diff --git a/Code/Game/DanBiasGame/DanBiasGame_Impl.cpp b/Code/Game/DanBiasGame/DanBiasGame_Impl.cpp index b28a543f..4a54297f 100644 --- a/Code/Game/DanBiasGame/DanBiasGame_Impl.cpp +++ b/Code/Game/DanBiasGame/DanBiasGame_Impl.cpp @@ -55,6 +55,7 @@ namespace DanBias DanBiasClientReturn DanBiasGame::Initiate(DanBiasGameDesc& desc) { + WindowShell::CreateConsoleWindow(); if(! m_data->window->CreateWin(WindowShell::WINDOW_INIT_DESC())) return DanBiasClientReturn_Error; @@ -68,7 +69,7 @@ namespace DanBias m_data->serverOwner = false; // Start in lobby state - m_data->recieverObj->gameClientState = new Client::LanMenuState(); + m_data->recieverObj->gameClientState = new Client::LoginState(); if(!m_data->recieverObj->gameClientState->Init(m_data->recieverObj)) return DanBiasClientReturn_Error; @@ -131,6 +132,7 @@ namespace DanBias { if(m_data->recieverObj->IsConnected()) m_data->recieverObj->Update(); + m_data->inputObj->Update(); if(m_data->serverOwner) diff --git a/Code/Game/DanBiasGame/DanBiasMaincpp.cpp b/Code/Game/DanBiasGame/DanBiasMaincpp.cpp deleted file mode 100644 index b62dbe11..00000000 --- a/Code/Game/DanBiasGame/DanBiasMaincpp.cpp +++ /dev/null @@ -1,316 +0,0 @@ -//-------------------------------------------------------------------------------------- -// File: TemplateMain.cpp -// -// BTH-D3D-Template -// -// Copyright (c) Stefan Petersson 2011. All rights reserved. -//-------------------------------------------------------------------------------------- -#define NOMINMAX -#include -#include < -#include "DllInterfaces/GFXAPI.h" -//#include "IGame.h" - -#include "L_inputClass.h" - -// debug window include -#include -#include -#include -#include - - - - -//-------------------------------------------------------------------------------------- -// Global Variables -//-------------------------------------------------------------------------------------- -HINSTANCE g_hInst = NULL; -HWND g_hWnd = NULL; - -//GameLogic::IGame* game; -InputClass* inputObj; - - -//-------------------------------------------------------------------------------------- -// Forward declarations -//-------------------------------------------------------------------------------------- -HRESULT InitWindow( HINSTANCE hInstance, int nCmdShow ); -LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM); -HRESULT Render(float deltaTime); -HRESULT Update(float deltaTime); -HRESULT InitDirect3D(); -HRESULT InitGame(); -HRESULT CleanUp(); - - - -//-------------------------------------------------------------------------------------- -// Entry point to the program. Initializes everything and goes into a message processing -// loop. Idle time is used to render the scene. -//-------------------------------------------------------------------------------------- - -void SetStdOutToNewConsole() -{ - // allocate a console for this app - AllocConsole(); - - // redirect unbuffered STDOUT to the console - HANDLE consoleHandle = GetStdHandle(STD_OUTPUT_HANDLE); - int fileDescriptor = _open_osfhandle((intptr_t)consoleHandle, _O_TEXT); - FILE *fp = _fdopen( fileDescriptor, "w" ); - *stdout = *fp; - setvbuf( stdout, NULL, _IONBF, 0 ); - - // give the console window a nicer title - - SetConsoleTitle(L"Debug Output"); - - // give the console window a bigger buffer size - CONSOLE_SCREEN_BUFFER_INFO csbi; - if ( GetConsoleScreenBufferInfo(consoleHandle, &csbi) ) - { - COORD bufferSize; - bufferSize.X = csbi.dwSize.X; - bufferSize.Y = 50; - SetConsoleScreenBufferSize(consoleHandle, bufferSize); - } -} - -int WINAPI wWinMain( HINSTANCE hInstance, HINSTANCE hPrevInstance, LPWSTR lpCmdLine, int nCmdShow ) -{ - // for dynamic .dll loading - // path is relative to the .exe and .dll pos - // also change the VC directories - working dir is set to $(SolutionDir)..\Bin\Executable\Tester - // to fit with where the .obj files is - // linker/ input/ delayed load .dll - specify the .dll that should be loaded - - BOOL success = SetDllDirectory(L"..\\..\\DLL"); - if (success == 0) - { - return 0; - } - - if( FAILED( InitWindow( hInstance, nCmdShow ) ) ) - return 0; - - if( FAILED( InitDirect3D() ) ) - return 0; - - if( FAILED( InitGame() ) ) - return 0; - - __int64 cntsPerSec = 0; - QueryPerformanceFrequency((LARGE_INTEGER*)&cntsPerSec); - float secsPerCnt = 1.0f / (float)cntsPerSec; - - __int64 prevTimeStamp = 0; - QueryPerformanceCounter((LARGE_INTEGER*)&prevTimeStamp); - - //debug window - //SetStdOutToNewConsole(); - - // Main message loop - MSG msg = {0}; - while(WM_QUIT != msg.message) - { - if( PeekMessage( &msg, NULL, 0, 0, PM_REMOVE) ) - { - TranslateMessage( &msg ); - DispatchMessage( &msg ); - } - else - { - __int64 currTimeStamp = 0; - QueryPerformanceCounter((LARGE_INTEGER*)&currTimeStamp); - float dt = (currTimeStamp - prevTimeStamp) * secsPerCnt; - - //render - Update(dt); - Render(dt); - - prevTimeStamp = currTimeStamp; - } - } - CleanUp(); - return (int) msg.wParam; -} - -//-------------------------------------------------------------------------------------- -// Register class and create window -//-------------------------------------------------------------------------------------- -HRESULT InitWindow( HINSTANCE hInstance, int nCmdShow ) -{ - // Register class - WNDCLASSEX wcex; - wcex.cbSize = sizeof(WNDCLASSEX); - wcex.style = CS_HREDRAW | CS_VREDRAW; - wcex.lpfnWndProc = WndProc; - wcex.cbClsExtra = 0; - wcex.cbWndExtra = 0; - wcex.hInstance = hInstance; - wcex.hIcon = 0; - wcex.hCursor = LoadCursor(NULL, IDC_ARROW); - wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1); - wcex.lpszMenuName = NULL; - wcex.lpszClassName = L"BTH_D3D_Template"; - wcex.hIconSm = 0; - if( !RegisterClassEx(&wcex) ) - return E_FAIL; - - // Adjust and create window - g_hInst = hInstance; - RECT rc = { 0, 0, 1024, 768 }; - AdjustWindowRect( &rc, WS_OVERLAPPEDWINDOW, FALSE ); - - if(!(g_hWnd = CreateWindow( - L"BTH_D3D_Template", - L"BTH - Direct3D 11.0 Template", - WS_OVERLAPPEDWINDOW, - CW_USEDEFAULT, - CW_USEDEFAULT, - rc.right - rc.left, - rc.bottom - rc.top, - NULL, - NULL, - hInstance, - NULL))) - { - return E_FAIL; - } - - ShowWindow( g_hWnd, nCmdShow ); - - return S_OK; -} - -//-------------------------------------------------------------------------------------- -// Create Direct3D with Oyster Graphics -//-------------------------------------------------------------------------------------- -HRESULT InitDirect3D() -{ - if(Oyster::Graphics::API::Init(g_hWnd, false, false, Oyster::Math::Float2( 1024, 768)) != Oyster::Graphics::API::Sucsess) - return E_FAIL; - return S_OK; -} - -//-------------------------------------------------------------------------------------- -// Init the input and the game -//------------------------------------------------------------------------------------- -HRESULT InitGame() -{ - inputObj = new InputClass; - if(!inputObj->Initialize(g_hInst, g_hWnd, 1024, 768)) - { - MessageBox(0, L"Could not initialize the input object.", L"Error", MB_OK); - return false; - } - /*game = new GameLogic::IGame(); - game->Init(); - game->StartGame(); - */ - return S_OK; -} - -HRESULT Update(float deltaTime) -{ - inputObj->Update(); - //GameLogic::keyInput key = GameLogic::keyInput_none; - - //if(inputObj->IsKeyPressed(DIK_W)) - //{ - // key = GameLogic::keyInput_W; - //} - //else if(inputObj->IsKeyPressed(DIK_A)) - //{ - // key = GameLogic::keyInput_A; - //} - //else if(inputObj->IsKeyPressed(DIK_S)) - //{ - // key = GameLogic::keyInput_S; - //} - //else if(inputObj->IsKeyPressed(DIK_D)) - //{ - // key = GameLogic::keyInput_D; - //} - - float pitch = 0; - float yaw = 0; - - //if(inputObj->IsMousePressed()) - //{ - pitch = inputObj->GetPitch(); - yaw = inputObj->GetYaw(); - //} - - //game->Update(key, pitch, yaw); - - - return S_OK; -} - -HRESULT Render(float deltaTime) -{ - int isPressed = 0; - if(inputObj->IsKeyPressed(DIK_A)) - { - isPressed = 1; - //std::cout<<"test"; - } - - //game->Render(); - wchar_t title[255]; - swprintf(title, sizeof(title), L"| Pressing A: %d | \n", (int)(isPressed)); - SetWindowText(g_hWnd, title); - - Oyster::Graphics::API::EndFrame(); - - return S_OK; -} - -HRESULT CleanUp() -{ - - /*if(game) - { - delete game; - game = NULL; - }*/ - return S_OK; -} -//-------------------------------------------------------------------------------------- -// Called every time the application receives a message -//-------------------------------------------------------------------------------------- -LRESULT CALLBACK WndProc( HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam ) -{ - PAINTSTRUCT ps; - HDC hdc; - - switch (message) - { - case WM_PAINT: - hdc = BeginPaint(hWnd, &ps); - EndPaint(hWnd, &ps); - break; - - case WM_DESTROY: - PostQuitMessage(0); - break; - - case WM_KEYDOWN: - - switch(wParam) - { - case VK_ESCAPE: - PostQuitMessage(0); - break; - } - break; - - default: - return DefWindowProc(hWnd, message, wParam, lParam); - } - - return 0; -} - diff --git a/Code/Game/DanBiasGame/GameClientRecieverFunc.h b/Code/Game/DanBiasGame/GameClientRecieverFunc.h index 2bd8c9a1..b355027a 100644 --- a/Code/Game/DanBiasGame/GameClientRecieverFunc.h +++ b/Code/Game/DanBiasGame/GameClientRecieverFunc.h @@ -7,106 +7,139 @@ namespace DanBias { -struct GameRecieverObject :public Oyster::Network::NetworkClient -{ - Client::GameClientState* gameClientState; - - // receiver function for server messages - // parsing protocols and sending it to the gameState - void NetworkCallback(Oyster::Network::CustomNetProtocol& p) override + + struct GameRecieverObject :public Oyster::Network::NetworkClient { - int pType = p[0].value.netInt; - switch (pType) + Client::GameClientState* gameClientState; + + // receiver function for server messages + // parsing protocols and sending it to the gameState + void NetworkCallback(Oyster::Network::CustomNetProtocol& p) override { - case protocol_General_Status: + int pType = p[0].value.netInt; + switch (pType) { - GameLogic::Protocol_General_Status::States state; - state = (GameLogic::Protocol_General_Status::States)p[1].value.netShort; - if( state == GameLogic::Protocol_General_Status::States_disconected) + case protocol_General_Status: { - // server disconnected - DanBiasGame::Release(); + GameLogic::Protocol_General_Status::States state; + state = (GameLogic::Protocol_General_Status::States)p[1].value.netShort; + if( state == GameLogic::Protocol_General_Status::States_disconected) + { + // server disconnected + DanBiasGame::Release(); + } } - } - break; - case protocol_Gameplay_PlayerMovement: - { - Client::GameClientState::KeyInput* protocolData = new Client::GameClientState::KeyInput; - for(int i = 0; i< 6; i++) + break; + case protocol_Gameplay_PlayerMovement: { - protocolData->key[i] = p[i+1].value.netBool; + Client::GameClientState::KeyInput* protocolData = new Client::GameClientState::KeyInput; + for(int i = 0; i< 6; i++) + { + protocolData->key[i] = p[i+1].value.netBool; + } + + if(dynamic_cast(gameClientState)) + ((Client::GameState*)gameClientState)->Protocol(protocolData); + delete protocolData; + protocolData = NULL; } + break; + //case protocol_Gameplay_PlayerPosition: + // { + // Client::GameClientState::PlayerPos* protocolData = new Client::GameClientState::PlayerPos; + // for(int i = 0; i< 3; i++) + // { + // protocolData->playerPos[i] = p[i].value.netFloat; + // } + // if(dynamic_cast(gameClientState)) + // ((Client::GameState*)gameClientState)->Protocol(protocolData); + // delete protocolData; + // protocolData = NULL; + // } + // break; - if(dynamic_cast(gameClientState)) - ((Client::GameState*)gameClientState)->Protocol(protocolData); - delete protocolData; - protocolData = NULL; - } - break; - //case protocol_Gameplay_PlayerPosition: - // { - // Client::GameClientState::PlayerPos* protocolData = new Client::GameClientState::PlayerPos; - // for(int i = 0; i< 3; i++) - // { - // protocolData->playerPos[i] = p[i].value.netFloat; - // } - // if(dynamic_cast(gameClientState)) - // ((Client::GameState*)gameClientState)->Protocol(protocolData); - // delete protocolData; - // protocolData = NULL; - // } - // break; - - case protocol_Gameplay_ObjectCreate: - { - Client::GameClientState::NewObj* protocolData = new Client::GameClientState::NewObj; - protocolData->object_ID = p[1].value.netInt; - protocolData->path = p[2].value.netCharPtr; - for(int i = 0; i< 16; i++) + case protocol_Gameplay_ObjectCreate: { - protocolData->worldPos[i] = p[i+3].value.netFloat; + Client::GameClientState::NewObj* protocolData = new Client::GameClientState::NewObj; + protocolData->object_ID = p[1].value.netInt; + protocolData->path = p[2].value.netCharPtr; + for(int i = 0; i< 16; i++) + { + protocolData->worldPos[i] = p[i+3].value.netFloat; + } + + if(dynamic_cast(gameClientState)) + ((Client::GameState*)gameClientState)->Protocol(protocolData); + + delete p[2].value.netCharPtr; //delete char array + delete protocolData; + protocolData = NULL; } - - if(dynamic_cast(gameClientState)) - ((Client::GameState*)gameClientState)->Protocol(protocolData); - - delete p[2].value.netCharPtr; //delete char array - delete protocolData; - protocolData = NULL; - } - break; - case protocol_Gameplay_ObjectDisabled: - { - Client::GameClientState::RemoveObj* protocolData = new Client::GameClientState::RemoveObj; - protocolData->object_ID = p[1].value.netInt; - - if(dynamic_cast(gameClientState)) - ((Client::GameState*)gameClientState)->Protocol(protocolData); - - delete protocolData; - protocolData = NULL; - } - break; - case protocol_Gameplay_ObjectPosition: - { - - Client::GameClientState::ObjPos protocolData; - protocolData.object_ID = p[1].value.netInt; - for(int i = 0; i< 16; i++) + break; + case protocol_Gameplay_ObjectDisabled: { - protocolData.worldPos[i] = p[i+2].value.netFloat; + Client::GameClientState::RemoveObj* protocolData = new Client::GameClientState::RemoveObj; + protocolData->object_ID = p[1].value.netInt; + + if(dynamic_cast(gameClientState)) + ((Client::GameState*)gameClientState)->Protocol(protocolData); + + delete protocolData; + protocolData = NULL; } + break; + case protocol_Gameplay_ObjectPosition: + { - if(dynamic_cast(gameClientState)) - ((Client::GameState*)gameClientState)->Protocol(&protocolData); + Client::GameClientState::ObjPos protocolData; + protocolData.object_ID = p[1].value.netInt; + for(int i = 0; i< 16; i++) + { + protocolData.worldPos[i] = p[i+2].value.netFloat; + } + + if(dynamic_cast(gameClientState)) + ((Client::GameState*)gameClientState)->Protocol(&protocolData); + } + break; + + default: + break; + } + + if(ProtocolIsLobby(p[0].value.netInt)) ParseLobbyProtocol(p); + } + + void ParseLobbyProtocol(Oyster::Network::CustomNetProtocol& p) + { + switch (p[0].value.netShort) + { + case protocol_General_Status: //this->GeneralStatus (Protocol_General_Status (p), c); + break; + case protocol_General_Text: //this->GeneralText (Protocol_General_Text (p), c); + break; + //case protocol_Lobby_Create: this->LobbyCreateGame (Protocol_LobbyCreateGame (p), c); + //break; + case protocol_Lobby_Start: //this->LobbyStartGame (Protocol_LobbyStartGame (p), c); + break; + //case protocol_Lobby_Join: this->LobbyJoin (Protocol_LobbyJoin (p), c); + //break; + case protocol_Lobby_Login: //this->LobbyLogin (Protocol_LobbyLogin (p), c); + break; + case protocol_Lobby_Refresh: //this->LobbyRefresh (Protocol_LobbyRefresh (p), c); + break; + case protocol_Lobby_GameData: //this->LobbyGameData (Protocol_LobbyGameData (p), c); + { + GameLogic::Protocol_LobbyGameData temp(p); + printf("%s, %i.%i\n", temp.mapName.c_str(), temp.majorVersion, temp.minorVersion); + } + break; + case protocol_Lobby_ClientData: //this->LobbyMainData (Protocol_LobbyClientData (p), c); + break; + //case protocol_Lobby_GameData: this->LobbyGameData (Protocol_LobbyGameData (p), c); + //break; } - break; - - default: - break; - } - - } -}; + } + }; } #endif \ No newline at end of file diff --git a/Code/Game/DanBiasGame/GameClientState/GameState.cpp b/Code/Game/DanBiasGame/GameClientState/GameState.cpp index ee069919..43b25ba7 100644 --- a/Code/Game/DanBiasGame/GameClientState/GameState.cpp +++ b/Code/Game/DanBiasGame/GameClientState/GameState.cpp @@ -81,12 +81,8 @@ bool GameState::LoadModels(std::wstring mapFile) Oyster::Math3D::Float4x4 translate; C_Object* obj; translate = Oyster::Math3D::TranslationMatrix(Oyster::Math::Float3(0,0,0)); - Oyster::Math3D::Float4x4 scale = Oyster::Math3D::Float4x4::identity; - scale.v[0].x = 8; - scale.v[1].y = 8; - scale.v[2].z = 8; - modelData.world = scale; //modelData.world * translate - modelData.modelPath = L"..\\Content\\Models\\ball.dan"; + modelData.world = translate ;//modelData.world * translate + modelData.modelPath = L"world_earth.dan"; modelData.id = 0; obj = new C_Player(); @@ -95,7 +91,7 @@ bool GameState::LoadModels(std::wstring mapFile) // add box model modelData.world = Oyster::Math3D::Float4x4::identity; - translate = Oyster::Math3D::TranslationMatrix(Oyster::Math::Float3(-5,15,0)); + translate = Oyster::Math3D::TranslationMatrix(Oyster::Math::Float3(4,320,0)); modelData.world = modelData.world * translate; modelData.modelPath = L"..\\Content\\Models\\box.dan"; modelData.id = 1; @@ -107,7 +103,7 @@ bool GameState::LoadModels(std::wstring mapFile) // add player model modelData.world = Oyster::Math3D::Float4x4::identity; - translate = Oyster::Math3D::TranslationMatrix(Oyster::Math::Float3(0, 15, 0)); + translate = Oyster::Math3D::TranslationMatrix(Oyster::Math::Float3(0, 320, 0)); modelData.world = modelData.world * translate; modelData.visible = true; @@ -124,14 +120,14 @@ bool GameState::LoadModels(std::wstring mapFile) } bool GameState::InitCamera(Oyster::Math::Float3 startPos) { - Oyster::Math::Float3 dir = Oyster::Math::Float3(0,0,-1); + Oyster::Math::Float3 dir = Oyster::Math::Float3(0,0,1); Oyster::Math::Float3 up =Oyster::Math::Float3(0,1,0); Oyster::Math::Float3 pos = Oyster::Math::Float3(0, 0, 20); camera->LookAt(pos, dir, up); camera->SetLens(3.14f/2, 1024/768, 1, 1000); - privData->proj = Oyster::Math3D::ProjectionMatrix_Perspective(Oyster::Math::pi/2,1024.0f/768.0f,.1f,1000); + privData->proj = Oyster::Math3D::ProjectionMatrix_Perspective(Oyster::Math::pi/4,1024.0f/768.0f,.1f,1000); //privData->proj = Oyster::Math3D::ProjectionMatrix_Orthographic(1024, 768, 1, 1000); Oyster::Graphics::API::SetProjection(privData->proj); camera->UpdateViewMatrix(); @@ -350,7 +346,7 @@ void GameState::Protocol( ObjPos* pos ) //camera->setLook((Oyster::Math::Float3(world[8], world[9], world[10]))); if(i == 2) // playerobj { - camera->SetPosition(Oyster::Math::Float3(world[12], world[13], world[14])); + camera->SetPosition(Oyster::Math::Float3(world[12], world[13]+2.2f, world[14]-1)); camera->UpdateViewMatrix(); } } diff --git a/Code/Game/DanBiasGame/GameClientState/LobbyState.cpp b/Code/Game/DanBiasGame/GameClientState/LobbyState.cpp index 938add5f..35a5f295 100644 --- a/Code/Game/DanBiasGame/GameClientState/LobbyState.cpp +++ b/Code/Game/DanBiasGame/GameClientState/LobbyState.cpp @@ -91,7 +91,8 @@ GameClientState::ClientState LobbyState::Update(float deltaTime, InputClass* Key if( KeyInput->IsKeyPressed(DIK_G)) { - DanBias::GameServerAPI::GameStart(); + if(!DanBias::GameServerAPI::GameStart()) + return GameClientState::ClientState_Same; return ClientState_Game; } diff --git a/Code/Game/GameLogic/CollisionManager.cpp b/Code/Game/GameLogic/CollisionManager.cpp index 116c9082..27aa6db6 100644 --- a/Code/Game/GameLogic/CollisionManager.cpp +++ b/Code/Game/GameLogic/CollisionManager.cpp @@ -81,8 +81,18 @@ using namespace GameLogic; void AttatchmentMassDriver::ForcePushAction(Oyster::Physics::ICustomBody *obj, void *args) { - Oyster::Math::Float3 pushForce = Oyster::Math::Float4(1,0,0) * (1); + Oyster::Math::Float3 pushForce = Oyster::Math::Float4(1,0,0) * (500); Oyster::Physics::ICustomBody::State state; + Object *realObj = (Object*)obj->GetCustomTag(); + if(realObj->GetObjectType() == OBJECT_TYPE_BOX) + { + state = obj->GetState(); + state.SetOrientation(Oyster::Math::Float3(1,0.5,1),Oyster::Math::Float3(1,0.5,1)); + obj->SetState(state); + } + + if(realObj->GetObjectType() == OBJECT_TYPE_PLAYER || realObj->GetObjectType() == OBJECT_TYPE_WORLD) + return; state = obj->GetState(); state.ApplyLinearImpulse(pushForce); obj->SetState(state); diff --git a/Code/Game/GameLogic/Game.cpp b/Code/Game/GameLogic/Game.cpp index 53cb75ec..d9973821 100644 --- a/Code/Game/GameLogic/Game.cpp +++ b/Code/Game/GameLogic/Game.cpp @@ -128,8 +128,8 @@ bool Game::NewFrame() if(this->players[i]->player) this->players[i]->player->EndFrame(); } + gameInstance.onMoveFnc(this->level); - //gameInstance.onMoveFnc(this->level); return true; } diff --git a/Code/Game/GameLogic/Game_PlayerData.cpp b/Code/Game/GameLogic/Game_PlayerData.cpp index f2ae7c19..18f57212 100644 --- a/Code/Game/GameLogic/Game_PlayerData.cpp +++ b/Code/Game/GameLogic/Game_PlayerData.cpp @@ -7,9 +7,9 @@ Game::PlayerData::PlayerData() { //set some stats that are appropriate to a player Oyster::Physics::API::SimpleBodyDescription sbDesc; - sbDesc.centerPosition = Oyster::Math::Float3(0,165,0); + sbDesc.centerPosition = Oyster::Math::Float3(0,320,0); sbDesc.size = Oyster::Math::Float3(4,7,4); - + sbDesc.mass = 10; //create rigid body Oyster::Physics::ICustomBody *rigidBody = Oyster::Physics::API::Instance().CreateRigidBody(sbDesc).Release(); diff --git a/Code/Game/GameLogic/Level.cpp b/Code/Game/GameLogic/Level.cpp index f631979d..c0b0685b 100644 --- a/Code/Game/GameLogic/Level.cpp +++ b/Code/Game/GameLogic/Level.cpp @@ -25,7 +25,7 @@ void Level::InitiateLevel(float radius) API::SphericalBodyDescription sbDesc; sbDesc.centerPosition = Oyster::Math::Float4(0,0,0,1); sbDesc.ignoreGravity = true; - sbDesc.radius = 150; + sbDesc.radius = 300; sbDesc.mass = 10e12f; ICustomBody* rigidBody = API::Instance().CreateRigidBody(sbDesc).Release(); @@ -39,9 +39,9 @@ void Level::InitiateLevel(float radius) rigidBody->SetCustomTag(levelObj); - // add box + // add box API::SimpleBodyDescription sbDesc_TestBox; - sbDesc_TestBox.centerPosition = Oyster::Math::Float4(-5,15,0,0); + sbDesc_TestBox.centerPosition = Oyster::Math::Float4(4,320,0,0); sbDesc_TestBox.ignoreGravity = false; sbDesc_TestBox.mass = 10; sbDesc_TestBox.size = Oyster::Math::Float4(0.5f,0.5f,0.5f,0); @@ -52,14 +52,14 @@ void Level::InitiateLevel(float radius) testBox = new DynamicObject(rigidBody_TestBox, OBJECT_TYPE::OBJECT_TYPE_BOX); rigidBody_TestBox->SetCustomTag(testBox); rigidBody_TestBox->GetState(state); - state.ApplyLinearImpulse(Oyster::Math::Float3(0,0,4)); + state.ApplyLinearImpulse(Oyster::Math::Float3(0,20,0)); rigidBody_TestBox->SetState(state); // add gravitation API::Gravity gravityWell; gravityWell.gravityType = API::Gravity::GravityType_Well; - gravityWell.well.mass = 10e16f; + gravityWell.well.mass = 1e15f; gravityWell.well.position = Oyster::Math::Float4(0,0,0,1); API::Instance().AddGravity(gravityWell); } diff --git a/Code/Game/GameLogic/Player.cpp b/Code/Game/GameLogic/Player.cpp index 45ae8f65..ea36b284 100644 --- a/Code/Game/GameLogic/Player.cpp +++ b/Code/Game/GameLogic/Player.cpp @@ -86,24 +86,24 @@ void Player::Move(const PLAYER_MOVEMENT &movement) void Player::MoveForward() { - setState.ApplyLinearImpulse(this->lookDir * (20 * this->gameInstance->GetFrameTime())); + setState.ApplyLinearImpulse(this->lookDir * (2000 * this->gameInstance->GetFrameTime())); } void Player::MoveBackwards() { - setState.ApplyLinearImpulse(-this->lookDir * 20 * this->gameInstance->GetFrameTime()); + setState.ApplyLinearImpulse(-this->lookDir * 2000 * this->gameInstance->GetFrameTime()); } void Player::MoveRight() { //Do cross product with forward vector and negative gravity vector Oyster::Math::Float3 r = (-rigidBody->GetGravityNormal()).Cross((Oyster::Math::Float3)this->lookDir); - setState.ApplyLinearImpulse(r * 20 * this->gameInstance->GetFrameTime()); + setState.ApplyLinearImpulse(r * 2000 * this->gameInstance->GetFrameTime()); } void Player::MoveLeft() { //Do cross product with forward vector and negative gravity vector Oyster::Math::Float3 r = -(-rigidBody->GetGravityNormal()).Cross((Oyster::Math::Float3)this->lookDir); //Still get zero - setState.ApplyLinearImpulse(-r * 20 * this->gameInstance->GetFrameTime()); + setState.ApplyLinearImpulse(-r * 2000 * this->gameInstance->GetFrameTime()); } void Player::UseWeapon(const WEAPON_FIRE &usage) @@ -123,7 +123,7 @@ void Player::Rotate(const Oyster::Math3D::Float3 lookDir) { this->lookDir = lookDir; - Oyster::Math::Float4 up(0,1,0,0);//-setState.GetGravityNormal(); + Oyster::Math::Float4 up = -setState.GetGravityNormal(); Oyster::Math::Float4 pos = setState.GetCenterPosition(); Oyster::Math::Float4x4 world = Oyster::Math3D::OrientationMatrix_LookAtDirection(lookDir, up.xyz, pos.xyz); // cant set rotation diff --git a/Code/Game/GameProtocols/LobbyProtocols.h b/Code/Game/GameProtocols/LobbyProtocols.h index c653f556..192d81f2 100644 --- a/Code/Game/GameProtocols/LobbyProtocols.h +++ b/Code/Game/GameProtocols/LobbyProtocols.h @@ -158,8 +158,6 @@ namespace GameLogic this->protocol[0].value = protocol_Lobby_ClientData; this->protocol[0].type = Oyster::Network::NetAttributeType_Short; - this->protocol[1].type = Oyster::Network::NetAttributeType_UnsignedInt; //DataType - list.Reserve(10); } Protocol_LobbyClientData(Oyster::Network::CustomNetProtocol& p) @@ -229,7 +227,7 @@ namespace GameLogic { this->protocol[1].value = majorVersion; this->protocol[2].value = minorVersion; - this->protocol[3].value.netCharPtr = const_cast(mapName.c_str()); + this->protocol.Set(3, mapName.c_str()); return &protocol; } diff --git a/Code/Game/GameProtocols/ObjectProtocols.h b/Code/Game/GameProtocols/ObjectProtocols.h index 5df97855..b71599b1 100644 --- a/Code/Game/GameProtocols/ObjectProtocols.h +++ b/Code/Game/GameProtocols/ObjectProtocols.h @@ -8,7 +8,7 @@ namespace GameLogic { struct Protocol_ObjectPickup :public Oyster::Network::CustomProtocolObject { - int object_ID; + short object_ID; short pickup_ID; Protocol_ObjectPickup() @@ -16,7 +16,7 @@ namespace GameLogic this->protocol[0].value = protocol_Gameplay_ObjectPickup; this->protocol[0].type = Oyster::Network::NetAttributeType_Short; - this->protocol[1].type = Oyster::Network::NetAttributeType_Int; + this->protocol[1].type = Oyster::Network::NetAttributeType_Short; this->protocol[2].type = Oyster::Network::NetAttributeType_Short; object_ID = -1; @@ -24,14 +24,15 @@ namespace GameLogic } Protocol_ObjectPickup(Oyster::Network::CustomNetProtocol& p) { - + object_ID = p[1].value.netShort; + pickup_ID = p[2].value.netShort; } Protocol_ObjectPickup(int objectID, short pickupID) { this->protocol[0].value = protocol_Gameplay_ObjectPosition; this->protocol[0].type = Oyster::Network::NetAttributeType_Short; - this->protocol[1].type = Oyster::Network::NetAttributeType_Int; + this->protocol[1].type = Oyster::Network::NetAttributeType_Short; this->protocol[2].type = Oyster::Network::NetAttributeType_Short; object_ID = objectID; diff --git a/Code/Game/GameProtocols/PlayerProtocols.h b/Code/Game/GameProtocols/PlayerProtocols.h index 7f8b81f0..2413aa92 100644 --- a/Code/Game/GameProtocols/PlayerProtocols.h +++ b/Code/Game/GameProtocols/PlayerProtocols.h @@ -35,7 +35,10 @@ namespace GameLogic } Protocol_PlayerMovement(Oyster::Network::CustomNetProtocol& p) { - + bForward = p[1].value.netBool; + bBackward = p[2].value.netBool; + bLeft = p[3].value.netBool; + bRight = p[4].value.netBool; } const Protocol_PlayerMovement& operator=(Oyster::Network::CustomNetProtocol& val) { @@ -79,7 +82,9 @@ namespace GameLogic } Protocol_PlayerLook(Oyster::Network::CustomNetProtocol& p) { - + lookDirX = p[1].value.netFloat; + lookDirY = p[2].value.netFloat; + lookDirZ = p[3].value.netFloat; } const Protocol_PlayerLook& operator=(Oyster::Network::CustomNetProtocol& val) { @@ -111,11 +116,6 @@ namespace GameLogic { this->protocol[0].value = protocol_Gameplay_PlayerChangeWeapon; this->protocol[0].type = Oyster::Network::NetAttributeType_Short; - - this->protocol[1].type = Oyster::Network::NetAttributeType_Float; - this->protocol[2].type = Oyster::Network::NetAttributeType_Float; - this->protocol[3].type = Oyster::Network::NetAttributeType_Float; - } Protocol_PlayerChangeWeapon(Oyster::Network::CustomNetProtocol& p) { @@ -147,7 +147,7 @@ namespace GameLogic } Protocol_PlayerShot(Oyster::Network::CustomNetProtocol& p) { - + hasShot = p[1].value.netBool; } const Protocol_PlayerShot& operator=(Oyster::Network::CustomNetProtocol& val) { @@ -177,7 +177,7 @@ namespace GameLogic } Protocol_PlayerJump(Oyster::Network::CustomNetProtocol& p) { - + hasJumped = p[1].value.netBool; } const Protocol_PlayerJump& operator=(Oyster::Network::CustomNetProtocol& val) { diff --git a/Code/Game/GameServer/GameClient.h b/Code/Game/GameServer/GameClient.h index 241f13ca..5db6efdb 100644 --- a/Code/Game/GameServer/GameClient.h +++ b/Code/Game/GameServer/GameClient.h @@ -26,6 +26,8 @@ namespace DanBias Utility::DynamicMemory::SmartPointer ReleaseClient(); int GetID() const; + bool Equals(const Oyster::Network::NetworkClient* c); + private: GameLogic::IPlayerData* player; Utility::DynamicMemory::SmartPointer client; diff --git a/Code/Game/GameServer/Implementation/GameClient.cpp b/Code/Game/GameServer/Implementation/GameClient.cpp index 07999205..3f0c8308 100644 --- a/Code/Game/GameServer/Implementation/GameClient.cpp +++ b/Code/Game/GameServer/Implementation/GameClient.cpp @@ -50,3 +50,9 @@ int GameClient::GetID() const { return this->id; } +bool GameClient::Equals(const NetworkClient* c) +{ + return (c->GetID() == this->client->GetID()); +} + + diff --git a/Code/Game/GameServer/Implementation/GameLobby.cpp b/Code/Game/GameServer/Implementation/GameLobby.cpp index 4291f44b..b68846d4 100644 --- a/Code/Game/GameServer/Implementation/GameLobby.cpp +++ b/Code/Game/GameServer/Implementation/GameLobby.cpp @@ -53,6 +53,8 @@ namespace DanBias desc.mapNumber = this->description.mapNumber; desc.owner = this; desc.clients = this->clients; + + this->clients.Clear(); if(this->gameSession.Create(desc)) { diff --git a/Code/Game/GameServer/Implementation/GameSession_Gameplay.cpp b/Code/Game/GameServer/Implementation/GameSession_Gameplay.cpp index 0a528f04..c0041301 100644 --- a/Code/Game/GameServer/Implementation/GameSession_Gameplay.cpp +++ b/Code/Game/GameServer/Implementation/GameSession_Gameplay.cpp @@ -47,24 +47,80 @@ namespace DanBias void GameSession::ClientEventCallback(NetEvent e) { + int temp = -1; + //Find the idiot + for (unsigned int i = 0; i < this->clients.Size(); i++) + { + if(this->clients[i]->Equals(e.sender)) + { + temp = i; + } + } + if(temp == -1) + { + this->Detach(e.sender)->Disconnect(); + return; + } + SmartPointer cl = this->clients[temp]; + + switch (e.args.type) + { + case NetworkClient::ClientEventArgs::EventType_Disconnect: + break; + case NetworkClient::ClientEventArgs::EventType_ProtocolFailedToRecieve: + break; + case NetworkClient::ClientEventArgs::EventType_ProtocolFailedToSend: + printf("\t(%i : %s) - EventType_ProtocolFailedToSend\n", e.sender->GetID(), e.sender->GetIpAddress().c_str()); + this->Detach(e.sender)->Disconnect(); + break; + case NetworkClient::ClientEventArgs::EventType_ProtocolRecieved: + printf("\t(%i : %s) - EventType_ProtocolRecieved\n", e.sender->GetID(), e.sender->GetIpAddress().c_str()); + this->ParseProtocol(e.args.data.protocol, cl); + break; + } } void GameSession::ObjectMove(GameLogic::IObjectData* movedObject) { - //GameLogic::IObjectData* obj = NULL; - //if(dynamic_cast(movedObject)) - // obj =((GameLogic::ILevelData*)movedObject)->GetObjectAt(0); - //if(obj) - //{ - // if(obj->GetType() == OBJECT_TYPE_BOX) - // { - // obj->GetID(); - // Oyster::Math::Float4x4 world =obj->GetOrientation(); - // Protocol_ObjectPosition p(world, 1); - // GameSession::gameSession->Send(p.GetProtocol()); - // } - //} + if(dynamic_cast (movedObject)) + { + IPlayerData* temp = (IPlayerData*)movedObject; + temp->GetID(); + Oyster::Math::Float4x4 world = temp->GetOrientation(); + + Protocol_ObjectPosition p(world, 2); + GameSession::gameSession->Send(*p.GetProtocol()); + } + GameLogic::IObjectData* obj = NULL; + if(dynamic_cast(movedObject)) + { + obj = ((GameLogic::ILevelData*)movedObject)->GetObjectAt(0); + if(obj) + { + if(obj->GetObjectType() == OBJECT_TYPE_WORLD) + { + obj->GetID(); + Oyster::Math::Float4x4 world =obj->GetOrientation(); + + Protocol_ObjectPosition p(world, 0); + GameSession::gameSession->Send(*p.GetProtocol()); + } + } + + obj = NULL; + obj =((GameLogic::ILevelData*)movedObject)->GetObjectAt(1); + if(obj) + { + if(obj->GetObjectType() == OBJECT_TYPE_BOX) + { + obj->GetID(); + Oyster::Math::Float4x4 world = obj->GetOrientation(); + Protocol_ObjectPosition p(world, 1); + GameSession::gameSession->Send(*p.GetProtocol()); + } + } + } } diff --git a/Code/Game/GameServer/Implementation/GameSession_General.cpp b/Code/Game/GameServer/Implementation/GameSession_General.cpp index 945198af..ae947874 100644 --- a/Code/Game/GameServer/Implementation/GameSession_General.cpp +++ b/Code/Game/GameServer/Implementation/GameSession_General.cpp @@ -51,6 +51,7 @@ namespace DanBias if(this->isCreated) return false; /* standard initialization of some data */ + NetworkSession::clients = desc.clients; this->clients.Resize(desc.clients.Size()); this->owner = desc.owner; @@ -73,6 +74,7 @@ namespace DanBias { if( (p = this->gameInstance.CreatePlayer()) ) { + desc.clients[i]->SetOwner(this); this->clients[i] = new GameClient(desc.clients[i], p); } else diff --git a/Code/Misc/Resource/OResource.h b/Code/Misc/Resource/OResource.h index a0573c92..83ed474f 100644 --- a/Code/Misc/Resource/OResource.h +++ b/Code/Misc/Resource/OResource.h @@ -38,11 +38,11 @@ namespace Oyster { return this->resourceData; } - inline unsigned long long GetResourceSize() const + inline unsigned int GetResourceSize() const { return this->resourceSize; } - inline unsigned long long GetResourceElementSize() const + inline unsigned int GetResourceElementSize() const { return this->resourceElementSize; } diff --git a/Code/Misc/Resource/ResourceManager.cpp b/Code/Misc/Resource/ResourceManager.cpp index 133ce00b..b4195bb4 100644 --- a/Code/Misc/Resource/ResourceManager.cpp +++ b/Code/Misc/Resource/ResourceManager.cpp @@ -4,83 +4,267 @@ #include "ResourceManager.h" +#include "..\Utilities.h" using namespace Oyster::Resource; -struct Oyster::Resource::ResourceData +struct ::ResourceData { + LoadFunction loadFnc; + UnloadFunction unloadFnc; + ResourceType resourcetype; + HRESOURCE resource; + unsigned int resourceSize; + int resourceID; + Utility::DynamicMemory::ReferenceCount referenceCount; +}; +bool ReadFromFile(const wchar_t fileName[], const char openFlag[], std::string& outData, size_t elemSize, bool ANSI = false) +{ + std::string sFilename; + std::wstring wsFile = fileName; + ::Utility::String::WStringToString(wsFile, sFilename); + size_t bytesTotal = 0; + size_t bytesRead = 0; + FILE *stream; + + if( fopen_s( &stream, sFilename.c_str(), openFlag ) == 0 ) + { + //Get size of the file + fseek(stream, 0L, SEEK_END); + bytesTotal = ftell(stream); + fseek(stream, 0L, SEEK_SET); + fflush(stream); + + //Sanity check + if(bytesTotal == 0) return false; + + //Create the new byte buffer + char *buff = new char[bytesTotal + 1]; + + //Read the bytes to the end + bytesRead = fread_s( buff, bytesTotal, elemSize, bytesTotal ,stream ); + fclose( stream ); + + //Did we read enough bytes (Get the bytes if we read with ANSI since the hidden characters is ignored) + if(!ANSI && bytesRead != bytesTotal) return false; + + buff[bytesRead + 1]; + + outData.clear(); + outData.resize(bytesRead); + memcpy(&outData[0], &buff[0], bytesRead); + + delete [] buff; + } + else + { + std::string msg = "Failed to open file: \n"; + msg.append(sFilename.c_str()); + + return false; + } + + return true; } - -ResourceData* FindResource(std::map resources, const HRESOURCE& h) const +const wchar_t* FindResourceKey(std::map& resources, const HRESOURCE h) { for (auto i = resources.begin(); i != resources.end() ; i++) { - if(i->second->GetResourceHandle() == h) + if(i->second->resource == h) + { + return i->first.c_str(); + } + } + return 0; +} +ResourceData* FindResource(std::map& resources, const HRESOURCE h) +{ + for (auto i = resources.begin(); i != resources.end() ; i++) + { + if(i->second->resource == h) { return i->second; } } return 0; } -ResourceData* FindResource(std::map resources, const wchar_t c[]) const +ResourceData* FindResource(std::map& resources, const wchar_t c[]) { std::wstring temp = c; - auto t = this->resources.find(c); - if(t == this->resources.end()) return 0; + auto t = resources.find(c); + if(t == resources.end()) return 0; return t->second; } -void SaveResource( std::map resources, OResource* r, bool addNew ) +void SaveResource( std::map& resources, ResourceData* r, const std::wstring& key, bool addNew ) { - if(!r) return; - if(addNew) { - this->resources[r->GetResourceFilename()] = r; + resources[key] = r; } - r->resourceRef.Incref(); + r->referenceCount.Incref(); } +bool Release(std::map& resources, ResourceData* resource) +{ + if(resource->referenceCount.Decref() == 0) + { + const wchar_t* temp = FindResourceKey(resources, resource->resource); + + switch (resource->resourcetype) + { + case Oyster::Resource::ResourceType_Byte_Raw: + case Oyster::Resource::ResourceType_Byte_ANSI: + case Oyster::Resource::ResourceType_Byte_UTF8: + case Oyster::Resource::ResourceType_Byte_UNICODE: + case Oyster::Resource::ResourceType_Byte_UTF16LE: + delete [] ((char*)resource->resource); + resource->resource = 0; + break; + + case Oyster::Resource::ResourceType_UNKNOWN: + resource->unloadFnc(resource->resource); + resource->resource = 0; + break; + } + + if(temp) delete resources[temp]; + + return true; + } + return false; +} +ResourceData* Load(/*Out*/ResourceData* targetMem, /*in*/const wchar_t source[], /*in*/ResourceType type) +{ + std::string sOut; + bool success = false; + + switch (type) + { + case Oyster::Resource::ResourceType_Byte_Raw: + success = ReadFromFile(source, "rb", sOut, sizeof(char)); + break; + + case Oyster::Resource::ResourceType_Byte_ANSI: + success = ReadFromFile(source, "r", sOut, sizeof(char), true); + break; + + case Oyster::Resource::ResourceType_Byte_UTF8: + success = ReadFromFile(source, "r, ccs=UTF-8", sOut, sizeof(char)); + break; + + case Oyster::Resource::ResourceType_Byte_UNICODE: + success = ReadFromFile(source, "r, ccs=UNICODE", sOut, sizeof(char)); + break; + + case Oyster::Resource::ResourceType_Byte_UTF16LE: + success = ReadFromFile(source, "r, ccs=UTF-16LE", sOut, sizeof(char)); + break; + } + + if(!success) return 0; + + if(sOut.size()) + { + char *data = new char[sOut.size()+1]; + data[sOut.size()] = '\0'; + memcpy(&data[0], &sOut[0], sOut.size()); + + targetMem->resource = (HRESOURCE&)data; + targetMem->loadFnc = 0; + targetMem->unloadFnc = 0; + targetMem->resourceID = 0; + targetMem->resourcetype = type; + } + + return targetMem; +} +ResourceData* Load(/*Out*/ResourceData* targetMem, /*in*/const wchar_t source[], LoadFunction loadFnc, UnloadFunction unloadFnc) +{ + if(loadFnc) + { + targetMem->resource = loadFnc(source); + if(targetMem->resource) + { + targetMem->resourceSize = 0; + targetMem->resourcetype = ResourceType_UNKNOWN; + targetMem->loadFnc = loadFnc; + targetMem->unloadFnc = unloadFnc; + } + } + return targetMem; +} +ResourceData* Reload(std::map resources, ResourceData* resource, const wchar_t* filename) +{ + switch (resource->resourcetype) + { + case Oyster::Resource::ResourceType_Byte_Raw: + case Oyster::Resource::ResourceType_Byte_ANSI: + case Oyster::Resource::ResourceType_Byte_UTF8: + case Oyster::Resource::ResourceType_Byte_UNICODE: + case Oyster::Resource::ResourceType_Byte_UTF16LE: + if(Release(resources, resource)) + return Load(resource, filename, resource->loadFnc, resource->unloadFnc); + break; + + case Oyster::Resource::ResourceType_UNKNOWN: + { + resource->unloadFnc(resource->resource); + + HRESOURCE r = resource->loadFnc(filename); + if(!r) return 0; + resource->resource = r; + } + break; + } + + return resource; +} + ResourceManager::ResourceManager() -{ +{ } +ResourceManager::~ResourceManager() +{ Clean(); } -} -ResourceManager:: -HRESOURCE OysterResource::LoadResource(const wchar_t* filename, ResourceType type, int customID, bool force) +HBYTEARRAY ResourceManager::LoadBytes(const wchar_t filename[], ResourceType type, int customID, bool force) { if(!filename) return 0; - OResource *resourceData = FindResource(filename); + ResourceData *t = FindResource(this->resources, filename); - if(resourceData) + if(t) { if(force) { - return OysterResource::ReloadResource(filename); + return (HBYTEARRAY)Reload(resources, t, filename )->resource; } else { //Add new reference - resourcePrivate.SaveResource(resourceData, false); - return resourceData->GetResourceHandle(); + SaveResource(this->resources, t, filename, false); + return (HBYTEARRAY)t->resource; } } else { - resourceData = OResource::Load(filename, type); - if(resourceData) + t = Load(new ResourceData(), filename, type); + if(t) { - resourceData->SetResourceID(customID); - resourcePrivate.SaveResource(resourceData); + t->resourceID = (customID); + SaveResource(this->resources, t, filename, true); + } + else + { + return 0; } } - return resourceData->GetResourceHandle(); + return (HBYTE*)t->resource; } -HRESOURCE OysterResource::LoadResource(const wchar_t filename[], CustomLoadFunction loadFnc, int customId, bool force) +HRESOURCE ResourceManager::LoadResource(const wchar_t filename[], LoadFunction loadFnc, UnloadFunction unloadFnc, int customId, bool force) { if(!filename) { @@ -91,152 +275,153 @@ HRESOURCE OysterResource::LoadResource(const wchar_t filename[], CustomLoadFunct return 0; } - OResource *resourceData = resourcePrivate.FindResource(filename); - if(resourceData) + ResourceData *t = FindResource(this->resources, filename); + if(t) { if(force) { - return OysterResource::ReloadResource(filename); + return ResourceManager::ReloadResource(filename); } else { //Add new reference - resourcePrivate.SaveResource(resourceData, false); - return resourceData->GetResourceHandle(); + SaveResource(this->resources, t, filename, false); + return t->resource; } } else { - resourceData = OResource::Load(filename, loadFnc); - if(resourceData) + t = Load(new ResourceData(), filename, loadFnc, unloadFnc ); + if(t) { - resourceData->SetResourceID(customId); - resourcePrivate.SaveResource(resourceData); + t->resourceID = (customId); + SaveResource(this->resources, t, filename, true); + } + else + { + delete t; } } - if(!resourceData) + if(!t) { return 0; } - return (OHRESOURCE)resourceData->GetResourceHandle(); + return (HRESOURCE)t->resource; } -OHRESOURCE OysterResource::ReloadResource(const wchar_t filename[]) +HRESOURCE ResourceManager::ReloadResource(const wchar_t filename[]) { - OResource *resourceData = resourcePrivate.FindResource(filename); - if(!resourceData) return 0; //The resource has not been loaded + ResourceData *t = FindResource(this->resources, filename); + if(!t) return 0; //The resource has not been loaded - return OResource::Reload(resourceData)->GetResourceHandle(); + return Reload(this->resources, t, filename)->resource; } -OHRESOURCE OysterResource::ReloadResource(OHRESOURCE resource) +HRESOURCE ResourceManager::ReloadResource(HRESOURCE& resource) { - OResource *resourceData = resourcePrivate.FindResource(resource); - if(!resourceData) return 0; //The resource has not been loaded - - return OResource::Reload(resourceData)->GetResourceHandle(); + ResourceData *t = FindResource(this->resources, resource); + if(!t) return 0; + return Reload(this->resources, t, FindResourceKey(this->resources, resource))->resource; } -void OysterResource::Clean() +void ResourceManager::Clean() { - auto i = resourcePrivate.resources.begin(); - auto last = resourcePrivate.resources.end(); + if(this->resources.empty()) return; + + auto i = this->resources.begin(); + auto last = resources.end(); for (i; i != last; i++) { //Remove all the references - while (!OResource::Release(i->second)); - - std::wstring temp = i->second->GetResourceFilename(); - delete resourcePrivate.resources[temp]; - - + while (!Release(this->resources, i->second)); } - resourcePrivate.resources.clear(); + resources.clear(); } -void OysterResource::ReleaseResource(const OHRESOURCE& resourceData) +void ResourceManager::ReleaseResource(const HRESOURCE& resourceData) { - OResource* t = resourcePrivate.FindResource(resourceData); + ResourceData *t = FindResource(this->resources, resourceData); if(t) { - if(OResource::Release(t)) + if(Release(resources, t)) { - std::wstring temp = t->GetResourceFilename(); - delete resourcePrivate.resources[temp]; - resourcePrivate.resources.erase(temp); + const wchar_t* temp = 0; + if((temp = FindResourceKey(resources, resourceData))) + { + std::wstring ws = std::wstring(temp); + delete resources[ws]; + resources.erase(ws); + } } } } -void OysterResource::ReleaseResource(const wchar_t filename[]) +void ResourceManager::ReleaseResource(const wchar_t filename[]) { - OResource* t = resourcePrivate.FindResource(filename); + ResourceData *t = FindResource(this->resources, filename); if(t) { - if(OResource::Release(t)) + if(Release(resources, t)) { - std::wstring temp = t->GetResourceFilename(); - delete resourcePrivate.resources[temp]; - resourcePrivate.resources.erase(temp); + delete resources[filename]; + resources.erase(filename); } } } -void OysterResource::SetResourceId (const OHRESOURCE& resourceData, unsigned int id) -{ - OResource* t = resourcePrivate.FindResource(resourceData); - if(t) t->SetResourceID(id); + +void ResourceManager::SetResourceId (const HRESOURCE& resourceData, unsigned int id) +{ + ResourceData *t = FindResource(this->resources, resourceData); + + if(t) t->resourceID = (id); } -void OysterResource::SetResourceId(const wchar_t c[], unsigned int id) +void ResourceManager::SetResourceId(const wchar_t c[], unsigned int id) { - OResource* t = resourcePrivate.FindResource(c); + ResourceData *t = FindResource(this->resources, c); - if(t) t->SetResourceID(id); + if(t) t->resourceID = (id); } -ResourceType OysterResource::GetResourceType (const OHRESOURCE& resourceData) +ResourceType ResourceManager::GetResourceType (const HRESOURCE& resourceData) { - OResource* t = resourcePrivate.FindResource(resourceData); + ResourceData *t = FindResource(this->resources, resourceData); - if(t) return t->GetResourceType(); + if(t) return t->resourcetype; return ResourceType_INVALID; } -ResourceType OysterResource::GetResourceType (const wchar_t c[]) +ResourceType ResourceManager::GetResourceType (const wchar_t c[]) { - OResource* t = resourcePrivate.FindResource(c); + ResourceData *t = FindResource(this->resources, c); - if(t) return t->GetResourceType(); + if(t) return t->resourcetype; return ResourceType_INVALID; } -const wchar_t* OysterResource::GetResourceFilename (const OHRESOURCE& resourceData) +const wchar_t* ResourceManager::GetResourceFilename (const HRESOURCE& resourceData) { - OResource* t = resourcePrivate.FindResource(resourceData); + return FindResourceKey(this->resources, resourceData); +} +HRESOURCE ResourceManager::GetResourceHandle(const wchar_t filename[]) +{ + ResourceData *t = FindResource(this->resources, filename); - if(t) return t->GetResourceFilename(); + if(t) return t->resource; return 0; } -OHRESOURCE OysterResource::GetResourceHandle(const wchar_t filename[]) +int ResourceManager::GetResourceId (const HRESOURCE& resourceData) { - OResource* t = resourcePrivate.FindResource(filename); + ResourceData *t = FindResource(this->resources, resourceData); - if(t) return t->GetResourceHandle(); - - return 0; -} -int OysterResource::GetResourceId (const OHRESOURCE& resourceData) -{ - OResource* t = resourcePrivate.FindResource(resourceData); - - if(t) return t->GetResourceID(); + if(t) return t->resourceID; return -1; } -int OysterResource::GetResourceId(const wchar_t c[]) +int ResourceManager::GetResourceId(const wchar_t c[]) { - OResource* t = resourcePrivate.FindResource(c); + ResourceData *t = FindResource(this->resources, c); - if(t) return t->GetResourceID(); + if(t) return t->resourceID; return -1; } diff --git a/Code/Misc/Resource/ResourceManager.h b/Code/Misc/Resource/ResourceManager.h index 0b24b3e4..4ab34b9b 100644 --- a/Code/Misc/Resource/ResourceManager.h +++ b/Code/Misc/Resource/ResourceManager.h @@ -11,6 +11,8 @@ namespace Oyster struct ResourceData; typedef void* HRESOURCE; + typedef char HBYTE; + typedef HBYTE* HBYTEARRAY; /** Typedef on a fuction required for custom unloading */ typedef void(*UnloadFunction)(void* loadedData); @@ -41,8 +43,6 @@ namespace Oyster public: ResourceManager(); ~ResourceManager(); - ResourceManager(const ResourceManager&) = delete; - const ResourceManager& operator=(const ResourceManager&) = delete; /** * Load a resource given a type. @@ -52,7 +52,7 @@ namespace Oyster * @param force If set to true, the resource will be reloaded if it already exists. If it does not, nothing happens. * @return If function suceeds, a handle to the resource will be returned. If failed 0 is returned. */ - char* LoadBytes(const wchar_t filename[], ResourceType type, int customId = -1, bool force = false); + HBYTEARRAY LoadBytes(const wchar_t filename[], ResourceType type, int customId = -1, bool force = false); /** * Load a resource with a custom loading function @@ -68,16 +68,16 @@ namespace Oyster /** * Reload a resource * @param filename The path to the resource. - * @return If function suceeds, the return value is true. + * @return If function suceeds, the return value is the reloaded resource. */ - bool ReloadResource(const wchar_t filename[]); + HRESOURCE ReloadResource(const wchar_t filename[]); /** * Reload a resource * @param filename The path to the resource. - * @return If function suceeds, a handle to the resource will be returned. If failed 0 is returned. + * @return If function suceeds, the return value is the reloaded resource. */ - bool ReloadResource(HRESOURCE resource); + HRESOURCE ReloadResource(HRESOURCE& resource); /** * Releases all resources loaded by the resource handler. @@ -151,6 +151,8 @@ namespace Oyster int GetResourceId(const wchar_t filename[]); private: + ResourceManager(const ResourceManager& obj); + const ResourceManager& operator=(const ResourceManager&); std::map resources; }; diff --git a/Code/Misc/Utilities-Impl.h b/Code/Misc/Utilities-Impl.h index 476861f6..1cfe8b8f 100644 --- a/Code/Misc/Utilities-Impl.h +++ b/Code/Misc/Utilities-Impl.h @@ -243,7 +243,7 @@ namespace Utility this->_ptr = p._ptr; this->_rc = p._rc; - this->_rc->Incref(); + if(this->_rc) this->_rc->Incref(); } return *this; } diff --git a/Code/Network/NetworkAPI/NetworkClient.cpp b/Code/Network/NetworkAPI/NetworkClient.cpp index fa9ad1af..717a2946 100644 --- a/Code/Network/NetworkAPI/NetworkClient.cpp +++ b/Code/Network/NetworkAPI/NetworkClient.cpp @@ -240,6 +240,7 @@ bool NetworkClient::operator ==(const int& ID) void NetworkClient::Update() { + if(!this->privateData) return; while (!this->privateData->recieveQueue.IsEmpty()) { NetEvent temp = this->privateData->recieveQueue.Pop(); @@ -280,7 +281,7 @@ bool NetworkClient::Connect(unsigned short port, const char serverIP[]) //Connect has succeeded if(result != 0) return false; - + this->privateData->owner = 0; this->privateData->parent = this; this->privateData->thread.Start(); diff --git a/Code/Network/NetworkAPI/NetworkSession.h b/Code/Network/NetworkAPI/NetworkSession.h index 2ef1130c..ddae7f24 100644 --- a/Code/Network/NetworkAPI/NetworkSession.h +++ b/Code/Network/NetworkAPI/NetworkSession.h @@ -32,7 +32,7 @@ namespace Oyster /** Parse session events such as protocols recieved etc. */ - void ProcessClients(); + virtual void ProcessClients(); /** * diff --git a/Code/OysterGraphics/Shader/HLSL/Deffered Shaders/LightPass.hlsl b/Code/OysterGraphics/Shader/HLSL/Deffered Shaders/LightPass.hlsl index 98b2887e..1efb94c6 100644 --- a/Code/OysterGraphics/Shader/HLSL/Deffered Shaders/LightPass.hlsl +++ b/Code/OysterGraphics/Shader/HLSL/Deffered Shaders/LightPass.hlsl @@ -27,7 +27,9 @@ void main( uint3 DTid : SV_DispatchThreadID, uint3 GTid : SV_GroupThreadID ) Shaded.Specular += light.Specular; } - Diffuse[DTid.xy] = float4(Shaded.Diffuse * DiffuseGlow[DTid.xy].xyz,1); + //Diffuse[DTid.xy] = float4(Shaded.Diffuse * DiffuseGlow[DTid.xy].xyz,1); + Diffuse[DTid.xy] = float4(DiffuseGlow[DTid.xy].xyz,1); + Specular[DTid.xy] = float4(Shaded.Specular, 1); diff --git a/Code/OysterGraphics/Shader/HLSL/Deffered Shaders/PostPass.hlsl b/Code/OysterGraphics/Shader/HLSL/Deffered Shaders/PostPass.hlsl index 2aaf2051..3e03dfcd 100644 --- a/Code/OysterGraphics/Shader/HLSL/Deffered Shaders/PostPass.hlsl +++ b/Code/OysterGraphics/Shader/HLSL/Deffered Shaders/PostPass.hlsl @@ -8,5 +8,7 @@ RWTexture2D Output; void main( uint3 DTid : SV_DispatchThreadID ) { Output[DTid.xy] = Diffuse[DTid.xy] + Specular[DTid.xy] + Diffuse[DTid.xy] * Ambient[DTid.xy/4].w;// + float4(Ambient[DTid.xy/4].xyz,1); GLOW + //Output[DTid.xy] = Diffuse[DTid.xy] + Diffuse[DTid.xy] * Ambient[DTid.xy/4].w;// + float4(Ambient[DTid.xy/4].xyz,1); GLOW + //Output[DTid.xy] = Diffuse[DTid.xy]; } \ No newline at end of file