Moved to Graphics Test Environment

This commit is contained in:
lanariel 2013-11-13 10:27:37 +01:00
parent 55879138c4
commit d9bc8ce640
38 changed files with 361 additions and 59 deletions

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@ -27,6 +27,8 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "GameLogic", "GameLogic\Game
EndProject EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "GamePhysics", "GamePhysics\GamePhysics.vcxproj", "{104FA3E9-94D9-4E1D-A941-28A03BC8A095}" Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "GamePhysics", "GamePhysics\GamePhysics.vcxproj", "{104FA3E9-94D9-4E1D-A941-28A03BC8A095}"
EndProject EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Tester", "Tester\Tester.vcxproj", "{1B3BEA4C-CF75-438A-9693-60FB8444BBF3}"
EndProject
Global Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Mixed Platforms = Debug|Mixed Platforms Debug|Mixed Platforms = Debug|Mixed Platforms
@ -178,6 +180,16 @@ Global
{104FA3E9-94D9-4E1D-A941-28A03BC8A095}.Release|Win32.ActiveCfg = Release|Win32 {104FA3E9-94D9-4E1D-A941-28A03BC8A095}.Release|Win32.ActiveCfg = Release|Win32
{104FA3E9-94D9-4E1D-A941-28A03BC8A095}.Release|Win32.Build.0 = Release|Win32 {104FA3E9-94D9-4E1D-A941-28A03BC8A095}.Release|Win32.Build.0 = Release|Win32
{104FA3E9-94D9-4E1D-A941-28A03BC8A095}.Release|x64.ActiveCfg = Release|Win32 {104FA3E9-94D9-4E1D-A941-28A03BC8A095}.Release|x64.ActiveCfg = Release|Win32
{1B3BEA4C-CF75-438A-9693-60FB8444BBF3}.Debug|Mixed Platforms.ActiveCfg = Debug|Win32
{1B3BEA4C-CF75-438A-9693-60FB8444BBF3}.Debug|Mixed Platforms.Build.0 = Debug|Win32
{1B3BEA4C-CF75-438A-9693-60FB8444BBF3}.Debug|Win32.ActiveCfg = Debug|Win32
{1B3BEA4C-CF75-438A-9693-60FB8444BBF3}.Debug|Win32.Build.0 = Debug|Win32
{1B3BEA4C-CF75-438A-9693-60FB8444BBF3}.Debug|x64.ActiveCfg = Debug|Win32
{1B3BEA4C-CF75-438A-9693-60FB8444BBF3}.Release|Mixed Platforms.ActiveCfg = Release|Win32
{1B3BEA4C-CF75-438A-9693-60FB8444BBF3}.Release|Mixed Platforms.Build.0 = Release|Win32
{1B3BEA4C-CF75-438A-9693-60FB8444BBF3}.Release|Win32.ActiveCfg = Release|Win32
{1B3BEA4C-CF75-438A-9693-60FB8444BBF3}.Release|Win32.Build.0 = Release|Win32
{1B3BEA4C-CF75-438A-9693-60FB8444BBF3}.Release|x64.ActiveCfg = Release|Win32
EndGlobalSection EndGlobalSection
GlobalSection(SolutionProperties) = preSolution GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE HideSolutionNode = FALSE

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@ -24,7 +24,7 @@
</PropertyGroup> </PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration"> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType> <ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries> <UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v110</PlatformToolset> <PlatformToolset>v110</PlatformToolset>
<CharacterSet>MultiByte</CharacterSet> <CharacterSet>MultiByte</CharacterSet>

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@ -137,18 +137,6 @@
<OptimizeReferences>true</OptimizeReferences> <OptimizeReferences>true</OptimizeReferences>
</Link> </Link>
</ItemDefinitionGroup> </ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="InputCallbackHandler.cpp" />
<ClCompile Include="InputDeviceControll.cpp" />
<ClCompile Include="InputSubscribe.cpp" />
<ClCompile Include="InputSystem.cpp" />
<ClCompile Include="Main.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="misc.h" />
<ClInclude Include="RawInput_Impl.h" />
<ClInclude Include="RawInput.h" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets"> <ImportGroup Label="ExtensionTargets">
</ImportGroup> </ImportGroup>

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@ -14,32 +14,4 @@
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions> <Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
</Filter> </Filter>
</ItemGroup> </ItemGroup>
<ItemGroup>
<ClCompile Include="InputCallbackHandler.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="InputDeviceControll.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="InputSubscribe.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="InputSystem.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Main.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="misc.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="RawInput.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="RawInput_Impl.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
</Project> </Project>

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@ -412,7 +412,7 @@ void Oyster::Engine::Pipeline::Deffered_Lightning::NewFrame(const Float4& col, c
Oyster::Resources::PipeLineResourses::LightData.projectionMatrix = P.GetTranspose(); Oyster::Resources::PipeLineResourses::LightData.projectionMatrix = P.GetTranspose();
Oyster::Resources::PipeLineResourses::LightData.viewMatrix = V; Oyster::Resources::PipeLineResourses::LightData.viewMatrix = V;
Oyster::Collision3D::Frustrum( VP ).Split(Oyster::Resources::PipeLineResourses::SubFrustrums, Oyster::Resources::PipeLineResourses::FrustrumDimensions.x, Oyster::Resources::PipeLineResourses::FrustrumDimensions.y, Oyster::Resources::PipeLineResourses::FrustrumDimensions.z ); //Oyster::Collision3D::Frustrum( VP ).Split(Oyster::Resources::PipeLineResourses::SubFrustrums, Oyster::Resources::PipeLineResourses::FrustrumDimensions.x, Oyster::Resources::PipeLineResourses::FrustrumDimensions.y, Oyster::Resources::PipeLineResourses::FrustrumDimensions.z );
void* dest = Oyster::Resources::ShaderEffects::ModelEffect.CBuffers.Vertex[0]->Map(); void* dest = Oyster::Resources::ShaderEffects::ModelEffect.CBuffers.Vertex[0]->Map();
memcpy(dest,&VP.GetTranspose(),64); memcpy(dest,&VP.GetTranspose(),64);
@ -426,7 +426,7 @@ void Oyster::Engine::Pipeline::Deffered_Lightning::NewFrame(const Float4& col, c
unsigned int bytes=0; unsigned int bytes=0;
for(int i=0;i<Oyster::Resources::PipeLineResourses::FrustrumSize;++i) for(int i=0;i<Oyster::Resources::PipeLineResourses::FrustrumSize;++i)
{ {
Oyster::Resources::PipeLineResourses::SubFrustrums[i].WriteToByte( (unsigned char*)dest,bytes); //Oyster::Resources::PipeLineResourses::SubFrustrums[i].WriteToByte( (unsigned char*)dest,bytes);
} }
Oyster::Resources::PipeLineResourses::Resources[0]->Unmap(); Oyster::Resources::PipeLineResourses::Resources[0]->Unmap();

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@ -15,13 +15,6 @@
// Math // Math
#include "OysterMath.h" #include "OysterMath.h"
// Collision
#include "Collision\Frustrum.h"
// Resources // Resources
#include "Resourses\ShaderEffects.h" #include "Resourses\ShaderEffects.h"
#include "Resourses\Buffers.h" #include "Resourses\Buffers.h"

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@ -90,7 +90,7 @@
<WarningLevel>Level3</WarningLevel> <WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization> <Optimization>Disabled</Optimization>
<SDLCheck>true</SDLCheck> <SDLCheck>true</SDLCheck>
<AdditionalIncludeDirectories>..\OysterPhysics3D;..\OysterMath;..\Misc;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>..\OysterMath;..\Misc;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile> </ClCompile>
<Link> <Link>
<GenerateDebugInformation>true</GenerateDebugInformation> <GenerateDebugInformation>true</GenerateDebugInformation>
@ -173,9 +173,6 @@
<ProjectReference Include="..\OysterMath\OysterMath.vcxproj"> <ProjectReference Include="..\OysterMath\OysterMath.vcxproj">
<Project>{f10cbc03-9809-4cba-95d8-327c287b18ee}</Project> <Project>{f10cbc03-9809-4cba-95d8-327c287b18ee}</Project>
</ProjectReference> </ProjectReference>
<ProjectReference Include="..\OysterPhysics3D\OysterPhysics3D.vcxproj">
<Project>{4285bd3f-3c6c-4670-b7af-a29afef5f6a8}</Project>
</ProjectReference>
</ItemGroup> </ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets"> <ImportGroup Label="ExtensionTargets">

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@ -18,7 +18,7 @@ ID3D11RenderTargetView* PipeLineResourses::RtvNulls[16] = {0};
ID3D11ShaderResourceView* PipeLineResourses::SrvNulls[16] = {0}; ID3D11ShaderResourceView* PipeLineResourses::SrvNulls[16] = {0};
ID3D11UnorderedAccessView* PipeLineResourses::uavNULL[16] = {0}; ID3D11UnorderedAccessView* PipeLineResourses::uavNULL[16] = {0};
Oyster::Collision3D::Frustrum* PipeLineResourses::SubFrustrums = 0; //Oyster::Collision3D::Frustrum* PipeLineResourses::SubFrustrums = 0;
int PipeLineResourses::FrustrumSize = 0; int PipeLineResourses::FrustrumSize = 0;
LinearAlgebra::Vector3<unsigned int> PipeLineResourses::FrustrumDimensions = LinearAlgebra::Vector3<unsigned int>(); LinearAlgebra::Vector3<unsigned int> PipeLineResourses::FrustrumDimensions = LinearAlgebra::Vector3<unsigned int>();
@ -143,9 +143,9 @@ void PipeLineResourses::InitSubFrustrums(int sizeX, int sizeY)
FrustrumDimensions.y = (sizeY + 15U) / 16U; FrustrumDimensions.y = (sizeY + 15U) / 16U;
FrustrumDimensions.z = 1; FrustrumDimensions.z = 1;
FrustrumSize = FrustrumDimensions.x * FrustrumDimensions.y * FrustrumDimensions.z; FrustrumSize = FrustrumDimensions.x * FrustrumDimensions.y * FrustrumDimensions.z;
if(SubFrustrums!=0) //if(SubFrustrums!=0)
delete[] SubFrustrums; //delete[] SubFrustrums;
SubFrustrums = new Collision3D::Frustrum[ FrustrumSize ]; //SubFrustrums = new Collision3D::Frustrum[ FrustrumSize ];
Oyster::Buffer::BUFFER_INIT_DESC desc; Oyster::Buffer::BUFFER_INIT_DESC desc;
D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc; D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc;

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@ -43,7 +43,7 @@ namespace Oyster
static ID3D11ShaderResourceView* SrvNulls[16]; static ID3D11ShaderResourceView* SrvNulls[16];
static ID3D11UnorderedAccessView* uavNULL[16]; static ID3D11UnorderedAccessView* uavNULL[16];
static Oyster::Collision3D::Frustrum* SubFrustrums; //static Oyster::Collision3D::Frustrum* SubFrustrums;
static int FrustrumSize; static int FrustrumSize;
static LinearAlgebra::Vector3<unsigned int> FrustrumDimensions; static LinearAlgebra::Vector3<unsigned int> FrustrumDimensions;

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@ -0,0 +1,2 @@
#v4.0:v110:false
Debug|Win32|C:\DanBias\Danbias\|

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@ -0,0 +1,16 @@
Build started 11/13/2013 10:26:50 AM.
1>Project "C:\DanBias\Danbias\Tester\Tester.vcxproj" on node 4 (Build target(s)).
1>ClCompile:
C:\Program Files (x86)\Microsoft Visual Studio 11.0\VC\bin\CL.exe /c /I..\OysterGraphics /I..\OysterMath /I..\Misc /ZI /nologo /W3 /WX- /sdl /Od /Oy- /D WIN32 /D _DEBUG /D _WINDOWS /D _UNICODE /D UNICODE /Gm /EHsc /RTC1 /MDd /GS /fp:precise /Zc:wchar_t /Zc:forScope /Fo"Debug\\" /Fd"Debug\vc110.pdb" /Gd /TP /analyze- /errorReport:prompt MainTest.cpp
MainTest.cpp
Link:
C:\Program Files (x86)\Microsoft Visual Studio 11.0\VC\bin\link.exe /ERRORREPORT:PROMPT /OUT:"C:\DanBias\Danbias\Debug\Tester.exe" /INCREMENTAL /NOLOGO kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /MANIFEST /MANIFESTUAC:"level='asInvoker' uiAccess='false'" /manifest:embed /DEBUG /PDB:"C:\DanBias\Danbias\Debug\Tester.pdb" /SUBSYSTEM:WINDOWS /TLBID:1 /DYNAMICBASE /NXCOMPAT /IMPLIB:"C:\DanBias\Danbias\Debug\Tester.lib" /MACHINE:X86 Debug\MainTest.obj
C:\DanBias\External\Lib\Misc\Misc_x86D.lib
C:\DanBias\External\Lib\OysterMath\OysterMath_x86D.lib
C:\DanBias\External\Lib\OysterGraphics\OysterGraphics_x86D.lib
Tester.vcxproj -> C:\DanBias\Danbias\Debug\Tester.exe
1>Done Building Project "C:\DanBias\Danbias\Tester\Tester.vcxproj" (Build target(s)).
Build succeeded.
Time Elapsed 00:00:02.51

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Tester/MainTest.cpp Normal file
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@ -0,0 +1,190 @@
//--------------------------------------------------------------------------------------
// File: TemplateMain.cpp
//
// BTH-D3D-Template
//
// Copyright (c) Stefan Petersson 2011. All rights reserved.
//--------------------------------------------------------------------------------------
#define NOMINMAX
#include <Windows.h>
#include "Engine.h"
//--------------------------------------------------------------------------------------
// Global Variables
//--------------------------------------------------------------------------------------
HINSTANCE g_hInst = NULL;
HWND g_hWnd = NULL;
//--------------------------------------------------------------------------------------
// Forward declarations
//--------------------------------------------------------------------------------------
HRESULT InitWindow( HINSTANCE hInstance, int nCmdShow );
LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
HRESULT Render(float deltaTime);
HRESULT Update(float deltaTime);
HRESULT InitDirect3D();
//--------------------------------------------------------------------------------------
// Entry point to the program. Initializes everything and goes into a message processing
// loop. Idle time is used to render the scene.
//--------------------------------------------------------------------------------------
int WINAPI wWinMain( HINSTANCE hInstance, HINSTANCE hPrevInstance, LPWSTR lpCmdLine, int nCmdShow )
{
if( FAILED( InitWindow( hInstance, nCmdShow ) ) )
return 0;
if( FAILED( InitDirect3D() ) )
return 0;
__int64 cntsPerSec = 0;
QueryPerformanceFrequency((LARGE_INTEGER*)&cntsPerSec);
float secsPerCnt = 1.0f / (float)cntsPerSec;
__int64 prevTimeStamp = 0;
QueryPerformanceCounter((LARGE_INTEGER*)&prevTimeStamp);
// Main message loop
MSG msg = {0};
while(WM_QUIT != msg.message)
{
if( PeekMessage( &msg, NULL, 0, 0, PM_REMOVE) )
{
TranslateMessage( &msg );
DispatchMessage( &msg );
}
else
{
__int64 currTimeStamp = 0;
QueryPerformanceCounter((LARGE_INTEGER*)&currTimeStamp);
float dt = (currTimeStamp - prevTimeStamp) * secsPerCnt;
//render
Update(dt);
Render(dt);
prevTimeStamp = currTimeStamp;
}
}
return (int) msg.wParam;
}
//--------------------------------------------------------------------------------------
// Register class and create window
//--------------------------------------------------------------------------------------
HRESULT InitWindow( HINSTANCE hInstance, int nCmdShow )
{
// Register class
WNDCLASSEX wcex;
wcex.cbSize = sizeof(WNDCLASSEX);
wcex.style = CS_HREDRAW | CS_VREDRAW;
wcex.lpfnWndProc = WndProc;
wcex.cbClsExtra = 0;
wcex.cbWndExtra = 0;
wcex.hInstance = hInstance;
wcex.hIcon = 0;
wcex.hCursor = LoadCursor(NULL, IDC_ARROW);
wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1);
wcex.lpszMenuName = NULL;
wcex.lpszClassName = L"BTH_D3D_Template";
wcex.hIconSm = 0;
if( !RegisterClassEx(&wcex) )
return E_FAIL;
// Adjust and create window
g_hInst = hInstance;
RECT rc = { 0, 0, 1024, 768 };
AdjustWindowRect( &rc, WS_OVERLAPPEDWINDOW, FALSE );
if(!(g_hWnd = CreateWindow(
L"BTH_D3D_Template",
L"BTH - Direct3D 11.0 Template",
WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT,
CW_USEDEFAULT,
rc.right - rc.left,
rc.bottom - rc.top,
NULL,
NULL,
hInstance,
NULL)))
{
return E_FAIL;
}
ShowWindow( g_hWnd, nCmdShow );
return S_OK;
}
//--------------------------------------------------------------------------------------
// Create Direct3D device and swap chain
//--------------------------------------------------------------------------------------
HRESULT InitDirect3D()
{
HRESULT hr = S_OK;;
Oyster::Engine::Init::Setup setup;
setup.Fullscreen = false;
setup.ForceDX11 = true;
Oyster::Engine::Init::FullInit( setup );
return S_OK;
}
HRESULT Update(float deltaTime)
{
return S_OK;
}
HRESULT Render(float deltaTime)
{
return S_OK;
}
//--------------------------------------------------------------------------------------
// Called every time the application receives a message
//--------------------------------------------------------------------------------------
LRESULT CALLBACK WndProc( HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam )
{
PAINTSTRUCT ps;
HDC hdc;
switch (message)
{
case WM_PAINT:
hdc = BeginPaint(hWnd, &ps);
EndPaint(hWnd, &ps);
break;
case WM_DESTROY:
PostQuitMessage(0);
break;
case WM_KEYDOWN:
switch(wParam)
{
case VK_ESCAPE:
PostQuitMessage(0);
break;
}
break;
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
return 0;
}

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Tester/Tester.vcxproj Normal file
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@ -0,0 +1,98 @@
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