GL- fixed subscription
This commit is contained in:
parent
291e60d7b4
commit
d7c381cc85
|
@ -99,7 +99,7 @@ void AttatchmentMassDriver::ForcePush(const GameLogic::WEAPON_FIRE &usage, float
|
|||
Oyster::Math::Float3 look = owner->GetLookDir();
|
||||
Oyster::Math::Float3 pos = owner->GetPosition();
|
||||
|
||||
pushForce = Oyster::Math::Float4(this->owner->GetLookDir()) * (20000 * dt);
|
||||
pushForce = Oyster::Math::Float4(this->owner->GetLookDir()) * (200 * dt);
|
||||
Oyster::Math::Float4x4 aim = Oyster::Math3D::ViewMatrix_LookAtDirection(look, up, pos);
|
||||
|
||||
Oyster::Math::Float4x4 hitSpace = Oyster::Math3D::ProjectionMatrix_Perspective(Oyster::Math::pi/8,1,1,50);
|
||||
|
|
|
@ -47,7 +47,7 @@ Object::Object(void* collisionFuncBefore, void* collisionFuncAfter, OBJECT_TYPE
|
|||
Object::Object(Oyster::Physics::ICustomBody *rigidBody ,void* collisionFuncBefore, void* collisionFuncAfter, OBJECT_TYPE type)
|
||||
{
|
||||
this->rigidBody = rigidBody;
|
||||
|
||||
this->rigidBody->SetSubscription((Oyster::Physics::ICustomBody::EventAction_AfterCollisionResponse)collisionFuncAfter);
|
||||
this->type = type;
|
||||
this->objectID = GID();
|
||||
}
|
||||
|
@ -55,7 +55,7 @@ Object::Object(Oyster::Physics::ICustomBody *rigidBody ,void* collisionFuncBefor
|
|||
Object::Object(Oyster::Physics::ICustomBody *rigidBody ,Oyster::Physics::ICustomBody::SubscriptMessage (*collisionFuncBefore)(Oyster::Physics::ICustomBody *proto,Oyster::Physics::ICustomBody *deuter), Oyster::Physics::ICustomBody::SubscriptMessage (*collisionFuncAfter)(Oyster::Physics::ICustomBody *proto,Oyster::Physics::ICustomBody *deuter,Oyster::Math::Float kineticEnergyLoss), OBJECT_TYPE type)
|
||||
{
|
||||
this->rigidBody = rigidBody;
|
||||
|
||||
this->rigidBody->SetSubscription((Oyster::Physics::ICustomBody::EventAction_AfterCollisionResponse)collisionFuncAfter);
|
||||
this->type = type;
|
||||
this->objectID = GID();
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue