
|
||||
break;
|
||||
case 0x52 : //R key
|
||||
out_key = SAKI_R;
|
||||
|
||||
break;
|
||||
case 0x53 : //S key
|
||||
out_key = SAKI_S;
|
||||
|
||||
break;
|
||||
case 0x54 : //T key
|
||||
out_key = SAKI_T;
|
||||
|
||||
break;
|
||||
case 0x55 : //U key
|
||||
out_key = SAKI_U;
|
||||
|
||||
break;
|
||||
case 0x56 : //V key
|
||||
out_key = SAKI_V;
|
||||
|
||||
break;
|
||||
case 0x57 : //W key
|
||||
out_key = SAKI_W;
|
||||
|
||||
break;
|
||||
case 0x58 : //X key
|
||||
out_key = SAKI_X;
|
||||
|
||||
break;
|
||||
case 0x59 : //Y key
|
||||
out_key = SAKI_Y;
|
||||
|
||||
break;
|
||||
case 0x5A : //Z key
|
||||
out_key = SAKI_Z;
|
||||
|
||||
break;
|
||||
case 0x5B : //VK_LWIN
|
||||
break;
|
||||
case 0x5C : //VK_RWIN
|
||||
break;
|
||||
case 0x5D : //VK_APPS
|
||||
break;
|
||||
case 0x5F : //VK_SLEEP
|
||||
break;
|
||||
case 0x60 : //VK_NUMPAD0
|
||||
out_key = SAKI_Numpad0;
|
||||
|
||||
break;
|
||||
case 0x61 : //VK_NUMPAD1
|
||||
out_key = SAKI_Numpad1;
|
||||
|
||||
break;
|
||||
case 0x62 : //VK_NUMPAD2
|
||||
out_key = SAKI_Numpad2;
|
||||
|
||||
break;
|
||||
case 0x63 : //VK_NUMPAD3
|
||||
out_key = SAKI_Numpad3;
|
||||
|
||||
break;
|
||||
case 0x64 : //VK_NUMPAD4
|
||||
out_key = SAKI_Numpad4;
|
||||
|
||||
break;
|
||||
case 0x65 : //VK_NUMPAD5
|
||||
out_key = SAKI_Numpad5;
|
||||
|
||||
break;
|
||||
case 0x66 : //VK_NUMPAD6
|
||||
out_key = SAKI_Numpad6;
|
||||
|
||||
break;
|
||||
case 0x67 : //VK_NUMPAD7
|
||||
out_key = SAKI_Numpad7;
|
||||
|
||||
break;
|
||||
case 0x68 : //VK_NUMPAD8
|
||||
out_key = SAKI_Numpad8;
|
||||
|
||||
break;
|
||||
case 0x69 : //VK_NUMPAD9
|
||||
out_key = SAKI_Numpad9;
|
||||
|
||||
break;
|
||||
case 0x6A : //VK_MULTIPLY
|
||||
out_key = SAKI_NumpadMultiply;
|
||||
|
||||
break;
|
||||
case 0x6B : //VK_ADD
|
||||
out_key = SAKI_NumpadPlus;
|
||||
|
||||
break;
|
||||
case 0x6C : //VK_SEPARATOR
|
||||
break;
|
||||
case 0x6D : //VK_SUBTRACT
|
||||
out_key = SAKI_NumpadSubtract;
|
||||
|
||||
break;
|
||||
case 0x6E : //VK_DECIMAL
|
||||
out_key = SAKI_NumpadDecimal;
|
||||
|
||||
break;
|
||||
case 0x6F : //VK_DIVIDE
|
||||
out_key = SAKI_NumpadDivide;
|
||||
|
||||
break;
|
||||
case 0x70 : //VK_F1
|
||||
out_key = SAKI_F1;
|
||||
break;
|
||||
case 0x71 : //VK_F2
|
||||
out_key = SAKI_F2;
|
||||
break;
|
||||
case 0x72 : //VK_F3
|
||||
out_key = SAKI_F3;
|
||||
break;
|
||||
case 0x73 : //VK_F4
|
||||
out_key = SAKI_F4;
|
||||
break;
|
||||
case 0x74 : //VK_F5
|
||||
out_key = SAKI_F5;
|
||||
break;
|
||||
case 0x75 : //VK_F6
|
||||
out_key = SAKI_F6;
|
||||
break;
|
||||
case 0x76 : //VK_F7
|
||||
out_key = SAKI_F7;
|
||||
break;
|
||||
case 0x77 : //VK_F8
|
||||
out_key = SAKI_F8;
|
||||
break;
|
||||
case 0x78 : //VK_F9
|
||||
out_key = SAKI_F9;
|
||||
break;
|
||||
case 0x79 : //VK_F10
|
||||
out_key = SAKI_F10;
|
||||
break;
|
||||
case 0x7A : //VK_F11
|
||||
out_key = SAKI_F11;
|
||||
break;
|
||||
case 0x7B : //VK_F12
|
||||
out_key = SAKI_F12;
|
||||
break;
|
||||
case 0x7C : //VK_F13
|
||||
out_key = SAKI_F13;
|
||||
break;
|
||||
case 0x7D : //VK_F14
|
||||
out_key = SAKI_F14;
|
||||
break;
|
||||
case 0x7E : //VK_F15
|
||||
out_key = SAKI_F15;
|
||||
break;
|
||||
case 0x7F : //VK_F16
|
||||
out_key = SAKI_F16;
|
||||
break;
|
||||
case 0x80 : //VK_F17
|
||||
out_key = SAKI_F17;
|
||||
break;
|
||||
case 0x81 : //VK_F18
|
||||
out_key = SAKI_F18;
|
||||
break;
|
||||
case 0x82 : //VK_F19
|
||||
out_key = SAKI_F19;
|
||||
break;
|
||||
case 0x83 : //VK_F20
|
||||
out_key = SAKI_F20;
|
||||
break;
|
||||
case 0x84 : //VK_F21
|
||||
out_key = SAKI_F21;
|
||||
break;
|
||||
case 0x85 : //VK_F22
|
||||
out_key = SAKI_F22;
|
||||
break;
|
||||
case 0x86 : //VK_F23
|
||||
out_key = SAKI_F23;
|
||||
break;
|
||||
case 0x87 : //VK_F24
|
||||
out_key = SAKI_F24;
|
||||
break;
|
||||
case 0x90 : //VK_NUMLOCK
|
||||
out_key = SAKI_Numlock;
|
||||
break;
|
||||
case 0x91 : //VK_SCROLL
|
||||
out_key = SAKI_ScrlLock;
|
||||
break;
|
||||
case 0xA0 : //VK_LSHIFT
|
||||
out_key = SAKI_LeftShift;
|
||||
break;
|
||||
case 0xA1 : //VK_RSHIFT
|
||||
out_key = SAKI_RightShift;
|
||||
break;
|
||||
case 0xA2 : //VK_LCONTROL
|
||||
out_key = SAKI_LeftCtrl;
|
||||
break;
|
||||
case 0xA3 : //VK_RCONTROL
|
||||
out_key = SAKI_RightCtrl;
|
||||
break;
|
||||
case 0xA4 : //VK_LMENU
|
||||
out_key = SAKI_LeftAlt;
|
||||
break;
|
||||
case 0xA5 : //VK_RMENU
|
||||
out_key = SAKI_RightCtrl;
|
||||
break;
|
||||
case 0xAD : //VK_VOLUME_MUTE
|
||||
out_key = SAKI_VolumeMute;
|
||||
break;
|
||||
case 0xAE : //VK_VOLUME_DOWN
|
||||
out_key = SAKI_VolumeDown;
|
||||
break;
|
||||
case 0xAF : //VK_VOLUME_UP
|
||||
out_key = SAKI_VolumeUp;
|
||||
break;
|
||||
case 0xB0 : //VK_MEDIA_NEXT_TRACK
|
||||
out_key = SAKI_MediaNext;
|
||||
break;
|
||||
case 0xB1 : //VK_MEDIA_PREV_TRACK
|
||||
out_key = SAKI_MediaPrev;
|
||||
break;
|
||||
case 0xB2 : //VK_MEDIA_STOP
|
||||
out_key = SAKI_MediaStop;
|
||||
break;
|
||||
case 0xB3 : //VK_MEDIA_PLAY_PAUSE
|
||||
out_key = SAKI_MediaPlayPause;
|
||||
break;
|
||||
|
||||
case 0xBB://VK_OEM_PLUS
|
||||
out_key = SAKI_Add;
|
||||
break;
|
||||
case 0xBC://VK_OEM_COMMA
|
||||
out_key = SAKI_Comma;
|
||||
break;
|
||||
case 0xBD://VK_OEM_MINUS
|
||||
out_key = SAKI_Minus;
|
||||
break;
|
||||
case 0xBE://VK_OEM_PERIOD
|
||||
out_key = SAKI_Period;
|
||||
break;
|
||||
case 0xBA://VK_OEM_1
|
||||
break;
|
||||
case 0xBF://VK_OEM_2
|
||||
break;
|
||||
case 0xC0://VK_OEM_3
|
||||
break;
|
||||
case 0xDB://VK_OEM_4
|
||||
break;
|
||||
case 0xDC://VK_OEM_5
|
||||
break;
|
||||
case 0xDD://VK_OEM_6
|
||||
break;
|
||||
case 0xDE://VK_OEM_7
|
||||
break;
|
||||
case 0xDF://VK_OEM_8
|
||||
break;
|
||||
}
|
||||
}
|
||||
bool Win32Keyboard::Create()
|
||||
{
|
||||
if(RegisterRawInputDevices(&this->device, 1, sizeof(RAWINPUTDEVICE)) == TRUE)
|
||||
{
|
||||
this->isActive = true;
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -1,82 +1,200 @@
|
|||
/////////////////////////////////////////////////////////////////////
|
||||
// Created by [Dennis Andersen] [2013]
|
||||
/////////////////////////////////////////////////////////////////////
|
||||
#include "..\..\Include\Win32\Win32Mouse.h"
|
||||
#include "..\..\Include\Win32\Win32Input.h"
|
||||
|
||||
using namespace Input;
|
||||
using namespace Input::Enum;
|
||||
using namespace Input::Struct;
|
||||
using namespace Input::Typedefs;
|
||||
|
||||
|
||||
Win32Mouse::Win32Mouse()
|
||||
void MapButton(RAWMOUSE& rawMouse, bool &isUp, Enum::SAMI& btn, int& delta, Struct::SAIPointInt2D& vel, unsigned int& mcode)
|
||||
{
|
||||
if(rawMouse.lLastX != 0 || rawMouse.lLastY != 0)
|
||||
{
|
||||
vel.x = rawMouse.lLastX;
|
||||
vel.y = rawMouse.lLastY;
|
||||
}
|
||||
if( rawMouse.usButtonFlags > 0 )
|
||||
{
|
||||
//--------------------------------------------------------------------------------------
|
||||
//Mouse button pressed
|
||||
if(rawMouse.usButtonFlags == RI_MOUSE_LEFT_BUTTON_DOWN)
|
||||
{
|
||||
btn = SAMI_MouseLeftBtn;
|
||||
isUp = false;
|
||||
}
|
||||
else if(rawMouse.usButtonFlags == RI_MOUSE_MIDDLE_BUTTON_DOWN)
|
||||
{
|
||||
btn = SAMI_MouseMiddleBtn;
|
||||
isUp = false;
|
||||
}
|
||||
else if(rawMouse.usButtonFlags == RI_MOUSE_RIGHT_BUTTON_DOWN)
|
||||
{
|
||||
btn = SAMI_MouseRightBtn;
|
||||
isUp = false;
|
||||
}
|
||||
//--------------------------------------------------------------------------------------
|
||||
//Mouse button Released
|
||||
else if(rawMouse.usButtonFlags == RI_MOUSE_LEFT_BUTTON_UP)
|
||||
{
|
||||
btn = SAMI_MouseLeftBtn;
|
||||
isUp = true;
|
||||
}
|
||||
else if(rawMouse.usButtonFlags == RI_MOUSE_MIDDLE_BUTTON_UP)
|
||||
{
|
||||
btn = SAMI_MouseMiddleBtn;
|
||||
isUp = true;
|
||||
}
|
||||
else if(rawMouse.usButtonFlags == RI_MOUSE_RIGHT_BUTTON_UP)
|
||||
{
|
||||
btn = SAMI_MouseRightBtn;
|
||||
isUp = true;
|
||||
}
|
||||
//--------------------------------------------------------------------------------------
|
||||
else if (rawMouse.usButtonFlags == RI_MOUSE_WHEEL)
|
||||
{
|
||||
delta = ((int)rawMouse.usButtonData);
|
||||
|
||||
if(delta > 120) delta = -1;
|
||||
else delta = 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ContainPoint(Struct::SAIPointInt2D& pixelPos, Struct::SAIPointInt2D& windowSize)
|
||||
{
|
||||
if(pixelPos.x < 0) { pixelPos.x = 0; }
|
||||
else if(pixelPos.x > windowSize.x) { pixelPos.x = windowSize.x; }
|
||||
if(pixelPos.y < 0) { pixelPos.y = 0; }
|
||||
else if(pixelPos.y > windowSize.y) { pixelPos.y = windowSize.y; }
|
||||
}
|
||||
|
||||
Win32Mouse::Win32Mouse(HWND target)
|
||||
{
|
||||
this->isActive = false;
|
||||
this->device.usUsagePage = 0x01;
|
||||
this->device.hwndTarget = target;
|
||||
this->device.usUsage = RawInput_Usage_mouse;
|
||||
this->device.dwFlags = RIDEV_NOLEGACY | RIDEV_CAPTUREMOUSE;
|
||||
memset(&this->buttons[0], 0, sizeof(Buttons) * MAXBUTTONS);
|
||||
}
|
||||
Win32Mouse::~Win32Mouse()
|
||||
{
|
||||
}
|
||||
{ }
|
||||
|
||||
|
||||
bool Win32Mouse::IsBtnUp(Enum::SAMI btn)
|
||||
bool Win32Mouse::IsBtnUp(Enum::SAMI btn) const
|
||||
{
|
||||
if(btn == SAMI_Unknown) return false;
|
||||
|
||||
return !this->buttons[btn].isDown;
|
||||
}
|
||||
bool Win32Mouse::IsBtnDown(Enum::SAMI btn)
|
||||
bool Win32Mouse::IsBtnDown(Enum::SAMI btn) const
|
||||
{
|
||||
if(btn == SAMI_Unknown) return false;
|
||||
|
||||
return this->buttons[btn].isDown;
|
||||
}
|
||||
int Win32Mouse::GetWheelDelta()
|
||||
int Win32Mouse::GetWheelDelta() const
|
||||
{
|
||||
return this->wheelDelta;
|
||||
}
|
||||
Struct::SAIPoint2D Win32Mouse::GetPixelPosition(Struct::SAIPoint2D targetMem)
|
||||
SAIPointInt2D& Win32Mouse::GetPixelPosition( Struct::SAIPointInt2D &targetMem ) const
|
||||
{
|
||||
targetMem = this->pixelPos;
|
||||
memcpy(&targetMem, &this->pixelPos, sizeof(SAIPointFloat2D));
|
||||
|
||||
return targetMem;
|
||||
}
|
||||
SAIPointFloat2D& Win32Mouse::GetNormalizedPosition(Struct::SAIPointFloat2D& targetMem)
|
||||
{
|
||||
RECT windowVertex;
|
||||
GetWindowRect( this->device.hwndTarget, &windowVertex );
|
||||
|
||||
this->normalPos.x = (float)(pixelPos.x - windowVertex.left);
|
||||
this->normalPos.x /= (float)(windowVertex.right - windowVertex.left);
|
||||
|
||||
this->normalPos.y = (float)(pixelPos.y - windowVertex.top);
|
||||
this->normalPos.y /= (float)(windowVertex.bottom - windowVertex.top);
|
||||
|
||||
memcpy(&targetMem, &this->normalPos, sizeof(SAIPointFloat2D));
|
||||
|
||||
return targetMem;
|
||||
}
|
||||
SAIPointFloat2D& Win32Mouse::GetDeltaPosition(Struct::SAIPointFloat2D& targetMem) const
|
||||
{
|
||||
memcpy(&targetMem, &this->deltaPos, sizeof(SAIPointFloat2D));
|
||||
|
||||
return targetMem;
|
||||
}
|
||||
|
||||
void Win32Mouse::ProccessMouseData (bool isUp, Enum::SAMI btn, int delta, Struct::SAIPoint2D velocity, unsigned int makeCode)
|
||||
void Win32Mouse::Activate ()
|
||||
{
|
||||
if(this->isActive) return;
|
||||
|
||||
this->Create();
|
||||
}
|
||||
void Win32Mouse::Deactivate ()
|
||||
{
|
||||
if(!this->isActive) return;
|
||||
|
||||
RAWINPUTDEVICE d;
|
||||
d.dwFlags = RIDEV_REMOVE;
|
||||
d.hwndTarget = 0;
|
||||
d.usUsage = RawInput_Usage_mouse;
|
||||
d.usUsagePage = 0x01;
|
||||
if(RegisterRawInputDevices(&d, 1, sizeof(RAWINPUTDEVICE)))
|
||||
{
|
||||
this->isActive = false;
|
||||
SetCursorPos(this->winCursPos.x, this->winCursPos.y);
|
||||
ShowCursor(TRUE);
|
||||
}
|
||||
}
|
||||
|
||||
void Win32Mouse::ProccessMouseData (RAWMOUSE mouse)
|
||||
{
|
||||
static MouseEventData mouseEventData;
|
||||
memset(&mouseEventData, 0, sizeof(MouseEventData));
|
||||
|
||||
|
||||
bool isUp = true;
|
||||
Enum::SAMI btn = Enum::SAMI_Unknown;
|
||||
int delta = 0;
|
||||
Struct::SAIPointInt2D velocity;
|
||||
unsigned int makeCode = 0;
|
||||
MapButton(mouse, isUp, btn, delta, velocity, makeCode);
|
||||
|
||||
if(velocity.Length() != 0)
|
||||
{
|
||||
this->pixelPos.x += velocity.x;
|
||||
this->pixelPos.y += velocity.y;
|
||||
|
||||
for (unsigned int i = 0; i < this->mouseSubscribers.size(); i++)
|
||||
{
|
||||
if(this->mouseSubscribers[i])
|
||||
this->mouseSubscribers[i]->OnMouseMove(this->pixelPos, this);
|
||||
}
|
||||
MouseCallbackList *w = this->callbackList;
|
||||
while (w)
|
||||
{
|
||||
if(w->function)
|
||||
if (w->type == MouseCallbackList::CallbackDataType_OnMove)
|
||||
w->function.mouseMoveCallback(this->pixelPos, this);
|
||||
w = w->next;
|
||||
}
|
||||
ContainPoint(this->pixelPos, this->windowSize);
|
||||
|
||||
InternalOnMove(this->pixelPos, velocity);
|
||||
|
||||
GetNormalizedPosition( mouseEventData.normalizedPos );
|
||||
mouseEventData.pixelPos = this->pixelPos;
|
||||
mouseEventData.velocity = velocity;
|
||||
mouseEventData.buttonState = Enum::ButtonState_Unknown;
|
||||
mouseEventData.scrollDelta = 0;
|
||||
mouseEventData.sender = this;
|
||||
mouseEventData.type = SAMI::SAMI_MouseMove;
|
||||
|
||||
InternalOnEvent(mouseEventData);
|
||||
}
|
||||
|
||||
if(delta != 0)
|
||||
{
|
||||
for (unsigned int i = 0; i < this->mouseSubscribers.size(); i++)
|
||||
{
|
||||
if(this->mouseSubscribers[i])
|
||||
this->mouseSubscribers[i]->OnMouseScroll(delta, this);
|
||||
}
|
||||
MouseCallbackList *w = this->callbackList;
|
||||
while (w)
|
||||
{
|
||||
if(w->function)
|
||||
if (w->type == MouseCallbackList::CallbackDataType_OnMove)
|
||||
w->function.mouseScrollCallback(delta, this);
|
||||
w = w->next;
|
||||
}
|
||||
InternalOnScroll(delta);
|
||||
|
||||
GetNormalizedPosition( mouseEventData.normalizedPos );
|
||||
mouseEventData.pixelPos = this->pixelPos;
|
||||
mouseEventData.buttonState = Enum::ButtonState_Unknown;
|
||||
mouseEventData.scrollDelta = delta;
|
||||
mouseEventData.sender = this;
|
||||
mouseEventData.type = SAMI::SAMI_MouseScroll;
|
||||
|
||||
InternalOnEvent(mouseEventData);
|
||||
}
|
||||
|
||||
|
||||
|
@ -88,54 +206,78 @@ void Win32Mouse::ProccessMouseData (bool isUp, Enum::SAMI btn, int delta, Struct
|
|||
//The btn is released.
|
||||
if(isUp)
|
||||
{
|
||||
for (unsigned int i = 0; i < this->mouseSubscribers.size(); i++)
|
||||
{
|
||||
if(this->mouseSubscribers[i])
|
||||
this->mouseSubscribers[i]->OnMouseRelease(btn, this);
|
||||
}
|
||||
MouseCallbackList *w = this->callbackList;
|
||||
while (w)
|
||||
{
|
||||
if(w->function)
|
||||
if (w->type == MouseCallbackList::CallbackDataType_OnRelease)
|
||||
w->function.mouseReleaseCallback(btn, this);
|
||||
w = w->next;
|
||||
}
|
||||
InternalOnBtnRelease(btn);
|
||||
|
||||
GetNormalizedPosition( mouseEventData.normalizedPos );
|
||||
mouseEventData.pixelPos = this->pixelPos;
|
||||
mouseEventData.buttonState = Enum::ButtonState_Release;
|
||||
mouseEventData.type = btn;
|
||||
mouseEventData.sender = this;
|
||||
|
||||
InternalOnEvent(mouseEventData);
|
||||
}
|
||||
//The btn is pressed.
|
||||
else
|
||||
{
|
||||
//The btn is down since last frame
|
||||
if(this->buttons[btn].isDown)
|
||||
{
|
||||
for (unsigned int i = 0; i < this->mouseSubscribers.size(); i++)
|
||||
{
|
||||
if(this->mouseSubscribers[i])
|
||||
this->mouseSubscribers[i]->OnMouseDown(btn, this);
|
||||
}
|
||||
MouseCallbackList *w = this->callbackList;
|
||||
while (w)
|
||||
{
|
||||
if(w->function)
|
||||
if (w->type == MouseCallbackList::CallbackDataType_OnDown)
|
||||
w->function.mouseDownCallback(btn, this);
|
||||
w = w->next;
|
||||
}
|
||||
InternalOnBtnDown(btn);
|
||||
|
||||
GetNormalizedPosition( mouseEventData.normalizedPos );
|
||||
mouseEventData.pixelPos = this->pixelPos;
|
||||
mouseEventData.buttonState = Enum::ButtonState_Down;
|
||||
mouseEventData.type = btn;
|
||||
mouseEventData.sender = this;
|
||||
|
||||
InternalOnEvent(mouseEventData);
|
||||
}
|
||||
else
|
||||
{
|
||||
for (unsigned int i = 0; i < this->mouseSubscribers.size(); i++)
|
||||
{
|
||||
if(this->mouseSubscribers[i])
|
||||
this->mouseSubscribers[i]->OnMousePress(btn, this);
|
||||
}
|
||||
MouseCallbackList *w = this->callbackList;
|
||||
while (w)
|
||||
{
|
||||
if(w->function)
|
||||
if (w->type == MouseCallbackList::CallbackDataType_OnPress)
|
||||
w->function.mousePressCallback(btn, this);
|
||||
w = w->next;
|
||||
}
|
||||
InternalOnBtnPress(btn);
|
||||
|
||||
GetNormalizedPosition( mouseEventData.normalizedPos );
|
||||
mouseEventData.pixelPos = this->pixelPos;
|
||||
mouseEventData.buttonState = Enum::ButtonState_Press;
|
||||
mouseEventData.type = btn;
|
||||
mouseEventData.sender = this;
|
||||
|
||||
InternalOnEvent(mouseEventData);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
bool Win32Mouse::Create()
|
||||
{
|
||||
if(!this->device.hwndTarget)
|
||||
{
|
||||
RECT desktop;
|
||||
const HWND hDesktop = GetDesktopWindow();
|
||||
GetClientRect(hDesktop, &desktop);
|
||||
windowSize.x = desktop.right;
|
||||
windowSize.y = desktop.bottom;
|
||||
this->device.dwFlags = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
RECT re;
|
||||
GetClientRect(this->device.hwndTarget, &re);
|
||||
windowSize.x = re.right - re.left;
|
||||
windowSize.y = re.bottom - re.top;
|
||||
}
|
||||
|
||||
if(RegisterRawInputDevices(&this->device, 1, sizeof(RAWINPUTDEVICE)) == TRUE)
|
||||
{
|
||||
this->isActive = true;
|
||||
POINT p;
|
||||
GetCursorPos(&p);
|
||||
this->winCursPos.x = p.x;
|
||||
this->winCursPos.y = p.y;
|
||||
ShowCursor(FALSE);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -193,8 +193,11 @@ using namespace Utility::DynamicMemory;
|
|||
if(w->msec > 0)
|
||||
std::this_thread::sleep_for(std::chrono::milliseconds(w->msec));
|
||||
|
||||
while (w->state == OYSTER_THREAD_STATE_IDLE)
|
||||
while (w->state == OYSTER_THREAD_STATE_IDLE)
|
||||
{
|
||||
CheckPriority(w);
|
||||
std::this_thread::yield();
|
||||
}
|
||||
}
|
||||
static void ThreadingFunction(ThreadData* w)
|
||||
{
|
||||
|
|
|
@ -77,7 +77,6 @@ bool WindowShell::CreateWin(WINDOW_INIT_DESC &desc)
|
|||
if(!desc.hInstance) desc.hInstance = GetModuleHandle(0);
|
||||
if(desc.windowSize.x <= 0) desc.windowSize.x = 50;
|
||||
if(desc.windowSize.y <= 0) desc.windowSize.y = 50;
|
||||
|
||||
|
||||
__windowShellData.parent = desc.parent;
|
||||
__windowShellData.hIns = desc.hInstance;
|
||||
|
@ -111,20 +110,14 @@ bool WindowShell::CreateWin(WINDOW_INIT_DESC &desc)
|
|||
|
||||
|
||||
RECT rectW;
|
||||
int width;
|
||||
int height;
|
||||
DWORD style = desc.windowStyle;
|
||||
bool windowed = false;
|
||||
|
||||
width = desc.windowSize.x + GetSystemMetrics(SM_CXFIXEDFRAME)*2;
|
||||
height = desc.windowSize.y + GetSystemMetrics(SM_CYFIXEDFRAME)*2 + GetSystemMetrics(SM_CYCAPTION);
|
||||
rectW.left = 0;
|
||||
rectW.top = 0;
|
||||
rectW.right = desc.windowSize.x;
|
||||
rectW.bottom = desc.windowSize.y;
|
||||
|
||||
rectW.left=(GetSystemMetrics(SM_CXSCREEN)-width)/2;
|
||||
rectW.top=(GetSystemMetrics(SM_CYSCREEN)-height)/2;
|
||||
rectW.right=rectW.left+width;
|
||||
rectW.bottom=rectW.top+height;
|
||||
|
||||
|
||||
if(__windowShellData.parent)
|
||||
{
|
||||
rectW.left = 0;
|
||||
|
@ -135,6 +128,8 @@ bool WindowShell::CreateWin(WINDOW_INIT_DESC &desc)
|
|||
windowed = true;
|
||||
}
|
||||
|
||||
AdjustWindowRect(& rectW, style, FALSE);
|
||||
|
||||
if(windowed)
|
||||
{
|
||||
__windowShellData.hWnd = CreateWindowExW(
|
||||
|
@ -161,8 +156,8 @@ bool WindowShell::CreateWin(WINDOW_INIT_DESC &desc)
|
|||
style,
|
||||
desc.windowPosition.x,
|
||||
desc.windowPosition.y,
|
||||
desc.windowSize.x,
|
||||
desc.windowSize.y,
|
||||
rectW.right - rectW.left,
|
||||
rectW.bottom - rectW.top,
|
||||
0,
|
||||
0,
|
||||
__windowShellData.hIns,
|
||||
|
@ -173,7 +168,6 @@ bool WindowShell::CreateWin(WINDOW_INIT_DESC &desc)
|
|||
if( !__windowShellData.hWnd )
|
||||
{
|
||||
printf("Failed to create window handle : Code ( %ul )", GetLastError());
|
||||
//MessageBox(0, L"Failed to create window", L"Error!", 0);
|
||||
return false;
|
||||
}
|
||||
|
||||
|
@ -258,3 +252,4 @@ bool WindowShell::Frame()
|
|||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
|
|
@ -40,7 +40,7 @@ public:
|
|||
POINT _windowSize = cPOINT(800, 600),
|
||||
POINT _windowPosition = cPOINT(0,0),
|
||||
UINT _windowClassStyle = (CS_HREDRAW | CS_VREDRAW | CS_OWNDC),
|
||||
UINT _windowStyle = (WS_POPUPWINDOW|WS_SYSMENU|WS_CAPTION),
|
||||
UINT _windowStyle = (WS_POPUPWINDOW|WS_CAPTION),
|
||||
HICON _icon = LoadIcon(0, IDI_APPLICATION),
|
||||
HCURSOR _cursor = LoadCursor(NULL, IDC_ARROW),
|
||||
HBRUSH _background = (HBRUSH)GetStockObject(BLACK_BRUSH)
|
||||
|
|
|
@ -13,6 +13,7 @@
|
|||
#include "CustomNetProtocol.h"
|
||||
#include "NetworkSession.h"
|
||||
|
||||
#include "../NetworkDependencies/ConnectionUDP.h"
|
||||
#include "../NetworkDependencies/Connection.h"
|
||||
#include "../NetworkDependencies/PostBox.h"
|
||||
#include "../NetworkDependencies/WinsockFunctions.h"
|
||||
|
@ -25,6 +26,8 @@
|
|||
#include <queue>
|
||||
#include <WinSock2.h>
|
||||
|
||||
#include <thread>
|
||||
|
||||
//For conversion from wstring to string
|
||||
#include <codecvt>
|
||||
|
||||
|
@ -60,6 +63,15 @@ struct NetworkClient::PrivateData : public IThreadObject
|
|||
HANDLE socketEvents[2];
|
||||
HANDLE shutdownEvent;
|
||||
|
||||
//Broadcasting
|
||||
bool broadcastingStarted;
|
||||
HANDLE broadcastEvent;
|
||||
HANDLE broadcastShutdownEvent;
|
||||
std::thread broadcastThread;
|
||||
ConnectionUDP broadcastConnection;
|
||||
OysterByte broadcastTempMessage;
|
||||
Translator broadcastTranslator;
|
||||
|
||||
//The OysterByte each message is packed in.
|
||||
OysterByte tempMessage;
|
||||
|
||||
|
@ -77,6 +89,7 @@ struct NetworkClient::PrivateData : public IThreadObject
|
|||
, owner(0)
|
||||
, outputEvent(0)
|
||||
{
|
||||
broadcastingStarted = false;
|
||||
numPackages = 0;
|
||||
bufferedSend.Resize(MAX_NETWORK_MESSAGE_SIZE);
|
||||
tempMessage.Resize(MAX_NETWORK_MESSAGE_SIZE);
|
||||
|
@ -120,6 +133,26 @@ struct NetworkClient::PrivateData : public IThreadObject
|
|||
CloseHandle(shutdownEvent);
|
||||
}
|
||||
|
||||
//Thread for receiving broadcast messages
|
||||
void BroadcastThread()
|
||||
{
|
||||
WSANETWORKEVENTS wsaEvents;
|
||||
|
||||
while(WaitForSingleObject(broadcastShutdownEvent, 0) != WAIT_OBJECT_0)
|
||||
{
|
||||
int result = WSAWaitForMultipleEvents(1, &broadcastEvent, FALSE, 100, FALSE) - WSA_WAIT_EVENT_0;
|
||||
if(result == 0)
|
||||
{
|
||||
WSAEnumNetworkEvents(this->broadcastConnection.GetSocket(), broadcastEvent, &wsaEvents);
|
||||
if((wsaEvents.lNetworkEvents & FD_READ) && (wsaEvents.iErrorCode[FD_READ_BIT] == 0))
|
||||
{
|
||||
//Recieve a message
|
||||
RecvUDP();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool DoWork() override
|
||||
{
|
||||
WSANETWORKEVENTS wsaEvents;
|
||||
|
@ -128,7 +161,7 @@ struct NetworkClient::PrivateData : public IThreadObject
|
|||
{
|
||||
if(!this->connection.IsConnected()) return false;
|
||||
|
||||
int result = WSAWaitForMultipleEvents(2, socketEvents, FALSE, 100, FALSE) - WSA_WAIT_EVENT_0;
|
||||
int result = WSAWaitForMultipleEvents(3, socketEvents, FALSE, 100, FALSE) - WSA_WAIT_EVENT_0;
|
||||
if(result == 0)
|
||||
{
|
||||
WSAEnumNetworkEvents(this->connection.GetSocket(), socketEvents[0], &wsaEvents);
|
||||
|
@ -161,6 +194,47 @@ struct NetworkClient::PrivateData : public IThreadObject
|
|||
return false;
|
||||
}
|
||||
|
||||
void RecvUDP()
|
||||
{
|
||||
int errorCode = -1;
|
||||
|
||||
errorCode = this->broadcastConnection.Recieve(broadcastTempMessage);
|
||||
|
||||
if(errorCode == 0 && broadcastTempMessage.GetSize())
|
||||
{
|
||||
CustomNetProtocol protocol;
|
||||
bool ok = this->broadcastTranslator.Unpack(protocol, broadcastTempMessage);
|
||||
|
||||
//Check if the protocol was unpacked correctly
|
||||
if(ok)
|
||||
{
|
||||
CEA parg;
|
||||
parg.type = CEA::EventType_ProtocolRecieved;
|
||||
parg.data.protocol = protocol;
|
||||
NetEvent<NetworkClient*, NetworkClient::ClientEventArgs> e;
|
||||
e.sender = this->parent;
|
||||
e.args.data.protocol = parg.data.protocol;
|
||||
e.args.type = parg.type;
|
||||
|
||||
this->recieveQueue.Push(e);
|
||||
|
||||
if(this->outputEvent)
|
||||
{
|
||||
printf("\t(ID: %i | IP: %s | Protocol: %i) Message recieved!\n", this->ID, this->connection.GetIpAddress().c_str(), protocol[0].value.netShort);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if(this->outputEvent)
|
||||
{
|
||||
printf("\t(ID: %i | IP: %s) Failed to unpack CustomNetProtocol!\n", this->ID, this->connection.GetIpAddress().c_str());
|
||||
}
|
||||
}
|
||||
|
||||
broadcastTempMessage.Clear();
|
||||
}
|
||||
}
|
||||
|
||||
void SendBuffer()
|
||||
{
|
||||
if(bufferedSend.GetSize() > 0)
|
||||
|
@ -482,7 +556,7 @@ bool NetworkClient::Connect(unsigned short port, const char serverIP[])
|
|||
|
||||
if(!this->privateData)
|
||||
this->privateData = new PrivateData();
|
||||
|
||||
|
||||
int result = this->privateData->connection.Connect(port, serverIP, true);
|
||||
|
||||
//Connect has succeeded
|
||||
|
@ -598,4 +672,86 @@ std::string NetworkClient::GetIpAddress()
|
|||
void NetworkClient::OutputEventData(bool output)
|
||||
{
|
||||
this->privateData->outputEvent;
|
||||
}
|
||||
}
|
||||
|
||||
bool NetworkClient::StartListeningForBroadcasting(unsigned short port)
|
||||
{
|
||||
//Create privateData if it doesn't exists.
|
||||
if(this->privateData == NULL)
|
||||
{
|
||||
privateData = new PrivateData;
|
||||
}
|
||||
|
||||
//Initiate broadcasting only if it's not started.
|
||||
if(!this->privateData->broadcastingStarted)
|
||||
{
|
||||
//Create UDP connection
|
||||
int result = this->privateData->broadcastConnection.InitiateBroadcastClient(port);
|
||||
if(result)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
//Create event for closing the thread.
|
||||
this->privateData->broadcastShutdownEvent = CreateEvent(NULL, true, false, NULL);
|
||||
if(this->privateData->broadcastShutdownEvent == NULL)
|
||||
{
|
||||
this->privateData->broadcastConnection.Disconnect();
|
||||
return false;
|
||||
}
|
||||
|
||||
//Creating event for broadcast messages on the UDP connection.
|
||||
this->privateData->broadcastEvent = WSACreateEvent();
|
||||
if(this->privateData->broadcastEvent == WSA_INVALID_EVENT)
|
||||
{
|
||||
this->privateData->broadcastConnection.Disconnect();
|
||||
CloseHandle(this->privateData->broadcastShutdownEvent);
|
||||
return false;
|
||||
}
|
||||
|
||||
//Set the event for only Receiving.
|
||||
if(WSAEventSelect(this->privateData->broadcastConnection.GetSocket(), this->privateData->broadcastEvent, FD_READ) == SOCKET_ERROR)
|
||||
{
|
||||
this->privateData->broadcastConnection.Disconnect();
|
||||
CloseHandle(this->privateData->broadcastShutdownEvent);
|
||||
WSACloseEvent(this->privateData->broadcastEvent);
|
||||
return false;
|
||||
}
|
||||
|
||||
//Start thread receiving broadcast messages.
|
||||
this->privateData->broadcastThread = thread(&PrivateData::BroadcastThread, this->privateData);
|
||||
if(!this->privateData->broadcastThread.joinable())
|
||||
{
|
||||
this->privateData->broadcastConnection.Disconnect();
|
||||
CloseHandle(this->privateData->broadcastShutdownEvent);
|
||||
WSACloseEvent(this->privateData->broadcastEvent);
|
||||
return false;
|
||||
}
|
||||
|
||||
this->privateData->broadcastingStarted = true;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void NetworkClient::StopListeningForBroadcasting()
|
||||
{
|
||||
if(this->privateData)
|
||||
{
|
||||
if(this->privateData->broadcastingStarted)
|
||||
{
|
||||
//Tell the thread to shutdown
|
||||
WSASetEvent(this->privateData->broadcastShutdownEvent);
|
||||
|
||||
//Wait for thread
|
||||
this->privateData->broadcastThread.join();
|
||||
|
||||
WSACloseEvent(this->privateData->broadcastEvent);
|
||||
CloseHandle(this->privateData->broadcastShutdownEvent);
|
||||
|
||||
this->privateData->broadcastConnection.Disconnect();
|
||||
|
||||
this->privateData->broadcastingStarted = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -153,6 +153,19 @@ namespace Oyster
|
|||
*/
|
||||
void SetOutputEventDataStream(FILE out);
|
||||
|
||||
|
||||
/** Starts a seperate thread for listening to broadcast messages.
|
||||
* @param port: The port to listen for messages on.
|
||||
* @return Returns true if broadcasting is already started or if it started now.
|
||||
Returns false if it failed to start broadcasting.
|
||||
*/
|
||||
bool StartListeningForBroadcasting(unsigned short port);
|
||||
|
||||
/** Stops the seperate thread for broadcast messages.
|
||||
*
|
||||
*/
|
||||
void StopListeningForBroadcasting();
|
||||
|
||||
private:
|
||||
NetworkClient(const NetworkClient& obj);
|
||||
NetworkClient& operator =(const NetworkClient& obj);
|
||||
|
|
|
@ -10,6 +10,8 @@
|
|||
|
||||
#include "NetworkServer.h"
|
||||
|
||||
#include "Translator.h"
|
||||
#include "../NetworkDependencies/ConnectionUDP.h"
|
||||
#include "../NetworkDependencies/Listener.h"
|
||||
#include "../NetworkDependencies/PostBox.h"
|
||||
#include "../NetworkDependencies/WinsockFunctions.h"
|
||||
|
@ -18,6 +20,7 @@
|
|||
#include "Thread/OysterThread.h"
|
||||
#include "WinTimer.h"
|
||||
|
||||
#include <mutex>
|
||||
|
||||
using namespace Oyster::Network;
|
||||
using namespace Utility::DynamicMemory;
|
||||
|
@ -81,7 +84,15 @@ public:
|
|||
, port(-1)
|
||||
, broadcast(0)
|
||||
, broadcastTime(1.0f, 0.0f)
|
||||
{ }
|
||||
, broadcastMutex(new std::mutex)
|
||||
{
|
||||
InitWinSock();
|
||||
serverOptions.broadcastOptions.broadcastInterval = 1.0f;
|
||||
serverOptions.broadcastOptions.broadcast = true;
|
||||
broadcastMessage.Resize(MAX_NETWORK_MESSAGE_SIZE);
|
||||
|
||||
broadcastConnection.InitiateBroadcastServer(15151, "255.255.255.255");
|
||||
}
|
||||
~PrivateData()
|
||||
{
|
||||
if(listener)
|
||||
|
@ -106,6 +117,12 @@ public:
|
|||
int port;
|
||||
bool broadcast;
|
||||
|
||||
ServerOptions serverOptions;
|
||||
|
||||
SmartPointer<std::mutex> broadcastMutex;
|
||||
ConnectionUDP broadcastConnection;
|
||||
OysterByte broadcastMessage;
|
||||
|
||||
TimeInstance broadcastTime;
|
||||
|
||||
Utility::WinTimer serverTimer;
|
||||
|
@ -113,11 +130,18 @@ public:
|
|||
|
||||
bool NetworkServer::PrivateData::DoWork()
|
||||
{
|
||||
if(broadcast)
|
||||
if(serverOptions.broadcastOptions.broadcast)
|
||||
{
|
||||
if( (this->serverTimer.getElapsedSeconds() - this->broadcastTime.previous) >= this->broadcastTime.length )
|
||||
if( (this->serverTimer.getElapsedSeconds() - this->broadcastTime.previous) >= this->serverOptions.broadcastOptions.broadcastInterval )
|
||||
{
|
||||
Broadcast();
|
||||
//broadcastMessage.Clear();
|
||||
//Translator t;
|
||||
//t.Pack(broadcastMessage, serverOptions.broadcastOptions.broadcastMessage);
|
||||
serverTimer.reset();
|
||||
|
||||
broadcastMutex->lock();
|
||||
broadcastConnection.Send(broadcastMessage);
|
||||
broadcastMutex->unlock();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -197,6 +221,8 @@ NetworkServer::ServerReturnCode NetworkServer::Init(ServerOptions& options)
|
|||
return NetworkServer::ServerReturnCode_Error;
|
||||
}
|
||||
|
||||
this->privateData->serverOptions.broadcastOptions = options.broadcastOptions;
|
||||
|
||||
this->privateData->isInitiated = true;
|
||||
this->privateData->isReleased = false;
|
||||
return NetworkServer::ServerReturnCode_Sucess;
|
||||
|
@ -319,6 +345,47 @@ int NetworkServer::GetPort()
|
|||
return this->privateData->port;
|
||||
}
|
||||
|
||||
/***************************************
|
||||
Broadcast functions
|
||||
***************************************/
|
||||
//Set broadcast settings.
|
||||
void NetworkServer::SetBroadcast(CustomNetProtocol& broadcastMessage, float interval, bool enable)
|
||||
{
|
||||
this->privateData->broadcastMutex->lock();
|
||||
this->privateData->serverOptions.broadcastOptions.broadcast = enable;
|
||||
this->privateData->serverOptions.broadcastOptions.broadcastMessage = broadcastMessage;
|
||||
this->privateData->serverOptions.broadcastOptions.broadcastInterval = interval;
|
||||
|
||||
this->privateData->broadcastMessage.Clear();
|
||||
Translator t;
|
||||
t.Pack(this->privateData->broadcastMessage, broadcastMessage);
|
||||
this->privateData->broadcastMutex->unlock();
|
||||
}
|
||||
|
||||
//Set broadcast settings.
|
||||
void NetworkServer::SetBroadcastMessage(CustomNetProtocol& broadcastMessage)
|
||||
{
|
||||
this->privateData->broadcastMutex->lock();
|
||||
this->privateData->serverOptions.broadcastOptions.broadcastMessage = broadcastMessage;
|
||||
|
||||
this->privateData->broadcastMessage.Clear();
|
||||
Translator t;
|
||||
t.Pack(this->privateData->broadcastMessage, broadcastMessage);
|
||||
this->privateData->broadcastMutex->unlock();
|
||||
}
|
||||
|
||||
//Enable/disable broadcast.
|
||||
void NetworkServer::SetBroadcast(bool enable)
|
||||
{
|
||||
this->privateData->broadcastMutex->lock();
|
||||
this->privateData->serverOptions.broadcastOptions.broadcast = enable;
|
||||
this->privateData->broadcastMutex->unlock();
|
||||
}
|
||||
|
||||
//Set interval between each broadcast message in seconds.
|
||||
void NetworkServer::SetBroadcastInterval(float interval)
|
||||
{
|
||||
this->privateData->broadcastMutex->lock();
|
||||
this->privateData->serverOptions.broadcastOptions.broadcastInterval = interval;
|
||||
this->privateData->broadcastMutex->unlock();
|
||||
}
|
|
@ -41,8 +41,24 @@ int ConnectionUDP::Connect(unsigned short port, const char serverName[])
|
|||
}
|
||||
|
||||
|
||||
//this->Address = htonl(0xffffffff);
|
||||
this->Address = *(unsigned long*)hostEnt->h_addr;
|
||||
this->port = htons(this->port);
|
||||
|
||||
if(this->Address == 0)
|
||||
{
|
||||
sockaddr_in addr;
|
||||
addr.sin_addr.s_addr = INADDR_ANY;
|
||||
addr.sin_family = AF_INET;
|
||||
addr.sin_port = this->port;
|
||||
|
||||
int result = bind(socket, (const sockaddr*)&addr, sizeof(addr));
|
||||
if(result)
|
||||
{
|
||||
int a = 0;
|
||||
}
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
@ -89,19 +105,46 @@ int ConnectionUDP::InitiateClient()
|
|||
return InitiateSocket();
|
||||
}
|
||||
|
||||
int ConnectionUDP::InitiateBroadcast(unsigned short port)
|
||||
int ConnectionUDP::InitiateBroadcastServer(unsigned short port, const char serverName[])
|
||||
{
|
||||
int result = InitiateSocket();
|
||||
|
||||
|
||||
int flag = 1;
|
||||
result = setsockopt(this->socket, /* socket affected */
|
||||
SOL_SOCKET, /* set option at TCP level */
|
||||
SO_BROADCAST, /* name of option */
|
||||
(char *) &flag, /* the cast is historical cruft */
|
||||
sizeof(flag)); /* length of option value */
|
||||
result = setsockopt(this->socket, SOL_SOCKET, SO_BROADCAST, (char *) &flag, sizeof(flag));
|
||||
if (result < 0)
|
||||
return -1;
|
||||
|
||||
closed = false;
|
||||
stillSending = true;
|
||||
|
||||
struct hostent *hostEnt;
|
||||
if((hostEnt = gethostbyname(serverName)) == NULL)
|
||||
{
|
||||
return SOCKET_ERROR;
|
||||
}
|
||||
|
||||
this->Address = *(unsigned long*)hostEnt->h_addr;
|
||||
this->port = htons(port);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
int ConnectionUDP::InitiateBroadcastClient(unsigned short port)
|
||||
{
|
||||
int result = InitiateSocket();
|
||||
|
||||
struct sockaddr_in recvAddr;
|
||||
recvAddr.sin_family = AF_INET;
|
||||
recvAddr.sin_addr.s_addr = INADDR_ANY;
|
||||
recvAddr.sin_port = htons(port);
|
||||
|
||||
if(bind(this->socket, (sockaddr*)&recvAddr, sizeof(recvAddr)) == SOCKET_ERROR)
|
||||
{
|
||||
closesocket(this->socket);
|
||||
return SOCKET_ERROR;
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
int ConnectionUDP::Send(OysterByte &bytes)
|
||||
|
@ -201,6 +244,12 @@ int ConnectionUDP::SetBlockingMode( bool blocking )
|
|||
//Success
|
||||
return 0;
|
||||
}
|
||||
|
||||
int ConnectionUDP::GetSocket()
|
||||
{
|
||||
return socket;
|
||||
}
|
||||
|
||||
//////////////////////////////////////
|
||||
// Private Methods
|
||||
//////////////////////////////////////
|
||||
|
|
|
@ -22,18 +22,23 @@ namespace Oyster
|
|||
virtual int InitiateServer( unsigned short port );
|
||||
virtual int InitiateClient();
|
||||
|
||||
virtual int InitiateBroadcast(unsigned short port);
|
||||
virtual int InitiateBroadcastServer(unsigned short port, const char serverName[]);
|
||||
virtual int InitiateBroadcastClient(unsigned short port);
|
||||
|
||||
virtual int Send ( OysterByte &byte );
|
||||
virtual int Recieve( OysterByte &byte );
|
||||
|
||||
virtual int Connect( unsigned short port, const char serverName[] );
|
||||
|
||||
//Doesn't do anything now.
|
||||
virtual int Reconnect() { return 0; }
|
||||
|
||||
virtual int Disconnect();
|
||||
|
||||
bool IsSending();
|
||||
bool IsConnected();
|
||||
int GetIpSize();
|
||||
int GetSocket();
|
||||
|
||||
int SetBlockingMode( bool blocking );
|
||||
|
||||
|
|
Loading…
Reference in New Issue