Network - Added MessagePlayerPos
Added MessagePlayerPos Fixed bugg with adding float array.
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@ -111,7 +111,6 @@ void MessageHeader::PackFloat(float i, OysterByte& bytes)
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void MessageHeader::PackFloat(float i[], unsigned int elementCount, OysterByte& bytes)
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void MessageHeader::PackFloat(float i[], unsigned int elementCount, OysterByte& bytes)
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{
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{
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bytes.AddSize(4);
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//Pack number of elements
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//Pack number of elements
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PackUnsignedInt(elementCount, bytes);
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PackUnsignedInt(elementCount, bytes);
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@ -47,6 +47,7 @@ namespace Oyster
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void PackStr(char str[], OysterByte& bytes);
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void PackStr(char str[], OysterByte& bytes);
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void PackStr(std::string str, OysterByte& bytes);
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void PackStr(std::string str, OysterByte& bytes);
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//Maybe
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//TODO: Add Pack functions for Vec2, 3, 4 and maybe Matrix. Etc.
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//TODO: Add Pack functions for Vec2, 3, 4 and maybe Matrix. Etc.
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@ -71,6 +72,7 @@ namespace Oyster
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std::string UnpackStr(OysterByte& bytes);
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std::string UnpackStr(OysterByte& bytes);
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//Maybe
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//TODO: Add Unpack functions for Vec2, 3, 4 and maybe Matrix. Etc.
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//TODO: Add Unpack functions for Vec2, 3, 4 and maybe Matrix. Etc.
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@ -0,0 +1,30 @@
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#include "MessagePlayerPos.h"
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using namespace Oyster::Network;
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using namespace Oyster::Network::Messages;
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using namespace Oyster::Network::Protocols;
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MessagePlayerPos::MessagePlayerPos()
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{
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}
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MessagePlayerPos::~MessagePlayerPos()
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{
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}
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void MessagePlayerPos::Pack(Protocols::ProtocolHeader& header, OysterByte& bytes)
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{
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MessageHeader::Pack(header, bytes);
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PackInt(static_cast<ProtocolPlayerPos*>(&header)->ID, bytes);
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PackFloat(static_cast<ProtocolPlayerPos*>(&header)->matrix, static_cast<ProtocolPlayerPos*>(&header)->nrOfFloats, bytes);
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SetSize(bytes);
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}
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void MessagePlayerPos::Unpack(OysterByte& bytes, Protocols::ProtocolHeader& header)
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{
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MessageHeader::Unpack(bytes, header);
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static_cast<ProtocolPlayerPos*>(&header)->ID = UnpackInt(bytes);
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static_cast<ProtocolPlayerPos*>(&header)->matrix = UnpackFloat(static_cast<ProtocolPlayerPos*>(&header)->nrOfFloats, bytes);
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}
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@ -0,0 +1,34 @@
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#ifndef NETWORK_DEPENDENCIES_MESSAGE_PLAYER_POS_H
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#define NETWORK_DEPENDENCIES_MESSAGE_PLAYER_POS_H
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/////////////////////////////////////
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// Created by Pontus Fransson 2013 //
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/////////////////////////////////////
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#include "MessageHeader.h"
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namespace Oyster
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{
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namespace Network
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{
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namespace Messages
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{
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class MessagePlayerPos : public MessageHeader
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{
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public:
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MessagePlayerPos();
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virtual ~MessagePlayerPos();
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virtual void Pack(Protocols::ProtocolHeader& header, OysterByte& bytes);
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virtual void Unpack(OysterByte& bytes, Protocols::ProtocolHeader& header);
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private:
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};
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}
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}
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}
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#endif
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@ -7,5 +7,6 @@
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#include "MessageHeader.h"
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#include "MessageHeader.h"
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#include "MessageTest.h"
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#include "MessageTest.h"
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#include "MessagePlayerPos.h"
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#endif
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#endif
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@ -155,6 +155,7 @@
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<ClCompile Include="Listener.cpp" />
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<ClCompile Include="Listener.cpp" />
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<ClCompile Include="main.cpp" />
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<ClCompile Include="main.cpp" />
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<ClCompile Include="Messages\MessageHeader.cpp" />
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<ClCompile Include="Messages\MessageHeader.cpp" />
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<ClCompile Include="Messages\MessagePlayerPos.cpp" />
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<ClCompile Include="Messages\MessageTest.cpp" />
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<ClCompile Include="Messages\MessageTest.cpp" />
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<ClCompile Include="OysterByte.cpp" />
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<ClCompile Include="OysterByte.cpp" />
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<ClCompile Include="Packing.cpp" />
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<ClCompile Include="Packing.cpp" />
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@ -168,6 +169,7 @@
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<ClInclude Include="IPostBox.h" />
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<ClInclude Include="IPostBox.h" />
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<ClInclude Include="Listener.h" />
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<ClInclude Include="Listener.h" />
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<ClInclude Include="Messages\MessageHeader.h" />
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<ClInclude Include="Messages\MessageHeader.h" />
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<ClInclude Include="Messages\MessagePlayerPos.h" />
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<ClInclude Include="Messages\MessagesInclude.h" />
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<ClInclude Include="Messages\MessagesInclude.h" />
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<ClInclude Include="Messages\MessageTest.h" />
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<ClInclude Include="Messages\MessageTest.h" />
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<ClInclude Include="OysterByte.h" />
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<ClInclude Include="OysterByte.h" />
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@ -10,6 +10,7 @@
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<ClCompile Include="Listener.cpp" />
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<ClCompile Include="Listener.cpp" />
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<ClCompile Include="WinsockFunctions.cpp" />
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<ClCompile Include="WinsockFunctions.cpp" />
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<ClCompile Include="OysterByte.cpp" />
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<ClCompile Include="OysterByte.cpp" />
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<ClCompile Include="Messages\MessagePlayerPos.cpp" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ClInclude Include="Connection.h" />
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<ClInclude Include="Connection.h" />
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@ -27,5 +28,6 @@
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<ClInclude Include="OysterByte.h" />
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<ClInclude Include="OysterByte.h" />
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<ClInclude Include="IPostBox.h" />
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<ClInclude Include="IPostBox.h" />
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<ClInclude Include="PostBox.h" />
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<ClInclude Include="PostBox.h" />
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<ClInclude Include="Messages\MessagePlayerPos.h" />
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</ItemGroup>
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</ItemGroup>
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</Project>
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</Project>
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@ -87,7 +87,7 @@ namespace Oyster
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//floating point (32, 64-bit)
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//floating point (32, 64-bit)
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void Pack(unsigned char buffer[], float i)
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void Pack(unsigned char buffer[], float i)
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{
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{
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int tempFloat = Pack754(i, 32, 8);
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int tempFloat = (int)Pack754(i, 32, 8);
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Pack(buffer, tempFloat);
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Pack(buffer, tempFloat);
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}
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}
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@ -153,7 +153,7 @@ namespace Oyster
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fnorm = fnorm - 1.0;
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fnorm = fnorm - 1.0;
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// calculate the binary form (non-float) of the significand data
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// calculate the binary form (non-float) of the significand data
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significand = fnorm * ((1LL << significandbits) + 0.5f);
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significand = (long long)(fnorm * ((1LL << significandbits) + 0.5f));
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// get the biased exponent
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// get the biased exponent
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exp = shift + ((1 << (expbits - 1)) - 1); // shift + bias
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exp = shift + ((1 << (expbits - 1)) - 1); // shift + bias
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@ -169,7 +169,7 @@ namespace Oyster
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//bool (1-bit)
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//bool (1-bit)
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bool Unpackb(unsigned char buffer[])
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bool Unpackb(unsigned char buffer[])
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{
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{
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return (bool)buffer;
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return buffer;
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}
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}
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//char (8-bit)
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//char (8-bit)
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@ -305,7 +305,7 @@ namespace Oyster
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return 0.0;
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return 0.0;
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// pull the significand
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// pull the significand
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result = (i&((1LL << significandbits) - 1)); // mask
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result = (long double)(i&((1LL << significandbits) - 1)); // mask
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result /= (1LL << significandbits); // convert back to float
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result /= (1LL << significandbits); // convert back to float
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result += 1.0f; // add the one back on
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result += 1.0f; // add the one back on
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@ -22,7 +22,7 @@ namespace Oyster
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PackageType_header,
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PackageType_header,
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PackageType_test,
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PackageType_test,
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PackageType_input,
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PackageType_input,
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PackageType_update_position
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PackageType_player_pos,
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};
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};
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struct ProtocolHeader
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struct ProtocolHeader
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@ -45,6 +45,16 @@ namespace Oyster
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virtual ~ProtocolTest() { delete[] f; }
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virtual ~ProtocolTest() { delete[] f; }
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};
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};
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struct ProtocolPlayerPos : public ProtocolHeader
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{
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int ID;
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unsigned int nrOfFloats;
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float *matrix;
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ProtocolPlayerPos() { this->packageType = PackageType_player_pos; }
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virtual ~ProtocolPlayerPos() { delete[] matrix; }
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};
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//Holding every protocol in an union.
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//Holding every protocol in an union.
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//Used because we now don't have to type case our protocol when we recieve them.
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//Used because we now don't have to type case our protocol when we recieve them.
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@ -56,6 +66,7 @@ namespace Oyster
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{
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{
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ProtocolHeader* pHeader;
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ProtocolHeader* pHeader;
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ProtocolTest *pTest;
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ProtocolTest *pTest;
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ProtocolPlayerPos *pPlayerPos;
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}Protocol;
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}Protocol;
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@ -75,6 +86,12 @@ namespace Oyster
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delete Protocol.pTest;
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delete Protocol.pTest;
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}
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}
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break;
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break;
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case PackageType_player_pos:
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if(Protocol.pPlayerPos)
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{
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delete Protocol.pPlayerPos;
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}
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break;
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}
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}
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}
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}
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};
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};
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@ -17,6 +17,10 @@ void Translator::Pack( ProtocolHeader &header, OysterByte& bytes )
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case PackageType_test:
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case PackageType_test:
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message = new MessageTest();
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message = new MessageTest();
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break;
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break;
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case PackageType_player_pos:
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message = new MessagePlayerPos();
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break;
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}
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}
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if(message != NULL)
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if(message != NULL)
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set->Protocol.pTest = new ProtocolTest;
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set->Protocol.pTest = new ProtocolTest;
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message->Unpack(bytes, *set->Protocol.pTest);
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message->Unpack(bytes, *set->Protocol.pTest);
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break;
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break;
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case PackageType_player_pos:
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message = new MessagePlayerPos();
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set->Protocol.pPlayerPos = new ProtocolPlayerPos;
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message->Unpack(bytes, *set->Protocol.pPlayerPos);
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break;
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}
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}
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if(message)
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if(message)
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@ -54,13 +54,13 @@ void chat(Client &client)
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string msgSend = "";
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string msgSend = "";
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ProtocolSet* set = new ProtocolSet;
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ProtocolSet* set = new ProtocolSet;
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ProtocolTest test;
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ProtocolPlayerPos test;
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test.numOfFloats = 5;
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test.ID = 5;
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test.f = new float[test.numOfFloats];
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test.matrix = new float[16];
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float temp = 12345.5654f;
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float temp = 10;
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for(int i = 0; i < 5; i++)
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for(int i = 0; i < 5; i++)
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{
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{
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test.f[i] = temp;
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test.matrix[i] = temp;
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temp++;
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temp++;
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}
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}
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break;
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break;
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case PackageType_test:
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case PackageType_test:
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cout <<"Client 2: " << set->Protocol.pTest->textMessage <<endl;
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cout <<"Client 2: " << set->Protocol.pTest->textMessage <<endl;
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for(int i = 0; i < set->Protocol.pTest->numOfFloats; i++)
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for(int i = 0; i < (int)set->Protocol.pTest->numOfFloats; i++)
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{
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{
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cout << set->Protocol.pTest->f[i] << ' ' ;
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cout << set->Protocol.pTest->f[i] << ' ' ;
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}
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}
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cout << endl;
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cout << endl;
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break;
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break;
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case PackageType_player_pos:
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cout << "Server: ID " << set->Protocol.pPlayerPos->ID << endl;
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for(int i = 0; i < set->Protocol.pPlayerPos->nrOfFloats; i++)
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{
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cout << set->Protocol.pPlayerPos->matrix[i] << ' ';
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}
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cout << endl;
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break;
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}
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}
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set->Release();
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set->Release();
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//Start listening
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//Start listening
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//Accept a client
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//Accept a client
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ProtocolTest test;
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ProtocolPlayerPos test;
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test.clientID = 0;
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test.clientID = 0;
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test.size = 2;
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test.ID = 5;
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test.textMessage = "hej";
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test.nrOfFloats = 16;
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test.numOfFloats = 0;
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test.matrix = new float[test.nrOfFloats];
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test.f = new float[test.numOfFloats];
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float temp = 395.456f;
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for(int i = 0; i < test.nrOfFloats; i++)
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for(int i = 0; i < (int)test.numOfFloats; i++)
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{
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{
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test.f[i] = temp;
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test.matrix[i] = i;
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temp--;
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}
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}
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t.Pack(test, recvBuffer);
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t.Pack(test, recvBuffer);
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