Experiment - Release from limbo
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@ -22,6 +22,8 @@ SimpleRigidBody::SimpleRigidBody()
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this->state.restitutionCoeff = 0.0f;
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this->state.reach = Float3(0.0f, 0.0f, 0.0f);
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this->collisionFlags = 0;
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this->afterCollision = NULL;
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this->onMovement = NULL;
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@ -85,7 +87,7 @@ void SimpleRigidBody::SetMotionState(btDefaultMotionState* motionState)
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void SimpleRigidBody::SetRigidBody(btRigidBody* rigidBody)
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{
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this->rigidBody = rigidBody;
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this->collisionFlags = rigidBody->getCollisionFlags();
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}
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void SimpleRigidBody::SetSubscription(EventAction_AfterCollisionResponse function)
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@ -421,7 +423,7 @@ void SimpleRigidBody::MoveToLimbo()
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void SimpleRigidBody::ReleaseFromLimbo()
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{
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this->rigidBody->setCollisionFlags(btCollisionObject::CF_KINEMATIC_OBJECT);
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this->rigidBody->setCollisionFlags(this->collisionFlags);
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}
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void SimpleRigidBody::SetPreviousVelocity(::Oyster::Math::Float3 velocity)
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@ -93,6 +93,8 @@ namespace Oyster
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btVector3 raySource[2];
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btVector3 rayTarget[2];
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btScalar rayLambda[2];
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int collisionFlags;
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};
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}
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}
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