Network - First basic API.
This commit is contained in:
parent
d27dcbe5b6
commit
e06ee31754
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@ -161,9 +161,18 @@
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClCompile Include="CustomNetProtocol.cpp" />
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<ClCompile Include="NetworkServer.cpp" />
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<ClCompile Include="NetworkClient.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="CustomNetProtocol.h" />
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<ClInclude Include="NetworkServer.h" />
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<ClInclude Include="NetworkClient.h" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\NetworkDependencies\NetworkDependencies.vcxproj">
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<Project>{c5aa09d0-6594-4cd3-bd92-1d380c7b3b50}</Project>
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</ProjectReference>
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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@ -0,0 +1,41 @@
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#include "NetworkClient.h"
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using namespace Oyster::Network;
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/*************************************
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PrivateData
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*************************************/
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struct PrivateData
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{
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};
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/*************************************
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NetworkClient
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*************************************/
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NetworkClient::NetworkClient()
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{
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}
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NetworkClient::~NetworkClient()
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{
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}
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void NetworkClient::Disconnect()
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{
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}
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bool NetworkClient::IsConnected()
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{
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return false;
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}
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void NetworkClient::Send()
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{
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}
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@ -0,0 +1,42 @@
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#ifndef NETWORK_API_NETWORK_CLIENT_H
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#define NETWORK_API_NETWORK_CLIENT_H
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/////////////////////////////////////
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// Created by Pontus Fransson 2013 //
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/////////////////////////////////////
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#ifdef CUSTOM_NET_PROTOCOL_EXPORT
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#define NET_PROTOCOL_EXPORT __declspec(dllexport)
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#else
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#define NET_PROTOCOL_EXPORT __declspec(dllimport)
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#endif
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class RecieverObject;
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namespace Oyster
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{
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namespace Network
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{
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extern "C"
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{
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class NET_PROTOCOL_EXPORT NetworkClient
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{
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public:
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NetworkClient();
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virtual ~NetworkClient();
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virtual void Disconnect();
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virtual bool IsConnected();
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virtual void Send();
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private:
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struct PrivateData;
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PrivateData* privateData;
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};
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}
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}
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}
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#endif
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@ -1,7 +1,9 @@
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#include "IServer.h"
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#include "NetworkServer.h"
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#include "NetworkClient.h"
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#include "../NetworkDependencies/Listener.h"
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#include "IClient.h"
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#include "../NetworkDependencies/PostBox.h"
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#include "../../Misc/Utilities.h"
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#include "../../Misc/Thread/OysterThread.h"
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@ -14,7 +16,7 @@ using namespace Oyster::Thread;
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PrivateData
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*************************************/
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struct IServer::PrivateData : public IThreadObject
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struct NetworkServer::PrivateData : public IThreadObject
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{
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PrivateData();
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~PrivateData();
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@ -41,19 +43,19 @@ struct IServer::PrivateData : public IThreadObject
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};
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IServer::PrivateData::PrivateData()
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NetworkServer::PrivateData::PrivateData()
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{
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listener = 0;
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started = false;
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postBox = new PostBox<int>;
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}
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IServer::PrivateData::~PrivateData()
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NetworkServer::PrivateData::~PrivateData()
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{
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Shutdown();
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}
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bool IServer::PrivateData::Init(INIT_DESC& initDesc)
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bool NetworkServer::PrivateData::Init(INIT_DESC& initDesc)
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{
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//Check if it's a valid port
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if(initDesc.port == 0)
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return true;
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}
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bool IServer::PrivateData::Start()
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bool NetworkServer::PrivateData::Start()
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{
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//Start listener
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((Listener*)listener)->Start();
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return true;
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}
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bool IServer::PrivateData::Stop()
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bool NetworkServer::PrivateData::Stop()
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{
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if(listener)
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{
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@ -97,7 +99,7 @@ bool IServer::PrivateData::Stop()
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return true;
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}
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bool IServer::PrivateData::Shutdown()
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bool NetworkServer::PrivateData::Shutdown()
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{
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//Stop server main thread
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thread.Stop();
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@ -120,7 +122,7 @@ bool IServer::PrivateData::Shutdown()
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}
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//Checks for new clients and sends them to the proc function.
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void IServer::PrivateData::CheckForNewClient()
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void NetworkServer::PrivateData::CheckForNewClient()
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{
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if(postBox->IsFull())
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{
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@ -133,13 +135,16 @@ void IServer::PrivateData::CheckForNewClient()
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return;
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}
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//Create the new client
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IClient* client = new IClient();
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initDesc.proc(client);
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//Create client and Proc function if the pointer is not NULL
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if(initDesc.proc)
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{
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Oyster::Network::NetworkClient* client = new Oyster::Network::NetworkClient();
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initDesc.proc((NetworkClient*)client);
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}
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}
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}
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bool IServer::PrivateData::DoWork()
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bool NetworkServer::PrivateData::DoWork()
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{
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CheckForNewClient();
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}
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/*************************************
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IServer
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NetworkServer
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*************************************/
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IServer::IServer()
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NetworkServer::NetworkServer()
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{
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privateData = new PrivateData();
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}
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IServer::~IServer()
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NetworkServer::~NetworkServer()
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{
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if(privateData)
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{
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}
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}
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bool IServer::Init(INIT_DESC& initDesc)
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bool NetworkServer::Init(INIT_DESC& initDesc)
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{
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privateData->Init(initDesc);
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return true;
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}
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bool IServer::Start()
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bool NetworkServer::Start()
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{
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privateData->Start();
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return true;
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}
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bool IServer::Stop()
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bool NetworkServer::Stop()
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{
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privateData->Stop();
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return true;
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}
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bool IServer::Shutdown()
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bool NetworkServer::Shutdown()
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{
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privateData->Shutdown();
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return true;
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}
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bool IServer::IsStarted() const
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bool NetworkServer::IsStarted() const
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{
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return privateData->started;
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}
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@ -0,0 +1,56 @@
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#ifndef NETWORK_API_NETWORK_SERVER_H
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#define NETWORK_API_NETWORK_SERVER_H
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/////////////////////////////////////
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// Created by Pontus Fransson 2013 //
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/////////////////////////////////////
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#ifdef CUSTOM_NET_PROTOCOL_EXPORT
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#define NET_PROTOCOL_EXPORT __declspec(dllexport)
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#else
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#define NET_PROTOCOL_EXPORT __declspec(dllimport)
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#endif
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#pragma comment(lib, "ws2_32.lib")
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//#include "NetworkClient.h"
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namespace Oyster
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{
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namespace Network
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{
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namespace Server
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{
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extern "C"
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{
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class NET_PROTOCOL_EXPORT NetworkServer
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{
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public:
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class NetworkClient;
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struct INIT_DESC
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{
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unsigned short port; //Port the server should be accepting clients on.
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void (*proc)(NetworkClient*);
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};
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NetworkServer();
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virtual ~NetworkServer();
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virtual bool Init(INIT_DESC& initDesc);
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virtual bool Start();
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virtual bool Stop();
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virtual bool Shutdown();
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virtual bool IsStarted() const;
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private:
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struct PrivateData;
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PrivateData* privateData;
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};
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}
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}
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}
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}
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#endif
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@ -135,9 +135,9 @@ int Connection::Recieve(Utility::DynamicMemory::SmartPointer<OysterByte> &bytes)
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int Connection::Listen()
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{
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int clientSocket;
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if((clientSocket = accept(this->socket, NULL, NULL)) == INVALID_SOCKET)
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if((clientSocket = (int)accept(this->socket, NULL, NULL)) == INVALID_SOCKET)
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{
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return INVALID_SOCKET;//WSAGetLastError();
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return (int)INVALID_SOCKET;//WSAGetLastError();
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}
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return clientSocket;
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///////////////////////////////////////
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int Connection::InitiateSocket()
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{
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this->socket = ::socket(AF_INET, SOCK_STREAM, 0);
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this->socket = (int)::socket(AF_INET, SOCK_STREAM, 0);
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if(this->socket == SOCKET_ERROR)
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{
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return WSAGetLastError();
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void MessageHeader::PackStr(char str[], OysterByte& bytes)
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{
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int totalSize = 2 + strlen(str);
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int totalSize = 2 + (int)strlen(str);
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bytes.AddSize(totalSize);
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Packing::Pack(&bytes.GetByteArray()[size], str);
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size += totalSize;
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void MessageHeader::PackStr(std::string str, OysterByte& bytes)
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{
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int totalSize = 2 + str.length();
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int totalSize = 2 + (int)str.length();
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bytes.AddSize(totalSize);
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Packing::Pack(&bytes.GetByteArray()[size], str);
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size += totalSize;
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std::string MessageHeader::UnpackStr(OysterByte& bytes)
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{
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std::string str = Packing::UnpackStr(&bytes.GetByteArray()[size]);
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size += 2 + str.length();
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size += 2 + (int)str.length();
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return str;
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}
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//delete[] this->byteArray;
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this->byteArray = new unsigned char[obj.capacity];
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for(int i = 0; i < obj.size; i++)
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for(int i = 0; i < (int)obj.size; i++)
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{
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this->byteArray[i] = obj.byteArray[i];
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}
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delete[] this->byteArray;
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this->byteArray = new unsigned char[obj.capacity];
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for(int i = 0; i < obj.size; i++)
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for(int i = 0; i < (int)obj.size; i++)
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{
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this->byteArray[i] = obj.byteArray[i];
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}
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//string
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void Pack(unsigned char buffer[], char str[])
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{
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short len = strlen(str);
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short len = (short)strlen(str);
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Pack(buffer, len);
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buffer += 2;
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memcpy(buffer, str, len);
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void Pack(unsigned char buffer[], std::string& str)
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{
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short len = str.length();
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short len = (short)str.length();
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Pack(buffer, len);
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buffer += 2;
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memcpy(buffer, str.c_str(), len);
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@ -1,23 +0,0 @@
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#ifndef OYSTER_NETWORK_SERVER_I_CLIENT_H
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#define OYSTER_NETWORK_SERVER_I_CLIENT_H
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/////////////////////////////////////
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// Created by Pontus Fransson 2013 //
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/////////////////////////////////////
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class IClient
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{
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public:
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IClient() {}
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virtual ~IClient() {}
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virtual void Disconnect() {}
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virtual bool IsConnected() {return true;}
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virtual void Send() {}
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private:
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};
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#endif
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#ifndef OYSTER_NETWORK_SERVER_I_SERVER_H
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#define OYSTER_NETWORK_SERVER_I_SERVER_H
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/////////////////////////////////////
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// Created by Pontus Fransson 2013 //
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/////////////////////////////////////
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#include "IClient.h"
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namespace Oyster
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{
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namespace Network
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{
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namespace Server
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{
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class IServer
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{
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public:
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struct INIT_DESC
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{
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unsigned short port; //Port the server should be accepting clients on.
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void (*proc)(IClient*);
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};
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IServer();
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virtual ~IServer();
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virtual bool Init(INIT_DESC& initDesc);
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virtual bool Start();
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virtual bool Stop();
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virtual bool Shutdown();
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virtual bool IsStarted() const;
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private:
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struct PrivateData;
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PrivateData* privateData;
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};
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}
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}
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}
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#endif
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<ProjectReference Include="..\..\Misc\Misc.vcxproj">
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<Project>{2ec4dded-8f75-4c86-a10b-e1e8eb29f3ee}</Project>
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</ProjectReference>
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<ProjectReference Include="..\NetworkAPI\NetworkAPI.vcxproj">
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<Project>{460d625f-2ac9-4559-b809-0ba89ceaedf4}</Project>
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</ProjectReference>
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<ProjectReference Include="..\NetworkDependencies\NetworkDependencies.vcxproj">
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<Project>{c5aa09d0-6594-4cd3-bd92-1d380c7b3b50}</Project>
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</ProjectReference>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="IServer.cpp" />
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<ClCompile Include="ServerMain.cpp" />
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<ClCompile Include="TestClass.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="IClient.h" />
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<ClInclude Include="IServer.h" />
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<ClInclude Include="RecieverObject.h" />
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<ClInclude Include="TestClass.h" />
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</ItemGroup>
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@ -18,20 +18,11 @@
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<ClCompile Include="ServerMain.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="IServer.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="TestClass.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="IServer.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="IClient.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="RecieverObject.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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@ -3,71 +3,24 @@
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#include <vector>
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#include <vld.h>
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#include "../NetworkDependencies/WinsockFunctions.h"
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#include "../NetworkDependencies/Listener.h"
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#include "../NetworkDependencies/Translator.h"
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#include "../NetworkDependencies/ThreadedClient.h"
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#include "../NetworkDependencies/OysterByte.h"
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#include "../NetworkDependencies/PostBox.h"
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#include "../../Misc/WinTimer.h"
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#include "../../Misc/Utilities.h"
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#include "../../Misc/Utilities-Impl.h"
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#include "TestClass.h"
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#include "IServer.h"
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#include "IClient.h"
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#pragma comment(lib, "ws2_32.lib")
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||||
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using namespace std;
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using namespace Oyster::Network::Server;
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using namespace Oyster::Network;
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using namespace ::Protocols;
|
||||
using namespace Utility;
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using namespace ::Utility::DynamicMemory;
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|
||||
void clientProc(IClient* client);
|
||||
void clientProc(Oyster::Network::NetworkClient* client);
|
||||
|
||||
int main()
|
||||
{
|
||||
Test tests;
|
||||
|
||||
SmartPointer<OysterByte> sendBuffer = new OysterByte;
|
||||
SmartPointer<OysterByte> recvBuffer = new OysterByte;
|
||||
ProtocolSet* set = new ProtocolSet;
|
||||
|
||||
cout << "Server" << endl;
|
||||
Translator t;
|
||||
int errorCode = 0;
|
||||
|
||||
if(!InitWinSock())
|
||||
{
|
||||
cout << "errorMessage: unable to start winsock" << endl;
|
||||
}
|
||||
|
||||
IServer server;
|
||||
IServer::INIT_DESC initDesc;
|
||||
initDesc.port = 9876;
|
||||
initDesc.proc = clientProc;
|
||||
server.Init(initDesc);
|
||||
server.Start();
|
||||
Test test;
|
||||
|
||||
Sleep(1000);
|
||||
cout << "Server" << endl;
|
||||
|
||||
//Create a test protocol
|
||||
ProtocolPlayerPos test;
|
||||
test.clientID = 0;
|
||||
test.ID = 5;
|
||||
test.nrOfFloats = 10;
|
||||
test.matrix = new float[test.nrOfFloats];
|
||||
|
||||
for(int i = 0; i < (int)test.nrOfFloats; i++)
|
||||
{
|
||||
test.matrix[i] = (float)i;
|
||||
}
|
||||
|
||||
t.Pack(test, sendBuffer);
|
||||
|
||||
WinTimer timer;
|
||||
test.mainLoop();
|
||||
|
||||
while(1)
|
||||
{
|
||||
|
@ -92,21 +45,11 @@ int main()
|
|||
//PrintOutMessage(set);
|
||||
set->Release();
|
||||
}*/
|
||||
|
||||
Sleep(1);
|
||||
}
|
||||
server.Stop();
|
||||
server.Shutdown();
|
||||
//listener.Shutdown();
|
||||
|
||||
Sleep(1000);
|
||||
|
||||
system("pause");
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
void clientProc(IClient* client)
|
||||
{
|
||||
cout << "Proc" << endl;
|
||||
clients.push_back(client);
|
||||
}
|
|
@ -3,6 +3,7 @@
|
|||
#include <iostream>
|
||||
|
||||
using namespace Oyster::Network;
|
||||
using namespace ::Server;
|
||||
using namespace ::Protocols;
|
||||
using namespace Utility;
|
||||
using namespace ::DynamicMemory;
|
||||
|
@ -11,12 +12,35 @@ using namespace std;
|
|||
Test::Test()
|
||||
{
|
||||
recvPostBox = new PostBox<SmartPointer<OysterByte>>;
|
||||
|
||||
sendBuffer = new OysterByte;
|
||||
recvBuffer = new OysterByte;
|
||||
|
||||
NetworkServer::INIT_DESC initDesc;
|
||||
initDesc.port = 9876;
|
||||
initDesc.proc = NULL;
|
||||
server.Init(initDesc);
|
||||
server.Start();
|
||||
|
||||
test.clientID = 0;
|
||||
test.ID = 5;
|
||||
test.nrOfFloats = 10;
|
||||
test.matrix = new float[test.nrOfFloats];
|
||||
|
||||
for(int i = 0; i < (int)test.nrOfFloats; i++)
|
||||
{
|
||||
test.matrix[i] = (float)i;
|
||||
}
|
||||
|
||||
t.Pack(test, sendBuffer);
|
||||
}
|
||||
|
||||
Test::~Test()
|
||||
{
|
||||
for(int i = 0; i < (int)clients.size(); i++)
|
||||
delete clients.at(i);
|
||||
|
||||
server.Stop();
|
||||
}
|
||||
|
||||
void Test::ProcFunc(Utility::DynamicMemory::SmartPointer<Oyster::Network::OysterByte> msg)
|
||||
|
|
|
@ -5,7 +5,8 @@
|
|||
#include "../../Misc/Utilities.h"
|
||||
#include "../NetworkDependencies/OysterByte.h"
|
||||
#include "../NetworkDependencies/PostBox.h"
|
||||
#include "IClient.h"
|
||||
#include "../NetworkAPI/NetworkClient.h"
|
||||
#include "../NetworkAPI/NetworkServer.h"
|
||||
#include "../NetworkDependencies/Translator.h"
|
||||
#include <vector>
|
||||
|
||||
|
@ -21,13 +22,15 @@ public:
|
|||
void PrintOutMessage(Oyster::Network::Protocols::ProtocolSet* set);
|
||||
|
||||
private:
|
||||
std::vector<IClient*> clients;
|
||||
std::vector<Oyster::Network::NetworkClient*> clients;
|
||||
Oyster::Network::IPostBox<Utility::DynamicMemory::SmartPointer<Oyster::Network::OysterByte>> *recvPostBox;
|
||||
|
||||
Oyster::Network::Translator t;
|
||||
|
||||
Oyster::Network::Protocols::ProtocolPlayerPos test;
|
||||
Utility::DynamicMemory::SmartPointer<Oyster::Network::OysterByte> sendBuffer;
|
||||
Utility::DynamicMemory::SmartPointer<Oyster::Network::OysterByte> recvBuffer;
|
||||
|
||||
Oyster::Network::Server::NetworkServer server;
|
||||
|
||||
};
|
||||
|
||||
|
|
Loading…
Reference in New Issue